Actor PlasmaBallImpactShockWave_ZION : EffectBase
{
	Scale 0.33
	Translation "0:255=%[0,0,0]:[0,0.5,1.5]"
	States
	{
	Spawn:
		TNT1 A 0 NODELAY A_Jump(96, "Spawn2")
		TNT1 A 0
		Stop
	Spawn2:
		TNT1 A 0
		TNT1 A 0 A_SetScale(ScaleX*FRandom(0.5,1.1))
		X060 H 1 Bright A_FadeOut(0.2)
		TNT1 A 0 A_SetScale(ScaleX*1.5)
		Goto Spawn2+1
	}
}
Actor PlasmaBallImpactFlash_ZION : EffectBase
{
	Scale 0.5
	States
	{
	Spawn:
		MUZZ GHIJKLQ 0 A_Jump(32,"Anim")
		Loop
	Anim:
		"----" A 1 Bright A_JumpIf(ScaleX<=0,"Null")
		"----" A 0 A_SetScale(ScaleX-0.1)
		Loop
	}
}