actor 64DeadCacodemon : DeadCacodemon Replaces DeadCacodemon
{
  scale 0.75
  states
  {
  Spawn:
    HEAD M -1
    stop
  }
}

actor 64DeadDemon : DeadDemon Replaces DeadDemon
{
  scale 0.75
}

actor 64DeadDoomImp : DeadDoomImp Replaces DeadDoomImp
{
  scale 0.75
  states
  {
  Spawn:
    TROO P -1
    stop
  }
}

actor 64DeadShotgunGuy : DeadShotgunGuy Replaces DeadShotgunGuy
{
  scale 0.75
}

actor 64DeadZombieMan : DeadZombieMan Replaces DeadZombieMan
{
  scale 0.75
}

Actor 64ExplosiveBarrel : ExplosiveBarrel Replaces ExplosiveBarrel
{
	Scale 0.75
	States
	{
	Death:
		BEXP ABC 5 bright
		BEXP D 5 bright A_Scream
		BEXP E 0 bright A_SpawnItemEx ("64BarrelExplosion",0,0,25,0,0,0,0,0)
		BEXP E 5 bright A_Explode
		BEXP E 7 bright A_SetTranslucent (0)
		BEXP E 9 bright
		BEXP E 1050 A_BarrelDestroy
		BEXP E 5 A_Respawn
	}
}

Actor 64BarrelExplosion 9934
{
  Renderstyle Translucent
  Alpha 0.6
  damage 0
  scale 0.75
  PROJECTILE
  +RANDOMIZE
  states
  {
  Spawn:
    MISL B 0 bright
    MISL B 8 bright
    MISL C 6 bright A_FadeOut (0.12)
    MISL D 3 bright A_FadeOut (0.12)
    MISL EF 3 bright A_FadeOut (0.12)
    stop
  }
}

ACTOR 64RealGibs : RealGibs replaces RealGibs
{
  scale 0.82
  States
  {
  Spawn:
    POL5 A 0
    POL5 A 0 A_PlaySoundEx ("misc/gibbed", "Body", 0, 0)
    POL5 A -1
    Stop
  }
}

Actor 64Gibs : Gibs Replaces Gibs
{
  scale 0.82
}

Actor 64ColonGibs : ColonGibs Replaces ColonGibs
{
  scale 0.82
  states
  {
  Spawn:
    POB1 AB 7
    loop
  }
}

Actor 64SmallBloodPool : SmallBloodPool Replaces SmallBloodPool
{
  scale 0.82
}

actor 64BrainStem : BrainStem Replaces BrainStem
{
  scale 0.82
}

actor 64HeadOnAStick : HeadOnAStick Replaces HeadOnAStick
{
  scale 0.82
}

actor 64HeadsOnAStick : HeadsOnAStick Replaces HeadsOnAStick
{
  scale 0.82
}

actor 64DeadStick : DeadStick Replaces DeadStick
{
  scale 0.82
}

actor 64HangBNoBrain : HangBNoBrain Replaces HangBNoBrain
{
  scale 0.82
  height 76
}

actor 64HangNoGuts : HangNoGuts Replaces HangNoGuts
{
  scale 0.82
  height 56
}

actor 64HangTLookingDown : HangTLookingDown Replaces HangTLookingDown
{
  scale 0.82
  height 48
}

actor 64HangTLookingUp : HangTLookingUp Replaces HangTLookingUp
{
  scale 0.82
  height 48
}

actor 64HangTNoBrain : HangTNoBrain Replaces HangTNoBrain
{
  scale 0.82
  height 80
}

actor 64HangTSkull : HangTSkull Replaces HangTSkull
{
  scale 0.82
  height 64
}

actor 64Meat2 : Meat2 Replaces Meat2
{
  scale 0.82
  height 80
}

actor 64NonsolidMeat2 : NonsolidMeat2 Replaces NonsolidMeat2
{
  scale 0.82
  height 80
}

actor 64Meat4 : Meat4 Replaces Meat4
{
  scale 0.82
  height 72
}

actor 64NonsolidMeat4 : NonsolidMeat4 Replaces NonsolidMeat4
{
  scale 0.82
  height 72
}

actor 64Meat5 : Meat5 Replaces Meat5
{
  scale 0.82
  height 88
}

actor 64NonsolidMeat5 : NonsolidMeat5 Replaces NonsolidMeat5
{
  scale 0.82
  height 88
}

actor 64DeadMarine : DeadMarine Replaces DeadMarine
{
//	scale 0.75
}

actor 64GibbedMarine : GibbedMarine Replaces GibbedMarine
{
//	scale 0.75
}

actor 64GibbedMarineExtra : GibbedMarineExtra Replaces GibbedMarineExtra
{
//	scale 0.75
}

actor TweezerGore : HangTLookingDown 9913
{
  Scale 0.82
  height 92
  +SOLID
  States
  {
  Spawn:
    TWEG A -1
    stop
  }
}

actor TweezerGoreNonSolid : HangTLookingDown 9928
{
  Scale 0.82
  height 92
  -SOLID
  States
  {
  Spawn:
    TWEG A -1
    stop
  }
}

actor BloodyRibs : Gibs 9914
{
  Scale 0.82
  States
  {
  Spawn:
    BRIB A -1
    stop
  }
}

actor BloodyStick : HeadOnAStick 9915
{
  Scale 0.82
  States
  {
  Spawn:
    BSTK A -1
    stop
  }
}

actor GoreRibs : Gibs 9916
{
  Scale 0.82
  States
  {
  Spawn:
    GRIB A -1
    stop
  }
}

actor 64BigTree : BigTree Replaces BigTree
{
  Radius 16
  Height 64
  ProjectilePassHeight -8
}

actor 64Gargoyle1 9921
{
  Game Doom
  Scale 0.82
  Height 56
  Radius 24
  ProjectilePassHeight -8
  +SOLID
  States
  {
  Spawn:
    GAR1 A -1
    stop
  }
}

actor 64Gargoyle2 9922
{
  Game Doom
  Scale 0.82
  Height 56
  Radius 24
  ProjectilePassHeight -8
  +SOLID
  States
  {
  Spawn:
    GAR2 A -1
    stop
  }
}

actor 64Candlestick : Candlestick replaces Candlestick
{
  Scale 0.75
  States
  {
  Spawn:
    CAND AB 3 bright
    loop
  }
}

actor TallTorchStick 9919
{
  Game Doom
  Radius 16
  Height 68
  ProjectilePassHeight -8
  Scale 0.75
  +SOLID
  States
  {
  Spawn:
    TSTI A -1
    stop
  }
}

actor ShortTorchStick 9920
{
  Game Doom
  Radius 16
  Height 37
  ProjectilePassHeight -8
  Scale 0.75
  +SOLID
  States
  {
  Spawn:
    SSTI A -1
    stop
  }
}

actor 64RedTorch : RedTorch replaces RedTorch
{
  RenderStyle Translucent
  Alpha 0.6
  Scale 0.75
  States
  {
  Spawn:
    TRED A 0 bright
    TRED A 0 bright A_SpawnItemEx ("TallTorchStick",0,0,0,0,0,0,0,0)
    TRED ABCDE 5 bright
    Goto Spawn+2
  }
}

actor 64BlueTorch : BlueTorch replaces BlueTorch
{
  RenderStyle Translucent
  Alpha 0.6
  Scale 0.75
  States
  {
  Spawn:
    TBLU A 0 bright
    TBLU A 0 bright A_SpawnItemEx ("TallTorchStick",0,0,0,0,0,0,0,0)
    TBLU ABCDE 5 bright
    Goto Spawn+2
  }
}

actor 64GreenTorch : GreenTorch replaces GreenTorch
{
  RenderStyle Translucent
  Alpha 0.6
  Scale 0.75
  States
  {
  Spawn:
    TGRE A 0 bright
    TGRE A 0 bright A_SpawnItemEx ("TallTorchStick",0,0,0,0,0,0,0,0)
    TGRE ABCDE 5 bright
    Goto Spawn+2
  }
}

actor 64YellowTorch : RedTorch 9917
{
  RenderStyle Translucent
  ProjectilePassHeight -8
  Alpha 0.6
  Scale 0.75
  States
  {
  Spawn:
    TYRN A 0 bright
    TYRN A 0 bright A_SpawnItemEx ("TallTorchStick",0,0,0,0,0,0,0,0)
    TYRN ABCDE 5 bright
    Goto Spawn+2
  }
}

actor 64ShortRedTorch : ShortRedTorch replaces ShortRedTorch
{
  RenderStyle Translucent
  Alpha 0.6
  Scale 0.75
  States
  {
  Spawn:
    TRED F 0 bright
    TRED F 0 bright A_SpawnItemEx ("ShortTorchStick",0,0,0,0,0,0,0,0)
    TRED FGHIJ 5 bright
    Goto Spawn+2
  }
}

actor 64ShortBlueTorch : ShortBlueTorch replaces ShortBlueTorch
{
  RenderStyle Translucent
  Alpha 0.6
  Scale 0.75
  States
  {
  Spawn:
    TBLU F 0 bright
    TBLU F 0 bright A_SpawnItemEx ("ShortTorchStick",0,0,0,0,0,0,0,0)
    TBLU FGHIJ 5 bright
    Goto Spawn+2
  }
}

actor 64ShortGreenTorch : ShortGreenTorch replaces ShortGreenTorch
{
  RenderStyle Translucent
  Alpha 0.6
  Scale 0.75
  States
  {
  Spawn:
    TGRE F 0 bright
    TGRE F 0 bright A_SpawnItemEx ("ShortTorchStick",0,0,0,0,0,0,0,0)
    TGRE FGHIJ 5 bright
    Goto Spawn+2
  }
}

actor 64ShortYellowTorch : ShortRedTorch 9918
{
  RenderStyle Translucent
  ProjectilePassHeight -8
  Alpha 0.6
  Scale 0.75
  States
  {
  Spawn:
    TYRN F 0 bright
    TYRN F 0 bright A_SpawnItemEx ("ShortTorchStick",0,0,0,0,0,0,0,0)
    TYRN FGHIJ 5 bright
    Goto Spawn+2
  }
}

actor 64TechLamp : TechLamp Replaces TechLamp
{
  States
  {
  Spawn:
    TLMP A -1 Bright
    stop
  }
}

actor 64TechLamp2 : TechLamp2 Replaces TechLamp2
{
  Game Doom
  States
  {
  Spawn:
    TLP2 A -1 Bright
    stop
  }
}

actor HangingTechLamp 9923
{
  Game Doom
  Height 56
  Radius 16
  +NOGRAVITY
  +SPAWNCEILING
  States
  {
  Spawn:
    HGLM A -1 bright
    stop
  }
}

actor CeilingLight 9924
{
  Game Doom
  Height 16
  Radius 16
  +NOGRAVITY
  +SPAWNCEILING
  States
  {
  Spawn:
    CEIL A -1 bright
    stop
  }
}

actor TinyRedTorch 9925
{
  Game Doom
  +NOGRAVITY
  scale 0.75
  States
  {
  Spawn:
    SMRT ABCDE 5 Bright
    loop
  }
}

actor TinyBlueTorch 9926
{
  Game Doom
  +NOGRAVITY
  Scale 0.75
  States
  {
  Spawn:
    SMBT ABCDE 5 Bright
    loop
  }
}

actor TinyGreenTorch 9927
{
  Game Doom
  +NOGRAVITY
  Scale 0.75
  States
  {
  Spawn:
    SMGT ABCDE 5 Bright
    loop
  }
}

actor GroundFire 9929
{
  Game Doom
  Height 8
  Radius 6
  RenderStyle Translucent
  Alpha 0.5
  scale 0.75
  states
  {
  Spawn:
    MFIR ABCDE 3 bright
    loop
  }
}

actor TinyYellowTorch 9930
{
  Game Doom
  +NOGRAVITY
  Scale 0.75
  States
  {
  Spawn:
    SMYY ABCDE 5 bright
    loop
  }
}

actor ImpaledHead2 : HeadOnAStick 9931
{
  scale 0.82
  ProjectilePassHeight -8
  states
  {
  Spawn:
    A017 A -1
	stop
  }
}

actor HangingMace : HangTLookingDown 9932
{
  scale 0.82
  -SOLID
  height 56
  states
  {
  Spawn:
    A019 A -1
    stop
  }
}

actor BlankBarrel
{
	scale 0.75
	health 20
	Height 34
	Radius 16
	deathsound "world/barrelx"
	Obituary "$OB_BARREL" // "%o went boom."
	mass 1000000
	+SOLID
	+SHOOTABLE
	+NOBLOOD
	+ACTIVATEMCROSS
	+DONTGIB
	+NOICEDEATH
	+OLDRADIUSDMG
	states
	{
	spawn:
		FCAN A -1
		stop
	death:
		FCAN A 5 bright
		BEXP BC 5 bright
		BEXP D 5 bright A_Scream
		BEXP E 0 bright A_SpawnItemEx ("64BarrelExplosion",0,0,25,0,0,0,0,0)
		BEXP E 5 bright A_Explode
		BEXP E 7 bright A_SetTranslucent (0)
		BEXP E 9 bright
		BEXP E 1050 A_BarrelDestroy
		BEXP E 5 A_Respawn
	}
}

actor 64BurningBarrel : BurningBarrel Replaces BurningBarrel
{
	scale 0.75
	Renderstyle Translucent
	health 20
	Alpha 0.5
	mass 1000000
	-SOLID
	+SHOOTABLE
	+NOBLOOD
	states
	{
	spawn:
		BFIR A 0
		BFIR A 0 bright A_SpawnItemEx ("BlankBarrel",0,0,0,0,0,0,0,0)
		BFIR A 3 bright
		BFIR B 3 bright
		BFIR C 3 bright
		BFIR D 3 bright
		BFIR E 3 bright
		Goto Spawn+2
	death:
		BFIR ABCDE 3 bright A_FadeOut (0.1)
		stop
	}
}

actor 64LiveStick : LiveStick Replaces LiveStick
{
	scale 0.75
	States
	{
	spawn:
		POL6 A -1
		stop
	}
}