actor 64TeleportFog : TeleportFog Replaces TeleportFog
{
  RenderStyle Translucent
  Alpha 0.5
  scale 0.75
  States
  {
  Spawn:
    TFOG DCBABCDEFGH 4 bright
    stop
  }
}

actor 64BossExplosion 9910
{
  Renderstyle translucent
  alpha 0.6
  damage 0
  scale 0.75
  PROJECTILE
  +RANDOMIZE
  states
  {
  Spawn:
    MISL B 0 bright
    MISL B 3 bright A_PlaySoundEx ("weapons/rocklx", "Body")
    MISL C 3 bright A_FadeOut (0.12)
    MISL D 3 bright A_FadeOut (0.12)
    MISL EF 3 bright A_FadeOut (0.12)
    stop
  }
}

actor 64Blood : Blood Replaces Blood
{
  scale 0.75
  states
  {
  Spawn:
    BLUD D 0
    BLUD D 0 A_SpawnItemEX ("64Blood2",5,5,0,0,0,0,0,131)
    BLUD D 0 A_SpawnItemEx ("64Blood2",-5,-5,0,0,0,0,0,131)
    BLUD D 8
    BLUD CBA 8
    Stop
  }
}

actor 64Blood2 : Blood 9911
{
  scale 0.75
  states
  {
  Spawn:
    BLUD DCBA 8
    Stop
  }
}

actor 64ItemFog : ItemFog Replaces ItemFog
{
  RenderStyle Translucent
  Alpha 0.5
  scale 0.75
  States
  {
  Spawn:
    IFOG ABCDEDCBA 4 bright
    stop
  }
}