actor 64DoomPlayer : DoomPlayer Replaces DoomPlayer
{
//  scale 0.75
  Player.StartItem "Clip", 50
  Player.StartItem "64Pistol"
  Player.StartItem "64Fist"
  states
  {
  Pain.Vertigo:
    PLAY G 0 ThrustThingZ (0, 55, 0, 0)
    PLAY G 4 A_Pain
    Goto Spawn
  }
}

actor 64ScriptedMarine : ScriptedMarine Replaces ScriptedMarine
{
//	scale 0.75
}

actor 64MarineBFG : MarineBFG Replaces MarineBFG
{
//	scale 0.75
}

actor 64MarineBerserk : MarineBerserk Replaces MarineBerserk
{
//	scale 0.75
}

actor 64MarineChaingun : MarineChaingun Replaces MarineChaingun
{
//	scale 0.75
}

actor 64MarineChainsaw : MarineChainsaw Replaces MarineChainsaw
{
//	scale 0.75
}

actor 64MarineFist : MarineFist Replaces MarineFist
{
//	scale 0.75
}

actor 64MarinePistol : MarinePistol Replaces MarinePistol
{
//	scale 0.75
}

actor 64MarinePlasma : MarinePlasma Replaces MarinePlasma
{
//	scale 0.75
}

actor 64MarineRailgun : MarineRailgun Replaces MarineRailgun
{
//	scale 0.75
}

actor 64MarineRocket : MarineRocket Replaces MarineRocket
{
//	scale 0.75
}

actor 64MarineSSG : MarineSSG Replaces MarineSSG
{
//	scale 0.75
}

actor 64MarineShotgun : MarineShotgun Replaces MarineShotgun
{
//	scale 0.75
}

actor 64MarineUnmaker : ScriptedMarine 9940
{
//scale 0.75
  Game Doom
  States
  {
  Missile:
    PLAY E 7 A_FaceTarget
    PLAY F 3 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, 0)
    PLAY A 0 A_M_Refire
    Loop
    PLAY A 0
    Goto See
  }
}


actor 64MarineUnmaker1 : ScriptedMarine 9941
{
//	scale 0.75
	game Doom
	States
	{
	Missile:
		PLAY E 3 A_FaceTarget
		PLAY F 3 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, 0)
		PLAY A 0 A_M_Refire
		Loop
		PLAY A 0
		Goto See
	}
}

actor 64MarineUnmaker2 : ScriptedMarine 9942
{
//	scale 0.75
	game Doom
	States
	{
	Missile:
		PLAY E 3 A_FaceTarget
		PLAY F 0 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, -1.5)
		PLAY F 3 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, 1.5)
		PLAY A 0 A_M_Refire
		Loop
		PLAY A 0
		Goto See
	}
}

actor 64MarineUnmaker3 : ScriptedMarine 9943
{
//	scale 0.75
	game Doom
	States
	{
	Missile:
		PLAY E 3 A_FaceTarget
		PLAY F 0 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, -4.5)
		PLAY F 0 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, 4.5)
		PLAY F 3 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, 0)
		PLAY A 3 A_M_Refire
		PLAY F 0 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, -6.0)
		PLAY F 0 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, 6.0)
		PLAY F 3 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, 0)
		PLAY A 3 A_M_Refire
		PLAY F 0 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, -7.5)
		PLAY F 0 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, 7.5)
		PLAY F 3 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, 0)
		PLAY A 3 A_M_Refire
		PLAY F 0 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, -9.0)
		PLAY F 0 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, 9.0)
		PLAY F 3 BRIGHT A_CustomMissile ("UnmakerLaser", 28, 0, 0)
		PLAY A 0 A_M_Refire
		Loop
		PLAY A 0
		Goto See
	}
}