Actor Kinfeammo : Ammo
{
  Inventory.Amount 1
  Inventory.MaxAmount 1
  States
  {
   Spawn:
     TNT1 A -1
     Stop
  }
}

ACTOR KnifePuff
{
  +NOBLOCKMAP
  +NOGRAVITY
  +NOEXTREMEDEATH
  +PUFFONACTORS
  RenderStyle Translucent
  Alpha 0.6
  
  DamageType "Knife"
  
  SeeSound "KnifeHitThing"
  AttackSound "KnifeHitWall"
  ActiveSound "KnifeMiss"
  VSpeed 1
  States
  {
  Spawn:
    PUFF ABCD 4
    Stop
  }
}  