
actor "Menu" : Weapon
{
  obituary "%o was killed."
  inventory.pickupmessage "Snagged an item!"  
  weapon.selectionorder 1
  weapon.kickback 0
  decal BulletChip
  +NOAUTOFIRE
  +NOALERT
  states
  {
  Spawn:
    TNT1 A 0
    stop
  Ready:
    TNT1 A 0 
    TNT1 A 0 ACS_ExecuteAlways(500,0,0,0,0)
    TNT1 A 0 ACS_ExecuteAlways(501,0,0,0,0)
    TNT1 A 0 A_WeaponReady
    TNT1 A 1 //A_ChangeFlag("PICKUP",0)
    goto Ready+3
  Deselect:
    TNT1 A 0 A_Lower
    TNT1 A 0 A_Lower
    TNT1 A 1 A_Lower
    loop
  Select:
    TNT1 A 0 A_Raise
    TNT1 A 0 A_Raise
    TNT1 A 1 A_Raise
    loop
  AltFire:
    TNT1 A 5 A_GiveInventory("MenuCursor",1)
    goto Ready+3
  Fire:
    TNT1 A 5 ACS_ExecuteAlways(502,0,0,0,0)
    goto Ready+3
  }
}

actor MenuPlace : Inventory
{
    inventory.amount 0
    inventory.maxamount 6
}

actor MenuCursor : Inventory
{
    inventory.amount 0
    inventory.maxamount 15
}