Actor NaziZombie : RandomSpawner
{
  spawnid 254
  DropItem "NaziZombie1" 255 1
  DropItem "NaziZombie2" 255 1
}

Actor Nomanlandspanwer : RandomSpawner
{
  spawnid 252
  DropItem "NomanZombie1" 255 1
  DropItem "NomanZombie2" 255 1
}

Actor NomanZombie1 11101
{
  health 100
  radius 16
  height 48
  mass 1000
  speed 2
  meleedamage 7
  painchance 255
  Activesound "monster/zombie"
  Painsound ""
  DeathSound "monster/zmbdie"
  Obituary "%o got fucked by a zombie, Hope your happy now."
  MONSTER
  +FLOORCLIP
  +ISMONSTER
  +NOBLOOD
  +NEVERRESPAWN
  states
  {
  Spawn:
    NAZI A 0 
	NAZI AAAABBBBCCCCDDDD 1 A_look
    Goto See
  See:
    NAZI AAAABBBBCCCCDDDD 1 A_Chase
    Loop
  Pain:
    NAZI H 0 ACS_ExecuteAlways(402,0,10,0,0)
    NAZI H 0
    NAZI H 0
    NAZI H 0 A_Pain
    Goto See
  Melee:
	NAZI EF 4 A_FaceTarget
	NAZI F 3 A_MeleeAttack
	NAZI A 15
	Goto See
  Death:
    NAZI I 1 A_Scream
	NAZI I 2 ACS_ExecuteAlways(402,0,50,0,0)
    NAZI JKLMN 2
    NAZI N 1 A_NoBlocking
	NAZI N 25
	NAZI N 0
    Stop
  Death.Knife:
    NAZI I 1 A_Scream
	NAZI I 2 ACS_ExecuteAlways(402,0,130,0,0)
    NAZI JKLMN 2
    NAZI N 1 A_NoBlocking
	NAZI N 25
	NAZI N 0
    Stop
  }
}

Actor NomanZombie2 11102
{
  health 100 
  radius 16
  height 48
  mass 1000
  speed 7
  meleedamage 7
  painchance 255
  Activesound "monster/zombie"
  Painsound ""
  DeathSound "monster/zmbdie"
  Obituary "%o got fucked by a zombie, Hope your happy now."
  MONSTER
  +FLOORCLIP
  +ISMONSTER
  +NOBLOOD
  +NEVERRESPAWN
  states
  {
  Spawn:
    NAZI A 0 
	NAZI AAAABBBBCCCCDDDD 1 A_look
    Goto See
  See:
    NAZI AAAABBBBCCCCDDDD 1 A_Chase
    Loop
  Pain:
    NAZI H 0 ACS_ExecuteAlways(402,0,10,0,0)
    NAZI H 0
    NAZI H 0
    NAZI H 0 A_Pain
    Goto See
    Goto See
  Melee:
	NAZI EF 4 A_FaceTarget
	NAZI F 3 A_MeleeAttack
	NAZI A 15
	Goto See
  Death:
    NAZI I 1 A_Scream
	NAZI I 2 ACS_ExecuteAlways(402,0,50,0,0)
    NAZI JKLMN 2
    NAZI N 1 A_NoBlocking
	NAZI N 25
	NAZI N 0
    Stop
  Death.Knife:
    NAZI I 1 A_Scream
	NAZI I 2 ACS_ExecuteAlways(402,0,130,0,0)
    NAZI JKLMN 2
    NAZI N 1 A_NoBlocking
	NAZI N 25
	NAZI N 0
    Stop
  }
}


Actor NaziZombie1 11100
{
  health 100 
  radius 16
  height 48
  mass 1000
  speed 2
  meleedamage 7
  painchance 255
  Activesound "monster/zombie"
  Painsound ""
  DeathSound "monster/zmbdie"
  Obituary "%o got fucked by a zombie, Hope your happy now."
  MONSTER
  +FLOORCLIP
  +ISMONSTER
  +NOBLOOD
  +NEVERRESPAWN
  states
  {
  Spawn:
    NAZI A 0 
	NAZI AAAABBBBCCCCDDDD 1 A_look
    Goto See
  See:
    NAZI AAAABBBBCCCCDDDD 1 A_Chase
    Loop
  Pain:
    NAZI I 0 ACS_ExecuteAlways(402,0,10,0,0)
    NAZI I 0 A_Jump(32,"Pain2")
    Goto See
  Pain2:
    NAZI I 2
    NAZI I 2 A_Pain
    goto See
  Melee:
	NAZI EF 4 A_FaceTarget
	NAZI F 3 A_MeleeAttack
	NAZI A 15
	Goto See
  Death:
    NAZI I 1 A_Scream
    NAZI I 2 ACS_ExecuteAlways(400,0,0,0,0)
	NAZI I 0 ACS_ExecuteAlways(402,0,50,0,0)
    NAZI JKLMN 2
    NAZI N 1 A_NoBlocking
	NAZI N 25
	NAZI N 0
    Stop
  Death.Knife:
    NAZI I 1 A_Scream
    NAZI I 2 ACS_ExecuteAlways(400,0,0,0,0)
	NAZI I 0 ACS_ExecuteAlways(402,0,130,0,0)
    NAZI JKLMN 2
    NAZI N 1 A_NoBlocking
	NAZI N 25
	NAZI N 0
    Stop
  }
}

Actor NaziZombie2 11100
{
  health 100 
  radius 16
  height 48
  mass 1000
  speed 7
  meleedamage 7
  painchance 255
  Activesound "monster/zombie"
  Painsound ""
  DeathSound "monster/zmbdie"
  Obituary "%o got fucked by a zombie, Hope your happy now."
  MONSTER
  +FLOORCLIP
  +ISMONSTER
  +NOBLOOD
  +NEVERRESPAWN
  states
  {
  Spawn:
    NAZI A 0 
	NAZI AAAABBBBCCCCDDDD 1 A_look
    Goto See
  See:
    NAZI AAAABBBBCCCCDDDD 1 A_Chase
    Loop
  Pain:
    NAZI I 0 ACS_ExecuteAlways(402,0,10,0,0)
    NAZI I 0 A_Jump(32,"Pain2")
    Goto See
  Pain2:
    NAZI I 2
    NAZI I 2 A_Pain
    goto See
  Melee:
	NAZI EF 4 A_FaceTarget
	NAZI F 3 A_MeleeAttack
	NAZI A 15
	Goto See
  Death:
    NAZI I 1 A_Scream
    NAZI I 2 ACS_ExecuteAlways(400,0,0,0,0)
	NAZI I 0 ACS_ExecuteAlways(402,0,50,0,0)
    NAZI JKLMN 2
    NAZI N 1 A_NoBlocking
	NAZI N 25
	NAZI N 0
    Stop
  Death.Knife:
    NAZI I 1 A_Scream
    NAZI I 2 ACS_ExecuteAlways(400,0,0,0,0)
	NAZI I 0 ACS_ExecuteAlways(402,0,130,0,0)
    NAZI JKLMN 2
    NAZI N 1 A_NoBlocking
	NAZI N 25
	NAZI N 0
    Stop
  }
}
