Actor PropDoubleTap 21155
{
 Radius 1
 Height 1
 Scale 0.25
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	DBTP A 1 BRIGHT
	LOOP
 }
}
Actor PropDoubleTapBottle 21156
{
 Radius 1
 Height 1
 Scale 0.05
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	DBTP B 1 BRIGHT
	loop
 }
}

Actor PropPHDflopper 21213
{
 Radius 1
 Height 1
 Scale 0.25
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	PDFR A 1 BRIGHT
	LOOP
 }
}
Actor PropPHDBottle 21214
{
 Radius 1
 Height 1
 Scale 0.05
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	PDFR B 1 BRIGHT
	loop
 }
}


Actor PropJug 21157
{
 Radius 1
 Height 1
 Scale 0.25
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	JUGN A 1 BRIGHT
	loop
 }
}
Actor PropJugBottle 21158
{
 Radius 1
 Height 1
 Scale 0.05
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	JUGN B 1 BRIGHT
	loop
 }
}

Actor PropQuickRevive 21203
{
 Radius 1
 Height 1
 Scale 0.25
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	QCRV A 1 BRIGHT
	loop
 }
}
Actor PropQuickReviveBottle 21204
{
 Radius 1
 Height 1
 Scale 0.04
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	QCRV B 1 BRIGHT
	loop
 }
}



Actor PropStaminUp 21205
{
 Radius 1
 Height 1
 Scale 0.2
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	SMUP A 1 BRIGHT
	loop
 }
}
Actor PropStaminUpBottle 21206
{
 Radius 1
 Height 1
 Scale 0.05
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	SMUP B 1 BRIGHT
	loop
 }
}



Actor PropSpeedcola 21207
{
 Radius 1
 Height 1
 Scale 0.25
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	SPCL A 1 BRIGHT
	loop
 }
}
Actor PropSpeedcolaBottle 21208
{
 Radius 1
 Height 1
 Scale 0.04
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	SPCL B 1 BRIGHT
	loop
 }
}


Actor PropPackapunch 21210
{
 Radius 1
 Height 1
 Scale 0.3
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	PKPH A 1 BRIGHT
	loop
 }
}


Actor PropSaviorcola 21159
{
 Radius 1
 Height 1
 Scale 0.25
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	SSPM A 1 BRIGHT
	loop
 }
}

Actor PropMulekick 21160
{
 Radius 1
 Height 1
 Scale 0.25
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	MLKK A 1 BRIGHT
	loop
 }
}

Actor PropDeadshot 21211
{
 Radius 1
 Height 1
 Scale 0.25
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	DDST A 1 BRIGHT
	loop
 }
}
Actor PropDeadshotBottle 21212
{
 Radius 1
 Height 1
 Scale 0.04
 +NOGRAVITY
 +NOBLOCKMAP
 +FORCEXYBILLBOARD
 States
 {
  Spawn:
	DDST B 1 BRIGHT
	loop
 }
}