//Impaling Spike
ACTOR ImpalingSpike 21230
{
  Radius 16
  Height 64
  +SOLID
  States
  {
  Spawn:
    POL7 A -1
    Stop
  }
}

//Chaingunner Head
ACTOR ImpalingSpike2 21231
{
  Radius 16
  Height 56
  +SOLID
  States
  {
  Spawn:
    POL8 A -1
    Stop
  }
}

//Zombieman Head
ACTOR ImpalingSpike3 21232
{
  Radius 16
  Height 56
  +SOLID
  States
  {
  Spawn:
    POL9 A -1
    Stop
  }
}

//Doomguy Head
ACTOR ImpalingSpike4 21230
{
  Radius 16
  Height 56
  +SOLID
  States
  {
  Spawn:
    POLA A -1
    Stop
  }
}

//3 Doomguy Heads
ACTOR ImpalingSpike5 21231
{
  Radius 16
  Height 64
  +SOLID
  States
  {
  Spawn:
    POLB A -1
    Stop
  }
}

//3 Doomguy Heads, Short
ACTOR ImpalingSpike6 21232
{
  Radius 16
  Height 48
  +SOLID
  States
  {
  Spawn:
    POLC A -1
    Stop
  }
}

//Doomguy torso, one arm
ACTOR ImpalingSpike7 21233
{
  Radius 16
  Height 64
  +SOLID
  States
  {
  Spawn:
    POLD A -1
    Stop
  }
}

//Doomguy torso, two arms
ACTOR ImpalingSpike8 21234
{
  Radius 16
  Height 64
  +SOLID
  States
  {
  Spawn:
    POLE A -1
    Stop
  }
}

//Doomguy skewered, twitching
ACTOR ImpalingSpike9 21235
{
  Radius 16
  Height 64
  +SOLID
  States
  {
  Spawn:
    POLF A 6
    POLF B 8
    Loop
  }
}

//Doomguy skewered, long arm
ACTOR ImpalingSpike10 21236
{
  Radius 16
  Height 64
  +SOLID
  States
  {
  Spawn:
    POLG A -1
    Stop
  }
}

//Doomguy skewered, short arm
ACTOR ImpalingSpike11 21237
{
  Radius 16
  Height 64
  +SOLID
  States
  {
  Spawn:
    POLH A -1
    Stop
  }
}

//Pool of Blood with Marine Helmet
ACTOR MarineHelmetGibs 21238
{
  Radius 20
  Height 4
  +NOBLOCKMAP
  +MOVEWITHSECTOR
  States
  {
  Spawn:
    GIB1 A -1
    Stop
  }
}

//Imp's Head
//5056

//Revenant Hand
//5055