////////////Green Holograms
Actor UACHolo1 21240
{
Scale 0.5
Renderstyle add
+NOGRAVITY
States
{
Spawn:
	UAC1 A 2 BRIGHT A_SpawnItemEx("PlasmaSpawner", random(-16,16), random(-16,16), random(-4,-12), 0, 0, random(6,8),0,SXF_NOCHECKPOSITION)
	Loop
}
}
Actor UACHolo2 : UACHolo1 21241
{
States
{
Spawn:
	UAC1 B 2 BRIGHT A_SpawnItemEx("PlasmaSpawner", random(-22,22), random(-22,22), random(-4,-12), 0, 0, random(6,8),0,SXF_NOCHECKPOSITION)
	Loop
}
}
////////////Cyan Holograms
Actor UACHolo3 : UACHolo1 21242
{
States
{
Spawn:
	UAC2 A 2 BRIGHT A_SpawnItemEx("PlasmaSpawner2", random(-16,16), random(-16,16), random(-4,-12), 0, 0, random(6,8),0,SXF_NOCHECKPOSITION)
	Loop
}
}
Actor UACHolo4 : UACHolo1 21243
{
States
{
Spawn:
	UAC2 B 2 BRIGHT A_SpawnItemEx("PlasmaSpawner2", random(-22,22), random(-22,22), random(-4,-12), 0, 0, random(6,8),0,SXF_NOCHECKPOSITION)
	Loop
}
}
////////////Orange Holograms
Actor UACHolo5 : UACHolo1 21244
{
States
{
Spawn:
	UAC3 A 2 BRIGHT A_SpawnItemEx("PlasmaSpawner3", random(-16,16), random(-16,16), random(-4,-12), 0, 0, random(6,8),0,SXF_NOCHECKPOSITION)
	Loop
}
}
Actor UACHolo6 : UACHolo1 21245
{
States
{
Spawn:
	UAC3 B 2 BRIGHT A_SpawnItemEx("PlasmaSpawner3", random(-22,22), random(-22,22), random(-4,-12), 0, 0, random(6,8),0,SXF_NOCHECKPOSITION)
	Loop
}
}
////////////Plasma Particle Spawner
Actor PlasmaSpawner
{
Alpha 0.75
RenderStyle Add
+NOGRAVITY
+DONTSPLASH
+NOCLIP
-SOLID
Projectile
States
{
Spawn:
    PLEM AAAAAAAAAAAAAAAA 1 BRIGHT A_FadeOut(0.09) 
    stop
Death:
    TNT1 A 1
    stop
}
}
Actor PlasmaSpawner2 : plasmaspawner////Cyan
{
States
{
Spawn:
    PLEM BBBBBBBBBBBBBBBB 1 BRIGHT A_FadeOut(0.09) 
    stop
Death:
    TNT1 A 1
    stop
}
}
Actor PlasmaSpawner3 : plasmaspawner////Orange
{
States
{
Spawn:
    PLEM CCCCCCCCCCCCCCCC 1 BRIGHT A_FadeOut(0.09) 
    stop
Death:
    TNT1 A 1
    stop
}
}