//Imp
$random imp/melee { imp/melee1 imp/melee2 imp/melee3 imp/melee4 imp/melee5 imp/melee6 imp/melee7 imp/melee8 } 
imp/melee1	IMPCLAW1
imp/melee2	IMPCLAW2
imp/melee3	IMPCLAW3
imp/melee4	IMPCLAW4
imp/melee5	IMPCLAW5
imp/melee6	IMPCLAW6
imp/melee7	IMPCLAW7
imp/melee8	IMPCLAW8

$random imp/pain		{ imp/pain1 imp/pain2 imp/pain3 }
imp/pain1                       pain_te1
imp/pain2                       pain_te2
imp/pain3                       pain_te3

$random imp/melee	      	{ imp/melee1 imp/melee2 imp/melee3 }
imp/melee1                      hit_01
imp/melee2                      hit_03
imp/melee3                      hit_05

$random imp/sight		{ imp/sight1  imp/sight2 imp/sight3 imp/sight4 imp/sight5 }
imp/sight1			imp_sig1
imp/sight2			imp_sig2
imp/sight3                      imp_sig3
imp/sight4                      imp_sig4
imp/sight5                      sight2_0 

$random imp/death               { imp/death1 imp/death2 imp/death3 imp/death4 }
imp/death1			imp_dea1
imp/death2			imp_dea2
imp/death3                      imp_dea3
imp/death4                      imp_dea4

$random imp/active		{ imp/active1 imp/active2 imp/active3 }
imp/active1                     breath_1
imp/active2                     breath_2
imp/active3                     breath_3

//zombies
$random grunt/sight { grunt/sight1
grunt/sight2
grunt/sight3
grunt/sight4
grunt/sight5
grunt/sight6
grunt/sight7
grunt/sight8
grunt/sight9 
grunt/sight10
grunt/sight11 
grunt/sight12
grunt/sight13 }

grunt/sight1	zomsit1
grunt/sight2	zomsit2
grunt/sight3	zomsit3
grunt/sight4	zomsit4
grunt/sight5	zomsit5
grunt/sight6	zomsit6
grunt/sight7	zomsit7
grunt/sight8	zomsit8
grunt/sight9	zomsit9
grunt/sight10	zomsit10
grunt/sight11	zomsit11
grunt/sight12	zomsit12
grunt/sight13	zomsit13

$random grunt/death
{ grunt/death1
grunt/death2
grunt/death3
grunt/death4
grunt/death5
grunt/death6
grunt/death7 }

grunt/death1	zomdth1
grunt/death2	zomdth2
grunt/death3	zomdth3
grunt/death4	zomdth4
grunt/death5	zomdth5
grunt/death6	zomdth6
grunt/death7	zomdth7

$random grunt/pain 
{ grunt/pain1
grunt/pain2
grunt/pain3
grunt/pain4
grunt/pain5
grunt/pain6
grunt/pain7
grunt/pain8
grunt/pain9
grunt/pain10 }

grunt/pain1		zompn1
grunt/pain2		zompn2
grunt/pain3		zompn3
grunt/pain4		zompn4
grunt/pain5		zompn5
grunt/pain6		zompn6
grunt/pain7		zompn7
grunt/pain8		zompn8
grunt/pain9		zompn9
grunt/pain10	zompn10

$random grunt/active 
{ grunt/active2
grunt/active3
grunt/active4
grunt/active5
grunt/active6
grunt/active7
grunt/active8
grunt/active9
grunt/active10
grunt/active11
grunt/active12
grunt/active13 }

grunt/active1	zomact1
grunt/active2	zomact2
grunt/active3	zomact3
grunt/active4	zomact4
grunt/active5	zomact5
grunt/active6	zomact6
grunt/active7	zomact7
grunt/active8	zomact8
grunt/active9	zomact9
grunt/active10	zomact10
grunt/active11	zomact11
grunt/active12	zomact12
grunt/active13	zomact13

$random shotguy/sight { shotguy/sight1
shotguy/sight2
shotguy/sight3
shotguy/sight4
shotguy/sight5
shotguy/sight6
shotguy/sight7
shotguy/sight8
shotguy/sight9 
shotguy/sight10
shotguy/sight11 
shotguy/sight12
shotguy/sight13 }

shotguy/sight1	zomsit1
shotguy/sight2	zomsit2
shotguy/sight3	zomsit3
shotguy/sight4	zomsit4
shotguy/sight5	zomsit5
shotguy/sight6	zomsit6
shotguy/sight7	zomsit7
shotguy/sight8	zomsit8
shotguy/sight9	zomsit9
shotguy/sight10	zomsit10
shotguy/sight11	zomsit11
shotguy/sight12	zomsit12
shotguy/sight13	zomsit13

$random grunt/death
{ grunt/death1
grunt/death2
grunt/death3
grunt/death4
grunt/death5
grunt/death6
grunt/death7 }

grunt/death1	zomdth1
grunt/death2	zomdth2
grunt/death3	zomdth3
grunt/death4	zomdth4
grunt/death5	zomdth5
grunt/death6	zomdth6
grunt/death7	zomdth7

$random shotguy/pain 
{ shotguy/pain1
shotguy/pain2
shotguy/pain3
shotguy/pain4
shotguy/pain5
shotguy/pain6
shotguy/pain7
shotguy/pain8
shotguy/pain9
shotguy/pain10 }

shotguy/pain1		zompn1
shotguy/pain2		zompn2
shotguy/pain3		zompn3
shotguy/pain4		zompn4
shotguy/pain5		zompn5
shotguy/pain6		zompn6
shotguy/pain7		zompn7
shotguy/pain8		zompn8
shotguy/pain9		zompn9
shotguy/pain10	zompn10

$random shotguy/active 
{ shotguy/active2
shotguy/active3
shotguy/active4
shotguy/active5
shotguy/active6
shotguy/active7
shotguy/active8
shotguy/active9
shotguy/active10
shotguy/active11
shotguy/active12
shotguy/active13 }

shotguy/active1	zomact1
shotguy/active2	zomact2
shotguy/active3	zomact3
shotguy/active4	zomact4
shotguy/active5	zomact5
shotguy/active6	zomact6
shotguy/active7	zomact7
shotguy/active8	zomact8
shotguy/active9	zomact9
shotguy/active10	zomact10
shotguy/active11	zomact11
shotguy/active12	zomact12
shotguy/active13	zomact13

$random Chainguy/sight { Chainguy/sight1
Chainguy/sight2
Chainguy/sight3
Chainguy/sight4
Chainguy/sight5
Chainguy/sight6
Chainguy/sight7
Chainguy/sight8
Chainguy/sight9 
Chainguy/sight10
Chainguy/sight11 
Chainguy/sight12
Chainguy/sight13 }

Chainguy/sight1	zomsit1
Chainguy/sight2	zomsit2
Chainguy/sight3	zomsit3
Chainguy/sight4	zomsit4
Chainguy/sight5	zomsit5
Chainguy/sight6	zomsit6
Chainguy/sight7	zomsit7
Chainguy/sight8	zomsit8
Chainguy/sight9	zomsit9
Chainguy/sight10	zomsit10
Chainguy/sight11	zomsit11
Chainguy/sight12	zomsit12
Chainguy/sight13	zomsit13

$random Chainguy/death
{ Chainguy/death1
Chainguy/death2
Chainguy/death3
Chainguy/death4
Chainguy/death5
Chainguy/death6
Chainguy/death7 }

Chainguy/death1	zomdth1
Chainguy/death2	zomdth2
Chainguy/death3	zomdth3
Chainguy/death4	zomdth4
Chainguy/death5	zomdth5
Chainguy/death6	zomdth6
Chainguy/death7	zomdth7

$random Chainguy/pain 
{ Chainguy/pain1
Chainguy/pain2
Chainguy/pain3
Chainguy/pain4
Chainguy/pain5
Chainguy/pain6
Chainguy/pain7
Chainguy/pain8
Chainguy/pain9
Chainguy/pain10 }

Chainguy/pain1		zompn1
Chainguy/pain2		zompn2
Chainguy/pain3		zompn3
Chainguy/pain4		zompn4
Chainguy/pain5		zompn5
Chainguy/pain6		zompn6
Chainguy/pain7		zompn7
Chainguy/pain8		zompn8
Chainguy/pain9		zompn9
Chainguy/pain10	zompn10

$random Chainguy/active 
{ Chainguy/active2
Chainguy/active3
Chainguy/active4
Chainguy/active5
Chainguy/active6
Chainguy/active7
Chainguy/active8
Chainguy/active9
Chainguy/active10
Chainguy/active11
Chainguy/active12
Chainguy/active13 }

Chainguy/active1	zomact1
Chainguy/active2	zomact2
Chainguy/active3	zomact3
Chainguy/active4	zomact4
Chainguy/active5	zomact5
Chainguy/active6	zomact6
Chainguy/active7	zomact7
Chainguy/active8	zomact8
Chainguy/active9	zomact9
Chainguy/active10	zomact10
Chainguy/active11	zomact11
Chainguy/active12	zomact12
Chainguy/active13	zomact13

//ARCHVILE

$random vile/sight { vile/sight1	vile/sight2	vile/sight3 vile/sight4	vile/sight5	vile/sight6	}

vile/sight1	vilesee1
vile/sight2	vilesee2
vile/sight3	vilesee3
vile/sight4	vilesee4
vile/sight5	vilesee5
vile/sight6	vilesee6

$random vile/pain { vile/pain1 vile/pain2 vile/pain3 vile/pain4 }

vile/pain1	vilpain1
vile/pain2	vilpain2
vile/pain3	vilpain3
vile/pain4	vilpain4

$random vile/death { vile/death1 vile/death2 vile/death3 vile/death4 }

vile/death1	viledie1
vile/death2	viledie2
vile/death3	viledie3
vile/death4	viledie4

$random vile/active		{ vile/active1 vile/active2 vile/active3 }
vile/active1                    breath1
vile/active2                    breath2
vile/active3                    breath3

// Demon

$random demon/sight		{ demon/sight1 demon/sight2 demon/sight3 demon/sight4 demon/sight5 demon/sight6 demon/sight7 demon/sight8 demon/sight9 }
demon/sight1			pinkse1
demon/sight2			pinkse2
demon/sight3			pinkse3
demon/sight4                    pinkse4
demon/sight5                    pinkse5
demon/sight6                    pinkse6
demon/sight7                    pinkse7
demon/sight8                    pinkse8
demon/sight9                    pinkse9
$random demon/active		{ demon/active1 demon/active2 demon/active3 demon/active4 }
demon/active1			pinkidl1
demon/active2			pinkidl2
demon/active3			pinkidl3
demon/active4                   pinkidl4
$random demon/pain		{ demon/pain1 demon/pain2 demon/pain3 demon/pain4 }
demon/pain1			pinkpai1
demon/pain2			pinkpai2
demon/pain3			pinkpai3
demon/pain4                     pinkpai4
$random demon/melee		{ demon/melee1 demon/melee2 demon/melee3 demon/melee4 }
demon/melee1                    pinkme1
demon/melee2                    pinkme2
demon/melee3                    pinkme3
demon/melee4                    pinkme4
$random demon/death		{ demon/death1 demon/death2 demon/death3 demon/death4 demon/death5 }
demon/death1			pinkdea1
demon/death2			pinkdea2
demon/death3                    pinkdea3
demon/death4                    pinkdea4
demon/death5                    pinkdea5

// Cacodemon

$random caco/sight		{ caco/sight1 caco/sight2 caco/sight3 caco/sight4 }
caco/sight1                     caco_si1
caco/sight2                     caco_si2
caco/sight3                     caco_si3
caco/sight4                     caco_si4
$random caco/active		{ caco/active1 caco/active2 caco/active3 caco/active4 caco/active5 caco/active6 }
caco/active1                    caco_ch1
caco/active2                    caco_ch2
caco/active3                    caco_ch3
caco/active4                    caco_ch4
caco/active5                    caco_ch5
caco/active6                    caco_ch6
$random caco/pain		{ caco/pain1 caco/pain2 caco/pain3 caco/pain4 caco/pain5 }
caco/pain1                      caco_pa1
caco/pain2                      caco_pa2
caco/pain3                      caco_pa3
caco/pain4                      caco_pa4
caco/pain5                      caco_pa5
$random caco/death		{ caco/death1 caco/death2 caco/death3 caco/death4 caco/death5 caco/death6 }
caco/death1                     caco_de1
caco/death2                     caco_de2
caco/death3                     caco_de3
caco/death4                     caco_de5
caco/death5                     caco_de4
caco/death6                     caco_de6
$random caco/attack		{ caco/attack1 caco/attack2 caco/attack3 caco/attack4 }
caco/attack1                     fire_01
caco/attack2                     fire_02
caco/attack3                     fire_03
caco/attack4                     fire_04
$random caco/shotx		{ caco/shotx1 caco/shotx2 caco/shotx3 }
caco/shotx1                      pimpact1
caco/shotx2                      pimpact2
caco/shotx3                      pimpact3

// Baron of Hell

$random baron/sight		{ baron/sight1 baron/sight2 baron/sight3 baron/sight4 baron/sight5 baron/sight6 }
baron/sight1                    sight1_1
baron/sight2                    sight1_2
baron/sight3                    sight2_1
baron/sight4                    sight2_2
baron/sight5                    sight3_1
baron/sight6                    sight3_2
$random baron/active		{ baron/active1 baron/active2 baron/active3 }
baron/active1                   baronid6
baron/active2                   baronid5
baron/active3                   baronid4
$random baron/pain		{ baron/pain1 baron/pain2 baron/pain3 baron/pain4 baron/pain5 baron/pain6 }
baron/pain1                     ncc_01
baron/pain2                     ncc_01
baron/pain3                     ncc_01
baron/pain4                     baronid1
baron/pain5                     baronid2
baron/pain6                     baronid3
$random baron/melee		{ baron/melee1 baron/melee2 baron/melee3 }
baron/melee1                    chomp1
baron/melee2                    chomp2
baron/melee3                    chomp3
$random baron/death             { baron/death1 baron/death2 baron/death3 }
baron/death                     die1
baron/death                     die2
baron/death			die3
baron/attack			baronfir

// Hellknight

$random knight/sight		{ knight/sight1 knight/sight2 knight/sight3 knight/sight4 knight/sight5 knight/sight6 }
knight/sight1                    sight1_1
knight/sight2                    sight1_2
knight/sight3                    sight2_1
knight/sight4                    sight2_2
knight/sight5                    sight3_1
knight/sight6                    sight3_2
$random knight/active		{ knight/active1 knight/active2 knight/active3 }
knight/active1                   baronid6
knight/active2                   baronid5
knight/active3                   baronid4
$random knight/pain		{ knight/pain1 knight/pain2 knight/pain3 knight/pain4 knight/pain5 knight/pain6 }
knight/pain1                     ncc_01
knight/pain2                     ncc_01
knight/pain3                     ncc_01
knight/pain4                     baronid1
knight/pain5                     baronid2
knight/pain6                     baronid3
$random knight/melee		{ knight/melee1 knight/melee2 knight/melee3 }
knight/melee1                    chomp1
knight/melee2                    chomp2
knight/melee3                    chomp3
$random knight/death             { knight/death1 knight/death2 knight/death3 }
knight/death                     die1
knight/death                     die2
knight/death			die3
knight/attack			baronfir


// Lost Soul

$random skull/active		{ skull/active1 skull/active2 skull/active3 }
skull/active1                   chatter1
skull/active2                   chatter2
skull/active3                   chatter3 
$random skull/pain	        { skull/pain1 skull/pain2 }
skull/pain1                     pain_01
skull/pain2                     pain_02
$random skull/melee		{ skull/melee1 skull/melee2 }
skull/melee1                    attack1
skull/melee2                    attack2
$random skull/death		{ skull/death1 skull/death2 skull/death3 skull/death4 }
skull/death1                    death_01
skull/death2                    death_02
skull/death3                    death_03
skull/death4                    death_04

// Revenant

$random skeleton/sight		{ skeleton/sight1 skeleton/sight2 skeleton/sight3 skeleton/sight4 skeleton/sight5 }
skeleton/sight1                 revsee1
skeleton/sight2                 revsee2
skeleton/sight3                 revsee3
skeleton/sight4                 revsee4
skeleton/sight5                 revsee5
$random skeleton/active		{ skeleton/active1 skeleton/active2 skeleton/active3 skeleton/active4 skeleton/active5 skeleton/active6 skeleton/active7 }
skeleton/active1                revidle1
skeleton/active2                revidle2 
skeleton/active3                revidle3 
skeleton/active4                revidle4 
skeleton/active5                revidle5 
skeleton/active6                revidle6 
skeleton/active7                revidle7 
$random skeleton/pain		{ skeleton/pain1 skeleton/pain2 skeleton/pain3 }
skeleton/pain1                  revouch1
skeleton/pain2                  revouch2
skeleton/pain3                  revouch3 
skeleton/melee			dsskepch
skeleton/swing			melee1
$random skeleton/death		{ skeleton/death1 skeleton/death2 skeleton/death3 }
skeleton/death1                 revdie1 
skeleton/death2                 revdie2
skeleton/death3                 revdie3 
skeleton/attack			dsskeatk
skeleton/tracex			dsbarexp

// Fatso

$random fatso/sight		{ fatso/sight1 fatso/sight2 fatso/sight3 fatso/sight4 }
fatso/sight1                    mancsee1
fatso/sight2                    mancsee1
fatso/sight3                    mancsee1
fatso/sight4                    mancsee1
$random fatso/active		{ fatso/active1 fatso/active2 fatso/active3 fatso/active4 fatso/active5 fatso/active6 }
fatso/active1                   mancidl1
fatso/active2                   mancidl1
fatso/active3                   mancidl1
fatso/active4                   mancidl1
fatso/active5                   mancidl1
fatso/active6                   mancidl1
$random fatso/pain		{ fatso/pain1 fatso/pain2 fatso/pain3 fatso/pain4 }
fatso/pain1                     pain5
fatso/pain2                     pain6
fatso/pain3                     pain7
fatso/pain4                     pain8
fatso/raiseguns			ft_02
$random fatso/death		{ fatso/death1 fatso/death2 fatso/death3 }
fatso/death1                    mancdie1
fatso/death2                    mancdie2
fatso/death3                    mancdie3
fatso/attack			ft_04
fatso/shotx			dsfirxpl

// Cyber Demon

$random cyber/sight		{ cyber/sight1 cyber/sight2 cyber/sight3 }
cyber/sight1                    dscybsit
cyber/sight2                    cybsee2
cyber/sight3                    cybsee3
$random cyber/active		{ cyber/active1 cyber/active2 cyber/active3 cyber/active4 }
cyber/active1                   cybidle1
cyber/active2                   cybidle2
cyber/active3                   cybidle3
cyber/active4                   cybidle4
$random cyber/pain		{ cyber/pain1 cyber/pain2 cyber/pain3 cyber/pain4 }
cyber/pain1                     cybpain1
cyber/pain2                     cybpain2
cyber/pain3                     cybpain3
cyber/pain4                     cybpain4
cyber/death			dscybdth
$random cyber/hoof              { cyber/hoof1 cyber/hoof2 cyber/hoof3 cyber/hoof4 }
cyber/hoof1                     cybhoof1
cyber/hoof2                     cybhoof2
cyber/hoof3                     cybhoof3
cyber/hoof4                     cybhoof4
