$random Chainguy/sight { Chainguy/sight1
Chainguy/sight2
Chainguy/sight3
Chainguy/sight4
Chainguy/sight5
				}

Chainguy/sight1	ZSECSEE1
Chainguy/sight2	ZSECSEE2
Chainguy/sight3	ZSECSEE5
Chainguy/sight4	ZSECSEE6
Chainguy/sight5	ZSECSEE5
Chainguy/sight6	ZSECSEE3
Chainguy/sight7	ZSECSEE4

$random Chainguy/death
{ Chainguy/death1
Chainguy/death2
Chainguy/death3
Chainguy/death4
Chainguy/death5
Chainguy/death6
Chainguy/death7 }

Chainguy/death1	zomdth1
Chainguy/death2	zomdth2
Chainguy/death3	zomdth3
Chainguy/death4	zomdth4
Chainguy/death5	zomdth5
Chainguy/death6	zomdth6
Chainguy/death7	zomdth7

$random Chainguy/pain 
{ Chainguy/pain1
Chainguy/pain2
Chainguy/pain3
Chainguy/pain4
Chainguy/pain5
Chainguy/pain6
Chainguy/pain7
Chainguy/pain8
Chainguy/pain9
Chainguy/pain10 }

Chainguy/pain1		zompn1
Chainguy/pain2		zompn2
Chainguy/pain3		zompn3
Chainguy/pain4		zompn4
Chainguy/pain5		zompn5
Chainguy/pain6		zompn6
Chainguy/pain7		zompn7
Chainguy/pain8		zompn8
Chainguy/pain9		zompn9
Chainguy/pain10	zompn10

$random Chainguy/active 
{ Chainguy/active5
Chainguy/active6
Chainguy/active7
Chainguy/active8
				}

Chainguy/active1	ZSECACT1
Chainguy/active2	ZSECACT2
Chainguy/active3	ZSECACT3
Chainguy/active4	ZSECSEE5
Chainguy/active5	ZSECIDL4
Chainguy/active6	ZSECIDL5
Chainguy/active7	ZSECIDL6
Chainguy/active8	ZSECIDL7

