Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "idle.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG1 A 0 0
	FrameIndex DMG1 B 0 1
	FrameIndex DMG1 C 0 2
	FrameIndex DMG1 D 0 3
	FrameIndex DMG1 E 0 4
	FrameIndex DMG1 F 0 5
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "run.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG1 G 0 0
	FrameIndex DMG1 H 0 1
	FrameIndex DMG1 I 0 2
	FrameIndex DMG1 J 0 3
	FrameIndex DMG1 K 0 4
	FrameIndex DMG1 L 0 5
	FrameIndex DMG1 M 0 6
	FrameIndex DMG1 N 0 7
	FrameIndex DMG1 O 0 8
	FrameIndex DMG1 P 0 9
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "jump.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG1 Q 0 0
	FrameIndex DMG1 R 0 1
	FrameIndex DMG1 S 0 2
	FrameIndex DMG1 T 0 3
	FrameIndex DMG1 U 0 4
	FrameIndex DMG1 V 0 5
	FrameIndex DMG1 W 0 6
	FrameIndex DMG1 X 0 7
	FrameIndex DMG1 Y 0 8
	FrameIndex DMG1 Z 0 9
	FrameIndex DMG1 [ 0 10
	FrameIndex DMG1 ] 0 11
	FrameIndex DMG2 A 0 12
	FrameIndex DMG2 B 0 13
	FrameIndex DMG2 C 0 14
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "knockDown.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG2 D 0 0
	FrameIndex DMG2 E 0 1
	FrameIndex DMG2 F 0 2
	FrameIndex DMG2 G 0 3
	FrameIndex DMG2 H 0 4
	FrameIndex DMG2 I 0 5
	FrameIndex DMG2 J 0 6
	FrameIndex DMG2 K 0 7
	FrameIndex DMG2 L 0 8
	FrameIndex DMG2 M 0 9
	FrameIndex DMG2 N 0 10
	FrameIndex DMG2 O 0 11
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "getUp.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG2 P 0 0
	FrameIndex DMG2 Q 0 1
	FrameIndex DMG2 R 0 2
	FrameIndex DMG2 S 0 3
	FrameIndex DMG2 T 0 4
	FrameIndex DMG2 U 0 5
	FrameIndex DMG2 V 0 6
	FrameIndex DMG2 W 0 7
	FrameIndex DMG2 X 0 8
	FrameIndex DMG2 Y 0 9
	FrameIndex DMG2 Z 0 10
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "attack1.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG3 A 0 0
	FrameIndex DMG3 B 0 1
	FrameIndex DMG3 C 0 2
	FrameIndex DMG3 D 0 3
	FrameIndex DMG3 E 0 4
	FrameIndex DMG3 F 0 5
	FrameIndex DMG3 G 0 6
	FrameIndex DMG3 H 0 7
	FrameIndex DMG3 I 0 8
	FrameIndex DMG3 J 0 9
	FrameIndex DMG3 K 0 10
	FrameIndex DMG3 L 0 11
	FrameIndex DMG3 M 0 12
	FrameIndex DMG3 N 0 13
	FrameIndex DMG3 O 0 14
	FrameIndex DMG3 P 0 15
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "attack2.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG3 Q 0 0
	FrameIndex DMG3 R 0 1
	FrameIndex DMG3 S 0 2
	FrameIndex DMG3 T 0 3
	FrameIndex DMG3 U 0 4
	FrameIndex DMG3 V 0 5
	FrameIndex DMG3 W 0 6
	FrameIndex DMG3 X 0 7
	FrameIndex DMG3 Y 0 8
	FrameIndex DMG3 Z 0 9
	FrameIndex DMG4 A 0 10
	FrameIndex DMG4 B 0 11
	FrameIndex DMG4 C 0 12
	FrameIndex DMG4 D 0 13
	FrameIndex DMG4 E 0 14
	FrameIndex DMG4 F 0 15
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "attack3.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG4 G 0 0
	FrameIndex DMG4 H 0 1
	FrameIndex DMG4 I 0 2
	FrameIndex DMG4 J 0 3
	FrameIndex DMG4 K 0 4
	FrameIndex DMG4 L 0 5
	FrameIndex DMG4 M 0 6
	FrameIndex DMG4 N 0 7
	FrameIndex DMG4 O 0 8
	FrameIndex DMG4 P 0 9
	FrameIndex DMG4 Q 0 10
	FrameIndex DMG4 R 0 11
	FrameIndex DMG4 S 0 12
	FrameIndex DMG4 T 0 13
	FrameIndex DMG4 U 0 14
	FrameIndex DMG4 V 0 15
	FrameIndex DMG4 W 0 16
	FrameIndex DMG4 X 0 17
	FrameIndex DMG4 Y 0 18
	FrameIndex DMG4 Z 0 19
	FrameIndex DMG4 [ 0 20
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "attack4.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG5 A 0 0
	FrameIndex DMG5 B 0 1
	FrameIndex DMG5 C 0 2
	FrameIndex DMG5 D 0 3
	FrameIndex DMG5 E 0 4
	FrameIndex DMG5 F 0 5
	FrameIndex DMG5 G 0 6
	FrameIndex DMG5 H 0 7
	FrameIndex DMG5 I 0 8
	FrameIndex DMG5 J 0 9
	FrameIndex DMG5 K 0 10
	FrameIndex DMG5 L 0 11
	FrameIndex DMG5 M 0 12
	FrameIndex DMG5 N 0 13
	FrameIndex DMG5 O 0 14
	FrameIndex DMG5 P 0 15
	FrameIndex DMG5 Q 0 16
	FrameIndex DMG5 R 0 17
	FrameIndex DMG5 S 0 18
	FrameIndex DMG5 T 0 19
	FrameIndex DMG5 U 0 20
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "attack5.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG5 V 0 0
	FrameIndex DMG5 W 0 1
	FrameIndex DMG5 X 0 2
	FrameIndex DMG5 Y 0 3
	FrameIndex DMG5 Z 0 4
	FrameIndex DMG6 A 0 5
	FrameIndex DMG6 B 0 6
	FrameIndex DMG6 C 0 7
	FrameIndex DMG6 D 0 8
	FrameIndex DMG6 E 0 9
	FrameIndex DMG6 F 0 10
	FrameIndex DMG6 G 0 11
	FrameIndex DMG6 H 0 12
	FrameIndex DMG6 I 0 13
	FrameIndex DMG6 J 0 14
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "attack6.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG6 K 0 0
	FrameIndex DMG6 L 0 1
	FrameIndex DMG6 M 0 2
	FrameIndex DMG6 N 0 3
	FrameIndex DMG6 O 0 4
	FrameIndex DMG6 P 0 5
	FrameIndex DMG6 Q 0 6
	FrameIndex DMG6 R 0 7
	FrameIndex DMG6 S 0 8
	FrameIndex DMG6 T 0 9
	FrameIndex DMG6 U 0 10
	FrameIndex DMG6 V 0 11
	FrameIndex DMG6 W 0 12
	FrameIndex DMG6 X 0 13
	FrameIndex DMG6 Y 0 14
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "attack7.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMGL A 0 0
	FrameIndex DMGL B 0 1
	FrameIndex DMGL C 0 2
	FrameIndex DMGL D 0 3
	FrameIndex DMGL E 0 4
	FrameIndex DMGL F 0 5
	FrameIndex DMGL G 0 6
	FrameIndex DMGL H 0 7
	FrameIndex DMGL I 0 8
	FrameIndex DMGL J 0 9
	FrameIndex DMGL K 0 10
	FrameIndex DMGL L 0 11
	FrameIndex DMGL M 0 12
	FrameIndex DMGL N 0 13
	FrameIndex DMGL O 0 14
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "attack8.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMGL P 0 0
	FrameIndex DMGL Q 0 1
	FrameIndex DMGL R 0 2
	FrameIndex DMGL S 0 3
	FrameIndex DMGL T 0 4
	FrameIndex DMGL U 0 5
	FrameIndex DMGL V 0 6
	FrameIndex DMGL W 0 7
	FrameIndex DMGL X 0 8
	FrameIndex DMGL Y 0 9
	FrameIndex DMGL Z 0 10
	FrameIndex DMGL [ 0 11
	FrameIndex DMGL ] 0 12
	FrameIndex DMGM A 0 13
	FrameIndex DMGM B 0 14
	FrameIndex DMGM C 0 15
	FrameIndex DMGM D 0 16
	FrameIndex DMGM E 0 17
	FrameIndex DMGM F 0 18
	FrameIndex DMGM G 0 19
	FrameIndex DMGM H 0 20
	FrameIndex DMGM I 0 21
	FrameIndex DMGM J 0 22
	FrameIndex DMGM K 0 23
}

Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "attack9.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMGM L 0 0
	FrameIndex DMGM M 0 1
	FrameIndex DMGM N 0 2
	FrameIndex DMGM O 0 3
	FrameIndex DMGM P 0 4
	FrameIndex DMGM Q 0 5
	FrameIndex DMGM R 0 6
	FrameIndex DMGM S 0 7
	FrameIndex DMGM T 0 8
	FrameIndex DMGM U 0 9
	FrameIndex DMGM V 0 10
	FrameIndex DMGM W 0 11
	FrameIndex DMGM X 0 12
	FrameIndex DMGM Y 0 13
	FrameIndex DMGM Z 0 14
	FrameIndex DMGM [ 0 15
	FrameIndex DMGM ] 0 16
	FrameIndex DMGN A 0 17
	FrameIndex DMGN B 0 18
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "attack10.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMGN C 0 0
	FrameIndex DMGN D 0 1
	FrameIndex DMGN E 0 2
	FrameIndex DMGN F 0 3
	FrameIndex DMGN G 0 4
	FrameIndex DMGN H 0 5
	FrameIndex DMGN I 0 6
	FrameIndex DMGN J 0 7
	FrameIndex DMGN K 0 8
	FrameIndex DMGN L 0 9
	FrameIndex DMGN M 0 10
	FrameIndex DMGN N 0 11
	FrameIndex DMGN O 0 12
	FrameIndex DMGN P 0 13
	FrameIndex DMGN Q 0 14
	FrameIndex DMGN R 0 15
	FrameIndex DMGN S 0 16
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "jumpAttack1.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG7 A 0 0
	FrameIndex DMG7 B 0 1
	FrameIndex DMG7 C 0 2
	FrameIndex DMG7 D 0 3
	FrameIndex DMG7 E 0 4
	FrameIndex DMG7 F 0 5
	FrameIndex DMG7 G 0 6
	FrameIndex DMG7 H 0 7
	FrameIndex DMG7 I 0 8
	FrameIndex DMG7 J 0 9
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "jumpAttack2.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG7 K 0 0
	FrameIndex DMG7 L 0 1
	FrameIndex DMG7 M 0 2
	FrameIndex DMG7 N 0 3
	FrameIndex DMG7 O 0 4
	FrameIndex DMG7 P 0 5
	FrameIndex DMG7 Q 0 6
	FrameIndex DMG7 R 0 7
	FrameIndex DMG7 S 0 8
	FrameIndex DMG7 T 0 9
	FrameIndex DMG7 U 0 10
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "death1.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG8 A 0 0
	FrameIndex DMG8 B 0 1
	FrameIndex DMG8 C 0 2
	FrameIndex DMG8 D 0 3
	FrameIndex DMG8 E 0 4
	FrameIndex DMG8 F 0 5
	FrameIndex DMG8 G 0 6
	FrameIndex DMG8 H 0 7
	FrameIndex DMG8 I 0 8
	FrameIndex DMG8 J 0 9
	FrameIndex DMG8 K 0 10
	FrameIndex DMG8 L 0 11
	FrameIndex DMG8 M 0 12
	FrameIndex DMG8 N 0 13
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "death2.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMG8 O 0 0
	FrameIndex DMG8 P 0 1
	FrameIndex DMG8 Q 0 2
	FrameIndex DMG8 R 0 3
	FrameIndex DMG8 S 0 4
	FrameIndex DMG8 T 0 5
	FrameIndex DMG8 U 0 6
	FrameIndex DMG8 V 0 7
	FrameIndex DMG8 W 0 8
	FrameIndex DMG8 X 0 9
	FrameIndex DMG8 Y 0 10
	FrameIndex DMG8 Z 0 11
	FrameIndex DMG8 [ 0 12
	FrameIndex DMG8 ] 0 13
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "taunt.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMGT A 0 0
	FrameIndex DMGT B 0 1
	FrameIndex DMGT C 0 2
	FrameIndex DMGT D 0 3
	FrameIndex DMGT E 0 4
	FrameIndex DMGT F 0 5
	FrameIndex DMGT G 0 6
	FrameIndex DMGT H 0 7
	FrameIndex DMGT I 0 8
	FrameIndex DMGT J 0 9
	FrameIndex DMGT K 0 10
	FrameIndex DMGT L 0 11
	FrameIndex DMGT M 0 12
	FrameIndex DMGT N 0 13
	FrameIndex DMGT O 0 14
	FrameIndex DMGT P 0 15
	FrameIndex DMGT Q 0 16
	FrameIndex DMGT R 0 17
	FrameIndex DMGT S 0 18
	FrameIndex DMGT T 0 19
	FrameIndex DMGT U 0 20
	FrameIndex DMGT V 0 21
	FrameIndex DMGT W 0 22
	FrameIndex DMGT X 0 23
	FrameIndex DMGT Y 0 24
	FrameIndex DMGT Z 0 25
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "grapple.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMGO A 0 0
	FrameIndex DMGO B 0 1
	FrameIndex DMGO C 0 2
	FrameIndex DMGO D 0 3
	FrameIndex DMGO E 0 4
	FrameIndex DMGO F 0 5
	FrameIndex DMGO G 0 6
	FrameIndex DMGO H 0 7
	FrameIndex DMGO I 0 8
	FrameIndex DMGO J 0 9
	FrameIndex DMGO K 0 10
	FrameIndex DMGO L 0 11
	FrameIndex DMGO M 0 12
	FrameIndex DMGO N 0 13
	FrameIndex DMGO O 0 14
	FrameIndex DMGO P 0 15
	FrameIndex DMGO Q 0 16
	FrameIndex DMGO R 0 17
	FrameIndex DMGO S 0 18
	FrameIndex DMGO T 0 19
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "grappleExecution.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMGP A 0 0
	FrameIndex DMGP B 0 1
	FrameIndex DMGP C 0 2
	FrameIndex DMGP D 0 3
	FrameIndex DMGP E 0 4
	FrameIndex DMGP F 0 5
	FrameIndex DMGP G 0 6
	FrameIndex DMGP H 0 7
	FrameIndex DMGP I 0 8
	FrameIndex DMGP J 0 9
	FrameIndex DMGP K 0 10
	FrameIndex DMGP L 0 11
	FrameIndex DMGP M 0 12
	FrameIndex DMGP N 0 13
	FrameIndex DMGP O 0 14
	FrameIndex DMGP P 0 15
	FrameIndex DMGP Q 0 16
	FrameIndex DMGP R 0 17
	FrameIndex DMGP S 0 18
	FrameIndex DMGP T 0 19
	FrameIndex DMGP U 0 20
	FrameIndex DMGP V 0 21
	FrameIndex DMGP W 0 22
	FrameIndex DMGP X 0 23
	FrameIndex DMGP Y 0 24
	FrameIndex DMGP Z 0 25
	FrameIndex DMGP [ 0 26
	FrameIndex DMGP ] 0 27
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "grappleThrow.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMGQ A 0 0
	FrameIndex DMGQ B 0 1
	FrameIndex DMGQ C 0 2
	FrameIndex DMGQ D 0 3
	FrameIndex DMGQ E 0 4
	FrameIndex DMGQ F 0 5
	FrameIndex DMGQ G 0 6
	FrameIndex DMGQ H 0 7
	FrameIndex DMGQ I 0 8
	FrameIndex DMGQ J 0 9
	FrameIndex DMGQ K 0 10
	FrameIndex DMGQ L 0 11
	FrameIndex DMGQ M 0 12
	FrameIndex DMGQ N 0 13
	FrameIndex DMGQ O 0 14
	FrameIndex DMGQ P 0 15
	FrameIndex DMGQ Q 0 16
	FrameIndex DMGQ R 0 17
	FrameIndex DMGQ S 0 18
	FrameIndex DMGQ T 0 19
	FrameIndex DMGQ U 0 20
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "FlyingKick.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMGR A 0 0
	FrameIndex DMGR B 0 1
	FrameIndex DMGR C 0 2
	FrameIndex DMGR D 0 3
	FrameIndex DMGR E 0 4
	FrameIndex DMGR F 0 5
	FrameIndex DMGR G 0 6
	FrameIndex DMGR H 0 7
	FrameIndex DMGR I 0 8
	FrameIndex DMGR J 0 9
	FrameIndex DMGR K 0 10
	FrameIndex DMGR L 0 11
	FrameIndex DMGR M 0 12
	FrameIndex DMGR N 0 13
	FrameIndex DMGR O 0 14
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "bodyCheck.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMGS A 0 0
	FrameIndex DMGS B 0 1
	FrameIndex DMGS C 0 2
	FrameIndex DMGS D 0 3
	FrameIndex DMGS E 0 4
	FrameIndex DMGS F 0 5
	FrameIndex DMGS G 0 6
	FrameIndex DMGS H 0 7
	FrameIndex DMGS I 0 8
	FrameIndex DMGS J 0 9
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "desperateAttack.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	FrameIndex DMGU A 0 0
	FrameIndex DMGU B 0 1
	FrameIndex DMGU C 0 2
	FrameIndex DMGU D 0 3
	FrameIndex DMGU E 0 4
	FrameIndex DMGU F 0 5
	FrameIndex DMGU G 0 6
	FrameIndex DMGU H 0 7
	FrameIndex DMGU I 0 8
	FrameIndex DMGU J 0 9
	FrameIndex DMGU K 0 10
	FrameIndex DMGU L 0 11
	FrameIndex DMGU M 0 12
	FrameIndex DMGU N 0 13
	FrameIndex DMGU O 0 14
	FrameIndex DMGU P 0 15
	FrameIndex DMGU Q 0 16
	FrameIndex DMGU R 0 17
	FrameIndex DMGU S 0 18
	FrameIndex DMGU T 0 19
}
//******************************************************************************
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "barrelPickup.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	SurfaceSkin 0 1 "barrelTexture.png"
	FrameIndex DMG9 A 0 0
	FrameIndex DMG9 B 0 1
	FrameIndex DMG9 C 0 2
	FrameIndex DMG9 D 0 3
	FrameIndex DMG9 E 0 4
	FrameIndex DMG9 F 0 5
	FrameIndex DMG9 G 0 6
	FrameIndex DMG9 H 0 7
	FrameIndex DMG9 I 0 8
	FrameIndex DMG9 J 0 9
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "barrelIdle.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	SurfaceSkin 0 1 "barrelTexture.png"
	FrameIndex DMG9 K 0 0
	FrameIndex DMG9 L 0 1
	FrameIndex DMG9 M 0 2
	FrameIndex DMG9 N 0 3
	FrameIndex DMG9 O 0 4
	FrameIndex DMG9 P 0 5
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "barrelRun.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	SurfaceSkin 0 1 "barrelTexture.png"
	FrameIndex DMG9 Q 0 0
	FrameIndex DMG9 R 0 1
	FrameIndex DMG9 S 0 2
	FrameIndex DMG9 T 0 3
	FrameIndex DMG9 U 0 4
	FrameIndex DMG9 V 0 5
	FrameIndex DMG9 W 0 6
	FrameIndex DMG9 X 0 7
	FrameIndex DMG9 Y 0 8
	FrameIndex DMG9 Z 0 9
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "barrelJump.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	SurfaceSkin 0 1 "barrelTexture.png"
	FrameIndex DMGA A 0 0
	FrameIndex DMGA B 0 1
	FrameIndex DMGA C 0 2
	FrameIndex DMGA D 0 3
	FrameIndex DMGA E 0 4
	FrameIndex DMGA F 0 5
	FrameIndex DMGA G 0 6
	FrameIndex DMGA H 0 7
	FrameIndex DMGA I 0 8
	FrameIndex DMGA J 0 9
	FrameIndex DMGA K 0 10
	FrameIndex DMGA L 0 11
	FrameIndex DMGA M 0 12
	FrameIndex DMGA N 0 13
	FrameIndex DMGA O 0 14
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "barrelThrow.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	SurfaceSkin 0 1 "barrelTexture.png"
	FrameIndex DMGA P 0 0
	FrameIndex DMGA Q 0 1
	FrameIndex DMGA R 0 2
	FrameIndex DMGA S 0 3
	FrameIndex DMGA T 0 4
	FrameIndex DMGA U 0 5
	FrameIndex DMGA V 0 6
	FrameIndex DMGA W 0 7
	FrameIndex DMGA X 0 8
	FrameIndex DMGA Y 0 9
	FrameIndex DMGA Z 0 10
	FrameIndex DMGA [ 0 11
	FrameIndex DMGA ] 0 12
	FrameIndex DMGB A 0 13
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "barrelThrow2.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	SurfaceSkin 0 1 "barrelTexture.png"
	FrameIndex DMGB B 0 0
	FrameIndex DMGB C 0 1
	FrameIndex DMGB D 0 2
	FrameIndex DMGB E 0 3
	FrameIndex DMGB F 0 4
	FrameIndex DMGB G 0 5
	FrameIndex DMGB H 0 6
	FrameIndex DMGB I 0 7
	FrameIndex DMGB J 0 8
	FrameIndex DMGB K 0 9
	FrameIndex DMGB L 0 10
}
//******************************************************************************
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "cruciblePickup.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	SurfaceSkin 0 1 "crucibleTexture.png"
	FrameIndex DMGC A 0 0
	FrameIndex DMGC B 0 1
	FrameIndex DMGC C 0 2
	FrameIndex DMGC D 0 3
	FrameIndex DMGC E 0 4
	FrameIndex DMGC F 0 5
	FrameIndex DMGC G 0 6
	FrameIndex DMGC H 0 7
	FrameIndex DMGC I 0 8
	FrameIndex DMGC J 0 9
}
Model DoomguyPlayer {
	Scale 1 1 1
	Offset 0 0 0
	AngleOffset 0
	Path "Models/Doomguy/"
	Model 0 "crucibleIdle.md3"
    INTERPOLATEDOUBLEDFRAMES
	SurfaceSkin 0 0 "doomguyTexture.png"
	SurfaceSkin 0 1 "crucibleTexture.png"
	FrameIndex DMGC K 0 0
	FrameIndex DMGC L 0 1
	FrameIndex DMGC M 0 2
	FrameIndex DMGC N 0 3
	FrameIndex DMGC O 0 4
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Model DoomguyPlayer {
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Model DoomguyPlayer {
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Model DoomguyPlayer {
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Model DoomguyPlayer {
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