StatusBar FullScreen, FullScreenOffsets, forcescaled {	
	InInventory PlayerAlive {
		InInventory CrucibleEquipped {
			DrawImage "CRCBAR00", 44, 44; 
			DrawBar "CRCBAR02", "CRCBAR01", CrucibleResistance, Horizontal,70, 44;
		}	
		DrawImage translatable "HP_BAR00", 96, 32, Center;
		DrawBar "HP_BAR02", "HP_BAR01", Health(100), Horizontal, interpolate(10),52, 37;
		DrawBar "HP_BAR04", "HP_BAR03", Health(200), Horizontal, interpolate(10),52, 37;
		DrawBar "HP_BAR06", "HP_BAR05", Health(300), Horizontal, interpolate(10),52, 37;
		DrawNumber 3, CONSOLEFONT, WHITE, Health, alignment(left), 52, 37;
		DrawString SMALLFONT, DARKGREEN, "Score", 82, 6, 0, alignment(center);
		DrawNumber 7, SMALLFONT, GOLD, ScorePoint, fillzeros|alignment(left)|interpolate(100), 52, 16;
		DrawString SMALLFONT, White, PlayerName, 52, 26, 0, alignment(left);
		DrawMugshot 5, 14, 15;
		InInventory TargetIsZombieman {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", ZombiemanHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", ZombiemanHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC01", -32, 32, Center;		
			DrawString SMALLFONT, White, "Zombieman", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsShotgunGuy {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", ShotgunGuyHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", ShotgunGuyHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC02", -32, 32, Center;		
			DrawString SMALLFONT, White, "Shotgun Guy", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsDoomImp {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", DoomImpHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", DoomImpHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC03", -32, 32, Center;		
			DrawString SMALLFONT, White, "Imp", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsDemon {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", DemonHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", DemonHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC04", -32, 32, Center;		
			DrawString SMALLFONT, White, "Demon", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsSpectre {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", SpectreHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", SpectreHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC05", -32, 32, Center;		
			DrawString SMALLFONT, White, "Spectre", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsBaronOfHell {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", BaronOfHellHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", BaronOfHellHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC06", -32, 32, Center;		
			DrawString SMALLFONT, White, "Baron of Hell", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsLostSoul {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", LostSoulHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", LostSoulHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC07", -32, 32, Center;		
			DrawString SMALLFONT, White, "Lost Soul", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsCacodemon {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", CacodemonHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", CacodemonHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC08", -32, 32, Center;		
			DrawString SMALLFONT, White, "Cacodemon", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsCyberdemon {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", CyberdemonHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", CyberdemonHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC09", -32, 32, Center;		
			DrawString SMALLFONT, White, "Cyberdemon", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsSpiderMastermind {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", SpiderMastermindHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", SpiderMastermindHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC10", -32, 32, Center;		
			DrawString SMALLFONT, White, "Spider Mastermind", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsChaingunGuy {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", ChaingunGuyHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", ChaingunGuyHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC11", -32, 32, Center;		
			DrawString SMALLFONT, White, "Chaingun Guy", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsRevenant {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", RevenantHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", RevenantHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC12", -32, 32, Center;		
			DrawString SMALLFONT, White, "Revenant", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsHellKnight {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", HellKnightHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", HellKnightHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC13", -32, 32, Center;		
			DrawString SMALLFONT, White, "Hell Knight", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsArchvile {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", ArchvileHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", ArchvileHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC14", -32, 32, Center;		
			DrawString SMALLFONT, White, "Archvile", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsArachnotron {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", ArachnotronHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", ArachnotronHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC15", -32, 32, Center;		
			DrawString SMALLFONT, White, "Arachnotron", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsMancubus {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", MancubusHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", MancubusHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC16", -32, 32, Center;		
			DrawString SMALLFONT, White, "Mancubus", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsPainElemental {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", PainElementalHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", PainElementalHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC17", -32, 32, Center;		
			DrawString SMALLFONT, White, "Pain Elemental", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsIconOfSin {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", IconOfSinHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", IconOfSinHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC18", -32, 32, Center;		
			DrawString SMALLFONT, White, "Icon of Sin", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsWolfensteinSS {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", WolfensteinSSHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", WolfensteinSSHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC19", -32, 32, Center;		
			DrawString SMALLFONT, White, "Wolfenstein SS", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsCommanderKeen {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", CommanderKeenHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", CommanderKeenHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC20", -32, 32, Center;		
			DrawString SMALLFONT, White, "Commander Keen", -52, 26, 0, alignment(right);
		}	
		InInventory TargetIsExplosiveBarrel {
			DrawImage "HP_ENBAR", -96, 32, Center;
			DrawBar "HP_BAR07", "HP_BAR01", ExplosiveBarrelHealth, Horizontal, reverse|interpolate(5),-178, 37;
			DrawBar "HP_BAR02", "HP_BAR01", ExplosiveBarrelHealth, Horizontal, reverse,-178, 37;
			DrawImage "EN_PIC21", -32, 32, Center;		
			DrawString SMALLFONT, White, "Explosive Barrel", -52, 26, 0, alignment(right);
		}	
		InInventory BlueCard {
			DrawImage "STKEYS0", 8, 50; 
		}	
		InInventory YellowCard {
			DrawImage "STKEYS1", 16, 50; 
		}
		InInventory RedCard {
			DrawImage "STKEYS2", 24, 50; 
		}		
		InInventory BlueSkull {
			DrawImage "STKEYS3", 32, 50; 
		}	
		InInventory YellowSkull{
			DrawImage "STKEYS4", 40, 50; 
		}	
		InInventory RedSkull {
			DrawImage "STKEYS5", 48, 50; 
		}	
		InInventory PowerIronFeet  {
			DrawImage "RADPA0", 14, 42; 
		}	
		InInventory PowerLightAmp  {
			DrawImage "INFRA0", 24, 43; 
		}	
		/*inInventory HitCombo, 2{
			DrawNumber 2, BIGFONT, GOLD, HitCombo, alignment(center), 52, 64;
			DrawString SCORE, LIGHTBLUE, "Hit Combo", 52, 84, 0, alignment(center);
		}*/
	}
}

StatusBar normal, forcescaled {
    drawimage "STBAR", 0, 168;
	InInventory PlayerAlive {
		DrawNumber 7, SMALLFONT, GOLD, ScorePoint, fillzeros|alignment(left)|interpolate(100), 2, 178;
		DrawString SMALLFONT, Grey, "Score", 32, 190, 0, alignment(center);
		
		InInventory CrucibleEquipped {
			DrawImage "CRCBAR00", 76, 168; 
			DrawBar "CRCBAR02", "CRCBAR01", CrucibleResistance, Horizontal,103, 168;
		}
		DrawString SMALLFONT, Grey, "Weapon", 108, 190, 0, alignment(center);
		DrawMugshot 5, 143, 168;
		DrawNumber 3, SMALLFONT, DARKRED, Health, alignment(center), 201, 174;
		DrawString SMALLFONT, Grey, "Health", 203, 190, 0, alignment(center);
		
		DrawBar "HP_BAR09", "HP_BAR08", Health(100), Horizontal, interpolate(10),181, 183;
		DrawBar "HP_BAR11", "HP_BAR10", Health(200), Horizontal, interpolate(10),181, 183;
		DrawBar "HP_BAR13", "HP_BAR12", Health(300), Horizontal, interpolate(10),181, 183;
		
		InInventory TargetIsZombieman {
			DrawNumber 3, SMALLFONT, DARKRED, ZombiemanHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", ZombiemanHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Zombie", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsShotgunGuy {
			DrawNumber 3, SMALLFONT, DARKRED, ShotgunGuyHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", ShotgunGuyHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Shotgun", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsDoomImp {
			DrawNumber 3, SMALLFONT, DARKRED, DoomImpHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", DoomImpHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Imp", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsDemon {
			DrawNumber 3, SMALLFONT, DARKRED, DemonHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", DemonHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Demon", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsSpectre {
			DrawNumber 3, SMALLFONT, DARKRED, SpectreHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", SpectreHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Spectre", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsBaronOfHell {
			DrawNumber 3, SMALLFONT, DARKRED, BaronOfHellHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", BaronOfHellHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Baron", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsLostSoul {
			DrawNumber 3, SMALLFONT, DARKRED, LostSoulHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", LostSoulHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "L. Soul", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsCacodemon {
			DrawNumber 3, SMALLFONT, DARKRED, CacodemonHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", CacodemonHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Caco", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsCyberdemon {
			DrawNumber 3, SMALLFONT, DARKRED, CyberdemonHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", CyberdemonHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Cyber", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsSpiderMastermind {
			DrawNumber 3, SMALLFONT, DARKRED, SpiderMastermindHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", SpiderMastermindHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Spider M.", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsChaingunGuy {
			DrawNumber 3, SMALLFONT, DARKRED, ChaingunGuyHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", ChaingunGuyHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Chaingun", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsRevenant {
			DrawNumber 3, SMALLFONT, DARKRED, RevenantHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", RevenantHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Revenant", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsHellKnight {
			DrawNumber 3, SMALLFONT, DARKRED, HellKnightHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", HellKnightHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "H. Knight", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsArchvile {
			DrawNumber 3, SMALLFONT, DARKRED, ArchvileHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", ArchvileHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Archvile", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsArachnotron {
			DrawNumber 3, SMALLFONT, DARKRED, ArachnotronHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", ArachnotronHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Arach.", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsMancubus {
			DrawNumber 3, SMALLFONT, DARKRED, MancubusHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", MancubusHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Mancubus", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsPainElemental {
			DrawNumber 3, SMALLFONT, DARKRED, PainElementalHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", PainElementalHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Pain E.", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsIconOfSin {
			DrawNumber 3, SMALLFONT, DARKRED, IconOfSinHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", IconOfSinHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Icon", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsWolfensteinSS {
			DrawNumber 3, SMALLFONT, DARKRED, WolfensteinSSHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", WolfensteinSSHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "W.SS", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsCommanderKeen {
			DrawNumber 3, SMALLFONT, DARKRED, CommanderKeenHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", CommanderKeenHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Keen", 286, 190, 0, alignment(center);
		}	
		InInventory TargetIsExplosiveBarrel {
			DrawNumber 3, SMALLFONT, DARKRED, ExplosiveBarrelHealth, alignment(center), 283, 174;
			DrawBar "HP_BAR09", "HP_BAR08", ExplosiveBarrelHealth, Horizontal, reverse,263, 183;
			DrawString SMALLFONT, Grey, "Barrel", 286, 190, 0, alignment(center);
		}	
		
		
		InInventory BlueCard {
			DrawImage "STKEYS0", 232, 171; 
		}	
		InInventory YellowCard {
			DrawImage "STKEYS1", 232, 181; 
		}
		InInventory RedCard {
			DrawImage "STKEYS2", 232, 191; 
		}		
		InInventory BlueSkull {
			DrawImage "STKEYS3", 244, 171; 
		}	
		InInventory YellowSkull{
			DrawImage "STKEYS4", 244, 181; 
		}	
		InInventory RedSkull {
			DrawImage "STKEYS5", 244, 191; 
		}	
		InInventory PowerIronFeet  {
			DrawImage "RADPA0", 143, 193; 
		}	
		InInventory PowerLightAmp  {
			DrawImage "INFRA0", 153, 193; 
		}	
	}
}
statusbar inventory {
    drawinventorybar Doom, 7, INDEXFONT, 50, 170;
}

statusbar inventoryfullscreen {
    drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170;
}
