ACTOR "Battlelord" 31126
{
    //$Category DN3D Aliens //Bosses
	Obituary "%o was destroyed by the Battlelord."
    Health 6000
    Radius 40
    Height 100
    Mass 60000
    Speed 16
    PainChance 16
    SeeSound "Lord/Sight"
    PainSound "Lord/Pain"
	AttackSound "ChaingunCannon/Shoot"
    DeathSound "Lord/Death"
    ActiveSound "Lord/Active"
	BloodColor "D1 0C 00" 
	Species "Alien"
	DamageFactor "Damage_Foot", 0.23
	DamageFactor "Damage_Pistol", 1.07
    DamageFactor "Damage_DualPistol", 1.07
	DamageFactor "Damage_BlackTail", 1.11
    DamageFactor "Damage_DualBlackTail", 1.11
	DamageFactor "Damage_DesertEagle", 1.18
    DamageFactor "Damage_Shotgun", 1.05
	DamageFactor "Damage_SuperShotgun", 1.07
	DamageFactor "Damage_ExplosiveShotgun", 1.02
    DamageFactor "Damage_ChaingunCannon", 1.07
	DamageFactor "Damage_Minigun", 1.09
	DamageFactor "Damage_LMGBullet", 1.11
    DamageFactor "Damage_Explosion", 0.86
	DamageFactor "Damage_Shock", 0.89
	DamageFactor "Damage_BigShock", 0.92
	DamageFactor "LaserExplosion", 0.0
    DamageFactor "Damage_Shrinker", 0.0
	DamageFactor "Damage_Expander", 0.1
	DamageFactor "Damage_Laser", 1.42
	DamageFactor "Damage_Railgun", 1.31
    DamageFactor "Ice", 0.56
    DamageFactor "Fire", 0.62
	DamageFactor "Damage_Pulse", 1.45
	DamageFactor "AlienPoison", 0.0
	DamageFactor "Trip_Punch", 0.0
	DamageFactor "Damage_Step", 0.0
	DamageFactor "BattleLordBullet", 0.0
	Painchance "Radial", 256
	Painchance "Damage_ExplosiveShotgun", 5
	Painchance "Damage_ChaingunCannon", 5
	Painchance "Damage_Minigun", 5
	Painchance "Damage_LMGBullet", 5
    Painchance "Damage_Explosion", 5
	Painchance "Damage_Laser", 5
	Painchance "LaserShot", 256
    Monster	
	+BOSS
	+FULLVOLACTIVE
	+NOTARGET
	+FLOORCLIP
	+DONTMORPH
	+BOSSDEATH
    +NOICEDEATH
	+NORADIUSDMG
	+MISSILEMORE
	+MISSILEEVENMORE
	States
    {
	Spawn:
        BOS7 A 0
        BOS7 A 0 Thing_ChangeTID(0,2000)
        BOS7 A 10 A_Look
        Loop
	See:
        BOS7 AABB 3 A_Chase
	    BOS7 B 0 A_SpawnItem("AlienStep11",0,0,0,0)
		BOS7 CCDD 3 A_Chase 
	    BOS7 D 0 A_SpawnItem("AlienStep11",0,0,0,0)
        Loop
    Missile:  
        BOS7 G 0 A_JumpIfCloser(1300,"SuperMinigun")
		BOS7 G 0 A_JumpIfCloser(1500,"Missile1")
		BOS7 G 0 A_JumpIfCloser(1700,"Missile2")
		BOS7 G 0 A_JumpIfCloser(1900,"Missile3")
		BOS7 G 0 A_JumpIfCloser(2100,"Missile4")
		BOS7 G 0 A_JumpIfCloser(2300,"Missile5")
		BOS7 G 0 A_JumpIfCloser(2500,"Missile6")
		BOS7 G 0 A_JumpIfCloser(2700,"Missile7")
		BOS7 G 0 A_JumpIfCloser(2900,"Missile8")
		BOS7 G 0 A_JumpIfCloser(3100,"Missile9")
		BOS7 G 0 A_JumpIfCloser(3300,"Missile10")
		BOS7 G 0 A_JumpIfCloser(3500,"Missile11")
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack12",32,16,0,2,32)
        BOS7 H 15 Bright 
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack12",32,16,0,2,32)
        BOS7 H 15 Bright
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack12",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack12",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack12",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack12",22,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
        Goto See
	SuperMinigun:
		BOS7 E 0 A_Jump(64,46)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 
        BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
		BOS7 F 1 Bright A_CustomBulletAttack(Random(7,6),Random(7,6),2,Random(6,4),"BattleLordPuff",5000,CBAF_NORANDOM)
        BOS7 E 3 A_SpidRefire
        Goto SuperMinigun+1		
		BOS7 E 1 A_JumpIfCloser(512,"LowGrenade")
		BOS7 E 1 A_JumpIfCloser(725,"Grenade")
		Goto SuperMinigun+1
	Grenade:
	    BOS7 G 14 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("PigCopNade",32,16,0,2,32)
        BOS7 H 15 Bright 
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("PigCopNade",32,16,0,2,32)
        BOS7 H 15 Bright
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("PigCopNade",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		Goto See
	LowGrenade:
	    BOS7 G 14 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack",32,16,0,2,32)
        BOS7 H 15 Bright 
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack",32,16,0,2,32)
        BOS7 H 15 Bright
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		Goto See
	Missile1:
	    BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack1",32,16,0,2,32)
        BOS7 H 15 Bright 
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack1",32,16,0,2,32)
        BOS7 H 15 Bright
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack1",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack1",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack1",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack1",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
        Goto See
    Missile2:
	    BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack2",32,16,0,2,32)
        BOS7 H 15 Bright 
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack2",32,16,0,2,32)
        BOS7 H 15 Bright
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack2",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack2",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack2",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack2",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
        Goto See
	Missile3:
	    BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack3",32,16,0,2,32)
        BOS7 H 15 Bright 
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack3",32,16,0,2,32)
        BOS7 H 15 Bright
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack3",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack3",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack3",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack3",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
        Goto See
	Missile4:
	    BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack4",32,16,0,2,32)
        BOS7 H 15 Bright 
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack4",32,16,0,2,32)
        BOS7 H 15 Bright
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack4",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack4",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack4",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack4",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
        Goto See
	Missile5:
	    BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack5",32,16,0,2,32)
        BOS7 H 15 Bright 
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack5",32,16,0,2,32)
        BOS7 H 15 Bright
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack5",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack5",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack5",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack5",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
        Goto See
	Missile6:
	    BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack6",32,16,0,2,32)
        BOS7 H 15 Bright 
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack6",32,16,0,2,32)
        BOS7 H 15 Bright
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack6",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack6",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack6",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack6",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
        Goto See
	Missile7:
	    BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack7",32,16,0,2,32)
        BOS7 H 15 Bright 
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack7",32,16,0,2,32)
        BOS7 H 15 Bright
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack7",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack7",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack7",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack7",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
        Goto See
	Missile8:
	    BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack8",32,16,0,2,32)
        BOS7 H 15 Bright 
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack8",32,16,0,2,32)
        BOS7 H 15 Bright
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack8",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack8",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack8",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack8",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
        Goto See
	Missile9:
	    BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack9",32,16,0,2,32)
        BOS7 H 15 Bright 
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack9",32,16,0,2,32)
        BOS7 H 15 Bright
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack9",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack9",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack9",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack9",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
        Goto See
	Missile10:
	    BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack10",32,16,0,2,32)
        BOS7 H 15 Bright 
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack10",32,16,0,2,32)
        BOS7 H 15 Bright
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack10",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack10",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack10",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack10",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
        Goto See
	Missile11:
	    BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack11",32,16,0,2,32)
        BOS7 H 15 Bright 
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack11",32,16,0,2,32)
        BOS7 H 15 Bright
        BOS7 G 15 A_FaceTarget
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack11",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack11",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack11",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
		BOS7 G 0 A_Jump(64,1)
        Goto See
        BOS7 G 0 A_FaceTarget
        BOS7 A 0 A_PlayWeaponSound("Rpg/Shoot")
        BOS7 H 0 A_CustomMissile("BattlelordAttack11",32,16,0,2,32)
        BOS7 H 15 Bright
		BOS7 G 15 
        Goto See
    Pain:
        BOS7 O 0
        BOS7 O 10 A_Pain
        Goto See
    Pain.Radial:
        BOS7 O 0
        BOS7 O 0 HealThing(2)
        Goto See
    Pain.LaserShot:
        BOS7 O 0
		BOS7 O 0 A_SpawnItemEx("PainTripLaser",0,0,5)
		BOS7 O 0 HealThing(2)
		Goto See
	Death:
	    BOS7 I 0
        BOS7 I 0 A_Jump(128,1,7)
		BOS7 I 20 A_Scream
        BOS7 J 10
        BOS7 K 10 
        BOS7 L 10 A_NoBlocking
		BOS7 M 10 
		BOS7 N -1 A_KillMaster
        Stop
		BO27 I 20 A_Scream
        BO27 J 10
        BO27 K 10 
        BO27 L 10 A_NoBlocking
		BO27 M 10 
		BO27 N -1 A_KillMaster
        Stop
	}
}

ACTOR AlienStep11
{
    +NOINTERACTION
    +CLIENTSIDEONLY
    States
    {
    Spawn:
	    TNT1 A 0
	    TNT1 A 0 A_PlaySound("Foot/AlienStep11")
	    Stop
	    }
}