ACTOR "Alien Queen" 31129
{
    //$Category DN3D Aliens //Bosses
    Obituary "%o was electrocuted by the Alien Queen."
	HitObituary "%o was fed upon by the Alien Queen."
    Health 10000
    Radius 40
    Height 100
    Mass 100000
    Speed 16
    PainChance 15
    SeeSound "Queen/Sight"
    PainSound "Queen/Pain"
    DeathSound "Queen/Death"
    ActiveSound "Queen/Active"
	BloodColor "AA D1 5C" 
	Species "Alien"
	DamageFactor "Damage_Foot", 0.23
	DamageFactor "Damage_Pistol", 1.07
    DamageFactor "Damage_DualPistol", 1.07
	DamageFactor "Damage_BlackTail", 1.11
    DamageFactor "Damage_DualBlackTail", 1.11
	DamageFactor "Damage_DesertEagle", 1.18
    DamageFactor "Damage_Shotgun", 1.05
	DamageFactor "Damage_SuperShotgun", 1.07
	DamageFactor "Damage_ExplosiveShotgun", 1.02
    DamageFactor "Damage_ChaingunCannon", 1.07
	DamageFactor "Damage_Minigun", 1.09
	DamageFactor "Damage_LMGBullet", 1.11
    DamageFactor "Damage_Explosion", 0.86
	DamageFactor "Damage_Shock", 0.48
	DamageFactor "Damage_BigShock", 0.51
	DamageFactor "Damage_Thunder", 0.0
	DamageFactor "Damage_BigThunder", 0.0
	DamageFactor "LaserExplosion", 0.0
    DamageFactor "Damage_Shrinker", 0.0
	DamageFactor "Damage_Expander", 0.1
	DamageFactor "Damage_Laser", 1.42
	DamageFactor "Damage_Railgun", 1.31
    DamageFactor "Ice", 0.56
    DamageFactor "Fire", 0.62
	DamageFactor "Damage_Pulse", 1.45
	DamageFactor "AlienPoison", 0.0
	DamageFactor "Trip_Punch", 0.0
	DamageFactor "Damage_Step", 0.0
	DamageFactor "BattleLordBullet", 0.0
	Painchance "Radial", 256
	Painchance "Damage_ExplosiveShotgun", 5
	Painchance "Damage_ChaingunCannon", 5
	Painchance "Damage_Minigun", 5
	Painchance "Damage_LMGBullet", 5
    Painchance "Damage_Explosion", 5
	Painchance "Damage_Laser", 5
	Painchance "LaserShot", 256
	MeleeDamage 3
	MeleeRange 50
    Monster	
	+BOSS
	+FULLVOLACTIVE
	+NOTARGET
	+FLOORCLIP
	+DONTMORPH
	+BOSSDEATH
    +NOICEDEATH
	+NORADIUSDMG
	+MISSILEMORE
	+MISSILEEVENMORE
	States
    {
	Spawn:
        QUEE A 0
		QUEE A 0 Thing_ChangeTID(0,2000)
        QUEE A 10 A_Look
        Loop
    See:
        QUEE AABB 3 A_Chase
	    QUEE B 0 A_SpawnItemEx("AlienStep14",0,0,0,0)
	    QUEE CCDD 3 A_Chase
	    QUEE D 0 A_SpawnItemEx("AlienStep14",0,0,0,0)
        QUEE D 0 A_JumpIfInventory("DroneLimit",40,"See")
	    QUEE D 0 A_Jump(15,"Birth")
		Loop
	Birth:
        QUEE A 0
  	    QUEE H 0 A_JumpIfInventory("DroneLimit",40,"See")
	    QUEE H 15 A_PlaySound("Queen/Birth")
 	    QUEE IIJJ 15
		QUEE J 10
		QUEE J 0 A_GiveInventory("DroneLimit",1)
	    QUEE J 0 A_SpawnItemEx(" Protector Drone ",-100,0,0,0,0,0,0,SXF_SETMASTER|SXF_NOCHECKPOSITION)
	    Goto see
	Melee:
	    QUEE E 3 A_FaceTarget
	    QUEE E 3 A_PlaySound("Queen/Attack",5)
		QUEE A 0 A_MeleeAttack
	    QUEE FFF 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,68,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE A 0 A_MeleeAttack
	    QUEE GGG 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,68,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    QUEE A 0 A_FaceTarget
		QUEE A 0 A_MeleeAttack
	    QUEE FFF 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,68,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE A 0 A_MeleeAttack
	    QUEE GGG 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,68,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    QUEE A 0 A_FaceTarget
		QUEE A 0 A_MeleeAttack
	    QUEE FFF 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,68,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE A 0 A_MeleeAttack
	    QUEE GGG 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,68,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    Goto See
	Missile:
	    QUEE E 0
		QUEE E 0 A_JumpIfCloser(862,"MissileHitscan")
		QUEE E 0 A_Jump(128,"Missile3")
		QUEE E 0 A_Jump(32,"Missile4")
	    QUEE E 0 A_FaceTarget
		QUEE EEEEEEEE 1 A_SpawnItemEx("BigShockExtra1",0,0,59,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE E 0 A_FaceTarget
		QUEE EEEEEEEE 1 A_SpawnItemEx("BigShockExtra1",0,0,59,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE E 8 A_FaceTarget
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 4 Bright A_FaceTarget
		QUEE G 4 Bright A_CustomMissile("QueenThunder",68,0,0)
	    QUEE FG 4 Bright A_FaceTarget
	    QUEE FGF 4 Bright A_FaceTarget
	    QUEE E 20
		Goto See
	MissileHitscan:
	    QUEE E 0 A_Jump(128,"Missile3")
		QUEE E 0 A_Jump(32,"Missile4")
		QUEE E 0 A_ChangeFlag("NOPAIN",1)
	    QUEE E 10 A_FaceTarget
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 0 
		QUEE FFFF 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,68,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE F 0 A_FaceTarget
		QUEE F 0 A_CustomMissile("QueenHitscan",68,0,0)
		QUEE GGGG 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,68,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    QUEE G 0 A_FaceTarget
		QUEE FFFF 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,68,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE F 0 A_FaceTarget
		QUEE GGGG 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,68,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    QUEE G 0 A_FaceTarget
		QUEE FFFF 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,68,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE F 0 A_FaceTarget
		QUEE GGGG 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,68,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    QUEE G 0 A_FaceTarget
		QUEE FFFF 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,68,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    QUEE E 10
		QUEE E 0 A_ChangeFlag("NOPAIN",0)
		Goto See
	Missile2:
	    QUEE E 0 A_Jump(128,"Missile3")
		QUEE E 0 A_Jump(32,"Missile4")
	    QUEE E 0 A_FaceTarget
		QUEE EEEEEEEE 1 A_SpawnItemEx("BigShockExtra1",0,0,59,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE E 0 A_FaceTarget
		QUEE EEEEEEEE 1 A_SpawnItemEx("BigShockExtra1",0,0,59,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE E 8 A_FaceTarget
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 4 Bright A_FaceTarget
		QUEE G 4 Bright A_CustomMissile("QueenThunder",68,0,0)
	    QUEE FG 4 Bright A_FaceTarget
	    QUEE FGF 4 Bright A_FaceTarget
	    QUEE E 20
		Goto See
	Missile3:
	    QUEE E 0
	    QUEE E 0 A_FaceTarget
		QUEE EEEEEEEEEEEE 1 A_SpawnItemEx("BigShockExtra1",0,0,59,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 4 Bright A_FaceTarget
		QUEE G 4 Bright A_CustomMissile("QueenLittleThunder",68,0,0)
	    QUEE FG 4 Bright A_FaceTarget
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 4 Bright A_FaceTarget
		QUEE G 4 Bright A_CustomMissile("QueenLittleThunder",68,0,0)
	    QUEE FG 4 Bright A_FaceTarget
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 4 Bright A_FaceTarget
		QUEE G 4 Bright A_CustomMissile("QueenLittleThunder",68,0,0)
	    QUEE FG 4 Bright A_FaceTarget
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 4 Bright A_FaceTarget
		QUEE G 4 Bright A_CustomMissile("QueenLittleThunder",68,0,0)
	    QUEE FG 4 Bright A_FaceTarget
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 4 Bright A_FaceTarget
		QUEE G 4 Bright A_CustomMissile("QueenLittleThunder",68,0,0)
	    QUEE FG 4 Bright A_FaceTarget
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 4 Bright A_FaceTarget
		QUEE G 4 Bright A_CustomMissile("QueenLittleThunder",68,0,0)
	    QUEE FG 4 Bright A_FaceTarget
		QUEE E 0 A_Jump(128,1)
		Goto Load
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 4 Bright A_FaceTarget
		QUEE G 4 Bright A_CustomMissile("QueenLittleThunder",68,0,0)
	    QUEE FG 4 Bright A_FaceTarget
		QUEE E 0 A_Jump(128,1)
		Goto Load
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 4 Bright A_FaceTarget
		QUEE G 4 Bright A_CustomMissile("QueenLittleThunder",68,0,0)
	    QUEE FG 4 Bright A_FaceTarget
		QUEE E 0 A_Jump(76,1)
		Goto Load
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 4 Bright A_FaceTarget
		QUEE G 4 Bright A_CustomMissile("QueenLittleThunder",68,0,0)
	    QUEE FG 4 Bright A_FaceTarget
		QUEE E 0 A_Jump(76,1)
		Goto Load
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 4 Bright A_FaceTarget
		QUEE G 4 Bright A_CustomMissile("QueenLittleThunder",68,0,0)
	    QUEE FG 4 Bright A_FaceTarget
		QUEE E 0 A_Jump(64,1)
		Goto Load
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 4 Bright A_FaceTarget
		QUEE G 4 Bright A_CustomMissile("QueenLittleThunder",68,0,0)
	    QUEE FG 4 Bright A_FaceTarget
		QUEE E 0 A_Jump(64,1)
		Goto Load
	Load:
	    QUEE E 15
		Goto See
	Missile4:
	    QUEE E 0 A_PlaySound("Queen/Active",5)
		QUEE E 0 Radius_Quake(3,90,0,20,0)	
	    QUEE E 0 A_FaceTarget
		QUEE EEEEEEEE 1 A_SpawnItemEx("BigShockExtra1",0,0,59,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE E 0 A_FaceTarget
		QUEE EEEEEEEE 1 A_SpawnItemEx("BigShockExtra1",0,0,59,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE E 0 A_FaceTarget
		QUEE E 0 A_PlaySound("Queen/Attack2",6)
		QUEE EEEEEEEE 1 A_SpawnItemEx("BigShockExtra1",0,0,59,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE E 0 A_FaceTarget
		QUEE EEEEEEEE 1 A_SpawnItemEx("BigShockExtra1",0,0,59,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE E 0 A_FaceTarget
		QUEE EEEEEEEE 1 A_SpawnItemEx("BigShockExtra1",0,0,59,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		QUEE E 8 A_FaceTarget
		QUEE E 0 A_PlaySound("Queen/Attack",5)
	    QUEE F 4 Bright A_FaceTarget
		QUEE G 4 Bright A_CustomMissile("QueenGreatThunder",58,0,0)
	    QUEE FG 4 Bright A_FaceTarget
	    QUEE FGF 4 Bright A_FaceTarget
	    QUEE E 38
		Goto See
	Pain:
        QUEE U 0
        QUEE U 8 A_Pain
        Goto See
	Pain.Radial:
        QUEE U 0
        QUEE U 0 HealThing(2)
        Goto See
    Pain.LaserShot:
        QUEE U 0
		QUEE U 0 A_SpawnItemEx("PainTripLaser",0,0,5)
		QUEE U 0 HealThing(2)
		Goto See
    Death:
	    QUEE K 0
        QUEE K 0 A_Jump(128,1,12)
        QUEE K 10 
        QUEE L 10 A_Scream
        QUEE MNOP 10 
		QUEE Q 10 
		QUEE R 10 A_NoBlocking
		QUEE S 10 
		QUEE T -1 A_KillMaster
        Stop
		QUE2 K 10 
        QUE2 L 10 A_Scream
        QUE2 MNOP 10 
		QUE2 Q 10 
		QUE2 R 10 A_NoBlocking
		QUE2 S 10 
		QUE2 T -1 A_KillMaster
        Stop
	}
}

ACTOR QueenThunder : FastProjectile 
{
    Damage (40)
	SeeSound "Shock/BigShoot"
    DeathSound "Shock/BigDeath"
    RenderStyle Add
    Height 14
    Radius 14
    Speed 50
    Decal "BigShockDecal"
    Damagetype "Damage_BigThunder"
	+THRUGHOST
    States
    {
    Spawn: 
        TNT1 A 0 A_PlaySound("BigShock/Active",CHAN_BODY,1.0,True) 
		EMPY A 1 Bright A_SpawnItemEx("BigShockTrail",-(MomX/1.2),-(MomY/1.2),(MomZ/1.2*-1),(MomX/1.2),(MomY/1.2),(MomZ/1.2),0,138)
	    TNT1 A 0 A_Explode(16,96,0)
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra2",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		EMPY B 1 A_SpawnItemEx("BigShockTrail",-(MomX/1.2),-(MomY/1.2),(MomZ/1.2*-1),(MomX/1.2),(MomY/1.2),(MomZ/1.2),0,138)
	    TNT1 A 0 A_Explode(16,96,0)
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra2",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		EMPY C 1 Bright A_SpawnItemEx("BigShockTrail",-(MomX/1.2),-(MomY/1.2),(MomZ/1.2*-1),(MomX/1.2),(MomY/1.2),(MomZ/1.2),0,138)
	    TNT1 A 0 A_Explode(16,96,0)
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra2",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		EMPY D 1 Bright A_SpawnItemEx("BigShockTrail",-(MomX/1.2),-(MomY/1.2),(MomZ/1.2*-1),(MomX/1.2),(MomY/1.2),(MomZ/1.2),0,138)
	    TNT1 A 0 A_Explode(16,96,0)
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra2",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		EMPY E 1 Bright A_SpawnItemEx("BigShockTrail",-(MomX/1.2),-(MomY/1.2),(MomZ/1.2*-1),(MomX/1.2),(MomY/1.2),(MomZ/1.2),0,138)
	    TNT1 A 0 A_Explode(16,96,0)
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra2",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		EMPY F 1 Bright A_SpawnItemEx("BigShockTrail",-(MomX/1.2),-(MomY/1.2),(MomZ/1.2*-1),(MomX/1.2),(MomY/1.2),(MomZ/1.2),0,138)
	    TNT1 A 0 A_Explode(16,96,0)
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra2",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		EMPY G 1 Bright A_SpawnItemEx("BigShockTrail",-(MomX/1.2),-(MomY/1.2),(MomZ/1.2*-1),(MomX/1.2),(MomY/1.2),(MomZ/1.2),0,138)
	    TNT1 A 0 A_Explode(16,96,0)
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra2",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		EMPY H 1 Bright A_SpawnItemEx("BigShockTrail",-(MomX/1.2),-(MomY/1.2),(MomZ/1.2*-1),(MomX/1.2),(MomY/1.2),(MomZ/1.2),0,138)
	    TNT1 A 0 A_Explode(16,96,0)
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra2",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		EMPY I 1 Bright A_SpawnItemEx("BigShockTrail",-(MomX/1.2),-(MomY/1.2),(MomZ/1.2*-1),(MomX/1.2),(MomY/1.2),(MomZ/1.2),0,138)
	    TNT1 A 0 A_Explode(16,96,0)
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra2",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		EMPY J 1 Bright A_SpawnItemEx("BigShockTrail",-(MomX/1.2),-(MomY/1.2),(MomZ/1.2*-1),(MomX/1.2),(MomY/1.2),(MomZ/1.2),0,138)
	    TNT1 A 0 A_Explode(16,96,0)
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AAAAAAAA 0 A_SpawnItemEx("BigShockExtra2",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		Loop
	Death:        
		TNT1 A 0 A_StopSound(CHAN_BODY) 
		TNT1 AAAAAAAAAAAAAAAA 0 A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-8,8),Random(-8,8),Random(-8,8),Random(1,360))
	    TNT1 AAAAAAAAAAAAAAAA 0 A_SpawnItemEx("BigShockExtra2",0,0,0,Random(-8,8),Random(-8,8),Random(-8,8),Random(1,360))
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("LaserProjectileParticle",0,0,Random(0,360),2,Random(0,360))
		TNT1 A 0 A_Explode(213,196)
		TNT1 A 0 Radius_Quake(4,128,0,16,0)		
		EMPZ ABCDEFGH 2 Bright A_CustomMissile("LaserProjectileParticle",0,0,Random(0,360),2,Random(0,360))
		EMPZ H 0 A_SpawnItemEx("BigShockWave",0,0,-4)
		EMPZ IJKLMN 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-8,8),Random(-8,8),Random(-8,8),Random(1,360)) 
		TNT1 A 0 A_Explode(256,256)
		TNT1 AAAAAAAAAAAAAAAA 0 A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-8,8),Random(-8,8),Random(-8,8),Random(1,360))
	    TNT1 AAAAAAAAAAAAAAAA 0 A_SpawnItemEx("ShockExtra2",0,0,0,Random(-8,8),Random(-8,8),Random(-8,8),Random(1,360))
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("LaserProjectileParticle",0,0,Random(0,360),2,Random(0,360))
		EMPZ OPQRST 1 Bright A_SpawnItemEx("ShockExtra2",0,0,0,Random(-8,8),Random(-8,8),Random(-8,8),Random(1,360))
	    Stop
    }
}

ACTOR QueenHitscan
{
	Radius 0
    Height 1
    Speed 0
	RenderStyle Add
	Alpha 0.75
	Scale 0.50
    +NOGRAVITY
	+NOBLOCKMAP
    +SEEKERMISSILE
    +NOTARGET
    +NODAMAGETHRUST
    +FORCERADIUSDMG
    States
    {
    Spawn:
	    NF41 AA 0 A_Fire
	    NF41 A 0 A_StartFire
	    NF41 A 1 Bright A_Fire
		NF41 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    NF41 B 1 Bright A_Fire
		NF41 BB 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		NF41 A 0 A_PlaySound("Queen/OnHit")
	    NF41 A 0 A_Explode(Random(2,3),48,0)
	    NF41 C 1 Bright A_Fire
		NF41 CC 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		NF41 D 1 Bright A_Fire
		NF41 DD 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    NF41 A 0 A_Explode(Random(2,3),48,0)
	    NF41 E 1 Bright A_Fire
		NF41 EE 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		NF41 F 1 Bright A_Fire
		NF41 FF 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    NF41 A 0 A_Explode(Random(2,3),48,0)
	    NF41 A 0 A_PlaySound("Queen/OnHit")
	    NF41 G 1 Bright A_Fire
		NF41 GG 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		NF41 H 1 Bright A_Fire
		NF41 HH 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    NF41 A 0 A_Explode(Random(2,3),48,0)
	    NF41 I 1 Bright A_Fire
		NF41 II 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		NF41 J 1 Bright A_Fire
		NF41 JJ 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    NF41 A 0 A_Explode(Random(2,3),48,0)
	    NF41 A 0 A_PlaySound("Queen/OnHit")
	    NF41 K 1 Bright A_Fire
		NF41 KK 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		NF41 L 1 Bright A_Fire
		NF41 LL 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    NF41 A 0 A_Explode(Random(2,3),48,0)
	    NF41 M 1 Bright A_Fire
		NF41 MM 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		NF41 N 1 Bright A_Fire
		NF41 NN 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    NF41 A 0 A_Explode(Random(2,3),48,0)
	    NF41 A 0 A_PlaySound("Queen/OnHit")
		NF41 O 1 Bright A_Fire
		NF41 OO 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    NF41 P 1 Bright A_Fire
		NF41 PP 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    NF41 A 0 A_Explode(Random(2,3),48,0)
	    NF41 Q 1 Bright A_Fire
		NF41 QQ 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		NF41 R 1 Bright A_Fire
		NF41 RR 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    NF41 A 0 A_Explode(Random(2,3),48,0)
	    NF41 A 0 A_PlaySound("Queen/OnHit")
	    NF41 S 1 Bright A_Fire
		NF41 SS 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		NF41 T 1 Bright A_Fire
		NF41 TT 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    NF41 A 0 A_Explode(Random(2,3),48,0)
	    NF41 U 1 Bright A_Fire
		NF41 UU 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		NF41 V 1 Bright A_Fire
		NF41 VV 0 A_SpawnItemEx("BigShockExtra1",0,0,25,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    NF41 A 0 A_Explode(Random(2,3),48,0)
	    Stop
        }
}

ACTOR QueenLittleThunder 
{
    Radius 11
	Height 11
	Damage (Random(22,26))
    Projectile
    Speed 40
	Scale 0.70
	SeeSound "LittleThunder/See"
    DeathSound "LittleThunder/Death"
    Decal "ShockDecal"
    Damagetype "Damage_Thunder"
	RenderStyle Add
	+THRUGHOST
    States
    {
    Spawn:
        QUTH AAA 1 Bright A_SpawnItemEx("QueenLitleThunderJ",0,0,0) 
		QUTH A 0 A_Explode(8,82,0)
		QUTH BBB 1 Bright A_SpawnItemEx("QueenLitleThunderI",0,0,0) 
		QUTH B 0 A_Explode(8,82,0)
		QUTH CCC 1 Bright A_SpawnItemEx("QueenLitleThunderH",0,0,0) 
		QUTH C 0 A_Explode(8,82,0)
		QUTH DDD 1 Bright A_SpawnItemEx("QueenLitleThunderG",0,0,0) 
		QUTH D 0 A_Explode(8,82,0)
		QUTH EEE 1 Bright A_SpawnItemEx("QueenLitleThunderF",0,0,0) 
		QUTH E 0 A_Explode(8,82,0)
		QUTH FFF 1 Bright A_SpawnItemEx("QueenLitleThunderE",0,0,0) 
		QUTH F 0 A_Explode(8,82,0)
		QUTH GGG 1 Bright A_SpawnItemEx("QueenLitleThunderD",0,0,0) 
		QUTH G 0 A_Explode(8,82,0)
		QUTH HHH 1 Bright A_SpawnItemEx("QueenLitleThunderC",0,0,0) 
		QUTH H 0 A_Explode(8,82,0)
		QUTH III 1 Bright A_SpawnItemEx("QueenLitleThunderB",0,0,0) 
		QUTH I 0 A_Explode(8,82,0)
		QUTH JJJ 1 Bright A_SpawnItemEx("QueenLitleThunderA",0,0,0) 
		QUTH J 0 A_Explode(8,82,0)
        Loop
	Death:
	    TNT1 A 0 
		TNT1 A 0 Radius_Quake(1,30,0,5,0)	
		TNT1 AAAAAAAA 0 A_SpawnItemEx("ShockExtra1",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    TNT1 AAAAAAAA 0 A_SpawnItemEx("ShockExtra2",0,0,0,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
	    TNT1 AAAAAAAAAAAAAAAA 0 A_CustomMissile("LaserProjectileParticle",0,0,Random(0,360),2,Random(0,360))
		TNT1 A 0 A_Explode(156,156)
		EMPW CDEFG 2 Bright
	    Stop
    }
}

ACTOR QueenLitleThunderA
{
	Scale 0.70
	RenderStyle Add
	+NOINTERACTION
	+NOGRAVITY
    +DONTSPLASH
    +CLIENTSIDEONLY
	States 
	{
	Spawn:
	    QUTH AAAAAAAAAAAAAAAAAA 1 Bright A_FadeOut
		Stop
	}
}

ACTOR QueenLitleThunderB : QueenLitleThunderA
{
	States 
	{
	Spawn:
	    QUTH BBBBBBBBBBBBBBBBBB 1 Bright A_FadeOut
		Stop
	}
}

ACTOR QueenLitleThunderC : QueenLitleThunderA
{
	States 
	{
	Spawn:
	    QUTH CCCCCCCCCCCCCCCCCC 1 Bright A_FadeOut
		Stop
	}
}

ACTOR QueenLitleThunderD : QueenLitleThunderA
{
	States 
	{
	Spawn:
	    QUTH DDDDDDDDDDDDDDDDDD 1 Bright A_FadeOut
		Stop
	}
}

ACTOR QueenLitleThunderE : QueenLitleThunderA
{
	States 
	{
	Spawn:
	    QUTH EEEEEEEEEEEEEEEEEE 1 Bright A_FadeOut
		Stop
	}
}

ACTOR QueenLitleThunderF : QueenLitleThunderA
{
	States 
	{
	Spawn:
	    QUTH FFFFFFFFFFFFFFFFFF 1 Bright A_FadeOut
		Stop
	}
}

ACTOR QueenLitleThunderG : QueenLitleThunderA
{
	States 
	{
	Spawn:
	    QUTH GGGGGGGGGGGGGGGGGG 1 Bright A_FadeOut
		Stop
	}
}

ACTOR QueenLitleThunderH : QueenLitleThunderA
{
	States 
	{
	Spawn:
	    QUTH HHHHHHHHHHHHHHHHHH 1 Bright A_FadeOut
		Stop
	}
}

ACTOR QueenLitleThunderI : QueenLitleThunderA
{
	States 
	{
	Spawn:
	    QUTH IIIIIIIIIIIIIIIIII 1 Bright A_FadeOut
		Stop
	}
}

ACTOR QueenLitleThunderJ : QueenLitleThunderA
{
	States 
	{
	Spawn:
	    QUTH JJJJJJJJJJJJJJJJJJ 1 Bright A_FadeOut
		Stop
	}
}

ACTOR QueenGreatThunder
{
    Radius 23
    Height 23
    Speed 5
    Damage (280)
    Projectile
	SeeSound "GreatThunder/See"
	DeathSound "Shock/BigDeath"
    Decal "BigShockDecal"
    Damagetype "Damage_BigThunder"
	RenderStyle Add
    BounceFactor 1.0
    BounceCount 100
    ReactionTime 18
	+BLOODLESSIMPACT
	+BOUNCEONACTORS
	+CANBOUNCEWATER
	+THRUGHOST
    +HEXENBOUNCE
	+SKYEXPLODE
    States
    {
    Spawn:
	    TNT1 A 0
	    TNT1 A 0 A_PlaySoundEx("GreatThunder/Active","SoundSlot7",1)
		THGE A 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE A 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))   
		THGE B 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE B 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))  
		THGE C 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE C 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE D 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE D 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE E 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE E 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE F 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE F 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE G 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE G 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE H 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE H 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE A 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE A 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))   
		THGE B 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE B 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))  
		THGE C 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE C 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE D 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE D 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE E 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE E 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE F 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE F 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE G 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE G 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE H 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE H 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))	
		THGE A 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,10,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE A 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,20,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))   
		THGE B 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,30,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE B 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,40,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))  
		THGE C 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,50,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE C 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,60,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE D 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,70,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE D 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,80,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE E 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,90,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE E 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,100,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE F 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,110,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE F 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,120,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE G 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,130,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE G 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",21,0,140,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE H 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,150,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE H 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,160,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE A 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,170,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE A 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,180,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))   
		THGE B 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,190,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE B 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,200,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))  
		THGE C 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,210,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE C 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,220,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE D 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,230,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE D 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,240,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE E 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,250,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE E 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,260,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE F 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,270,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE F 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,280,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE G 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,290,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE G 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,300,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE H 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,310,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE H 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,320,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE A 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,330,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE A 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,340,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))   
		THGE B 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,350,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE B 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",12,0,360,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))  
		THGE C 1 Bright A_Explode(16,96,0)
		TNT1 A 0 A_CustomMissile("QueenLittleThunder",0,0,0,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE C 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE D 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE D 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE E 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE E 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE F 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE F 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE G 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360)) 
		THGE G 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE H 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		THGE H 1 Bright A_Explode(16,96,0)
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra1",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))
		TNT1 AA 0 A_SpawnItemEx("BigShockExtra2",0,0,12,Random(-6,6),Random(-6,6),Random(-6,6),Random(1,360))		
		THGE A 0 A_Countdown
        Loop
    Death:        
		TNT1 A 0 A_StopSoundEx("SoundSlot7") 
		TNT1 AAAAAAAAAAAAAAAA 0 A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-8,8),Random(-8,8),Random(-8,8),Random(1,360))
	    TNT1 AAAAAAAAAAAAAAAA 0 A_SpawnItemEx("BigShockExtra2",0,0,0,Random(-8,8),Random(-8,8),Random(-8,8),Random(1,360))
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("LaserProjectileParticle",0,0,Random(0,360),2,Random(0,360))
		TNT1 A 0 A_Explode(213,196)
		TNT1 A 0 Radius_Quake(4,128,0,16,0)		
		EMPZ ABCDEFGH 2 Bright A_CustomMissile("LaserProjectileParticle",0,0,Random(0,360),2,Random(0,360))
		EMPZ H 0 A_SpawnItemEx("BigShockWave",0,0,-4)
		EMPZ IJKLMN 1 Bright A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-8,8),Random(-8,8),Random(-8,8),Random(1,360)) 
		TNT1 A 0 A_Explode(256,256)
		TNT1 AAAAAAAAAAAAAAAA 0 A_SpawnItemEx("BigShockExtra1",0,0,0,Random(-8,8),Random(-8,8),Random(-8,8),Random(1,360))
	    TNT1 AAAAAAAAAAAAAAAA 0 A_SpawnItemEx("ShockExtra2",0,0,0,Random(-8,8),Random(-8,8),Random(-8,8),Random(1,360))
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("LaserProjectileParticle",0,0,Random(0,360),2,Random(0,360))
		EMPZ OPQRST 1 Bright A_SpawnItemEx("ShockExtra2",0,0,0,Random(-8,8),Random(-8,8),Random(-8,8),Random(1,360))
	    Stop
        }
}

ACTOR AlienStep14
{
    +NOINTERACTION
    +CLIENTSIDEONLY
    States
    {
    Spawn:
	    TNT1 A 0
	    TNT1 A 0 A_PlaySound("Foot/AlienStep14")
	    Stop
	    }
}