ACTOR Death2Check : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR Death2CheckFire : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR RealDieCheck : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR WoundedCheck : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR NormalCheck : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR FlyCheck : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR ShrunkenCheck : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 40
}

ACTOR FloorCheck : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR FireCheck : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 8
}

ACTOR FireCheckDeath : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR DeathExpandedCheck : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR GettingSlimedItem : CustomInventory
{
    +INVENTORY.AUTOACTIVATE
    +INVENTORY.QUIET
    Scale 0.001
    Inventory.MaxAmount 9999999999
    States
    {
    Spawn:
        TNT1 A 1
        Stop
    Use:
		TNT1 A 0 ACS_ExecuteAlways(529,0,0,0,0)
        Stop
        }
}

ACTOR GettingSlimedItem2 : CustomInventory
{
    +INVENTORY.AUTOACTIVATE
    +INVENTORY.QUIET
    Scale 0.001
    Inventory.MaxAmount 9999999999
    States
    {
    Spawn:
        TNT1 A 1
        Stop
    Use:
		TNT1 A 0 ACS_ExecuteAlways(531,0,0,0,0)
        Stop
        }
}

ACTOR GettingSlimedEyeItem : CustomInventory
{
    +INVENTORY.AUTOACTIVATE
    +INVENTORY.QUIET
    Scale 0.001
    Inventory.MaxAmount 9999999999
    States
    {
    Spawn:
        TNT1 A 1
        Stop
    Use:
		TNT1 A 0 ACS_ExecuteAlways(533,0,0,0,0)
        Stop
        }
}

ACTOR GettingSlimedEyeItem2 : CustomInventory
{
    +INVENTORY.AUTOACTIVATE
    +INVENTORY.QUIET
    Scale 0.001
    Inventory.MaxAmount 9999999999
    States
    {
    Spawn:
        TNT1 A 1
        Stop
    Use:
		TNT1 A 0 ACS_ExecuteAlways(535,0,0,0,0)
        Stop
        }
}

ACTOR GettingSlimed : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR SlimedACSDeath : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR SpawnLookCeiling : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR SlimerEvolution : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 6
}

ACTOR SlimedEvolutionDeath : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR QueenDroneCheck : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR FireFlyFloatCheck : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR DroneLimit : Inventory
{
	Inventory.Amount 0
	Inventory.MaxAmount 40
}

ACTOR CheckDukeKeen : Inventory
{
	Inventory.Amount 0
	Inventory.MaxAmount 1
}