ACTOR "Freezer Enforcer" : "Enforcer" 31072
{
    //$Category DN3D Aliens //Enforcers
	Obituary "%o was chilled out by a Freezer Enforcer."
    Health 310   
    DropItem "Freezethrower" 64 25
    DropItem "Freezer Ammo" 86 25
    States
    {
    Spawn:
        FNPU A 0
        FNPU A 0 Thing_ChangeTID(0,1000)
        FNPU A 2 A_Look
        Loop
    See:
	    FNPU A 0
	    FNPU A 0 A_ChangeFlag("NOPAIN",0)
		FNPU A 0 A_StopSoundEx("SoundSlot7")		
		FNPU AABB 3 A_Chase
		FNPU B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		FNPU CCDD 3 A_Chase
		FNPU D 0 A_SpawnItem("AlienStep1",0,0,0,0)
		FNPU D 0 A_Jump(1,"Dump")
		FNPU D 0 A_Jump(32,"Lunge")
        Loop		
    Dump: 
        FNPU A 0 A_Jump(8,5)
        FNPU A 0 A_JumpIfInventory("TookADump",1,"See")
        FNPU A 0 A_PlaySound("Lizard/Active",6)
        FNPU L 35 A_GiveInventory("TookADump")
		FNPU A 0 A_PlaySound("Lizard/Shit")
        FNPU L 0 A_SpawnItem("LizardDump",4)
        Goto See
        FNPU L 0 A_GiveInventory("TookADump")
        Goto See
    Missile:
		FNPU E 0 A_JumpIfCloser(2000,"Missile2")
        FNPU A 0 A_PlaySound("Lizard/Spit",6)
        FNPU GGGHHH 5 A_FaceTarget
        FNPU A 0 A_CustomMissile("LizardSpit",32,0,0)
        Goto See
    Missile2:	
		FNPU E 5 A_FaceTarget
		FNPU E 0 A_PlayWeaponSound("Freezer/Shoot")
        FNPU F 2 Bright A_CustomMissile("FreezerEnforcerAttack",32,14)
        FNPU E 3 A_CPosRefire
        Goto Missile2+1
    Lunge: 
        FNPU G 0 A_PlaySound("Lizard/Active",6)
		FNPU G 0 A_ChangeFlag(SLIDESONWALLS,1)
        FNPU G 10 A_FaceTarget
        FNPU I 1 ThrustThingZ(0,56,0,1)
		FNPU I 1 A_Recoil(-5)
		FNPU IIIII 1 A_CheckFloor("EnforcerLand")
		FNPU I 0 A_Recoil(-5)
		FNPU IIIII 1 A_CheckFloor("EnforcerLand")
		FNPU I 0 A_Recoil(-5)
		FNPU IIIII 1 A_CheckFloor("EnforcerLand")
		FNPU JJJJJJJ 1 A_CheckFloor("EnforcerLand")
		FNPU KKKKKKKK 1 A_CheckFloor("EnforcerLand")
		FNPU K 1 A_Recoil(1)
	    FNPU K 1 A_CheckFloor("EnforcerLand")
		Goto Lunge+37
	EnforcerLand:
        FNPU G 10 A_ScaleVelocity(0.6)
		FNPU G 0 A_ChangeFlag(SLIDESONWALLS,0)
	    FNPU G 0 A_ScaleVelocity(0)
        Goto See
    Pain:
        FNPU S 0
        FNPU S 8 A_Pain
        Goto See
	Pain.LaserShot:
	    FNPU S 0
		FNPU S 0 A_SpawnItemEx("PainTripLaser",0,0,5)
		FNPU S 0 HealThing(2)
		Goto See	
	Pain.Radial:
        FNPU S 0
        FNPU S 0 HealThing(2)
        Goto See
	Pain.Fire:
	    FNPF A 0
		FNPF A 0 A_GiveInventory("FireCheck",1)
		FNPF A 0 A_GiveInventory("FireCheckDeath",1)
		FNPF A 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		FNPF A 0 A_PlaySound("Lizard/Pain",10)
		FNPF A 0 A_ChangeFlag("NOPAIN",1)
		FNPF A 0 A_ChangeFlag("FRIGHTENED",1)
		FNPF A 0 A_Wander
		FNPF A 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF A 0 A_Wander
		FNPF A 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF B 0 A_Wander
		FNPF B 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF B 0 A_Wander
		FNPF B 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF C 0 A_Wander
		FNPF C 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF C 0 A_Wander
		FNPF C 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF D 0 A_Wander
		FNPF D 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF D 0 A_Wander
		FNPF D 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        FNPF A 0 A_Wander
		FNPF A 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF A 0 A_Wander
		FNPF A 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF B 0 A_Wander
		FNPF B 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF B 0 A_Wander
		FNPF B 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF C 0 A_Wander
		FNPF C 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF C 0 A_Wander
		FNPF C 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF D 0 A_Wander
		FNPF D 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF D 0 A_Wander
		FNPF D 0 A_SpawnItemEx("FireRadiusDamage3",0,0,38)
		FNPF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		FNPF D 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop	
	PainFireStop:
	    FNPF A 0 
		FNPF A 0 A_ChangeFlag("NOPAIN",0)
		FNPF A 0 A_ChangeFlag("FRIGHTENED",0)
		FNPF A 0 A_TakeInventory("FireCheck",999)
		FNPF A 0 A_TakeInventory("FireCheckDeath",999)
		FNPF A 0 A_StopSoundEx("SoundSlot7")
		Goto See
	Death:	
	    FNPU M 0
		FNPU M 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		FNPU M 0 A_ChangeFlag("NOPAIN",0)
		FNPU M 0 A_StopSoundEx("SoundSlot7")
		FNPU M 0 A_Jump(256,1,7)
		FNPU M 5 A_Scream
        FNPU N 5
        FNPU O 5 A_NoBlocking
        FNPU PQ 5
        FNPU R -1 
        Stop
		FNP2 M 5 A_Scream
        FNP2 N 5
        FNP2 O 5 A_NoBlocking
        FNP2 PQ 5
		FNP2 R 1 A_GiveInventory("Death2Check",1)
		FNP2 R -1 
        Stop
    Death.Damage_Shrinker:
        FNPU A 0
		FNPU A 0 A_StopSoundEx("Body")
		FNPU A 0 A_StopSoundEx("SoundSlot7")
		FNPU A 0 A_ChangeFlag("NOPAIN",0)
        FNPU A 10 A_PlaySound("Shrinker/Shrink")
		FNPU A 1 A_SetScale(0.70,0.70)
        FNPU A 1 A_SetScale(0.68,0.68)
        FNPU A 1 A_SetScale(0.66,0.66)
        FNPU A 1 A_SetScale(0.64,0.64)
        FNPU A 1 A_SetScale(0.62,0.62)
        FNPU A 1 A_SetScale(0.60,0.60)
        FNPU A 1 A_SetScale(0.58,0.58)
        FNPU A 1 A_SetScale(0.56,0.56)
        FNPU A 1 A_SetScale(0.54,0.54)
        FNPU A 1 A_SetScale(0.52,0.52)
        FNPU A 1 A_SetScale(0.50,0.50)
        FNPU A 1 A_SetScale(0.48,0.48)
        FNPU A 1 A_SetScale(0.46,0.46)
        FNPU A 1 A_SetScale(0.44,0.44)
        FNPU A 1 A_SetScale(0.42,0.42)
        FNPU A 1 A_SetScale(0.40,0.40)
        FNPU A 1 A_SetScale(0.38,0.38)
        FNPU A 1 A_SetScale(0.36,0.36)
        FNPU A 1 A_SetScale(0.34,0.34)
        FNPU A 1 A_SetScale(0.32,0.32)
        FNPU A 1 A_SetScale(0.30,0.30)
        FNPU A 1 A_SetScale(0.28,0.28)
        FNPU A 1 A_SetScale(0.26,0.26)
        FNPU A 1 A_SetScale(0.24,0.24)
        FNPU A 1 A_SetScale(0.22,0.22)
        FNPU A 1 A_SetScale(0.20,0.20)
		FNPU A 0 A_SpawnItemEx("Freezer Enforcer Shrunken",0,0,0,0,0,0,0,32,0)
        Stop
    Death.Damage_Explosion:
	Death.Damage_BigShock:
	Death.Damage_BigThunder:
		FNPU A 0
		FNPU A 0 A_ChangeFlag("NOPAIN",0)
		FNPU A 0 A_StopSoundEx("Body")
		FNPU A 0 A_StopSoundEx("SoundSlot7")
        FNPU A 0 A_PlaySound("Gib/Explode",5)
        FNPU A 0 A_NoBlocking
        FNPU AAA 0 A_SpawnDebris("DukeGibs1")
        FNPU AAA 0 A_SpawnDebris("DukeGibs2")
		FNPU AAA 0 A_SpawnDebris("DukeGibs3")
        FNPU AAA 0 A_SpawnDebris("DukeGibs4")
        FNPU AAA 0 A_SpawnDebris("DukeGibs5")		
        FNPU AAAAAAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
    Death.Damage_Expander:
        FNPU A 0
		FNPU A 0 A_StopSoundEx("Body")
		FNPU A 0 A_StopSoundEx("SoundSlot7")
		FNPU A 1 A_PlaySound("Expander/Expand",5)
		FNPU A 1 A_SetScale(0.71,0.71)
        FNPU A 1 A_SetScale(0.72,0.72)
		FNPU A 1 A_SetScale(0.73,0.73)
		FNPU A 1 A_SetScale(0.74,0.74)
		FNPU A 1 A_SetScale(0.75,0.75)
		FNPU A 1 A_SetScale(0.76,0.76)
		FNPU A 1 A_SetScale(0.77,0.77)
		FNPU A 1 A_SetScale(0.78,0.78)
		FNPU A 1 A_SetScale(0.79,0.79)
		FNPU A 1 A_SetScale(0.80,0.80)
		FNPU A 1 A_SetScale(0.81,0.81)
		FNPU A 1 A_SetScale(0.82,0.82)
		FNPU A 1 A_SetScale(0.83,0.83)
		FNPU A 1 A_SetScale(0.84,0.84)
		FNPU A 1 A_SetScale(0.85,0.85)
		FNPU A 1 A_SetScale(0.86,0.86)
		FNPU A 1 A_SetScale(0.87,0.87)
		FNPU A 1 A_SetScale(0.88,0.88)
		FNPU A 1 A_SetScale(0.89,0.89)
		FNPU A 1 A_SetScale(0.90,0.90)
		FNPU A 1 A_SetScale(0.91,0.91)
		FNPU A 1 A_SetScale(0.92,0.92)
		FNPU A 1 A_SetScale(0.93,0.93)
		FNPU A 1 A_SetScale(0.94,0.94)
		FNPU A 1 A_SetScale(0.95,0.95)
		FNPU A 1 A_SetScale(0.96,0.96)
		FNPU A 1 A_SetScale(0.97,0.97)
		FNPU A 1 A_SetScale(0.98,0.98)
		FNPU A 1 A_SetScale(0.99,0.99)
		FNPU A 1 A_SetScale(1.00,1.00)
		FNPU A 1 A_SetScale(1.01,1.01)
		FNPU A 1 A_SetScale(1.02,1.02)
		FNPU A 1 A_SetScale(1.03,1.03)
		FNPU A 1 A_SetScale(1.04,1.04)
		FNPU A 1 A_SetScale(1.05,1.05)
		FNPU A 1 A_SetScale(1.06,1.06)
		FNPU A 1 A_SetScale(1.07,1.07)
		FNPU A 1 A_SetScale(1.08,1.08)
		FNPU A 1 A_SetScale(1.09,1.09)
		FNPU A 1 A_SetScale(1.10,1.10)
		FNPU A 1 A_SetScale(1.11,1.11)
		FNPU A 1 A_SetScale(1.12,1.12)
		FNPU A 1 A_SetScale(1.13,1.13)
		FNPU A 1 A_SetScale(1.14,1.14)
        FNPU A 25 A_SetScale(1.15,1.15)
        FNPU A 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	Burn:
	    FNPF M 0
		FNPF M 0 A_ChangeFlag("NOPAIN",0)
		FNPF M 0 A_StopSoundEx("SoundSlot7")
		FNPF M 0 A_Jump(256,1,39)
		FNPF M 0 A_Scream
		FNPF MMMMMMM 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        FNPF NNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,42),0,0,1,0,32)
        FNPF O 0 A_NoBlocking
		FNPF OOOOOOO 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,30),0,0,1,0,32)
		FNPF PPPPPPP 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,30),0,0,1,0,32)
        FNPF QQQQQQ 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,18),0,0,1,0,32)
		FNPF Q 1 Bright A_SpawnItemEx("FireintheFloor")
        FNPF R -1 
        Stop
		FNF4 M 0 A_Scream
		FNF4 MMMMMMM 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        FNF4 NNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,42),0,0,1,0,32)
        FNF4 O 0 A_NoBlocking
		FNF4 OOOOOOO 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,30),0,0,1,0,32)
		FNF4 PPPPPPP 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,30),0,0,1,0,32)
        FNF4 QQQQQQ 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,18),0,0,1,0,32)
		FNF4 Q 1 Bright A_SpawnItemEx("FireintheFloor")
		FNF4 R 1 A_GiveInventory("Death2CheckFire",1)
		FNF4 R -1 
        Stop
	Raise:
	    TNT1 A 0 
	    TNT1 A 0 A_UnSetShootable
		TNT1 A 0 A_ChangeFlag("COUNTKILL",0)
		TNT1 A 0 A_ChangeFlag("SOLID",0)
	    FNPU R 0 A_JumpIfInventory("FireCheckDeath",1,"Raise2")
		FNPU R 0 A_JumpIfInventory("Death2Check",1,2)
		FNPU R 35
		Stop
		FNP2 R 0
		FNP2 R 35
		Stop
	Raise2:
		FNPF R 0
		FNPF R 0 A_JumpIfInventory("Death2CheckFire",1,2)
		FNPF R 35
		Stop
		FNF4 R 0
		FNF4 R 35
		Stop
        }
}

ACTOR "Freezer Enforcer Shrunken" 
{
    Health 30
    Radius 20
    Height 16
    Mass 0x7FFFFFFF
    Speed 3
    PainChance 128
    SeeSound "Lizard/Sight"
    PainSound "Lizard/Pain"
    DeathSound "Lizard/Death"
    ActiveSound "Lizard/Active"
	BloodColor "D1 0C 00" 
	Species "Alien"
    Scale 0.20
	DamageFactor "Damage_Foot", 5.0
	DamageFactor "LaserExplosion", 0.0
    DamageFactor "Damage_Shrinker", 0.0
	DamageFactor "Trip_Punch", 0.0
	Painchance "LaserShot", 256
	+ISMONSTER
	+SHOOTABLE
    +SOLID
	+NOTARGET
	+FRIGHTENED
    States
    {
    Spawn:
        FNPU A 0 
		FNPU A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		FNPU A 0 A_GiveInventory("ShrunkenCheck",1)
        FNPU AAAAAAAA 3 A_Look
        Loop
    See:
	    FNPU A 0 
	    FNPU A 0 A_ChangeFlag("NOPAIN",0)
		FNPU A 0 A_StopSoundEx("Body")
		FNPU A 0 A_StopSoundEx("SoundSlot7")
		FNPU A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		FNPU A 0 A_GiveInventory("ShrunkenCheck",1)
		FNPU AABB 3 A_Chase
		FNPU B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		FNPU CCDD 3 A_Chase
		FNPU D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
    Pain:
		FNPU S 8 A_Pain
        Goto See 
	Pain.LaserShot:
	    FNPU S 0 
		FNPU S 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		FNPU S 0 HealThing(2)
		Goto See
	Pain.Radial:
        FNPU S 0
        FNPU S 0 HealThing(2)
        Goto See
	Restore:
	    FNPU A 0
		FNPU A 0 A_StopSoundEx("Body")
		FNPU A 0 A_StopSoundEx("SoundSlot7")
		FNPU A 0 A_ChangeFlag("NOPAIN",0)
        FNPU A 10 A_PlaySound("Shrinker/Shrink")
		FNPU A 1 A_SetScale(0.20,0.20)
        FNPU A 1 A_SetScale(0.22,0.22)
        FNPU A 1 A_SetScale(0.26,0.24)
        FNPU A 1 A_SetScale(0.24,0.24)
        FNPU A 1 A_SetScale(0.28,0.28)
        FNPU A 1 A_SetScale(0.30,0.30)
        FNPU A 1 A_SetScale(0.32,0.32)
        FNPU A 1 A_SetScale(0.34,0.34)
        FNPU A 1 A_SetScale(0.36,0.36)
        FNPU A 1 A_SetScale(0.38,0.38)
        FNPU A 1 A_SetScale(0.40,0.40)
        FNPU A 1 A_SetScale(0.42,0.42)
        FNPU A 1 A_SetScale(0.44,0.44)
        FNPU A 1 A_SetScale(0.46,0.46)
        FNPU A 1 A_SetScale(0.48,0.48)
        FNPU A 1 A_SetScale(0.50,0.50)
        FNPU A 1 A_SetScale(0.52,0.52)
        FNPU A 1 A_SetScale(0.54,0.54)
        FNPU A 1 A_SetScale(0.56,0.56)
        FNPU A 1 A_SetScale(0.58,0.58)
        FNPU A 1 A_SetScale(0.60,0.60)
        FNPU A 1 A_SetScale(0.62,0.62)
        FNPU A 1 A_SetScale(0.64,0.64)
        FNPU A 1 A_SetScale(0.66,0.66)
        FNPU A 1 A_SetScale(0.68,0.68)
        FNPU A 1 A_SetScale(0.70,0.70)
		FNPU A 0 A_SpawnItemEx("Freezer Enforcer",0,0,0,0,0,0,0,32,0)
        Stop
	Death:
	    FNPU A 0
		FNPU A 0 A_StopSoundEx("Body")
		FNPU A 0 A_StopSoundEx("SoundSlot7")
		FNPU A 0 A_ChangeFlag("NOPAIN",0)
		FNPU A 0 A_Stop
        FNPU A 0 A_PlaySound("DukeNukem/DeathLittle",5)
        FNPU A 0 A_NoBlocking
        FNPU A 0 A_SpawnDebris("DukeGibs1")
        FNPU A 0 A_SpawnDebris("DukeGibs2")
		FNPU A 0 A_SpawnDebris("DukeGibs3")
        FNPU A 0 A_SpawnDebris("DukeGibs4")
        FNPU A 0 A_SpawnDebris("DukeGibs5")		
        FNPU AAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
    }
}

ACTOR FreezerEnforcerAttack
{
    Radius 3
    Height 3
    Speed 40
    Damage (65)
    Projectile
    Scale 0.15
	DeathSound "Freezer/Explode"
    DamageType "Ice"
    BounceFactor 1.0
    BounceCount 50
    ReactionTime 8
	+BLOODLESSIMPACT
	+CANBOUNCEWATER
	+THRUGHOST
    +DOOMBOUNCE
    States
    {
    Spawn:
		FRZX AAA 1 Bright 
		FRZX BBB 1 Bright 
		FRZX CCC 1 Bright 
		FRZX A 0 A_Countdown
        Loop
    Death:
		FRZX AAAAAAAAAAAAAAAA 0 A_CustomMissile("FreezerParticle",0,0,Random(0,360),2,Random(0,360))	
        FRZX A 0 A_SpawnItem("FreezerEffect",-1)
        Stop
        }
}