ACTOR ZombiemanSpawner Replaces Zombieman
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(90,"ATCaptainSpawn")
	    TNT1 A 0 A_Jump(75,"ATVisorSpawn")
		TNT1 A 0 A_Jump(60,"ATCyborgSpawn")
		TNT1 A 0 A_Jump(45,"ATGeneralSpawn")
		TNT1 A 0 A_Jump(30,"ATEliteSpawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("Assault Trooper",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing	
	ATCaptainSpawn:
        TNT1 A 0 A_SpawnItemEx("Assault Trooper Captain",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing
    ATVisorSpawn:
        TNT1 A 0 A_SpawnItemEx("Assault Trooper Visor",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing	
	ATCyborgSpawn:
        TNT1 A 0 A_SpawnItemEx("Assault Trooper Cyborg",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing	
	ATGeneralSpawn:
        TNT1 A 0 A_SpawnItemEx("Assault Trooper General",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing	
	ATEliteSpawn:
        TNT1 A 0 A_SpawnItemEx("Assault Trooper Elite",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing	
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR DoomImpSpawner Replaces DoomImp
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(90,"ATCaptainSpawn")
	    TNT1 A 0 A_Jump(75,"ATVisorSpawn")
		TNT1 A 0 A_Jump(60,"ATCyborgSpawn")
		TNT1 A 0 A_Jump(45,"ATGeneralSpawn")
		TNT1 A 0 A_Jump(30,"ATEliteSpawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("Assault Trooper",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing	
	ATCaptainSpawn:
        TNT1 A 0 A_SpawnItemEx("Assault Trooper Captain",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing
    ATVisorSpawn:
        TNT1 A 0 A_SpawnItemEx("Assault Trooper Visor",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing	
	ATCyborgSpawn:
        TNT1 A 0 A_SpawnItemEx("Assault Trooper Cyborg",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing	
	ATGeneralSpawn:
        TNT1 A 0 A_SpawnItemEx("Assault Trooper General",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing	
	ATEliteSpawn:
        TNT1 A 0 A_SpawnItemEx("Assault Trooper Elite",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing	
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR ShotgunGuySpawner Replaces ShotgunGuy
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(50,"PigCopSpawn")
		TNT1 A 0 A_Jump(40,"PigCopSheriffSpawn")
		TNT1 A 0 A_Jump(30,"PigCopCaptainSpawn")
		TNT1 A 0 A_Jump(20,"RiotPigCopSpawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx(" Pig Cop ",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	PigCopSpawn:
        TNT1 A 0 A_SpawnItemEx("Pig Cop",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
	PigCopSheriffSpawn:
        TNT1 A 0 A_SpawnItemEx("Pig Sheriff",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
	PigCopCaptainSpawn:
        TNT1 A 0 A_SpawnItemEx("Pig Cop Captain",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
	RiotPigCopSpawn:
        TNT1 A 0 A_SpawnItemEx("Riot Pig Cop",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR ChaingunGuySpawner Replaces ChaingunGuy
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(40,"FreezerEnforcerSpawn")
		TNT1 A 0 A_Jump(30,"IncendiaryEnforcerSpawn")
		TNT1 A 0 A_Jump(20,"PulseEnforcerSpawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("Enforcer",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	FreezerEnforcerSpawn:
        TNT1 A 0 A_SpawnItemEx("Freezer Enforcer",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
	IncendiaryEnforcerSpawn:
        TNT1 A 0 A_SpawnItemEx("Incendiary Enforcer",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
	PulseEnforcerSpawn:
        TNT1 A 0 A_SpawnItemEx("Pulse Enforcer",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR DemonSpawner Replaces Demon
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(75,"BossHogSpawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("Mutant Pig",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	BossHogSpawn:
        TNT1 A 0 A_SpawnItemEx("Boss Hog",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR SpectreSpawner Replaces Spectre
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(75,"AssaultDroneSpawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("Sentry Drone",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	AssaultDroneSpawn:
        TNT1 A 0 A_SpawnItemEx("Assault Drone",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR CacodemonSpawner Replaces Cacodemon
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(45,"OctaQueenSpawn")
		TNT1 A 0 A_Jump(35,"PsychoBrainSpawn")
		TNT1 A 0 A_Jump(25,"PoisonBrainSpawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("OctaBrain",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	OctaQueenSpawn:
        TNT1 A 0 A_SpawnItemEx("OctaQueen",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
	PsychoBrainSpawn:
        TNT1 A 0 A_SpawnItemEx("PsychoBrain",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
	PoisonBrainSpawn:
        TNT1 A 0 A_SpawnItemEx("PoisonBrain",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR PainElementalSpawner Replaces PainElemental
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(45,"OctaQueenSpawn")
		TNT1 A 0 A_Jump(35,"PsychoBrainSpawn")
		TNT1 A 0 A_Jump(25,"PoisonBrainSpawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("OctaBrain",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	OctaQueenSpawn:
        TNT1 A 0 A_SpawnItemEx("OctaQueen",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
	PsychoBrainSpawn:
        TNT1 A 0 A_SpawnItemEx("PsychoBrain",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
	PoisonBrainSpawn:
        TNT1 A 0 A_SpawnItemEx("PoisonBrain",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR ExplosiveBarrelSpawner Replaces ExplosiveBarrel
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
	    TNT1 A 0 A_Jump(64,"E1Spawn")
		TNT1 A 0 A_Jump(64,"E2Spawn")
		TNT1 A 0 A_Jump(64,"E3Spawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("  Explosive Barrel  ",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing	
	E1Spawn:
        TNT1 A 0 A_SpawnItemEx("   Explosive Barrel   ",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing
    E2Spawn:
        TNT1 A 0 A_SpawnItemEx("    Explosive Barrel    ",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing	
	E3Spawn:
        TNT1 A 0 A_SpawnItemEx("     Explosive Barrel     ",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
        Goto Nothing		
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR LostSoulSpawner Replaces LostSoul
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(85,"Egg2Spawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("Slimer Egg",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	Egg2Spawn:
        TNT1 A 0 A_SpawnItemEx(" Slimer Egg ",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR HellKnightSpawner Replaces HellKnight
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(80,"HighSpawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("Protector Drone",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	HighSpawn:
        TNT1 A 0 A_SpawnItemEx("High Protector Drone",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR RevenantSpawner Replaces Revenant
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(64,"Trooper1Spawn")
		TNT1 A 0 A_Jump(64,"Trooper2Spawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("Firefly Trooper",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	Trooper1Spawn:
        TNT1 A 0 A_SpawnItemEx("Firefly Trooper Captain",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
	Trooper2Spawn:
        TNT1 A 0 A_SpawnItemEx("Firefly Trooper General",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR ArachnotronSpawner Replaces Arachnotron
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(100,"Tank2Spawn")
		TNT1 A 0 A_Jump(68,"Tank3Spawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("Pig Tank",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	Tank2Spawn:
        TNT1 A 0 A_SpawnItemEx("Alien Tank",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
	Tank3Spawn:
        TNT1 A 0 A_SpawnItemEx("Lizard Tank",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR FatsoSpawner Replaces Fatso
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(80,"Fat2Spawn")
		TNT1 A 0 A_Jump(64,"Fat3Spawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("Assault Commander",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	Fat2Spawn:
        TNT1 A 0 A_SpawnItemEx("Masked Commander",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
	Fat3Spawn:
        TNT1 A 0 A_SpawnItemEx("Fatso Commander",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR BaronOfHellSpawner Replaces BaronOfHell
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(83,"LizardSpawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("Destroyer",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	LizardSpawn:
        TNT1 A 0 A_SpawnItemEx("Cyber Enforcer",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR ArchVileSpawner Replaces ArchVile
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(64,"MiniOverlordSpawn")
		TNT1 A 0 A_Jump(32,"MiniEmperorSpawn")
    NormalSpawn:
	    TNT1 A 0 A_Jump(64,"Normal2Spawn")
		TNT1 A 0 A_Jump(32,"Normal3Spawn")
        TNT1 A 0 A_SpawnItemEx("Battlelord Sentry",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	Normal2Spawn:
        TNT1 A 0 A_SpawnItemEx("Battlelord Apprentice",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	Normal3Spawn:
        TNT1 A 0 A_SpawnItemEx("Battlelord Gladiator",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	MiniOverlordSpawn:
        TNT1 A 0 A_SpawnItemEx("Overlord Sentry",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
	MiniEmperorSpawn:
        TNT1 A 0 A_SpawnItemEx("Cycloid Sentry",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR SpiderMastermindSpawner Replaces SpiderMastermind
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(64,"QueenSpawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("Battlelord",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	QueenSpawn:
        TNT1 A 0 A_SpawnItemEx("Alien Queen",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR CyberdemonSpawner Replaces Cyberdemon
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 A_Jump(64,"EmperorSpawn")
		TNT1 A 0 A_Jump(32,"IncineratorSpawn")
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("Overlord",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
	EmperorSpawn:
        TNT1 A 0 A_SpawnItemEx("Cycloid Emperor",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
	IncineratorSpawn:
        TNT1 A 0 A_SpawnItemEx("Cycloid Incinerator",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}

ACTOR WolfensteinSSSpawner Replaces WolfensteinSS
{
    Health 0x7FFFFFFF
    Radius 0
    Height 0
    Mass 0x7FFFFFFF
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
    +NORADIUSDMG
    +NOINTERACTION
    +ISMONSTER
    +SHOOTABLE
    +BOSSDEATH
    States
    {    
    Spawn:
        TNT1 A 1	
		TNT1 A 0 
    NormalSpawn:
        TNT1 A 0 A_SpawnItemEx("Xenomorph",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)	
        Goto Nothing	
    Nothing:
        TNT1 A 1
        Loop
    Death:
        TNT1 A 70
        TNT1 A 1 A_BossDeath
        Stop
        }
}