ACTOR "Assault Trooper Captain" : "Assault Trooper" 31054
{
    //$Category DN3D Aliens //Assault Troopers
	Obituary "%o was killed by a trooper captain."
	DropItem "Pistol Ammo" 128 12
    States
    {
    Spawn:
        ASCR A 0 A_SetShootable
	    ASCR A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
        ASCR A 0 Thing_ChangeTID(0,1000)
        ASCR A 3 A_Look
        Loop
	FlySpawn:
	    ASCR G 0 A_SetShootable
		ASCR G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASCR G 0 Thing_ChangeTID(0,1000)
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR G 3 A_Look
        Loop
    See:
	    ASCR A 0 A_SetShootable
	    ASCR A 0 A_ChangeFlag("NOPAIN",0)
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
	    ASCR A 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ASCR A 0 A_Jump(2,"GiveFly")
		ASCR AABB 3 A_Chase
		ASCR B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ASCR CCDD 3 A_Chase
		ASCR D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ASCR G 0 
		ASCR G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ASCR G 0 A_ChangeFlag("DROPOFF",1)
		ASCR G 0 A_ChangeFlag("DONTOVERLAP",1)
		ASCR G 0 A_ChangeFlag("FLOAT",1)
		ASCR G 0 A_ChangeFlag("NOGRAVITY",1)
		ASCR G 0 A_ChangeFlag("FLOORCLIP",0)
		ASCR G 0 A_Sentinelbob
	    ASCR G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ASCR G 0 
		ASCR G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASCR G 0 A_ChangeFlag("DROPOFF",0)
		ASCR G 0 A_ChangeFlag("DONTOVERLAP",0)
		ASCR G 0 A_ChangeFlag("FLOAT",0)
		ASCR G 0 A_ChangeFlag("NOGRAVITY",0)
		ASCR G 0 A_ChangeFlag("FLOORCLIP",1)
	    ASCR G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ASCR G 0 A_SetShootable
		ASCR G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
        ASCR G 0 A_Jump(256,"See2","See3")
		Loop
	See2:
	    ASCR G 0 
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR G 0 A_JumpIfTargetinLOS(1,240)
        ASCR G 0 A_Sentinelbob
		ASCR GG 3 A_Chase
		ASCR GG 3 A_Chase
	    Loop
	See3:
	    ASCR G 0 
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Chase
	    Loop	
    Missile:
	    ASCR E 0 
	    ASCR E 0 A_JumpIfInventory("FlyCheck",1,"FlyMissile")
        ASCR E 0 A_Jump(128,"Missile2","Missile3","Teleport")
        ASCR E 6 A_FaceTarget
        ASCR E 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR F 6 Bright A_CustomMissile("AlienBullet",32,14,Random(-8,8))
        ASCR E 6
        Goto See
    Missile2:
        ASCR E 6 A_FaceTarget
        ASCR E 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR F 6 Bright A_CustomMissile("AlienBullet",32,14,Random(-8,8))
        ASCR E 6 A_FaceTarget
        ASCR E 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR F 6 Bright A_CustomMissile("AlienBullet",32,14,Random(-8,8))
		ASCR E 6
        Goto See
    Missile3:
        ASCR I 10 A_FaceTarget
        ASCR I 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR J 6 Bright A_CustomMissile("AlienBullet",26,14,-8)
        ASCR I 6 A_FaceTarget
        ASCR I 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR J 6 Bright A_CustomMissile("AlienBullet",26,14,0)
        ASCR I 6 A_FaceTarget
        ASCR I 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR J 6 Bright A_CustomMissile("AlienBullet",26,14,8)
        ASCR I 10 A_FaceTarget
        Goto See
	FlyMissile:
        ASCR G 0 A_FaceTarget
		ASCR G 0 A_Jump(96,"TeleportFly")
        ASCR G 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR G 0 A_CustomMissile("AlienBullet",32,14,Random(-10,10))
        ASCR H 6 Bright 
        ASCR G 3 
        Goto FlySee
	Teleport:
        ASCR U 10
		ASCR V 0 A_ChangeFlag("NOPAIN",1)
		ASCR V 0 A_UnsetShootable
        ASCR V 1 A_SetScale(0.70,0.70)
        ASCR V 1 A_SetScale(0.67,0.70)
        ASCR V 1 A_SetScale(0.64,0.70)
        ASCR V 1 A_SetScale(0.61,0.70)
        ASCR V 1 A_SetScale(0.58,0.70)
        ASCR V 1 A_SetScale(0.55,0.70)
        ASCR V 1 A_SetScale(0.52,0.70)
        ASCR V 1 A_SetScale(0.49,0.70)
        ASCR V 1 A_SetScale(0.46,0.70)
        ASCR V 1 A_SetScale(0.43,0.70)
        ASCR V 1 A_SetScale(0.40,0.70)
        ASCR V 1 A_SetScale(0.37,0.70)
        ASCR V 1 A_SetScale(0.34,0.70)
        ASCR V 1 A_SetScale(0.31,0.70)
        ASCR V 1 A_SetScale(0.28,0.70)
        ASCR V 1 A_SetScale(0.25,0.70)
        ASCR V 1 A_SetScale(0.22,0.70)
        ASCR V 1 A_SetScale(0.19,0.70)
        ASCR V 1 A_SetScale(0.16,0.70)
        ASCR V 1 A_SetScale(0.13,0.70)
        ASCR V 1 A_SetScale(0.10,0.70)
        ASCR V 1 A_SetScale(0.07,0.70)
        ASCR V 1 A_SetScale(0.04,0.70)
        ASCR V 1 A_CustomMissile("AlienTeleport",32,0,0)
		ASCR U 0 A_SetScale(0.70,0.70)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		ASCR U 0 A_ChangeFlag("NOPAIN",0)
		ASCR U 0 A_SetShootable
        ASCR U 10
        Goto See
	TeleportFly:
        ASCR G 0
        ASCR G 0 A_CustomMissile("AlienTeleport",32,0,0)
        ASCR G 0 A_StopSoundEx("Body")
		ASCR G 0 A_StopSoundEx("SoundSlot7")
		ASCR G 0 A_ChangeFlag("NOPAIN",1)
        ASCR G 1 A_UnsetShootable
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		ASCR G 2 A_SetShootable
        Goto FlySee
    Pain:
        ASCR T 0 
	    ASCR T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ASCR T 8 A_Pain
        Goto See 
	FlyPain:
		ASCR G 8 A_Pain
        Goto FlySee
	Pain.LaserShot:
	    ASCR T 0 
		ASCR T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ASCR T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ASCR T 0
        ASCR T 0 HealThing(2)
        Goto See
	Pain.Fire:
	    ASTF A 0
		ASTF A 0 A_JumpIfInventory("FlyCheck",1,"PainFireFly")
		ASTF A 0 A_GiveInventory("FireCheck",1)
		ASTF A 0 A_GiveInventory("FireCheckDeath",1)
		ASTF A 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ASTF A 0 A_PlaySound("Trooper/Pain",10)
		ASTF A 0 A_ChangeFlag("NOPAIN",1)
		ASTF A 0 A_ChangeFlag("FRIGHTENED",1)
		ASTF A 0 A_Wander
		ASTF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF A 0 A_Wander
		ASTF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF B 0 A_Wander
		ASTF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF B 0 A_Wander
		ASTF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF C 0 A_Wander
		ASTF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF C 0 A_Wander
		ASTF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_Wander
		ASTF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_Wander
		ASTF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ASTF A 0 A_Wander
		ASTF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF A 0 A_Wander
		ASTF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF B 0 A_Wander
		ASTF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF B 0 A_Wander
		ASTF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF C 0 A_Wander
		ASTF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF C 0 A_Wander
		ASTF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_Wander
		ASTF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_Wander
		ASTF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireFly:
		ASTF G 0
		ASTF G 0 A_GiveInventory("FireCheck",1)
		ASTF G 0 A_GiveInventory("FireCheckDeath",1)
		ASTF G 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ASTF G 0 A_PlaySound("Trooper/Pain",10)
		ASTF G 0 A_ChangeFlag("NOPAIN",1)
		ASTF G 0 A_ChangeFlag("FRIGHTENED",1)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireStop:
	    ASTF A 0 
		ASTF A 0 A_ChangeFlag("NOPAIN",0)
		ASTF A 0 A_ChangeFlag("FRIGHTENED",0)
		ASTF A 0 A_TakeInventory("FireCheck",999)
		ASTF A 0 A_TakeInventory("FireCheckDeath",999)
		ASTF A 0 A_StopSoundEx("SoundSlot7")
		Goto See
	Death:
	    ASCR K 0
		ASCR K 0 A_JumpIfInventory("DeathExpandedCheck",1,"Death.Damage_Expander")
		ASCR K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ASCR K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASCR K 0 A_ChangeFlag("DROPOFF",0)
		ASCR K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASCR K 0 A_ChangeFlag("FLOAT",0)
		ASCR K 0 A_ChangeFlag("NOGRAVITY",0)
		ASCR K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASCR K 0 A_TakeInventory("FlyCheck",999)
		ASCR K 0 A_ChangeFlag("NOPAIN",0)
		ASCR K 0 A_StopSoundEx("Body")
		ASCR K 0 A_StopSoundEx("SoundSlot7")
		ASCR K 0 A_JumpIfInventory("RealDieCheck",1,"RealDeath")
		ASCR K 0 A_JumpIfInventory("WoundedCheck",1,"WoundDeath")
		ASCR K 0 A_Jump(256,1,6)
		ASCR K 7 A_Scream
        ASCR L 7
        ASCR M 7 A_NoBlocking
        ASCR N 7
		ASCR O -1 
        Stop
		ASC2 K 7 A_Scream
        ASC2 L 7
        ASC2 M 7 A_NoBlocking
        ASC2 N 7
        ASC2 O 1 A_GiveInventory("Death2Check",1)
		ASC2 O -1 
        Stop
	Wound:
	    ASCR K 0 
		ASCF K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ASCR K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASCR K 0 A_ChangeFlag("DROPOFF",0)
		ASCR K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASCR K 0 A_ChangeFlag("FLOAT",0)
		ASCR K 0 A_ChangeFlag("NOGRAVITY",0)
		ASCR K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASCR K 0 A_TakeInventory("FlyCheck",999)
		ASCR K 0 A_ChangeFlag("NOPAIN",0)
		ASCR K 0 A_StopSoundEx("Body")
		ASCR K 0 A_StopSoundEx("SoundSlot7")
		ASCR K 0 A_Jump(256,1,27)
		ASCR K 7 A_Scream
        ASCR LM 7 
		ASCR N 7 A_GiveInventory("WoundedCheck",1)
        ASCR O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ASCR PQPQPQPQPQPQP 10 
        ASCR R 0 A_Jump(96,5)
        ASCR R 7 A_Scream
        ASCR N 7 A_NoBlocking
		ASCR O 1 A_GiveInventory("RealDieCheck",1)  
		ASCR O 1 A_Die
        Goto Death
        ASCR A 0 HealThing(50)
		ASCR A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	    ASC2 K 7 A_Scream
        ASC2 LM 7 
		ASC2 N 7 A_GiveInventory("WoundedCheck",1)
        ASC2 O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ASC2 QPQPQPQPQPQPQ 10 
        ASC2 R 0 A_Jump(96,6)		
        ASC2 R 7 A_Scream
        ASC2 N 7 A_NoBlocking
		ASC2 O 1 A_GiveInventory("Death2Check",1)
		ASC2 O 1 A_GiveInventory("RealDieCheck",1)  
		ASC2 O 1 A_Die
        Goto Death
        ASC2 A 0 HealThing(50)
		ASC2 A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	Death.Damage_Shrinker:
    Wound.Damage_Shrinker:
        ASCR A 0
		ASCR A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ShrinkerFly")
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
		ASCR A 0 A_ChangeFlag("NOPAIN",0)
        ASCR A 10 A_PlaySound("Shrinker/Shrink")
		ASCR A 1 A_SetScale(0.70,0.70)
        ASCR A 1 A_SetScale(0.68,0.68)
        ASCR A 1 A_SetScale(0.66,0.66)
        ASCR A 1 A_SetScale(0.64,0.64)
        ASCR A 1 A_SetScale(0.62,0.62)
        ASCR A 1 A_SetScale(0.60,0.60)
        ASCR A 1 A_SetScale(0.58,0.58)
        ASCR A 1 A_SetScale(0.56,0.56)
        ASCR A 1 A_SetScale(0.54,0.54)
        ASCR A 1 A_SetScale(0.52,0.52)
        ASCR A 1 A_SetScale(0.50,0.50)
        ASCR A 1 A_SetScale(0.48,0.48)
        ASCR A 1 A_SetScale(0.46,0.46)
        ASCR A 1 A_SetScale(0.44,0.44)
        ASCR A 1 A_SetScale(0.42,0.42)
        ASCR A 1 A_SetScale(0.40,0.40)
        ASCR A 1 A_SetScale(0.38,0.38)
        ASCR A 1 A_SetScale(0.36,0.36)
        ASCR A 1 A_SetScale(0.34,0.34)
        ASCR A 1 A_SetScale(0.32,0.32)
        ASCR A 1 A_SetScale(0.30,0.30)
        ASCR A 1 A_SetScale(0.28,0.28)
        ASCR A 1 A_SetScale(0.26,0.26)
        ASCR A 1 A_SetScale(0.24,0.24)
        ASCR A 1 A_SetScale(0.22,0.22)
        ASCR A 1 A_SetScale(0.20,0.20)
		ASCR A 0 A_SpawnItemEx("Assault Trooper Captain Shrunken",0,0,0,0,0,0,0,32,0)
        Stop
	DeathDamage_ShrinkerFly:
        ASCR G 0
		ASCR G 0 A_StopSoundEx("Body")
		ASCR G 0 A_StopSoundEx("SoundSlot7")
		ASCR G 0 A_ChangeFlag("NOPAIN",0)
		ASCR G 0 A_Stop
		ASCR G 0 A_NoGravity
        ASCR G 10 A_PlaySound("Shrinker/Shrink")
		ASCR G 1 A_SetScale(0.70,0.70)
        ASCR G 1 A_SetScale(0.68,0.68)
        ASCR G 1 A_SetScale(0.66,0.66)
        ASCR G 1 A_SetScale(0.64,0.64)
        ASCR G 1 A_SetScale(0.62,0.62)
        ASCR G 1 A_SetScale(0.60,0.60)
        ASCR G 1 A_SetScale(0.58,0.58)
        ASCR G 1 A_SetScale(0.56,0.56)
        ASCR G 1 A_SetScale(0.54,0.54)
        ASCR G 1 A_SetScale(0.52,0.52)
        ASCR G 1 A_SetScale(0.50,0.50)
        ASCR G 1 A_SetScale(0.48,0.48)
        ASCR G 1 A_SetScale(0.46,0.46)
        ASCR G 1 A_SetScale(0.44,0.44)
        ASCR G 1 A_SetScale(0.42,0.42)
        ASCR G 1 A_SetScale(0.40,0.40)
        ASCR G 1 A_SetScale(0.38,0.38)
        ASCR G 1 A_SetScale(0.36,0.36)
        ASCR G 1 A_SetScale(0.34,0.34)
        ASCR G 1 A_SetScale(0.32,0.32)
        ASCR G 1 A_SetScale(0.30,0.30)
        ASCR G 1 A_SetScale(0.28,0.28)
        ASCR G 1 A_SetScale(0.26,0.26)
        ASCR G 1 A_SetScale(0.24,0.24)
        ASCR G 1 A_SetScale(0.22,0.22)
        ASCR G 1 A_SetScale(0.20,0.20)
		ASCR A 0 A_SpawnItemEx(" Assault Trooper Captain Shrunken ",0,0,0,0,0,0,0,32,0)
        Stop
	WoundDeath:
	    ASCR R 0 A_Jump(256,1,4)
	    ASCR R 7 A_Scream
        ASCR N 7 A_NoBlocking
		ASCR O -1 
        Stop
        ASC2 R 7 A_Scream
        ASC2 N 7 A_NoBlocking
		ASC2 O 1 A_GiveInventory("Death2Check",1)
		ASC2 O -1 
        Stop
	RealDeath:
	    ASCR O 1 A_JumpIfInventory("Death2Check",1,2)
		ASCR O -1 
        Stop
		ASC2 O -1 
        Stop
	Death.Damage_Explosion:
	Death.Damage_BigShock:
	Wound.Damage_Explosion:
	Wound.Damage_BigShock:
	Death.Damage_BigThunder:
	Wound.Damage_BigThunder:
		ASCR A 0
		ASCR A 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASCR A 0 A_ChangeFlag("DROPOFF",0)
		ASCR A 0 A_ChangeFlag("DONTOVERLAP",0)
		ASCR A 0 A_ChangeFlag("FLOAT",0)
		ASCR A 0 A_ChangeFlag("NOGRAVITY",0)
		ASCR A 0 A_ChangeFlag("FLOORCLIP",1)
	    ASCR A 0 A_TakeInventory("FlyCheck",999)
		ASCR A 0 A_ChangeFlag("NOPAIN",0)
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
		ASCR A 0 A_Die
        ASCR A 0 A_PlaySound("Gib/Explode",5)
        ASCR A 0 A_NoBlocking
        ASCR AAA 0 A_SpawnDebris("DukeGibs1")
        ASCR AAA 0 A_SpawnDebris("DukeGibs2")
		ASCR AAA 0 A_SpawnDebris("DukeGibs3")
        ASCR AAA 0 A_SpawnDebris("DukeGibs4")
        ASCR AAA 0 A_SpawnDebris("DukeGibs5")		
        ASCR AAAAAAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
	Death.Damage_Expander:
        ASCR A 0
		ASCR A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ExpanderFly")
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
		ASCR A 1 A_PlaySound("Expander/Expand",5)
		ASCR A 0 A_Die
		ASCR A 1 A_SetScale(0.71,0.71)
        ASCR A 1 A_SetScale(0.72,0.72)
		ASCR A 1 A_SetScale(0.73,0.73)
		ASCR A 1 A_SetScale(0.74,0.74)
		ASCR A 1 A_SetScale(0.75,0.75)
		ASCR A 1 A_SetScale(0.76,0.76)
		ASCR A 1 A_SetScale(0.77,0.77)
		ASCR A 1 A_SetScale(0.78,0.78)
		ASCR A 1 A_SetScale(0.79,0.79)
		ASCR A 1 A_SetScale(0.80,0.80)
		ASCR A 1 A_SetScale(0.81,0.81)
		ASCR A 1 A_SetScale(0.82,0.82)
		ASCR A 1 A_SetScale(0.83,0.83)
		ASCR A 1 A_SetScale(0.84,0.84)
		ASCR A 1 A_SetScale(0.85,0.85)
		ASCR A 1 A_SetScale(0.86,0.86)
		ASCR A 1 A_SetScale(0.87,0.87)
		ASCR A 1 A_SetScale(0.88,0.88)
		ASCR A 1 A_SetScale(0.89,0.89)
		ASCR A 1 A_SetScale(0.90,0.90)
		ASCR A 1 A_SetScale(0.91,0.91)
		ASCR A 1 A_SetScale(0.92,0.92)
		ASCR A 1 A_SetScale(0.93,0.93)
		ASCR A 1 A_SetScale(0.94,0.94)
		ASCR A 1 A_SetScale(0.95,0.95)
		ASCR A 1 A_SetScale(0.96,0.96)
		ASCR A 1 A_SetScale(0.97,0.97)
		ASCR A 1 A_SetScale(0.98,0.98)
		ASCR A 1 A_SetScale(0.99,0.99)
		ASCR A 1 A_SetScale(1.00,1.00)
		ASCR A 1 A_SetScale(1.01,1.01)
		ASCR A 1 A_SetScale(1.02,1.02)
		ASCR A 1 A_SetScale(1.03,1.03)
		ASCR A 1 A_SetScale(1.04,1.04)
		ASCR A 1 A_SetScale(1.05,1.05)
		ASCR A 1 A_SetScale(1.06,1.06)
		ASCR A 1 A_SetScale(1.07,1.07)
		ASCR A 1 A_SetScale(1.08,1.08)
		ASCR A 1 A_SetScale(1.09,1.09)
		ASCR A 1 A_SetScale(1.10,1.10)
		ASCR A 1 A_SetScale(1.11,1.11)
		ASCR A 1 A_SetScale(1.12,1.12)
		ASCR A 1 A_SetScale(1.13,1.13)
		ASCR A 1 A_SetScale(1.14,1.14)
        ASCR A 25 A_SetScale(1.15,1.15)
        ASCR A 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	DeathDamage_ExpanderFly:
	    ASCR G 0 
	    ASCR G 0 A_Stop
		ASCR G 0 A_NoGravity
		ASCR G 0 A_StopSoundEx("SoundSlot7")
	    ASCR G 1 A_PlaySound("Expander/Expand",5)
		ASCR G 0 A_Die
		ASCR G 1 A_SetScale(0.71,0.71)
        ASCR G 1 A_SetScale(0.72,0.72)
		ASCR G 1 A_SetScale(0.73,0.73)
		ASCR G 1 A_SetScale(0.74,0.74)
		ASCR G 1 A_SetScale(0.75,0.75)
		ASCR G 1 A_SetScale(0.76,0.76)
		ASCR G 1 A_SetScale(0.77,0.77)
		ASCR G 1 A_SetScale(0.78,0.78)
		ASCR G 1 A_SetScale(0.79,0.79)
		ASCR G 1 A_SetScale(0.80,0.80)
		ASCR G 1 A_SetScale(0.81,0.81)
		ASCR G 1 A_SetScale(0.82,0.82)
		ASCR G 1 A_SetScale(0.83,0.83)
		ASCR G 1 A_SetScale(0.84,0.84)
		ASCR G 1 A_SetScale(0.85,0.85)
		ASCR G 1 A_SetScale(0.86,0.86)
		ASCR G 1 A_SetScale(0.87,0.87)
		ASCR G 1 A_SetScale(0.88,0.88)
		ASCR G 1 A_SetScale(0.89,0.89)
		ASCR G 1 A_SetScale(0.90,0.90)
		ASCR G 1 A_SetScale(0.91,0.91)
		ASCR G 1 A_SetScale(0.92,0.92)
		ASCR G 1 A_SetScale(0.93,0.93)
		ASCR G 1 A_SetScale(0.94,0.94)
		ASCR G 1 A_SetScale(0.95,0.95)
		ASCR G 1 A_SetScale(0.96,0.96)
		ASCR G 1 A_SetScale(0.97,0.97)
		ASCR G 1 A_SetScale(0.98,0.98)
		ASCR G 1 A_SetScale(0.99,0.99)
		ASCR G 1 A_SetScale(1.00,1.00)
		ASCR G 1 A_SetScale(1.01,1.01)
		ASCR G 1 A_SetScale(1.02,1.02)
		ASCR G 1 A_SetScale(1.03,1.03)
		ASCR G 1 A_SetScale(1.04,1.04)
		ASCR G 1 A_SetScale(1.05,1.05)
		ASCR G 1 A_SetScale(1.06,1.06)
		ASCR G 1 A_SetScale(1.07,1.07)
		ASCR G 1 A_SetScale(1.08,1.08)
		ASCR G 1 A_SetScale(1.09,1.09)
		ASCR G 1 A_SetScale(1.10,1.10)
		ASCR G 1 A_SetScale(1.11,1.11)
		ASCR G 1 A_SetScale(1.12,1.12)
		ASCR G 1 A_SetScale(1.13,1.13)
		ASCR G 1 A_SetScale(1.14,1.14)
        ASCR G 25 A_SetScale(1.15,1.15)
        ASCR G 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	Wound.Damage_Expander:
        TNT1 A 0
        TNT1 A 0 A_GiveInventory("DeathExpandedCheck",1)
        TNT1 A 0 A_Die
		Stop
	Burn:
	Wound.Fire:
	    ASTF K 0
		ASTF K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASTF K 0 A_ChangeFlag("DROPOFF",0)
		ASTF K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASTF K 0 A_ChangeFlag("FLOAT",0)
		ASTF K 0 A_ChangeFlag("NOGRAVITY",0)
		ASTF K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASTF K 0 A_TakeInventory("FlyCheck",999)
		ASTF K 0 A_ChangeFlag("NOPAIN",0)
		ASTF K 0 A_StopSoundEx("Body")
		ASTF K 0 A_StopSoundEx("SoundSlot7")
		ASTF K 0 A_Die
		ASTF K 0 A_Jump(256,1,33)
		ASTF K 0 A_Scream 
        ASTF KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASTF M 0 A_NoBlocking
        ASTF MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASTF O 1 A_SpawnItemEx("FireintheFloor")
		ASTF O -1 A_Die
        Stop
		ASF2 K 0 A_Scream 
        ASF2 KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASF2 M 0 A_NoBlocking 
        ASF2 MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASF2 O 1 A_SpawnItemEx("FireintheFloor")
		ASF2 O 1 A_GiveInventory("Death2CheckFire",1)
		ASF2 O -1 A_Die
        Stop
	Raise:
	    TNT1 A 0 
	    TNT1 A 0 A_UnSetShootable
		TNT1 A 0 A_ChangeFlag("COUNTKILL",0)
		TNT1 A 0 A_ChangeFlag("SOLID",0)
	    ASCR O 0 A_JumpIfInventory("FireCheckDeath",1,"Raise2")
		ASCR O 0 A_JumpIfInventory("Death2Check",1,2)
		ASCR O 35
		Stop
		ASC2 O 0
		ASC2 O 35
		Stop
	Raise2:
		ASTF O 0
		ASTF O 0 A_JumpIfInventory("Death2CheckFire",1,2)
		ASTF O 35
		Stop
		ASF2 O 0
		ASF2 O 35
		Stop
    }
}

ACTOR " Assault Trooper Captain " : "Assault Trooper Captain" 31055
{
	//$Category DN3D Aliens //Assault Troopers
	DropItem "Pistol Ammo" 128 12
	+SPAWNFLOAT
	+DROPOFF
	+DONTOVERLAP
	+FLOAT
	+NOGRAVITY
	States
    {
	Spawn:
	    ASCR G 0 A_SetShootable
		ASCR G 0 A_JumpIfInventory("FloorCheck",1,3)
	    ASCR G 0 A_GiveInventory("FloorCheck",1)
		ASCR G 0 A_Jump(256,5)
		ASCR A 0 
	    ASCR A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
        ASCR A 0 Thing_ChangeTID(0,1000)
        ASCR A 3 A_Look
        Loop
		ASCR G 1 A_GiveInventory("FlyCheck",1)
		Loop
	FlySpawn:
	    ASCR G 0 A_SetShootable
		ASCR G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASCR G 0 Thing_ChangeTID(0,1000)
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR G 3 A_Look
        Loop	
    See:
	    ASCR G 0 A_SetShootable
	    ASCR G 0 A_ChangeFlag("NOPAIN",0)
		ASCR G 0 A_StopSoundEx("Body")
		ASCR G 0 A_StopSoundEx("SoundSlot7")
	    ASCR G 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ASCR A 0 A_Jump(2,"GiveFly")
		ASCR AABB 3 A_Chase
		ASCR B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ASCR CCDD 3 A_Chase
		ASCR D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ASCR G 0 
		ASCR G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ASCR G 0 A_ChangeFlag("DROPOFF",1)
		ASCR G 0 A_ChangeFlag("DONTOVERLAP",1)
		ASCR G 0 A_ChangeFlag("FLOAT",1)
		ASCR G 0 A_ChangeFlag("NOGRAVITY",1)
		ASCR G 0 A_ChangeFlag("FLOORCLIP",0)
		ASCR G 0 A_Sentinelbob
	    ASCR G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ASCR G 0 
		ASCR G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASCR G 0 A_ChangeFlag("DROPOFF",0)
		ASCR G 0 A_ChangeFlag("DONTOVERLAP",0)
		ASCR G 0 A_ChangeFlag("FLOAT",0)
		ASCR G 0 A_ChangeFlag("NOGRAVITY",0)
		ASCR G 0 A_ChangeFlag("FLOORCLIP",1)
	    ASCR G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ASCR G 0 A_SetShootable
		ASCR G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
        ASCR G 0 A_Jump(256,"See2","See3")
		Loop
	See2:
	    ASCR G 0 
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR G 0 A_JumpIfTargetinLOS(1,240)
        ASCR G 0 A_Sentinelbob
		ASCR GG 3 A_Chase
		ASCR GG 3 A_Chase
	    Loop
	See3:
	    ASCR G 0 
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Chase
	    Loop	
    Missile:
	    ASCR E 0 
	    ASCR E 0 A_JumpIfInventory("FlyCheck",1,"FlyMissile")
        ASCR E 0 A_Jump(128,"Missile2","Missile3","Teleport")
        ASCR E 6 A_FaceTarget
        ASCR E 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR F 6 Bright A_CustomMissile("AlienBullet",32,14,Random(-8,8))
        ASCR E 6
        Goto See
    Missile2:
        ASCR E 6 A_FaceTarget
        ASCR E 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR F 6 Bright A_CustomMissile("AlienBullet",32,14,Random(-8,8))
        ASCR E 6 A_FaceTarget
        ASCR E 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR F 6 Bright A_CustomMissile("AlienBullet",32,14,Random(-8,8))
		ASCR E 6
        Goto See
    Missile3:
        ASCR I 10 A_FaceTarget
        ASCR I 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR J 6 Bright A_CustomMissile("AlienBullet",26,14,-8)
        ASCR I 6 A_FaceTarget
        ASCR I 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR J 6 Bright A_CustomMissile("AlienBullet",26,14,0)
        ASCR I 6 A_FaceTarget
        ASCR I 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR J 6 Bright A_CustomMissile("AlienBullet",26,14,8)
        ASCR I 10 A_FaceTarget
        Goto See
	FlyMissile:
        ASCR G 0 A_FaceTarget
		ASCR G 0 A_Jump(96,"TeleportFly")
        ASCR G 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR G 0 A_CustomMissile("AlienBullet",32,14,Random(-10,10))
        ASCR H 6 Bright 
        ASCR G 3 
        Goto FlySee
	Teleport:
        ASCR U 10
		ASCR V 0 A_ChangeFlag("NOPAIN",1)
		ASCR V 0 A_UnsetShootable
		ASCR V 0 A_StopSoundEx("Body")
		ASCR V 0 A_StopSoundEx("SoundSlot7")
        ASCR V 1 A_SetScale(0.70,0.70)
        ASCR V 1 A_SetScale(0.67,0.70)
        ASCR V 1 A_SetScale(0.64,0.70)
        ASCR V 1 A_SetScale(0.61,0.70)
        ASCR V 1 A_SetScale(0.58,0.70)
        ASCR V 1 A_SetScale(0.55,0.70)
        ASCR V 1 A_SetScale(0.52,0.70)
        ASCR V 1 A_SetScale(0.49,0.70)
        ASCR V 1 A_SetScale(0.46,0.70)
        ASCR V 1 A_SetScale(0.43,0.70)
        ASCR V 1 A_SetScale(0.40,0.70)
        ASCR V 1 A_SetScale(0.37,0.70)
        ASCR V 1 A_SetScale(0.34,0.70)
        ASCR V 1 A_SetScale(0.31,0.70)
        ASCR V 1 A_SetScale(0.28,0.70)
        ASCR V 1 A_SetScale(0.25,0.70)
        ASCR V 1 A_SetScale(0.22,0.70)
        ASCR V 1 A_SetScale(0.19,0.70)
        ASCR V 1 A_SetScale(0.16,0.70)
        ASCR V 1 A_SetScale(0.13,0.70)
        ASCR V 1 A_SetScale(0.10,0.70)
        ASCR V 1 A_SetScale(0.07,0.70)
        ASCR V 1 A_SetScale(0.04,0.70)
        ASCR V 1 A_CustomMissile("AlienTeleport",32,0,0)
		ASCR U 0 A_SetScale(0.70,0.70)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		ASCR U 0 A_ChangeFlag("NOPAIN",0)
		ASCR U 0 A_SetShootable
        ASCR U 10
        Goto See
	TeleportFly:
        ASCR G 0
        ASCR G 0 A_CustomMissile("AlienTeleport",32,0,0)
        ASCR G 0 A_StopSoundEx("Body")
		ASCR G 0 A_StopSoundEx("SoundSlot7")
		ASCR G 0 A_ChangeFlag("NOPAIN",1)
        ASCR G 1 A_UnsetShootable
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		ASCR G 2 A_SetShootable
        Goto FlySee
    Pain:
        ASCR T 0 
	    ASCR T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ASCR T 8 A_Pain
        Goto See 
	FlyPain:
		ASCR G 8 A_Pain
        Goto FlySee
	Pain.LaserShot:
	    ASCR T 0 
		ASCR T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ASCR T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ASCR T 0
        ASCR T 0 HealThing(2)
        Goto See
	Pain.Fire:
	    ASTF A 0
		ASTF A 0 A_JumpIfInventory("FlyCheck",1,"PainFireFly")
		ASTF A 0 A_GiveInventory("FireCheck",1)
		ASTF A 0 A_GiveInventory("FireCheckDeath",1)
		ASTF A 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ASTF A 0 A_PlaySound("Trooper/Pain",10)
		ASTF A 0 A_ChangeFlag("NOPAIN",1)
		ASTF A 0 A_ChangeFlag("FRIGHTENED",1)
		ASTF A 0 A_Wander
		ASTF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF A 0 A_Wander
		ASTF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF B 0 A_Wander
		ASTF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF B 0 A_Wander
		ASTF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF C 0 A_Wander
		ASTF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF C 0 A_Wander
		ASTF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_Wander
		ASTF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_Wander
		ASTF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ASTF A 0 A_Wander
		ASTF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF A 0 A_Wander
		ASTF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF B 0 A_Wander
		ASTF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF B 0 A_Wander
		ASTF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF C 0 A_Wander
		ASTF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF C 0 A_Wander
		ASTF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_Wander
		ASTF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_Wander
		ASTF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireFly:
		ASTF G 0
		ASTF G 0 A_GiveInventory("FireCheck",1)
		ASTF G 0 A_GiveInventory("FireCheckDeath",1)
		ASTF G 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ASTF G 0 A_PlaySound("Trooper/Pain",10)
		ASTF G 0 A_ChangeFlag("NOPAIN",1)
		ASTF G 0 A_ChangeFlag("FRIGHTENED",1)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireStop:
	    ASTF A 0 
		ASTF A 0 A_ChangeFlag("NOPAIN",0)
		ASTF A 0 A_ChangeFlag("FRIGHTENED",0)
		ASTF A 0 A_TakeInventory("FireCheck",999)
		ASTF A 0 A_TakeInventory("FireCheckDeath",999)
		ASTF A 0 A_StopSoundEx("SoundSlot7")
		Goto See
	Death:
	    ASCR K 0
		ASCR K 0 A_JumpIfInventory("DeathExpandedCheck",1,"Death.Damage_Expander")
		ASCR K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ASCR K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASCR K 0 A_ChangeFlag("DROPOFF",0)
		ASCR K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASCR K 0 A_ChangeFlag("FLOAT",0)
		ASCR K 0 A_ChangeFlag("NOGRAVITY",0)
		ASCR K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASCR K 0 A_TakeInventory("FlyCheck",999)
		ASCR K 0 A_ChangeFlag("NOPAIN",0)
		ASCR K 0 A_StopSoundEx("Body")
		ASCR K 0 A_StopSoundEx("SoundSlot7")
		ASCR K 0 A_JumpIfInventory("RealDieCheck",1,"RealDeath")
		ASCR K 0 A_JumpIfInventory("WoundedCheck",1,"WoundDeath")
		ASCR K 0 A_Jump(256,1,6)
		ASCR K 7 A_Scream
        ASCR L 7
        ASCR M 7 A_NoBlocking
        ASCR N 7
		ASCR O -1 
        Stop
		ASC2 K 7 A_Scream
        ASC2 L 7
        ASC2 M 7 A_NoBlocking
        ASC2 N 7
        ASC2 O 1 A_GiveInventory("Death2Check",1)
		ASC2 O -1 
        Stop
	Wound:
	    ASCR K 0 
		ASCF K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ASCR K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASCR K 0 A_ChangeFlag("DROPOFF",0)
		ASCR K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASCR K 0 A_ChangeFlag("FLOAT",0)
		ASCR K 0 A_ChangeFlag("NOGRAVITY",0)
		ASCR K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASCR K 0 A_TakeInventory("FlyCheck",999)
		ASCR K 0 A_ChangeFlag("NOPAIN",0)
		ASCR K 0 A_StopSoundEx("Body")
		ASCR K 0 A_StopSoundEx("SoundSlot7")
		ASCR K 0 A_Jump(256,1,27)
		ASCR K 7 A_Scream
        ASCR LM 7 
		ASCR N 7 A_GiveInventory("WoundedCheck",1)
        ASCR O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ASCR PQPQPQPQPQPQP 10 
        ASCR R 0 A_Jump(96,5)
        ASCR R 7 A_Scream
        ASCR N 7 A_NoBlocking
		ASCR O 1 A_GiveInventory("RealDieCheck",1)  
		ASCR O 1 A_Die
        Goto Death
        ASCR A 0 HealThing(50)
		ASCR A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	    ASC2 K 7 A_Scream
        ASC2 LM 7 
		ASC2 N 7 A_GiveInventory("WoundedCheck",1)
        ASC2 O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ASC2 QPQPQPQPQPQPQ 10 
        ASC2 R 0 A_Jump(96,6)		
        ASC2 R 7 A_Scream
        ASC2 N 7 A_NoBlocking
		ASC2 O 1 A_GiveInventory("Death2Check",1)
		ASC2 O 1 A_GiveInventory("RealDieCheck",1) 
		ASC2 O 1 A_Die 
        Goto Death
        ASC2 A 0 HealThing(50)
		ASC2 A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	Death.Damage_Shrinker:
    Wound.Damage_Shrinker:
        ASCR A 0
		ASCR A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ShrinkerFly")
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
		ASCR A 0 A_ChangeFlag("NOPAIN",0)
        ASCR A 10 A_PlaySound("Shrinker/Shrink")
		ASCR A 1 A_SetScale(0.70,0.70)
        ASCR A 1 A_SetScale(0.68,0.68)
        ASCR A 1 A_SetScale(0.66,0.66)
        ASCR A 1 A_SetScale(0.64,0.64)
        ASCR A 1 A_SetScale(0.62,0.62)
        ASCR A 1 A_SetScale(0.60,0.60)
        ASCR A 1 A_SetScale(0.58,0.58)
        ASCR A 1 A_SetScale(0.56,0.56)
        ASCR A 1 A_SetScale(0.54,0.54)
        ASCR A 1 A_SetScale(0.52,0.52)
        ASCR A 1 A_SetScale(0.50,0.50)
        ASCR A 1 A_SetScale(0.48,0.48)
        ASCR A 1 A_SetScale(0.46,0.46)
        ASCR A 1 A_SetScale(0.44,0.44)
        ASCR A 1 A_SetScale(0.42,0.42)
        ASCR A 1 A_SetScale(0.40,0.40)
        ASCR A 1 A_SetScale(0.38,0.38)
        ASCR A 1 A_SetScale(0.36,0.36)
        ASCR A 1 A_SetScale(0.34,0.34)
        ASCR A 1 A_SetScale(0.32,0.32)
        ASCR A 1 A_SetScale(0.30,0.30)
        ASCR A 1 A_SetScale(0.28,0.28)
        ASCR A 1 A_SetScale(0.26,0.26)
        ASCR A 1 A_SetScale(0.24,0.24)
        ASCR A 1 A_SetScale(0.22,0.22)
        ASCR A 1 A_SetScale(0.20,0.20)
		ASCR A 0 A_SpawnItemEx("Assault Trooper Captain Shrunken",0,0,0,0,0,0,0,32,0)
        Stop
	DeathDamage_ShrinkerFly:
        ASCR G 0
		ASCR G 0 A_StopSoundEx("Body")
		ASCR G 0 A_StopSoundEx("SoundSlot7")
		ASCR G 0 A_ChangeFlag("NOPAIN",0)
		ASCR G 0 A_Stop
		ASCR G 0 A_NoGravity
        ASCR G 10 A_PlaySound("Shrinker/Shrink")
		ASCR G 1 A_SetScale(0.70,0.70)
        ASCR G 1 A_SetScale(0.68,0.68)
        ASCR G 1 A_SetScale(0.66,0.66)
        ASCR G 1 A_SetScale(0.64,0.64)
        ASCR G 1 A_SetScale(0.62,0.62)
        ASCR G 1 A_SetScale(0.60,0.60)
        ASCR G 1 A_SetScale(0.58,0.58)
        ASCR G 1 A_SetScale(0.56,0.56)
        ASCR G 1 A_SetScale(0.54,0.54)
        ASCR G 1 A_SetScale(0.52,0.52)
        ASCR G 1 A_SetScale(0.50,0.50)
        ASCR G 1 A_SetScale(0.48,0.48)
        ASCR G 1 A_SetScale(0.46,0.46)
        ASCR G 1 A_SetScale(0.44,0.44)
        ASCR G 1 A_SetScale(0.42,0.42)
        ASCR G 1 A_SetScale(0.40,0.40)
        ASCR G 1 A_SetScale(0.38,0.38)
        ASCR G 1 A_SetScale(0.36,0.36)
        ASCR G 1 A_SetScale(0.34,0.34)
        ASCR G 1 A_SetScale(0.32,0.32)
        ASCR G 1 A_SetScale(0.30,0.30)
        ASCR G 1 A_SetScale(0.28,0.28)
        ASCR G 1 A_SetScale(0.26,0.26)
        ASCR G 1 A_SetScale(0.24,0.24)
        ASCR G 1 A_SetScale(0.22,0.22)
        ASCR G 1 A_SetScale(0.20,0.20)
		ASCR A 0 A_SpawnItemEx(" Assault Trooper Captain Shrunken ",0,0,0,0,0,0,0,32,0)
        Stop
	WoundDeath:
	    ASCR R 0 A_Jump(256,1,4)
	    ASCR R 7 A_Scream
        ASCR N 7 A_NoBlocking
		ASCR O -1 A_Die
        Stop
        ASC2 R 7 A_Scream
        ASC2 N 7 A_NoBlocking
		ASC2 O 1 A_GiveInventory("Death2Check",1)
		ASC2 O -1 A_Die
        Stop
	RealDeath:
	    ASCR O 1 A_JumpIfInventory("Death2Check",1,2)
		ASCR O -1 
        Stop
		ASC2 O -1 
        Stop
	Death.Damage_Explosion:
	Death.Damage_BigShock:
	Wound.Damage_Explosion:
	Wound.Damage_BigShock:
	Death.Damage_BigThunder:
	Wound.Damage_BigThunder:
		ASCR A 0
		ASCR A 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASCR A 0 A_ChangeFlag("DROPOFF",0)
		ASCR A 0 A_ChangeFlag("DONTOVERLAP",0)
		ASCR A 0 A_ChangeFlag("FLOAT",0)
		ASCR A 0 A_ChangeFlag("NOGRAVITY",0)
		ASCR A 0 A_ChangeFlag("FLOORCLIP",1)
	    ASCR A 0 A_TakeInventory("FlyCheck",999)
		ASCR A 0 A_ChangeFlag("NOPAIN",0)
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
		ASCR A 0 A_Die
        ASCR A 0 A_PlaySound("Gib/Explode",5)
        ASCR A 0 A_NoBlocking
        ASCR AAA 0 A_SpawnDebris("DukeGibs1")
        ASCR AAA 0 A_SpawnDebris("DukeGibs2")
		ASCR AAA 0 A_SpawnDebris("DukeGibs3")
        ASCR AAA 0 A_SpawnDebris("DukeGibs4")
        ASCR AAA 0 A_SpawnDebris("DukeGibs5")		
        ASCR AAAAAAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
	Death.Damage_Expander:
        ASCR A 0
		ASCR A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ExpanderFly")
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
		ASCR A 1 A_PlaySound("Expander/Expand",5)
		ASCR A 0 A_Die
		ASCR A 1 A_SetScale(0.71,0.71)
        ASCR A 1 A_SetScale(0.72,0.72)
		ASCR A 1 A_SetScale(0.73,0.73)
		ASCR A 1 A_SetScale(0.74,0.74)
		ASCR A 1 A_SetScale(0.75,0.75)
		ASCR A 1 A_SetScale(0.76,0.76)
		ASCR A 1 A_SetScale(0.77,0.77)
		ASCR A 1 A_SetScale(0.78,0.78)
		ASCR A 1 A_SetScale(0.79,0.79)
		ASCR A 1 A_SetScale(0.80,0.80)
		ASCR A 1 A_SetScale(0.81,0.81)
		ASCR A 1 A_SetScale(0.82,0.82)
		ASCR A 1 A_SetScale(0.83,0.83)
		ASCR A 1 A_SetScale(0.84,0.84)
		ASCR A 1 A_SetScale(0.85,0.85)
		ASCR A 1 A_SetScale(0.86,0.86)
		ASCR A 1 A_SetScale(0.87,0.87)
		ASCR A 1 A_SetScale(0.88,0.88)
		ASCR A 1 A_SetScale(0.89,0.89)
		ASCR A 1 A_SetScale(0.90,0.90)
		ASCR A 1 A_SetScale(0.91,0.91)
		ASCR A 1 A_SetScale(0.92,0.92)
		ASCR A 1 A_SetScale(0.93,0.93)
		ASCR A 1 A_SetScale(0.94,0.94)
		ASCR A 1 A_SetScale(0.95,0.95)
		ASCR A 1 A_SetScale(0.96,0.96)
		ASCR A 1 A_SetScale(0.97,0.97)
		ASCR A 1 A_SetScale(0.98,0.98)
		ASCR A 1 A_SetScale(0.99,0.99)
		ASCR A 1 A_SetScale(1.00,1.00)
		ASCR A 1 A_SetScale(1.01,1.01)
		ASCR A 1 A_SetScale(1.02,1.02)
		ASCR A 1 A_SetScale(1.03,1.03)
		ASCR A 1 A_SetScale(1.04,1.04)
		ASCR A 1 A_SetScale(1.05,1.05)
		ASCR A 1 A_SetScale(1.06,1.06)
		ASCR A 1 A_SetScale(1.07,1.07)
		ASCR A 1 A_SetScale(1.08,1.08)
		ASCR A 1 A_SetScale(1.09,1.09)
		ASCR A 1 A_SetScale(1.10,1.10)
		ASCR A 1 A_SetScale(1.11,1.11)
		ASCR A 1 A_SetScale(1.12,1.12)
		ASCR A 1 A_SetScale(1.13,1.13)
		ASCR A 1 A_SetScale(1.14,1.14)
        ASCR A 25 A_SetScale(1.15,1.15)
        ASCR A 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	DeathDamage_ExpanderFly:
	    ASCR G 0 
	    ASCR G 0 A_Stop
		ASCR G 0 A_NoGravity
		ASCR G 0 A_StopSoundEx("SoundSlot7")
	    ASCR G 1 A_PlaySound("Expander/Expand",5)
		ASCR G 0 A_Die
		ASCR G 1 A_SetScale(0.71,0.71)
        ASCR G 1 A_SetScale(0.72,0.72)
		ASCR G 1 A_SetScale(0.73,0.73)
		ASCR G 1 A_SetScale(0.74,0.74)
		ASCR G 1 A_SetScale(0.75,0.75)
		ASCR G 1 A_SetScale(0.76,0.76)
		ASCR G 1 A_SetScale(0.77,0.77)
		ASCR G 1 A_SetScale(0.78,0.78)
		ASCR G 1 A_SetScale(0.79,0.79)
		ASCR G 1 A_SetScale(0.80,0.80)
		ASCR G 1 A_SetScale(0.81,0.81)
		ASCR G 1 A_SetScale(0.82,0.82)
		ASCR G 1 A_SetScale(0.83,0.83)
		ASCR G 1 A_SetScale(0.84,0.84)
		ASCR G 1 A_SetScale(0.85,0.85)
		ASCR G 1 A_SetScale(0.86,0.86)
		ASCR G 1 A_SetScale(0.87,0.87)
		ASCR G 1 A_SetScale(0.88,0.88)
		ASCR G 1 A_SetScale(0.89,0.89)
		ASCR G 1 A_SetScale(0.90,0.90)
		ASCR G 1 A_SetScale(0.91,0.91)
		ASCR G 1 A_SetScale(0.92,0.92)
		ASCR G 1 A_SetScale(0.93,0.93)
		ASCR G 1 A_SetScale(0.94,0.94)
		ASCR G 1 A_SetScale(0.95,0.95)
		ASCR G 1 A_SetScale(0.96,0.96)
		ASCR G 1 A_SetScale(0.97,0.97)
		ASCR G 1 A_SetScale(0.98,0.98)
		ASCR G 1 A_SetScale(0.99,0.99)
		ASCR G 1 A_SetScale(1.00,1.00)
		ASCR G 1 A_SetScale(1.01,1.01)
		ASCR G 1 A_SetScale(1.02,1.02)
		ASCR G 1 A_SetScale(1.03,1.03)
		ASCR G 1 A_SetScale(1.04,1.04)
		ASCR G 1 A_SetScale(1.05,1.05)
		ASCR G 1 A_SetScale(1.06,1.06)
		ASCR G 1 A_SetScale(1.07,1.07)
		ASCR G 1 A_SetScale(1.08,1.08)
		ASCR G 1 A_SetScale(1.09,1.09)
		ASCR G 1 A_SetScale(1.10,1.10)
		ASCR G 1 A_SetScale(1.11,1.11)
		ASCR G 1 A_SetScale(1.12,1.12)
		ASCR G 1 A_SetScale(1.13,1.13)
		ASCR G 1 A_SetScale(1.14,1.14)
        ASCR G 25 A_SetScale(1.15,1.15)
        ASCR G 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	Wound.Damage_Expander:
        TNT1 A 0
        TNT1 A 0 A_GiveInventory("DeathExpandedCheck",1)
        TNT1 A 0 A_Die
		Stop
	Burn:
	Wound.Fire:
	    ASTF K 0
		ASTF K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASTF K 0 A_ChangeFlag("DROPOFF",0)
		ASTF K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASTF K 0 A_ChangeFlag("FLOAT",0)
		ASTF K 0 A_ChangeFlag("NOGRAVITY",0)
		ASTF K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASTF K 0 A_TakeInventory("FlyCheck",999)
		ASTF K 0 A_ChangeFlag("NOPAIN",0)
		ASTF K 0 A_StopSoundEx("Body")
		ASTF K 0 A_StopSoundEx("SoundSlot7")
		ASTF K 0 A_Die
		ASTF K 0 A_Jump(256,1,33)
		ASTF K 0 A_Scream 
        ASTF KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASTF M 0 A_NoBlocking
        ASTF MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASTF O 1 A_SpawnItemEx("FireintheFloor")
		ASTF O -1 
        Stop
		ASF2 K 0 A_Scream 
        ASF2 KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASF2 M 0 A_NoBlocking 
        ASF2 MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASF2 O 1 A_SpawnItemEx("FireintheFloor")
		ASF2 O 1 A_GiveInventory("Death2CheckFire",1)
		ASF2 O -1 
        Stop
	Raise:
	    TNT1 A 0 
	    TNT1 A 0 A_UnSetShootable
		TNT1 A 0 A_ChangeFlag("COUNTKILL",0)
		TNT1 A 0 A_ChangeFlag("SOLID",0)
	    ASCR O 0 A_JumpIfInventory("FireCheckDeath",1,"Raise2")
		ASCR O 0 A_JumpIfInventory("Death2Check",1,2)
		ASCR O 35
		Stop
		ASC2 O 0
		ASC2 O 35
		Stop
	Raise2:
		ASTF O 0
		ASTF O 0 A_JumpIfInventory("Death2CheckFire",1,2)
		ASTF O 35
		Stop
		ASF2 O 0
		ASF2 O 35
		Stop
	}
}		

ACTOR "  Assault Trooper Captain  " : "Assault Trooper" 31056
{
    //$Category DN3D Aliens //Assault Troopers
	Obituary "%o was killed by a trooper captain."
	DropItem "Pistol Ammo" 128 12
    States
    {
    Spawn:
        ASCR S 0 A_SetShootable
		ASCR S 0 A_JumpIfInventory("NormalCheck",1,"NormalSpawn")
	    ASCR S 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
		ASCR S 0 A_GiveInventory("NormalCheck",1)
        ASCR S 0 Thing_ChangeTID(0,1000)
        ASCR S 30 A_Look
        Goto Spawn+3
	NormalSpawn:
        ASCR A 0 A_SetShootable
	    ASCR A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
        ASCR A 0 Thing_ChangeTID(0,1000)
        ASCR A 3 A_Look
        Loop
	FlySpawn:
	    ASCR G 0 A_SetShootable
		ASCR G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASCR G 0 Thing_ChangeTID(0,1000)
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR G 3 A_Look
        Loop
    See:
	    ASCR S 0 A_SetShootable
	    ASCR S 0 A_ChangeFlag("NOPAIN",0)
		ASCR S 0 A_StopSoundEx("Body")
		ASCR S 0 A_StopSoundEx("SoundSlot7")
	    ASCR S 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ASCR A 0 A_Jump(2,"GiveFly")
		ASCR AABB 3 A_Chase
		ASCR B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ASCR CCDD 3 A_Chase
		ASCR D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ASCR G 0 
		ASCR G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ASCR G 0 A_ChangeFlag("DROPOFF",1)
		ASCR G 0 A_ChangeFlag("DONTOVERLAP",1)
		ASCR G 0 A_ChangeFlag("FLOAT",1)
		ASCR G 0 A_ChangeFlag("NOGRAVITY",1)
		ASCR G 0 A_ChangeFlag("FLOORCLIP",0)
		ASCR G 0 A_Sentinelbob
	    ASCR G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ASCR G 0 
		ASCR G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASCR G 0 A_ChangeFlag("DROPOFF",0)
		ASCR G 0 A_ChangeFlag("DONTOVERLAP",0)
		ASCR G 0 A_ChangeFlag("FLOAT",0)
		ASCR G 0 A_ChangeFlag("NOGRAVITY",0)
		ASCR G 0 A_ChangeFlag("FLOORCLIP",1)
	    ASCR G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ASCR G 0 A_SetShootable
		ASCR G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
        ASCR G 0 A_Jump(256,"See2","See3")
		Loop
	See2:
	    ASCR G 0
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR G 0 A_JumpIfTargetinLOS(1,240)
        ASCR G 0 A_Sentinelbob
		ASCR GG 3 A_Chase
		ASCR GG 3 A_Chase
	    Loop
	See3:
	    ASCR G 0
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Chase
	    Loop	
    Missile:
	    ASCR E 0 
	    ASCR E 0 A_JumpIfInventory("FlyCheck",1,"FlyMissile")
        ASCR E 0 A_Jump(128,"Missile2","Missile3","Teleport")
        ASCR E 6 A_FaceTarget
        ASCR E 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR F 6 Bright A_CustomMissile("AlienBullet",32,14,Random(-8,8))
        ASCR E 6
        Goto See
    Missile2:
        ASCR E 6 A_FaceTarget
        ASCR E 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR F 6 Bright A_CustomMissile("AlienBullet",32,14,Random(-8,8))
        ASCR E 6 A_FaceTarget
        ASCR E 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR F 6 Bright A_CustomMissile("AlienBullet",32,14,Random(-8,8))
		ASCR E 6
        Goto See
    Missile3:
        ASCR I 10 A_FaceTarget
        ASCR I 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR J 6 Bright A_CustomMissile("AlienBullet",26,14,-8)
        ASCR I 6 A_FaceTarget
        ASCR I 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR J 6 Bright A_CustomMissile("AlienBullet",26,14,0)
        ASCR I 6 A_FaceTarget
        ASCR I 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR J 6 Bright A_CustomMissile("AlienBullet",26,14,8)
        ASCR I 10 A_FaceTarget
        Goto See
	FlyMissile:
        ASCR G 0 A_FaceTarget
		ASCR G 0 A_Jump(96,"TeleportFly")
        ASCR G 0 A_PlayWeaponSound("Trooper/Attack")
        ASCR G 0 A_CustomMissile("AlienBullet",32,14,Random(-10,10))
        ASCR H 6 Bright 
        ASCR G 3 
        Goto FlySee
	Teleport:
        ASCR U 10
		ASCR V 0 A_ChangeFlag("NOPAIN",1)
		ASCR V 0 A_UnsetShootable
        ASCR V 1 A_SetScale(0.70,0.70)
        ASCR V 1 A_SetScale(0.67,0.70)
        ASCR V 1 A_SetScale(0.64,0.70)
        ASCR V 1 A_SetScale(0.61,0.70)
        ASCR V 1 A_SetScale(0.58,0.70)
        ASCR V 1 A_SetScale(0.55,0.70)
        ASCR V 1 A_SetScale(0.52,0.70)
        ASCR V 1 A_SetScale(0.49,0.70)
        ASCR V 1 A_SetScale(0.46,0.70)
        ASCR V 1 A_SetScale(0.43,0.70)
        ASCR V 1 A_SetScale(0.40,0.70)
        ASCR V 1 A_SetScale(0.37,0.70)
        ASCR V 1 A_SetScale(0.34,0.70)
        ASCR V 1 A_SetScale(0.31,0.70)
        ASCR V 1 A_SetScale(0.28,0.70)
        ASCR V 1 A_SetScale(0.25,0.70)
        ASCR V 1 A_SetScale(0.22,0.70)
        ASCR V 1 A_SetScale(0.19,0.70)
        ASCR V 1 A_SetScale(0.16,0.70)
        ASCR V 1 A_SetScale(0.13,0.70)
        ASCR V 1 A_SetScale(0.10,0.70)
        ASCR V 1 A_SetScale(0.07,0.70)
        ASCR V 1 A_SetScale(0.04,0.70)
        ASCR V 1 A_CustomMissile("AlienTeleport",32,0,0)
		ASCR U 0 A_SetScale(0.70,0.70)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		ASCR U 0 A_ChangeFlag("NOPAIN",0)
		ASCR U 0 A_SetShootable
        ASCR U 10
        Goto See
	TeleportFly:
        ASCR G 0
        ASCR G 0 A_CustomMissile("AlienTeleport",32,0,0)
        ASCR G 0 A_StopSoundEx("Body")
		ASCR G 0 A_StopSoundEx("SoundSlot7")
		ASCR G 0 A_ChangeFlag("NOPAIN",1)
        ASCR G 1 A_UnsetShootable
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		ASCR G 2 A_SetShootable
        Goto FlySee
    Pain:
        ASCR T 0 
	    ASCR T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ASCR T 8 A_Pain
        Goto See 
	FlyPain:
		ASCR G 8 A_Pain
        Goto FlySee
	Pain.LaserShot:
	    ASCR T 0 
		ASCR T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ASCR T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ASCR T 0
        ASCR T 0 HealThing(2)
        Goto See
	Pain.Fire:
	    ASTF A 0
		ASTF A 0 A_JumpIfInventory("FlyCheck",1,"PainFireFly")
		ASTF A 0 A_GiveInventory("FireCheck",1)
		ASTF A 0 A_GiveInventory("FireCheckDeath",1)
		ASTF A 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ASTF A 0 A_PlaySound("Trooper/Pain",10)
		ASTF A 0 A_ChangeFlag("NOPAIN",1)
		ASTF A 0 A_ChangeFlag("FRIGHTENED",1)
		ASTF A 0 A_Wander
		ASTF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF A 0 A_Wander
		ASTF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF B 0 A_Wander
		ASTF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF B 0 A_Wander
		ASTF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF C 0 A_Wander
		ASTF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF C 0 A_Wander
		ASTF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_Wander
		ASTF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_Wander
		ASTF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ASTF A 0 A_Wander
		ASTF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF A 0 A_Wander
		ASTF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF B 0 A_Wander
		ASTF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF B 0 A_Wander
		ASTF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF C 0 A_Wander
		ASTF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF C 0 A_Wander
		ASTF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_Wander
		ASTF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_Wander
		ASTF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF D 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireFly:
		ASTF G 0
		ASTF G 0 A_GiveInventory("FireCheck",1)
		ASTF G 0 A_GiveInventory("FireCheckDeath",1)
		ASTF G 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ASTF G 0 A_PlaySound("Trooper/Pain",10)
		ASTF G 0 A_ChangeFlag("NOPAIN",1)
		ASTF G 0 A_ChangeFlag("FRIGHTENED",1)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_Wander
		ASTF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASTF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASTF G 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireStop:
	    ASTF A 0 
		ASTF A 0 A_ChangeFlag("NOPAIN",0)
		ASTF A 0 A_ChangeFlag("FRIGHTENED",0)
		ASTF A 0 A_TakeInventory("FireCheck",999)
		ASTF A 0 A_TakeInventory("FireCheckDeath",999)
		ASTF A 0 A_StopSoundEx("SoundSlot7")
		Goto See
	Death:
	    ASCR K 0
		ASCR K 0 A_JumpIfInventory("DeathExpandedCheck",1,"Death.Damage_Expander")
		ASCR K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ASCR K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASCR K 0 A_ChangeFlag("DROPOFF",0)
		ASCR K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASCR K 0 A_ChangeFlag("FLOAT",0)
		ASCR K 0 A_ChangeFlag("NOGRAVITY",0)
		ASCR K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASCR K 0 A_TakeInventory("FlyCheck",999)
		ASCR K 0 A_ChangeFlag("NOPAIN",0)
		ASCR K 0 A_StopSoundEx("Body")
		ASCR K 0 A_StopSoundEx("SoundSlot7")
		ASCR K 0 A_JumpIfInventory("RealDieCheck",1,"RealDeath")
		ASCR K 0 A_JumpIfInventory("WoundedCheck",1,"WoundDeath")
		ASCR K 0 A_Jump(256,1,6)
		ASCR K 7 A_Scream
        ASCR L 7
        ASCR M 7 A_NoBlocking
        ASCR N 7
		ASCR O -1 
        Stop
		ASC2 K 7 A_Scream
        ASC2 L 7
        ASC2 M 7 A_NoBlocking
        ASC2 N 7
        ASC2 O 1 A_GiveInventory("Death2Check",1)
		ASC2 O -1 
        Stop
	Wound:
	    ASCR K 0 
		ASCF K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ASCR K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASCR K 0 A_ChangeFlag("DROPOFF",0)
		ASCR K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASCR K 0 A_ChangeFlag("FLOAT",0)
		ASCR K 0 A_ChangeFlag("NOGRAVITY",0)
		ASCR K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASCR K 0 A_TakeInventory("FlyCheck",999)
		ASCR K 0 A_ChangeFlag("NOPAIN",0)
		ASCR K 0 A_StopSoundEx("Body")
		ASCR K 0 A_StopSoundEx("SoundSlot7")
		ASCR K 0 A_Jump(256,1,27)
		ASCR K 7 A_Scream
        ASCR LM 7 
		ASCR N 7 A_GiveInventory("WoundedCheck",1)
        ASCR O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ASCR PQPQPQPQPQPQP 10 
        ASCR R 0 A_Jump(96,5)
        ASCR R 7 A_Scream
        ASCR N 7 A_NoBlocking
		ASCR O 1 A_GiveInventory("RealDieCheck",1) 
		ASCR O 1 A_Die 
        Goto Death
        ASCR A 0 HealThing(50)
		ASCR A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	    ASC2 K 7 A_Scream
        ASC2 LM 7 
		ASC2 N 7 A_GiveInventory("WoundedCheck",1)
        ASC2 O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ASC2 QPQPQPQPQPQPQ 10 
        ASC2 R 0 A_Jump(96,6)		
        ASC2 R 7 A_Scream
        ASC2 N 7 A_NoBlocking
		ASC2 O 1 A_GiveInventory("Death2Check",1)
		ASC2 O 1 A_GiveInventory("RealDieCheck",1)  
		ASC2 O 1 A_Die
        Goto Death
        ASC2 A 0 HealThing(50)
		ASC2 A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	Death.Damage_Shrinker:
    Wound.Damage_Shrinker:
        ASCR A 0
		ASCR A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ShrinkerFly")
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
		ASCR A 0 A_ChangeFlag("NOPAIN",0)
        ASCR A 10 A_PlaySound("Shrinker/Shrink")
		ASCR A 1 A_SetScale(0.70,0.70)
        ASCR A 1 A_SetScale(0.68,0.68)
        ASCR A 1 A_SetScale(0.66,0.66)
        ASCR A 1 A_SetScale(0.64,0.64)
        ASCR A 1 A_SetScale(0.62,0.62)
        ASCR A 1 A_SetScale(0.60,0.60)
        ASCR A 1 A_SetScale(0.58,0.58)
        ASCR A 1 A_SetScale(0.56,0.56)
        ASCR A 1 A_SetScale(0.54,0.54)
        ASCR A 1 A_SetScale(0.52,0.52)
        ASCR A 1 A_SetScale(0.50,0.50)
        ASCR A 1 A_SetScale(0.48,0.48)
        ASCR A 1 A_SetScale(0.46,0.46)
        ASCR A 1 A_SetScale(0.44,0.44)
        ASCR A 1 A_SetScale(0.42,0.42)
        ASCR A 1 A_SetScale(0.40,0.40)
        ASCR A 1 A_SetScale(0.38,0.38)
        ASCR A 1 A_SetScale(0.36,0.36)
        ASCR A 1 A_SetScale(0.34,0.34)
        ASCR A 1 A_SetScale(0.32,0.32)
        ASCR A 1 A_SetScale(0.30,0.30)
        ASCR A 1 A_SetScale(0.28,0.28)
        ASCR A 1 A_SetScale(0.26,0.26)
        ASCR A 1 A_SetScale(0.24,0.24)
        ASCR A 1 A_SetScale(0.22,0.22)
        ASCR A 1 A_SetScale(0.20,0.20)
		ASCR A 0 A_SpawnItemEx("Assault Trooper Captain Shrunken",0,0,0,0,0,0,0,32,0)
        Stop
	DeathDamage_ShrinkerFly:
        ASCR G 0
		ASCR G 0 A_StopSoundEx("Body")
		ASCR G 0 A_StopSoundEx("SoundSlot7")
		ASCR G 0 A_ChangeFlag("NOPAIN",0)
		ASCR G 0 A_Stop
		ASCR G 0 A_NoGravity
        ASCR G 10 A_PlaySound("Shrinker/Shrink")
		ASCR G 1 A_SetScale(0.70,0.70)
        ASCR G 1 A_SetScale(0.68,0.68)
        ASCR G 1 A_SetScale(0.66,0.66)
        ASCR G 1 A_SetScale(0.64,0.64)
        ASCR G 1 A_SetScale(0.62,0.62)
        ASCR G 1 A_SetScale(0.60,0.60)
        ASCR G 1 A_SetScale(0.58,0.58)
        ASCR G 1 A_SetScale(0.56,0.56)
        ASCR G 1 A_SetScale(0.54,0.54)
        ASCR G 1 A_SetScale(0.52,0.52)
        ASCR G 1 A_SetScale(0.50,0.50)
        ASCR G 1 A_SetScale(0.48,0.48)
        ASCR G 1 A_SetScale(0.46,0.46)
        ASCR G 1 A_SetScale(0.44,0.44)
        ASCR G 1 A_SetScale(0.42,0.42)
        ASCR G 1 A_SetScale(0.40,0.40)
        ASCR G 1 A_SetScale(0.38,0.38)
        ASCR G 1 A_SetScale(0.36,0.36)
        ASCR G 1 A_SetScale(0.34,0.34)
        ASCR G 1 A_SetScale(0.32,0.32)
        ASCR G 1 A_SetScale(0.30,0.30)
        ASCR G 1 A_SetScale(0.28,0.28)
        ASCR G 1 A_SetScale(0.26,0.26)
        ASCR G 1 A_SetScale(0.24,0.24)
        ASCR G 1 A_SetScale(0.22,0.22)
        ASCR G 1 A_SetScale(0.20,0.20)
		ASCR A 0 A_SpawnItemEx(" Assault Trooper Captain Shrunken ",0,0,0,0,0,0,0,32,0)
        Stop
	WoundDeath:
	    ASCR R 0 A_Jump(256,1,4)
	    ASCR R 7 A_Scream
        ASCR N 7 A_NoBlocking
		ASCR O -1 A_Die 
        Stop
        ASC2 R 7 A_Scream
        ASC2 N 7 A_NoBlocking
		ASC2 O 1 A_GiveInventory("Death2Check",1)
		ASC2 O -1 A_Die
        Stop
	RealDeath:
	    ASCR O 1 A_JumpIfInventory("Death2Check",1,2)
		ASCR O -1 
        Stop
		ASC2 O -1 
        Stop
	Death.Damage_Explosion:
	Death.Damage_BigShock:
	Wound.Damage_Explosion:
	Wound.Damage_BigShock:
	Death.Damage_BigThunder:
	Wound.Damage_BigThunder:
		ASCR A 0
		ASCR A 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASCR A 0 A_ChangeFlag("DROPOFF",0)
		ASCR A 0 A_ChangeFlag("DONTOVERLAP",0)
		ASCR A 0 A_ChangeFlag("FLOAT",0)
		ASCR A 0 A_ChangeFlag("NOGRAVITY",0)
		ASCR A 0 A_ChangeFlag("FLOORCLIP",1)
	    ASCR A 0 A_TakeInventory("FlyCheck",999)
		ASCR A 0 A_ChangeFlag("NOPAIN",0)
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
		ASCR A 0 A_Die
        ASCR A 0 A_PlaySound("Gib/Explode",5)
        ASCR A 0 A_NoBlocking
        ASCR AAA 0 A_SpawnDebris("DukeGibs1")
        ASCR AAA 0 A_SpawnDebris("DukeGibs2")
		ASCR AAA 0 A_SpawnDebris("DukeGibs3")
        ASCR AAA 0 A_SpawnDebris("DukeGibs4")
        ASCR AAA 0 A_SpawnDebris("DukeGibs5")		
        ASCR AAAAAAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
	Death.Damage_Expander:
        ASCR A 0
		ASCR A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ExpanderFly")
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
		ASCR A 1 A_PlaySound("Expander/Expand",5)
		ASCR A 0 A_Die
		ASCR A 1 A_SetScale(0.71,0.71)
        ASCR A 1 A_SetScale(0.72,0.72)
		ASCR A 1 A_SetScale(0.73,0.73)
		ASCR A 1 A_SetScale(0.74,0.74)
		ASCR A 1 A_SetScale(0.75,0.75)
		ASCR A 1 A_SetScale(0.76,0.76)
		ASCR A 1 A_SetScale(0.77,0.77)
		ASCR A 1 A_SetScale(0.78,0.78)
		ASCR A 1 A_SetScale(0.79,0.79)
		ASCR A 1 A_SetScale(0.80,0.80)
		ASCR A 1 A_SetScale(0.81,0.81)
		ASCR A 1 A_SetScale(0.82,0.82)
		ASCR A 1 A_SetScale(0.83,0.83)
		ASCR A 1 A_SetScale(0.84,0.84)
		ASCR A 1 A_SetScale(0.85,0.85)
		ASCR A 1 A_SetScale(0.86,0.86)
		ASCR A 1 A_SetScale(0.87,0.87)
		ASCR A 1 A_SetScale(0.88,0.88)
		ASCR A 1 A_SetScale(0.89,0.89)
		ASCR A 1 A_SetScale(0.90,0.90)
		ASCR A 1 A_SetScale(0.91,0.91)
		ASCR A 1 A_SetScale(0.92,0.92)
		ASCR A 1 A_SetScale(0.93,0.93)
		ASCR A 1 A_SetScale(0.94,0.94)
		ASCR A 1 A_SetScale(0.95,0.95)
		ASCR A 1 A_SetScale(0.96,0.96)
		ASCR A 1 A_SetScale(0.97,0.97)
		ASCR A 1 A_SetScale(0.98,0.98)
		ASCR A 1 A_SetScale(0.99,0.99)
		ASCR A 1 A_SetScale(1.00,1.00)
		ASCR A 1 A_SetScale(1.01,1.01)
		ASCR A 1 A_SetScale(1.02,1.02)
		ASCR A 1 A_SetScale(1.03,1.03)
		ASCR A 1 A_SetScale(1.04,1.04)
		ASCR A 1 A_SetScale(1.05,1.05)
		ASCR A 1 A_SetScale(1.06,1.06)
		ASCR A 1 A_SetScale(1.07,1.07)
		ASCR A 1 A_SetScale(1.08,1.08)
		ASCR A 1 A_SetScale(1.09,1.09)
		ASCR A 1 A_SetScale(1.10,1.10)
		ASCR A 1 A_SetScale(1.11,1.11)
		ASCR A 1 A_SetScale(1.12,1.12)
		ASCR A 1 A_SetScale(1.13,1.13)
		ASCR A 1 A_SetScale(1.14,1.14)
        ASCR A 25 A_SetScale(1.15,1.15)
        ASCR A 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	DeathDamage_ExpanderFly:
	    ASCR G 0 
	    ASCR G 0 A_Stop
		ASCR G 0 A_NoGravity
		ASCR G 0 A_StopSoundEx("SoundSlot7")
	    ASCR G 1 A_PlaySound("Expander/Expand",5)
		ASCR G 0 A_Die
		ASCR G 1 A_SetScale(0.71,0.71)
        ASCR G 1 A_SetScale(0.72,0.72)
		ASCR G 1 A_SetScale(0.73,0.73)
		ASCR G 1 A_SetScale(0.74,0.74)
		ASCR G 1 A_SetScale(0.75,0.75)
		ASCR G 1 A_SetScale(0.76,0.76)
		ASCR G 1 A_SetScale(0.77,0.77)
		ASCR G 1 A_SetScale(0.78,0.78)
		ASCR G 1 A_SetScale(0.79,0.79)
		ASCR G 1 A_SetScale(0.80,0.80)
		ASCR G 1 A_SetScale(0.81,0.81)
		ASCR G 1 A_SetScale(0.82,0.82)
		ASCR G 1 A_SetScale(0.83,0.83)
		ASCR G 1 A_SetScale(0.84,0.84)
		ASCR G 1 A_SetScale(0.85,0.85)
		ASCR G 1 A_SetScale(0.86,0.86)
		ASCR G 1 A_SetScale(0.87,0.87)
		ASCR G 1 A_SetScale(0.88,0.88)
		ASCR G 1 A_SetScale(0.89,0.89)
		ASCR G 1 A_SetScale(0.90,0.90)
		ASCR G 1 A_SetScale(0.91,0.91)
		ASCR G 1 A_SetScale(0.92,0.92)
		ASCR G 1 A_SetScale(0.93,0.93)
		ASCR G 1 A_SetScale(0.94,0.94)
		ASCR G 1 A_SetScale(0.95,0.95)
		ASCR G 1 A_SetScale(0.96,0.96)
		ASCR G 1 A_SetScale(0.97,0.97)
		ASCR G 1 A_SetScale(0.98,0.98)
		ASCR G 1 A_SetScale(0.99,0.99)
		ASCR G 1 A_SetScale(1.00,1.00)
		ASCR G 1 A_SetScale(1.01,1.01)
		ASCR G 1 A_SetScale(1.02,1.02)
		ASCR G 1 A_SetScale(1.03,1.03)
		ASCR G 1 A_SetScale(1.04,1.04)
		ASCR G 1 A_SetScale(1.05,1.05)
		ASCR G 1 A_SetScale(1.06,1.06)
		ASCR G 1 A_SetScale(1.07,1.07)
		ASCR G 1 A_SetScale(1.08,1.08)
		ASCR G 1 A_SetScale(1.09,1.09)
		ASCR G 1 A_SetScale(1.10,1.10)
		ASCR G 1 A_SetScale(1.11,1.11)
		ASCR G 1 A_SetScale(1.12,1.12)
		ASCR G 1 A_SetScale(1.13,1.13)
		ASCR G 1 A_SetScale(1.14,1.14)
        ASCR G 25 A_SetScale(1.15,1.15)
        ASCR G 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	Wound.Damage_Expander:
        TNT1 A 0
        TNT1 A 0 A_GiveInventory("DeathExpandedCheck",1)
        TNT1 A 0 A_Die
		Stop
	Burn:
	Wound.Fire:
	    ASTF K 0
		ASTF K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASTF K 0 A_ChangeFlag("DROPOFF",0)
		ASTF K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASTF K 0 A_ChangeFlag("FLOAT",0)
		ASTF K 0 A_ChangeFlag("NOGRAVITY",0)
		ASTF K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASTF K 0 A_TakeInventory("FlyCheck",999)
		ASTF K 0 A_ChangeFlag("NOPAIN",0)
		ASTF K 0 A_StopSoundEx("Body")
		ASTF K 0 A_StopSoundEx("SoundSlot7")
		ASTF K 0 A_Die
		ASTF K 0 A_Jump(256,1,33)
		ASTF K 0 A_Scream 
        ASTF KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASTF M 0 A_NoBlocking
        ASTF MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASTF O 1 A_SpawnItemEx("FireintheFloor")
		ASTF O -1 
        Stop
		ASF2 K 0 A_Scream 
        ASF2 KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASF2 M 0 A_NoBlocking 
        ASF2 MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASF2 O 1 A_SpawnItemEx("FireintheFloor")
		ASF2 O 1 A_GiveInventory("Death2CheckFire",1)
		ASF2 O -1 
        Stop
	Raise:
	    TNT1 A 0 
	    TNT1 A 0 A_UnSetShootable
		TNT1 A 0 A_ChangeFlag("COUNTKILL",0)
		TNT1 A 0 A_ChangeFlag("SOLID",0)
	    ASCR O 0 A_JumpIfInventory("FireCheckDeath",1,"Raise2")
		ASCR O 0 A_JumpIfInventory("Death2Check",1,2)
		ASCR O 35
		Stop
		ASC2 O 0
		ASC2 O 35
		Stop
	Raise2:
		ASTF O 0
		ASTF O 0 A_JumpIfInventory("Death2CheckFire",1,2)
		ASTF O 35
		Stop
		ASF2 O 0
		ASF2 O 35
		Stop
    }
}

ACTOR "Assault Trooper Captain Shrunken" : "Assault Trooper Shrunken" 
{
    States
    {
    Spawn:
        ASCR A 0 
	    ASCR A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
		ASCR A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		ASCR A 0 A_GiveInventory("ShrunkenCheck",1)
        ASCR AAAAAAAA 3 A_Look
        Loop
	FlySpawn:
	    ASCR G 0 
		ASCR A 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASCR G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR G 0 A_GiveInventory("ShrunkenCheck",1)
		ASCR GGGGGGGG 3 A_Look
        Loop
    See:
	    ASCR A 0 
	    ASCR A 0 A_ChangeFlag("NOPAIN",0)
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
	    ASCR A 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ASCR A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		ASCR A 0 A_Jump(2,"GiveFly")
		ASCR A 0 A_GiveInventory("ShrunkenCheck",1)
		ASCR AABB 3 A_Chase
		ASCR B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ASCR CCDD 3 A_Chase
		ASCR D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ASCR G 0 
		ASCR G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ASCR G 0 A_ChangeFlag("DROPOFF",1)
		ASCR G 0 A_ChangeFlag("DONTOVERLAP",1)
		ASCR G 0 A_ChangeFlag("FLOAT",1)
		ASCR G 0 A_ChangeFlag("NOGRAVITY",1)
		ASCR G 0 A_ChangeFlag("FLOORCLIP",0)
		ASCR G 0 A_Sentinelbob
	    ASCR G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ASCR G 0 
		ASCR G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASCR G 0 A_ChangeFlag("DROPOFF",0)
		ASCR G 0 A_ChangeFlag("DONTOVERLAP",0)
		ASCR G 0 A_ChangeFlag("FLOAT",0)
		ASCR G 0 A_ChangeFlag("NOGRAVITY",0)
		ASCR G 0 A_ChangeFlag("FLOORCLIP",1)
	    ASCR G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ASCR G 0
		ASCR G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASCR G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASCR G 0 A_GiveInventory("ShrunkenCheck",1)
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
        ASCR G 0 A_Jump(256,"See2","See3")
		Stop
	See2:
	    ASCR G 0
		ASCR G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASCR G 0 A_GiveInventory("ShrunkenCheck",1)
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR G 0 A_Sentinelbob
		ASCR GG 3 A_Chase
		ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR G 0 A_Sentinelbob
		ASCR GG 3 A_Chase
		ASCR GG 3 A_Chase
	    Loop
	See3:
	    ASCR G 0
		ASCR G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASCR G 0 A_GiveInventory("ShrunkenCheck",1)
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Chase
	    Loop	
    Pain:
        ASCR T 0 
	    ASCR T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ASCR T 8 A_Pain
        Goto See 
	FlyPain:
		ASCR G 8 A_Pain
        Goto See
	Pain.LaserShot:
	    ASCR T 0 
		ASCR T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ASCR T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ASCR T 0
        ASCR T 0 HealThing(2)
        Goto See
	Restore:
	    ASCR A 0
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
		ASCR A 0 A_ChangeFlag("NOPAIN",0)
        ASCR A 10 A_PlaySound("Shrinker/Shrink")
		ASCR A 1 A_SetScale(0.20,0.20)
        ASCR A 1 A_SetScale(0.22,0.22)
        ASCR A 1 A_SetScale(0.26,0.24)
        ASCR A 1 A_SetScale(0.24,0.24)
        ASCR A 1 A_SetScale(0.28,0.28)
        ASCR A 1 A_SetScale(0.30,0.30)
        ASCR A 1 A_SetScale(0.32,0.32)
        ASCR A 1 A_SetScale(0.34,0.34)
        ASCR A 1 A_SetScale(0.36,0.36)
        ASCR A 1 A_SetScale(0.38,0.38)
        ASCR A 1 A_SetScale(0.40,0.40)
        ASCR A 1 A_SetScale(0.42,0.42)
        ASCR A 1 A_SetScale(0.44,0.44)
        ASCR A 1 A_SetScale(0.46,0.46)
        ASCR A 1 A_SetScale(0.48,0.48)
        ASCR A 1 A_SetScale(0.50,0.50)
        ASCR A 1 A_SetScale(0.52,0.52)
        ASCR A 1 A_SetScale(0.54,0.54)
        ASCR A 1 A_SetScale(0.56,0.56)
        ASCR A 1 A_SetScale(0.58,0.58)
        ASCR A 1 A_SetScale(0.60,0.60)
        ASCR A 1 A_SetScale(0.62,0.62)
        ASCR A 1 A_SetScale(0.64,0.64)
        ASCR A 1 A_SetScale(0.66,0.66)
        ASCR A 1 A_SetScale(0.68,0.68)
        ASCR A 1 A_SetScale(0.70,0.70)
		ASCR A 0 A_SpawnItemEx("Assault Trooper Captain",0,0,0,0,0,0,0,32,0)
        Stop
	RestoreFly:	
		ASCR G 0
		ASCR G 0 A_Stop
		ASCR G 0 A_StopSoundEx("Body")
		ASCR G 0 A_StopSoundEx("SoundSlot7")
		ASCR G 0 A_ChangeFlag("NOPAIN",0)
        ASCR G 10 A_PlaySound("Shrinker/Shrink")
		ASCR G 1 A_SetScale(0.20,0.20)
        ASCR G 1 A_SetScale(0.22,0.22)
        ASCR G 1 A_SetScale(0.26,0.24)
        ASCR G 1 A_SetScale(0.24,0.24)
        ASCR G 1 A_SetScale(0.28,0.28)
        ASCR G 1 A_SetScale(0.30,0.30)
        ASCR G 1 A_SetScale(0.32,0.32)
        ASCR G 1 A_SetScale(0.34,0.34)
        ASCR G 1 A_SetScale(0.36,0.36)
        ASCR G 1 A_SetScale(0.38,0.38)
        ASCR G 1 A_SetScale(0.40,0.40)
        ASCR G 1 A_SetScale(0.42,0.42)
        ASCR G 1 A_SetScale(0.44,0.44)
        ASCR G 1 A_SetScale(0.46,0.46)
        ASCR G 1 A_SetScale(0.48,0.48)
        ASCR G 1 A_SetScale(0.50,0.50)
        ASCR G 1 A_SetScale(0.52,0.52)
        ASCR G 1 A_SetScale(0.54,0.54)
        ASCR G 1 A_SetScale(0.56,0.56)
        ASCR G 1 A_SetScale(0.58,0.58)
        ASCR G 1 A_SetScale(0.60,0.60)
        ASCR G 1 A_SetScale(0.62,0.62)
        ASCR G 1 A_SetScale(0.64,0.64)
        ASCR G 1 A_SetScale(0.66,0.66)
        ASCR G 1 A_SetScale(0.68,0.68)
        ASCR G 1 A_SetScale(0.70,0.70)
		ASCR G 0 A_SpawnItemEx(" Assault Trooper Captain ",0,0,0,0,0,0,0,32,0)
        Stop
	Death:
	    ASCR A 0
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
		ASCR A 0 A_ChangeFlag("NOPAIN",0)
		ASCR A 0 A_Stop
        ASCR A 0 A_PlaySound("DukeNukem/DeathLittle",5)
        ASCR A 0 A_NoBlocking
        ASCR A 0 A_SpawnDebris("DukeGibs1")
        ASCR A 0 A_SpawnDebris("DukeGibs2")
		ASCR A 0 A_SpawnDebris("DukeGibs3")
        ASCR A 0 A_SpawnDebris("DukeGibs4")
        ASCR A 0 A_SpawnDebris("DukeGibs5")		
        ASCR AAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A -1
	    Stop
    }
}

ACTOR " Assault Trooper Captain Shrunken " : "Assault Trooper Captain Shrunken"
{
	+SPAWNFLOAT
	+DROPOFF
	+DONTOVERLAP
	+FLOAT
	+NOGRAVITY
	States
    {
	Spawn:
	    ASCR G 0 
		ASCR G 0 A_JumpIfInventory("FloorCheck",1,3)
	    ASCR G 0 A_GiveInventory("FloorCheck",1)
		ASCR G 0 A_Jump(256,13)
		ASCR A 0 
	    ASCR A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
		ASCR A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
        ASCR A 0 A_GiveInventory("ShrunkenCheck",1)
        ASCR AAAAAAAA 3 A_Look
        Loop
		ASCR G 0 A_GiveInventory("FlyCheck",1)
		Loop
	FlySpawn:
	    ASCR G 0 
		ASCR G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASCR G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASCR G 0 A_GiveInventory("ShrunkenCheck",1)
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Look
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Look
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Look
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Look
        Loop
    See:
	    ASCR A 0 
	    ASCR A 0 A_ChangeFlag("NOPAIN",0)
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
	    ASCR A 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ASCR A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		ASCR A 0 A_Jump(2,"GiveFly")
		ASCR A 0 A_GiveInventory("ShrunkenCheck",1)
		ASCR AABB 3 A_Chase
		ASCR B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ASCR CCDD 3 A_Chase
		ASCR D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ASCR G 0 
		ASCR G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ASCR G 0 A_ChangeFlag("DROPOFF",1)
		ASCR G 0 A_ChangeFlag("DONTOVERLAP",1)
		ASCR G 0 A_ChangeFlag("FLOAT",1)
		ASCR G 0 A_ChangeFlag("NOGRAVITY",1)
		ASCR G 0 A_ChangeFlag("FLOORCLIP",0)
		ASCR G 0 A_Sentinelbob
	    ASCR G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ASCR G 0 
		ASCR G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASCR G 0 A_ChangeFlag("DROPOFF",0)
		ASCR G 0 A_ChangeFlag("DONTOVERLAP",0)
		ASCR G 0 A_ChangeFlag("FLOAT",0)
		ASCR G 0 A_ChangeFlag("NOGRAVITY",0)
		ASCR G 0 A_ChangeFlag("FLOORCLIP",1)
	    ASCR G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ASCR G 0
		ASCR G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASCR G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASCR G 0 A_GiveInventory("ShrunkenCheck",1)
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR GG 3 A_Chase
        ASCR G 0 A_Jump(256,"See2","See3")
		Stop
	See2:
	    ASCR G 0
		ASCR G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASCR G 0 A_GiveInventory("ShrunkenCheck",1)
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR G 0 A_Sentinelbob
		ASCR GG 3 A_Chase
		ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
        ASCR G 0 A_Sentinelbob
		ASCR GG 3 A_Chase
		ASCR GG 3 A_Chase
	    Loop
	See3:
	    ASCR G 0
		ASCR G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASCR G 0 A_GiveInventory("ShrunkenCheck",1)
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Chase
		ASCR G 0 A_CheckFloor("TakeFly")
		ASCR GG 3 A_Chase
	    Loop		
    Pain:
        ASCR T 0 
	    ASCR T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ASCR T 8 A_Pain
        Goto See 
	FlyPain:
		ASCR G 8 A_Pain
        Goto See
	Pain.LaserShot:
	    ASCR T 0 
		ASCR T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ASCR T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ASCR T 0
        ASCR T 0 HealThing(2)
        Goto See
	Restore:
	    ASCR A 0
		ASCR A 0 A_StopSoundEx("Body")
		ASCR A 0 A_StopSoundEx("SoundSlot7")
		ASCR A 0 A_ChangeFlag("NOPAIN",0)
        ASCR A 10 A_PlaySound("Shrinker/Shrink")
		ASCR A 1 A_SetScale(0.20,0.20)
        ASCR A 1 A_SetScale(0.22,0.22)
        ASCR A 1 A_SetScale(0.26,0.24)
        ASCR A 1 A_SetScale(0.24,0.24)
        ASCR A 1 A_SetScale(0.28,0.28)
        ASCR A 1 A_SetScale(0.30,0.30)
        ASCR A 1 A_SetScale(0.32,0.32)
        ASCR A 1 A_SetScale(0.34,0.34)
        ASCR A 1 A_SetScale(0.36,0.36)
        ASCR A 1 A_SetScale(0.38,0.38)
        ASCR A 1 A_SetScale(0.40,0.40)
        ASCR A 1 A_SetScale(0.42,0.42)
        ASCR A 1 A_SetScale(0.44,0.44)
        ASCR A 1 A_SetScale(0.46,0.46)
        ASCR A 1 A_SetScale(0.48,0.48)
        ASCR A 1 A_SetScale(0.50,0.50)
        ASCR A 1 A_SetScale(0.52,0.52)
        ASCR A 1 A_SetScale(0.54,0.54)
        ASCR A 1 A_SetScale(0.56,0.56)
        ASCR A 1 A_SetScale(0.58,0.58)
        ASCR A 1 A_SetScale(0.60,0.60)
        ASCR A 1 A_SetScale(0.62,0.62)
        ASCR A 1 A_SetScale(0.64,0.64)
        ASCR A 1 A_SetScale(0.66,0.66)
        ASCR A 1 A_SetScale(0.68,0.68)
        ASCR A 1 A_SetScale(0.70,0.70)
		ASCR A 0 A_SpawnItemEx("Assault Trooper Captain",0,0,0,0,0,0,0,32,0)
        Stop
	RestoreFly:	
		ASCR G 0
		ASCR G 0 A_Stop
		ASCR G 0 A_StopSoundEx("Body")
		ASCR G 0 A_StopSoundEx("SoundSlot7")
		ASCR G 0 A_ChangeFlag("NOPAIN",0)
        ASCR G 10 A_PlaySound("Shrinker/Shrink")
		ASCR G 1 A_SetScale(0.20,0.20)
        ASCR G 1 A_SetScale(0.22,0.22)
        ASCR G 1 A_SetScale(0.26,0.24)
        ASCR G 1 A_SetScale(0.24,0.24)
        ASCR G 1 A_SetScale(0.28,0.28)
        ASCR G 1 A_SetScale(0.30,0.30)
        ASCR G 1 A_SetScale(0.32,0.32)
        ASCR G 1 A_SetScale(0.34,0.34)
        ASCR G 1 A_SetScale(0.36,0.36)
        ASCR G 1 A_SetScale(0.38,0.38)
        ASCR G 1 A_SetScale(0.40,0.40)
        ASCR G 1 A_SetScale(0.42,0.42)
        ASCR G 1 A_SetScale(0.44,0.44)
        ASCR G 1 A_SetScale(0.46,0.46)
        ASCR G 1 A_SetScale(0.48,0.48)
        ASCR G 1 A_SetScale(0.50,0.50)
        ASCR G 1 A_SetScale(0.52,0.52)
        ASCR G 1 A_SetScale(0.54,0.54)
        ASCR G 1 A_SetScale(0.56,0.56)
        ASCR G 1 A_SetScale(0.58,0.58)
        ASCR G 1 A_SetScale(0.60,0.60)
        ASCR G 1 A_SetScale(0.62,0.62)
        ASCR G 1 A_SetScale(0.64,0.64)
        ASCR G 1 A_SetScale(0.66,0.66)
        ASCR G 1 A_SetScale(0.68,0.68)
        ASCR G 1 A_SetScale(0.70,0.70)
		ASCR G 0 A_SpawnItemEx(" Assault Trooper Captain ",0,0,0,0,0,0,0,32,0)
        Stop
	Death:
	    ASCR G 0
		ASCR G 0 A_StopSoundEx("Body")
		ASCR G 0 A_StopSoundEx("SoundSlot7")
		ASCR G 0 A_ChangeFlag("NOPAIN",0)
		ASCR G 0 A_Stop
        ASCR G 0 A_PlaySound("DukeNukem/DeathLittle",5)
        ASCR G 0 A_NoBlocking
        ASCR G 0 A_SpawnDebris("DukeGibs1")
        ASCR G 0 A_SpawnDebris("DukeGibs2")
		ASCR G 0 A_SpawnDebris("DukeGibs3")
        ASCR G 0 A_SpawnDebris("DukeGibs4")
        ASCR G 0 A_SpawnDebris("DukeGibs5")		
        ASCR GGGGG 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A -1
	    Stop
	}
}		

ACTOR AlienTeleport
{
    +NOBLOCKMAP
    +NOTELEPORT
    +NOGRAVITY
    RenderStyle Add
	XScale 0.5
	YScale 0.9
    States
    {
    Spawn:
        DTEL A 0 
        DTEL A 2 Bright A_PlaySound("Misc/Teleport")
        DTEL BCDEF 2 Bright
        Stop
        }
}