ACTOR "Assault Trooper General" : "Assault Trooper" 31112
{
	//$Category DN3D Aliens //Assault Troopers
	Obituary "%o was inflated by a trooper General."
    Health 130
	DropItem "Expander" 24 10
	DropItem "Expander Ammo" 32 10
    States
    {
    Spawn:
        ATMS A 0 A_SetShootable
	    ATMS A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
        ATMS A 0 Thing_ChangeTID(0,1000)
        ATMS A 3 A_Look
        Loop
	FlySpawn:
	    ATMS G 0 A_SetShootable
		ATMS G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ATMS G 0 Thing_ChangeTID(0,1000)
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS G 3 A_Look
        Loop
    See:
	    ATMS A 0 A_SetShootable
	    ATMS A 0 A_ChangeFlag("NOPAIN",0)
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
	    ATMS A 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ATMS A 0 A_Jump(2,"GiveFly")
		ATMS AABB 3 A_Chase
		ATMS B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ATMS CCDD 3 A_Chase
		ATMS D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ATMS G 0 
		ATMS G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ATMS G 0 A_ChangeFlag("DROPOFF",1)
		ATMS G 0 A_ChangeFlag("DONTOVERLAP",1)
		ATMS G 0 A_ChangeFlag("FLOAT",1)
		ATMS G 0 A_ChangeFlag("NOGRAVITY",1)
		ATMS G 0 A_ChangeFlag("FLOORCLIP",0)
		ATMS G 0 A_Sentinelbob
	    ATMS G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ATMS G 0 
		ATMS G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMS G 0 A_ChangeFlag("DROPOFF",0)
		ATMS G 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMS G 0 A_ChangeFlag("FLOAT",0)
		ATMS G 0 A_ChangeFlag("NOGRAVITY",0)
		ATMS G 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMS G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ATMS G 0 A_SetShootable
		ATMS G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
        ATMS G 0 A_Jump(256,"See2","See3")
		Loop
	See2:
	    ATMS G 0
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS G 0 A_JumpIfTargetinLOS(1,240)
        ATMS G 0 A_Sentinelbob
		ATMS GG 3 A_Chase
		ATMS GG 3 A_Chase
	    Loop
	See3:
	    ATMS G 0
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Chase
	    Loop	
    Missile:
	    ATMS E 0 
	    ATMS E 0 A_JumpIfInventory("FlyCheck",1,"FlyMissile")
        ATMS E 0 A_Jump(128,"Missile2","Missile3","Teleport")
        ATMS E 9 A_FaceTarget
        ATMS E 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS F 6 Bright A_CustomMissile("ExpanderProjectile",32,11,0)
        ATMS E 9
        Goto See
    Missile2:
        ATMS E 9 A_FaceTarget
        ATMS E 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS F 6 Bright A_CustomMissile("ExpanderProjectile",32,11,0)
		ATMS E 9 A_FaceTarget
        ATMS E 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS F 6 Bright A_CustomMissile("ExpanderProjectile",32,11,0)
		ATMS E 9
        Goto See
    Missile3:
        ATMS I 12 A_FaceTarget
        ATMS I 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS J 6 Bright A_CustomMissile("ExpanderProjectile",26,11,-8)
        ATMS I 9 A_FaceTarget
        ATMS I 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS J 6 Bright A_CustomMissile("ExpanderProjectile",26,11,0)
        ATMS I 9 A_FaceTarget
        ATMS I 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS J 6 Bright A_CustomMissile("ExpanderProjectile",26,11,8)
        ATMS I 12 A_FaceTarget
        Goto See
	FlyMissile:
        ATMS G 0 A_FaceTarget
		ATMS G 0 A_Jump(96,"TeleportFly")
        ATMS G 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS G 0 A_CustomMissile("ExpanderProjectile",32,11,0)
        ATMS H 6 Bright 
        ATMS GGGG 3 
        Goto FlySee
	Teleport:
        ATMS U 10
		ATMS V 0 A_ChangeFlag("NOPAIN",1)
		ATMS V 0 A_UnsetShootable
        ATMS V 1 A_SetScale(0.70,0.70)
        ATMS V 1 A_SetScale(0.67,0.70)
        ATMS V 1 A_SetScale(0.64,0.70)
        ATMS V 1 A_SetScale(0.61,0.70)
        ATMS V 1 A_SetScale(0.58,0.70)
        ATMS V 1 A_SetScale(0.55,0.70)
        ATMS V 1 A_SetScale(0.52,0.70)
        ATMS V 1 A_SetScale(0.49,0.70)
        ATMS V 1 A_SetScale(0.46,0.70)
        ATMS V 1 A_SetScale(0.43,0.70)
        ATMS V 1 A_SetScale(0.40,0.70)
        ATMS V 1 A_SetScale(0.37,0.70)
        ATMS V 1 A_SetScale(0.34,0.70)
        ATMS V 1 A_SetScale(0.31,0.70)
        ATMS V 1 A_SetScale(0.28,0.70)
        ATMS V 1 A_SetScale(0.25,0.70)
        ATMS V 1 A_SetScale(0.22,0.70)
        ATMS V 1 A_SetScale(0.19,0.70)
        ATMS V 1 A_SetScale(0.16,0.70)
        ATMS V 1 A_SetScale(0.13,0.70)
        ATMS V 1 A_SetScale(0.10,0.70)
        ATMS V 1 A_SetScale(0.07,0.70)
        ATMS V 1 A_SetScale(0.04,0.70)
        ATMS V 1 A_CustomMissile("AlienTeleport",32,0,0)
		ATMS U 0 A_SetScale(0.70,0.70)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		ATMS U 0 A_ChangeFlag("NOPAIN",0)
		ATMS U 0 A_SetShootable
        ATMS U 10
        Goto See
	TeleportFly:
        ATMS G 0
        ATMS G 0 A_CustomMissile("AlienTeleport",32,0,0)
        ATMS G 0 A_StopSoundEx("Body")
		ATMS G 0 A_StopSoundEx("SoundSlot7")
		ATMS G 0 A_ChangeFlag("NOPAIN",1)
        ATMS G 1 A_UnsetShootable
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		ATMS G 2 A_SetShootable
        Goto FlySee
    Pain:
        ATMS T 0 
	    ATMS T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ATMS T 8 A_Pain
        Goto See 
	FlyPain:
		ATMS G 8 A_Pain
        Goto FlySee
	Pain.LaserShot:
	    ATMS T 0 
		ATMS T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ATMS T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ATMS T 0
        ATMS T 0 HealThing(2)
        Goto See
	Pain.Fire:
	    ATMF A 0
		ATMF A 0 A_JumpIfInventory("FlyCheck",1,"PainFireFly")
		ATMF A 0 A_GiveInventory("FireCheck",1)
		ATMF A 0 A_GiveInventory("FireCheckDeath",1)
		ATMF A 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ATMF A 0 A_PlaySound("Trooper/Pain",10)
		ATMF A 0 A_ChangeFlag("NOPAIN",1)
		ATMF A 0 A_ChangeFlag("FRIGHTENED",1)
		ATMF A 0 A_Wander
		ATMF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF A 0 A_Wander
		ATMF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF B 0 A_Wander
		ATMF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF B 0 A_Wander
		ATMF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF C 0 A_Wander
		ATMF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF C 0 A_Wander
		ATMF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_Wander
		ATMF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_Wander
		ATMF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ATMF A 0 A_Wander
		ATMF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF A 0 A_Wander
		ATMF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF B 0 A_Wander
		ATMF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF B 0 A_Wander
		ATMF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF C 0 A_Wander
		ATMF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF C 0 A_Wander
		ATMF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_Wander
		ATMF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_Wander
		ATMF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireFly:
		ATMF G 0
		ATMF G 0 A_GiveInventory("FireCheck",1)
		ATMF G 0 A_GiveInventory("FireCheckDeath",1)
		ATMF G 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ATMF G 0 A_PlaySound("Trooper/Pain",10)
		ATMF G 0 A_ChangeFlag("NOPAIN",1)
		ATMF G 0 A_ChangeFlag("FRIGHTENED",1)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireStop:
	    ATMF A 0 
		ATMF A 0 A_ChangeFlag("NOPAIN",0)
		ATMF A 0 A_ChangeFlag("FRIGHTENED",0)
		ATMF A 0 A_TakeInventory("FireCheck",999)
		ATMF A 0 A_TakeInventory("FireCheckDeath",999)
		ATMF A 0 A_StopSoundEx("SoundSlot7")
		Goto See
	Death:
	    ATMS K 0
		ATMS K 0 A_JumpIfInventory("DeathExpandedCheck",1,"Death.Damage_Expander")
		ATMS K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ATMS K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMS K 0 A_ChangeFlag("DROPOFF",0)
		ATMS K 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMS K 0 A_ChangeFlag("FLOAT",0)
		ATMS K 0 A_ChangeFlag("NOGRAVITY",0)
		ATMS K 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMS K 0 A_TakeInventory("FlyCheck",999)
		ATMS K 0 A_ChangeFlag("NOPAIN",0)
		ATMS K 0 A_StopSoundEx("Body")
		ATMS K 0 A_StopSoundEx("SoundSlot7")
		ATMS K 0 A_JumpIfInventory("RealDieCheck",1,"RealDeath")
		ATMS K 0 A_JumpIfInventory("WoundedCheck",1,"WoundDeath")
		ATMS K 0 A_Jump(256,1,6)
		ATMS K 7 A_Scream
        ATMS L 7
        ATMS M 7 A_NoBlocking
        ATMS N 7
        ATMS O -1 
        Stop
		ATM2 K 7 A_Scream
        ATM2 L 7
        ATM2 M 7 A_NoBlocking
        ATM2 N 7
        ATM2 O 1 A_GiveInventory("Death2Check",1)
		ATM2 O -1 
        Stop
	Wound:
	    ATMS K 0 
		ATMS K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ATMS K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMS K 0 A_ChangeFlag("DROPOFF",0)
		ATMS K 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMS K 0 A_ChangeFlag("FLOAT",0)
		ATMS K 0 A_ChangeFlag("NOGRAVITY",0)
		ATMS K 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMS K 0 A_TakeInventory("FlyCheck",999)
		ATMS K 0 A_ChangeFlag("NOPAIN",0)
		ATMS K 0 A_StopSoundEx("Body")
		ATMS K 0 A_StopSoundEx("SoundSlot7")
		ATMS K 0 A_Jump(256,1,27)
		ATMS K 7 A_Scream
        ATMS LM 7 
		ATMS N 7 A_GiveInventory("WoundedCheck",1)
        ATMS O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ATMS PQPQPQPQPQPQP 10 
        ATMS R 0 A_Jump(96,5)
        ATMS R 7 A_Scream
        ATMS N 7 A_NoBlocking
		ATMS O 1 A_GiveInventory("RealDieCheck",1)    
		ATMS O 1 A_Die  
        Goto Death
        ATMS A 0 HealThing(50)
		ATMS A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	    ATM2 K 7 A_Scream
        ATM2 LM 7 
		ATM2 N 7 A_GiveInventory("WoundedCheck",1)
        ATM2 O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ATM2 QPQPQPQPQPQPQ 10 
        ATM2 R 0 A_Jump(96,6)		
        ATM2 R 7 A_Scream
        ATM2 N 7 A_NoBlocking
		ATM2 O 1 A_GiveInventory("Death2Check",1)
		ATM2 O 1 A_GiveInventory("RealDieCheck",1)     
		ATM2 O 1 A_Die 
        Goto Death
        ATM2 A 0 HealThing(50)
		ATM2 A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	Death.Damage_Shrinker:
    Wound.Damage_Shrinker:
        ATMS A 0
		ATMS A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ShrinkerFly")
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
		ATMS A 0 A_ChangeFlag("NOPAIN",0)
        ATMS A 10 A_PlaySound("Shrinker/Shrink")
		ATMS A 1 A_SetScale(0.70,0.70)
        ATMS A 1 A_SetScale(0.68,0.68)
        ATMS A 1 A_SetScale(0.66,0.66)
        ATMS A 1 A_SetScale(0.64,0.64)
        ATMS A 1 A_SetScale(0.62,0.62)
        ATMS A 1 A_SetScale(0.60,0.60)
        ATMS A 1 A_SetScale(0.58,0.58)
        ATMS A 1 A_SetScale(0.56,0.56)
        ATMS A 1 A_SetScale(0.54,0.54)
        ATMS A 1 A_SetScale(0.52,0.52)
        ATMS A 1 A_SetScale(0.50,0.50)
        ATMS A 1 A_SetScale(0.48,0.48)
        ATMS A 1 A_SetScale(0.46,0.46)
        ATMS A 1 A_SetScale(0.44,0.44)
        ATMS A 1 A_SetScale(0.42,0.42)
        ATMS A 1 A_SetScale(0.40,0.40)
        ATMS A 1 A_SetScale(0.38,0.38)
        ATMS A 1 A_SetScale(0.36,0.36)
        ATMS A 1 A_SetScale(0.34,0.34)
        ATMS A 1 A_SetScale(0.32,0.32)
        ATMS A 1 A_SetScale(0.30,0.30)
        ATMS A 1 A_SetScale(0.28,0.28)
        ATMS A 1 A_SetScale(0.26,0.26)
        ATMS A 1 A_SetScale(0.24,0.24)
        ATMS A 1 A_SetScale(0.22,0.22)
        ATMS A 1 A_SetScale(0.20,0.20)
		ATMS A 0 A_SpawnItemEx("Assault Trooper General Shrunken",0,0,0,0,0,0,0,32,0)
        Stop
	DeathDamage_ShrinkerFly:
        ATMS G 0
		ATMS G 0 A_StopSoundEx("Body")
		ATMS G 0 A_StopSoundEx("SoundSlot7")
		ATMS G 0 A_ChangeFlag("NOPAIN",0)
		ATMS G 0 A_Stop
		ATMS G 0 A_NoGravity
        ATMS G 10 A_PlaySound("Shrinker/Shrink")
		ATMS G 1 A_SetScale(0.70,0.70)
        ATMS G 1 A_SetScale(0.68,0.68)
        ATMS G 1 A_SetScale(0.66,0.66)
        ATMS G 1 A_SetScale(0.64,0.64)
        ATMS G 1 A_SetScale(0.62,0.62)
        ATMS G 1 A_SetScale(0.60,0.60)
        ATMS G 1 A_SetScale(0.58,0.58)
        ATMS G 1 A_SetScale(0.56,0.56)
        ATMS G 1 A_SetScale(0.54,0.54)
        ATMS G 1 A_SetScale(0.52,0.52)
        ATMS G 1 A_SetScale(0.50,0.50)
        ATMS G 1 A_SetScale(0.48,0.48)
        ATMS G 1 A_SetScale(0.46,0.46)
        ATMS G 1 A_SetScale(0.44,0.44)
        ATMS G 1 A_SetScale(0.42,0.42)
        ATMS G 1 A_SetScale(0.40,0.40)
        ATMS G 1 A_SetScale(0.38,0.38)
        ATMS G 1 A_SetScale(0.36,0.36)
        ATMS G 1 A_SetScale(0.34,0.34)
        ATMS G 1 A_SetScale(0.32,0.32)
        ATMS G 1 A_SetScale(0.30,0.30)
        ATMS G 1 A_SetScale(0.28,0.28)
        ATMS G 1 A_SetScale(0.26,0.26)
        ATMS G 1 A_SetScale(0.24,0.24)
        ATMS G 1 A_SetScale(0.22,0.22)
        ATMS G 1 A_SetScale(0.20,0.20)
		ATMS A 0 A_SpawnItemEx(" Assault Trooper General Shrunken ",0,0,0,0,0,0,0,32,0)
		Stop
	WoundDeath:
	    ATMS R 0 A_Jump(256,1,4)
	    ATMS R 7 A_Scream
        ATMS N 7 A_NoBlocking
		ATMS O -1 A_Die
        Stop
        ATM2 R 7 A_Scream
        ATM2 N 7 A_NoBlocking
		ATM2 O 1 A_GiveInventory("Death2Check",1)
		ATM2 O -1 A_Die
        Stop
	RealDeath:
	    ATMS O 1 A_JumpIfInventory("Death2Check",1,2)
		ATMS O -1 
        Stop
		ATM2 O -1 
        Stop
	Death.Damage_Explosion:
	Death.Damage_BigShock:
	Wound.Damage_Explosion:
	Wound.Damage_BigShock:
	Death.Damage_BigThunder:
	Wound.Damage_BigThunder:
		ATMS A 0
		ATMS A 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMS A 0 A_ChangeFlag("DROPOFF",0)
		ATMS A 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMS A 0 A_ChangeFlag("FLOAT",0)
		ATMS A 0 A_ChangeFlag("NOGRAVITY",0)
		ATMS A 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMS A 0 A_TakeInventory("FlyCheck",999)
		ATMS A 0 A_ChangeFlag("NOPAIN",0)
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
		ATMS A 0 A_Die
        ATMS A 0 A_PlaySound("Gib/Explode",5)
        ATMS A 0 A_NoBlocking
        ATMS AAA 0 A_SpawnDebris("DukeGibs1")
        ATMS AAA 0 A_SpawnDebris("DukeGibs2")
		ATMS AAA 0 A_SpawnDebris("DukeGibs3")
        ATMS AAA 0 A_SpawnDebris("DukeGibs4")
        ATMS AAA 0 A_SpawnDebris("DukeGibs5")		
        ATMS AAAAAAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
	Death.Damage_Expander:
        ATMS A 0
		ATMS A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ExpanderFly")
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
		ATMS A 1 A_PlaySound("Expander/Expand",5)
		ATMS A 0 A_Die
		ATMS A 1 A_SetScale(0.71,0.71)
        ATMS A 1 A_SetScale(0.72,0.72)
		ATMS A 1 A_SetScale(0.73,0.73)
		ATMS A 1 A_SetScale(0.74,0.74)
		ATMS A 1 A_SetScale(0.75,0.75)
		ATMS A 1 A_SetScale(0.76,0.76)
		ATMS A 1 A_SetScale(0.77,0.77)
		ATMS A 1 A_SetScale(0.78,0.78)
		ATMS A 1 A_SetScale(0.79,0.79)
		ATMS A 1 A_SetScale(0.80,0.80)
		ATMS A 1 A_SetScale(0.81,0.81)
		ATMS A 1 A_SetScale(0.82,0.82)
		ATMS A 1 A_SetScale(0.83,0.83)
		ATMS A 1 A_SetScale(0.84,0.84)
		ATMS A 1 A_SetScale(0.85,0.85)
		ATMS A 1 A_SetScale(0.86,0.86)
		ATMS A 1 A_SetScale(0.87,0.87)
		ATMS A 1 A_SetScale(0.88,0.88)
		ATMS A 1 A_SetScale(0.89,0.89)
		ATMS A 1 A_SetScale(0.90,0.90)
		ATMS A 1 A_SetScale(0.91,0.91)
		ATMS A 1 A_SetScale(0.92,0.92)
		ATMS A 1 A_SetScale(0.93,0.93)
		ATMS A 1 A_SetScale(0.94,0.94)
		ATMS A 1 A_SetScale(0.95,0.95)
		ATMS A 1 A_SetScale(0.96,0.96)
		ATMS A 1 A_SetScale(0.97,0.97)
		ATMS A 1 A_SetScale(0.98,0.98)
		ATMS A 1 A_SetScale(0.99,0.99)
		ATMS A 1 A_SetScale(1.00,1.00)
		ATMS A 1 A_SetScale(1.01,1.01)
		ATMS A 1 A_SetScale(1.02,1.02)
		ATMS A 1 A_SetScale(1.03,1.03)
		ATMS A 1 A_SetScale(1.04,1.04)
		ATMS A 1 A_SetScale(1.05,1.05)
		ATMS A 1 A_SetScale(1.06,1.06)
		ATMS A 1 A_SetScale(1.07,1.07)
		ATMS A 1 A_SetScale(1.08,1.08)
		ATMS A 1 A_SetScale(1.09,1.09)
		ATMS A 1 A_SetScale(1.10,1.10)
		ATMS A 1 A_SetScale(1.11,1.11)
		ATMS A 1 A_SetScale(1.12,1.12)
		ATMS A 1 A_SetScale(1.13,1.13)
		ATMS A 1 A_SetScale(1.14,1.14)
        ATMS A 25 A_SetScale(1.15,1.15)
        ATMS A 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	DeathDamage_ExpanderFly:
	    ATMS G 0 
	    ATMS G 0 A_Stop
		ATMS G 0 A_NoGravity
		ATMS G 0 A_StopSoundEx("SoundSlot7")
	    ATMS G 1 A_PlaySound("Expander/Expand",5)
		ATMS G 0 A_Die
		ATMS G 1 A_SetScale(0.71,0.71)
        ATMS G 1 A_SetScale(0.72,0.72)
		ATMS G 1 A_SetScale(0.73,0.73)
		ATMS G 1 A_SetScale(0.74,0.74)
		ATMS G 1 A_SetScale(0.75,0.75)
		ATMS G 1 A_SetScale(0.76,0.76)
		ATMS G 1 A_SetScale(0.77,0.77)
		ATMS G 1 A_SetScale(0.78,0.78)
		ATMS G 1 A_SetScale(0.79,0.79)
		ATMS G 1 A_SetScale(0.80,0.80)
		ATMS G 1 A_SetScale(0.81,0.81)
		ATMS G 1 A_SetScale(0.82,0.82)
		ATMS G 1 A_SetScale(0.83,0.83)
		ATMS G 1 A_SetScale(0.84,0.84)
		ATMS G 1 A_SetScale(0.85,0.85)
		ATMS G 1 A_SetScale(0.86,0.86)
		ATMS G 1 A_SetScale(0.87,0.87)
		ATMS G 1 A_SetScale(0.88,0.88)
		ATMS G 1 A_SetScale(0.89,0.89)
		ATMS G 1 A_SetScale(0.90,0.90)
		ATMS G 1 A_SetScale(0.91,0.91)
		ATMS G 1 A_SetScale(0.92,0.92)
		ATMS G 1 A_SetScale(0.93,0.93)
		ATMS G 1 A_SetScale(0.94,0.94)
		ATMS G 1 A_SetScale(0.95,0.95)
		ATMS G 1 A_SetScale(0.96,0.96)
		ATMS G 1 A_SetScale(0.97,0.97)
		ATMS G 1 A_SetScale(0.98,0.98)
		ATMS G 1 A_SetScale(0.99,0.99)
		ATMS G 1 A_SetScale(1.00,1.00)
		ATMS G 1 A_SetScale(1.01,1.01)
		ATMS G 1 A_SetScale(1.02,1.02)
		ATMS G 1 A_SetScale(1.03,1.03)
		ATMS G 1 A_SetScale(1.04,1.04)
		ATMS G 1 A_SetScale(1.05,1.05)
		ATMS G 1 A_SetScale(1.06,1.06)
		ATMS G 1 A_SetScale(1.07,1.07)
		ATMS G 1 A_SetScale(1.08,1.08)
		ATMS G 1 A_SetScale(1.09,1.09)
		ATMS G 1 A_SetScale(1.10,1.10)
		ATMS G 1 A_SetScale(1.11,1.11)
		ATMS G 1 A_SetScale(1.12,1.12)
		ATMS G 1 A_SetScale(1.13,1.13)
		ATMS G 1 A_SetScale(1.14,1.14)
        ATMS G 25 A_SetScale(1.15,1.15)
        ATMS G 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	Wound.Damage_Expander:
        TNT1 A 0
        TNT1 A 0 A_GiveInventory("DeathExpandedCheck",1)
        TNT1 A 0 A_Die
		Stop
	Burn:
	Wound.Fire:
	    ATMF K 0
		ATMF K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMF K 0 A_ChangeFlag("DROPOFF",0)
		ATMF K 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMF K 0 A_ChangeFlag("FLOAT",0)
		ATMF K 0 A_ChangeFlag("NOGRAVITY",0)
		ATMF K 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMF K 0 A_TakeInventory("FlyCheck",999)
		ATMF K 0 A_ChangeFlag("NOPAIN",0)
		ATMF K 0 A_StopSoundEx("Body")
		ATMF K 0 A_StopSoundEx("SoundSlot7")
		ATMF K 0 A_Die
		ATMF K 0 A_Jump(256,1,33)
		ATMF K 0 A_Scream 
        ATMF KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ATMF M 0 A_NoBlocking
        ATMF MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ATMF O 1 A_SpawnItemEx("FireintheFloor")
		ATMF O -1 
        Stop
		ATF4 K 0 A_Scream 
        ATF4 KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ATF4 M 0 A_NoBlocking 
        ATF4 MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ATF4 O 1 A_SpawnItemEx("FireintheFloor")
		ATF4 O 1 A_GiveInventory("Death2CheckFire",1)
		ATF4 O -1 
        Stop
	Raise:
	    TNT1 A 0 
	    TNT1 A 0 A_UnSetShootable
		TNT1 A 0 A_ChangeFlag("COUNTKILL",0)
		TNT1 A 0 A_ChangeFlag("SOLID",0)
	    ATMS O 0 A_JumpIfInventory("FireCheckDeath",1,"Raise2")
		ATMS O 0 A_JumpIfInventory("Death2Check",1,2)
		ATMS O 35
		Stop
		ATM2 O 0
		ATM2 O 35
		Stop
	Raise2:
		ATMF O 0
		ATMF O 0 A_JumpIfInventory("Death2CheckFire",1,2)
		ATMF O 35
		Stop
		ATF4 O 0
		ATF4 O 35
		Stop
    }
}

ACTOR " Assault Trooper General " : "Assault Trooper General" 31113
{
	//$Category DN3D Aliens //Assault Troopers
	DropItem "Expander" 24 10
	DropItem "Expander Ammo" 32 10
	+SPAWNFLOAT
	+DROPOFF
	+DONTOVERLAP
	+FLOAT
	+NOGRAVITY
	States
    {
	Spawn:
	    ATMS G 0 A_SetShootable
		ATMS G 0 A_JumpIfInventory("FloorCheck",1,3)
	    ATMS G 0 A_GiveInventory("FloorCheck",1)
		ATMS G 0 A_Jump(256,5)
		ATMS A 0 
	    ATMS A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
        ATMS A 0 Thing_ChangeTID(0,1000)
        ATMS A 3 A_Look
        Loop
		ATMS G 1 A_GiveInventory("FlyCheck",1)
		Loop
	FlySpawn:
	    ATMS G 0 A_SetShootable
		ATMS G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ATMS G 0 Thing_ChangeTID(0,1000)
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS G 3 A_Look
        Loop	
    See:
	    ATMS G 0 A_SetShootable
	    ATMS G 0 A_ChangeFlag("NOPAIN",0)
		ATMS G 0 A_StopSoundEx("Body")
		ATMS G 0 A_StopSoundEx("SoundSlot7")
	    ATMS G 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ATMS A 0 A_Jump(2,"GiveFly")
		ATMS AABB 3 A_Chase
		ATMS B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ATMS CCDD 3 A_Chase
		ATMS D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ATMS G 0 
		ATMS G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ATMS G 0 A_ChangeFlag("DROPOFF",1)
		ATMS G 0 A_ChangeFlag("DONTOVERLAP",1)
		ATMS G 0 A_ChangeFlag("FLOAT",1)
		ATMS G 0 A_ChangeFlag("NOGRAVITY",1)
		ATMS G 0 A_ChangeFlag("FLOORCLIP",0)
		ATMS G 0 A_Sentinelbob
	    ATMS G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ATMS G 0 
		ATMS G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMS G 0 A_ChangeFlag("DROPOFF",0)
		ATMS G 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMS G 0 A_ChangeFlag("FLOAT",0)
		ATMS G 0 A_ChangeFlag("NOGRAVITY",0)
		ATMS G 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMS G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ATMS G 0 A_SetShootable
		ATMS G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
        ATMS G 0 A_Jump(256,"See2","See3")
		Loop
	See2:
	    ATMS G 0
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS G 0 A_JumpIfTargetinLOS(1,240)
        ATMS G 0 A_Sentinelbob
		ATMS GG 3 A_Chase
		ATMS GG 3 A_Chase
	    Loop
	See3:
	    ATMS G 0
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Chase
	    Loop	
    Missile:
	    ATMS E 0 
	    ATMS E 0 A_JumpIfInventory("FlyCheck",1,"FlyMissile")
        ATMS E 0 A_Jump(128,"Missile2","Missile3","Teleport")
        ATMS E 9 A_FaceTarget
        ATMS E 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS F 6 Bright A_CustomMissile("ExpanderProjectile",32,11,0)
        ATMS E 9
        Goto See
    Missile2:
        ATMS E 9 A_FaceTarget
        ATMS E 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS F 6 Bright A_CustomMissile("ExpanderProjectile",32,11,0)
		ATMS E 9 A_FaceTarget
        ATMS E 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS F 6 Bright A_CustomMissile("ExpanderProjectile",32,11,0)
		ATMS E 9
        Goto See
    Missile3:
        ATMS I 12 A_FaceTarget
        ATMS I 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS J 6 Bright A_CustomMissile("ExpanderProjectile",26,11,-8)
        ATMS I 9 A_FaceTarget
        ATMS I 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS J 6 Bright A_CustomMissile("ExpanderProjectile",26,11,0)
        ATMS I 9 A_FaceTarget
        ATMS I 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS J 6 Bright A_CustomMissile("ExpanderProjectile",26,11,8)
        ATMS I 12 A_FaceTarget
        Goto See
	FlyMissile:
        ATMS G 0 A_FaceTarget
		ATMS G 0 A_Jump(96,"TeleportFly")
        ATMS G 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS G 0 A_CustomMissile("ExpanderProjectile",32,11,0)
        ATMS H 6 Bright 
        ATMS GGGG 3 
        Goto FlySee
	Teleport:
        ATMS U 10
		ATMS V 0 A_ChangeFlag("NOPAIN",1)
		ATMS V 0 A_UnsetShootable
		ATMS V 0 A_StopSoundEx("Body")
		ATMS V 0 A_StopSoundEx("SoundSlot7")
        ATMS V 1 A_SetScale(0.70,0.70)
        ATMS V 1 A_SetScale(0.67,0.70)
        ATMS V 1 A_SetScale(0.64,0.70)
        ATMS V 1 A_SetScale(0.61,0.70)
        ATMS V 1 A_SetScale(0.58,0.70)
        ATMS V 1 A_SetScale(0.55,0.70)
        ATMS V 1 A_SetScale(0.52,0.70)
        ATMS V 1 A_SetScale(0.49,0.70)
        ATMS V 1 A_SetScale(0.46,0.70)
        ATMS V 1 A_SetScale(0.43,0.70)
        ATMS V 1 A_SetScale(0.40,0.70)
        ATMS V 1 A_SetScale(0.37,0.70)
        ATMS V 1 A_SetScale(0.34,0.70)
        ATMS V 1 A_SetScale(0.31,0.70)
        ATMS V 1 A_SetScale(0.28,0.70)
        ATMS V 1 A_SetScale(0.25,0.70)
        ATMS V 1 A_SetScale(0.22,0.70)
        ATMS V 1 A_SetScale(0.19,0.70)
        ATMS V 1 A_SetScale(0.16,0.70)
        ATMS V 1 A_SetScale(0.13,0.70)
        ATMS V 1 A_SetScale(0.10,0.70)
        ATMS V 1 A_SetScale(0.07,0.70)
        ATMS V 1 A_SetScale(0.04,0.70)
        ATMS V 1 A_CustomMissile("AlienTeleport",32,0,0)
		ATMS U 0 A_SetScale(0.70,0.70)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		ATMS U 0 A_ChangeFlag("NOPAIN",0)
		ATMS U 0 A_SetShootable
        ATMS U 10
        Goto See
	TeleportFly:
        ATMS G 0
        ATMS G 0 A_CustomMissile("AlienTeleport",32,0,0)
        ATMS G 0 A_StopSoundEx("Body")
		ATMS G 0 A_StopSoundEx("SoundSlot7")
		ATMS G 0 A_ChangeFlag("NOPAIN",1)
        ATMS G 1 A_UnsetShootable
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		ATMS G 2 A_SetShootable
        Goto FlySee
    Pain:
        ATMS T 0 
	    ATMS T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ATMS T 8 A_Pain
        Goto See 
	FlyPain:
		ATMS G 8 A_Pain
        Goto FlySee
	Pain.LaserShot:
	    ATMS T 0 
		ATMS T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ATMS T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ATMS T 0
        ATMS T 0 HealThing(2)
        Goto See
	Pain.Fire:
	    ATMF A 0
		ATMF A 0 A_JumpIfInventory("FlyCheck",1,"PainFireFly")
		ATMF A 0 A_GiveInventory("FireCheck",1)
		ATMF A 0 A_GiveInventory("FireCheckDeath",1)
		ATMF A 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ATMF A 0 A_PlaySound("Trooper/Pain",10)
		ATMF A 0 A_ChangeFlag("NOPAIN",1)
		ATMF A 0 A_ChangeFlag("FRIGHTENED",1)
		ATMF A 0 A_Wander
		ATMF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF A 0 A_Wander
		ATMF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF B 0 A_Wander
		ATMF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF B 0 A_Wander
		ATMF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF C 0 A_Wander
		ATMF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF C 0 A_Wander
		ATMF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_Wander
		ATMF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_Wander
		ATMF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ATMF A 0 A_Wander
		ATMF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF A 0 A_Wander
		ATMF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF B 0 A_Wander
		ATMF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF B 0 A_Wander
		ATMF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF C 0 A_Wander
		ATMF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF C 0 A_Wander
		ATMF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_Wander
		ATMF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_Wander
		ATMF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireFly:
		ATMF G 0
		ATMF G 0 A_GiveInventory("FireCheck",1)
		ATMF G 0 A_GiveInventory("FireCheckDeath",1)
		ATMF G 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ATMF G 0 A_PlaySound("Trooper/Pain",10)
		ATMF G 0 A_ChangeFlag("NOPAIN",1)
		ATMF G 0 A_ChangeFlag("FRIGHTENED",1)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireStop:
	    ATMF A 0 
		ATMF A 0 A_ChangeFlag("NOPAIN",0)
		ATMF A 0 A_ChangeFlag("FRIGHTENED",0)
		ATMF A 0 A_TakeInventory("FireCheck",999)
		ATMF A 0 A_TakeInventory("FireCheckDeath",999)
		ATMF A 0 A_StopSoundEx("SoundSlot7")
		Goto See
	Death:
	    ATMS K 0
		ATMS K 0 A_JumpIfInventory("DeathExpandedCheck",1,"Death.Damage_Expander")
		ATMS K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ATMS K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMS K 0 A_ChangeFlag("DROPOFF",0)
		ATMS K 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMS K 0 A_ChangeFlag("FLOAT",0)
		ATMS K 0 A_ChangeFlag("NOGRAVITY",0)
		ATMS K 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMS K 0 A_TakeInventory("FlyCheck",999)
		ATMS K 0 A_ChangeFlag("NOPAIN",0)
		ATMS K 0 A_StopSoundEx("Body")
		ATMS K 0 A_StopSoundEx("SoundSlot7")
		ATMS K 0 A_JumpIfInventory("RealDieCheck",1,"RealDeath")
		ATMS K 0 A_JumpIfInventory("WoundedCheck",1,"WoundDeath")
		ATMS K 0 A_Jump(256,1,6)
		ATMS K 7 A_Scream
        ATMS L 7
        ATMS M 7 A_NoBlocking
        ATMS N 7
        ATMS O -1 
        Stop
		ATM2 K 7 A_Scream
        ATM2 L 7
        ATM2 M 7 A_NoBlocking
        ATM2 N 7
        ATM2 O 1 A_GiveInventory("Death2Check",1)
		ATM2 O -1 
        Stop
	Wound:
	    ATMS K 0 
		ATMS K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ATMS K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMS K 0 A_ChangeFlag("DROPOFF",0)
		ATMS K 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMS K 0 A_ChangeFlag("FLOAT",0)
		ATMS K 0 A_ChangeFlag("NOGRAVITY",0)
		ATMS K 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMS K 0 A_TakeInventory("FlyCheck",999)
		ATMS K 0 A_ChangeFlag("NOPAIN",0)
		ATMS K 0 A_StopSoundEx("Body")
		ATMS K 0 A_StopSoundEx("SoundSlot7")
		ATMS K 0 A_Jump(256,1,27)
		ATMS K 7 A_Scream
        ATMS LM 7 
		ATMS N 7 A_GiveInventory("WoundedCheck",1)
        ATMS O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ATMS PQPQPQPQPQPQP 10 
        ATMS R 0 A_Jump(96,5)
        ATMS R 7 A_Scream
        ATMS N 7 A_NoBlocking
		ATMS O 1 A_GiveInventory("RealDieCheck",1)     
		ATMS O 1 A_Die 
        Goto Death
        ATMS A 0 HealThing(50)
		ATMS A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	    ATM2 K 7 A_Scream
        ATM2 LM 7 
		ATM2 N 7 A_GiveInventory("WoundedCheck",1)
        ATM2 O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ATM2 QPQPQPQPQPQPQ 10 
        ATM2 R 0 A_Jump(96,6)		
        ATM2 R 7 A_Scream
        ATM2 N 7 A_NoBlocking
		ATM2 O 1 A_GiveInventory("Death2Check",1)
		ATM2 O 1 A_GiveInventory("RealDieCheck",1)    
		ATM2 O 1 A_Die  
        Goto Death
        ATM2 A 0 HealThing(50)
		ATM2 A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	Death.Damage_Shrinker:
    Wound.Damage_Shrinker:
        ATMS A 0
		ATMS A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ShrinkerFly")
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
		ATMS A 0 A_ChangeFlag("NOPAIN",0)
        ATMS A 10 A_PlaySound("Shrinker/Shrink")
		ATMS A 1 A_SetScale(0.70,0.70)
        ATMS A 1 A_SetScale(0.68,0.68)
        ATMS A 1 A_SetScale(0.66,0.66)
        ATMS A 1 A_SetScale(0.64,0.64)
        ATMS A 1 A_SetScale(0.62,0.62)
        ATMS A 1 A_SetScale(0.60,0.60)
        ATMS A 1 A_SetScale(0.58,0.58)
        ATMS A 1 A_SetScale(0.56,0.56)
        ATMS A 1 A_SetScale(0.54,0.54)
        ATMS A 1 A_SetScale(0.52,0.52)
        ATMS A 1 A_SetScale(0.50,0.50)
        ATMS A 1 A_SetScale(0.48,0.48)
        ATMS A 1 A_SetScale(0.46,0.46)
        ATMS A 1 A_SetScale(0.44,0.44)
        ATMS A 1 A_SetScale(0.42,0.42)
        ATMS A 1 A_SetScale(0.40,0.40)
        ATMS A 1 A_SetScale(0.38,0.38)
        ATMS A 1 A_SetScale(0.36,0.36)
        ATMS A 1 A_SetScale(0.34,0.34)
        ATMS A 1 A_SetScale(0.32,0.32)
        ATMS A 1 A_SetScale(0.30,0.30)
        ATMS A 1 A_SetScale(0.28,0.28)
        ATMS A 1 A_SetScale(0.26,0.26)
        ATMS A 1 A_SetScale(0.24,0.24)
        ATMS A 1 A_SetScale(0.22,0.22)
        ATMS A 1 A_SetScale(0.20,0.20)
		ATMS A 0 A_SpawnItemEx("Assault Trooper General Shrunken",0,0,0,0,0,0,0,32,0)
        Stop
	DeathDamage_ShrinkerFly:
        ATMS G 0
		ATMS G 0 A_StopSoundEx("Body")
		ATMS G 0 A_StopSoundEx("SoundSlot7")
		ATMS G 0 A_ChangeFlag("NOPAIN",0)
		ATMS G 0 A_Stop
		ATMS G 0 A_NoGravity
        ATMS G 10 A_PlaySound("Shrinker/Shrink")
		ATMS G 1 A_SetScale(0.70,0.70)
        ATMS G 1 A_SetScale(0.68,0.68)
        ATMS G 1 A_SetScale(0.66,0.66)
        ATMS G 1 A_SetScale(0.64,0.64)
        ATMS G 1 A_SetScale(0.62,0.62)
        ATMS G 1 A_SetScale(0.60,0.60)
        ATMS G 1 A_SetScale(0.58,0.58)
        ATMS G 1 A_SetScale(0.56,0.56)
        ATMS G 1 A_SetScale(0.54,0.54)
        ATMS G 1 A_SetScale(0.52,0.52)
        ATMS G 1 A_SetScale(0.50,0.50)
        ATMS G 1 A_SetScale(0.48,0.48)
        ATMS G 1 A_SetScale(0.46,0.46)
        ATMS G 1 A_SetScale(0.44,0.44)
        ATMS G 1 A_SetScale(0.42,0.42)
        ATMS G 1 A_SetScale(0.40,0.40)
        ATMS G 1 A_SetScale(0.38,0.38)
        ATMS G 1 A_SetScale(0.36,0.36)
        ATMS G 1 A_SetScale(0.34,0.34)
        ATMS G 1 A_SetScale(0.32,0.32)
        ATMS G 1 A_SetScale(0.30,0.30)
        ATMS G 1 A_SetScale(0.28,0.28)
        ATMS G 1 A_SetScale(0.26,0.26)
        ATMS G 1 A_SetScale(0.24,0.24)
        ATMS G 1 A_SetScale(0.22,0.22)
        ATMS G 1 A_SetScale(0.20,0.20)
		ATMS A 0 A_SpawnItemEx(" Assault Trooper General Shrunken ",0,0,0,0,0,0,0,32,0)
		Stop
	WoundDeath:
	    ATMS R 0 A_Jump(256,1,4)
	    ATMS R 7 A_Scream
        ATMS N 7 A_NoBlocking
		ATMS O -1 A_Die
        Stop
        ATM2 R 7 A_Scream
        ATM2 N 7 A_NoBlocking
		ATM2 O 1 A_GiveInventory("Death2Check",1)
		ATM2 O -1 A_Die
        Stop
	RealDeath:
	    ATMS O 1 A_JumpIfInventory("Death2Check",1,2)
		ATMS O -1 
        Stop
		ATM2 O -1 
        Stop
	Death.Damage_Explosion:
	Death.Damage_BigShock:
	Wound.Damage_Explosion:
	Wound.Damage_BigShock:
	Death.Damage_BigThunder:
	Wound.Damage_BigThunder:
		ATMS A 0
		ATMS A 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMS A 0 A_ChangeFlag("DROPOFF",0)
		ATMS A 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMS A 0 A_ChangeFlag("FLOAT",0)
		ATMS A 0 A_ChangeFlag("NOGRAVITY",0)
		ATMS A 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMS A 0 A_TakeInventory("FlyCheck",999)
		ATMS A 0 A_ChangeFlag("NOPAIN",0)
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
		ATMS A 0 A_Die
        ATMS A 0 A_PlaySound("Gib/Explode",5)
        ATMS A 0 A_NoBlocking
        ATMS AAA 0 A_SpawnDebris("DukeGibs1")
        ATMS AAA 0 A_SpawnDebris("DukeGibs2")
		ATMS AAA 0 A_SpawnDebris("DukeGibs3")
        ATMS AAA 0 A_SpawnDebris("DukeGibs4")
        ATMS AAA 0 A_SpawnDebris("DukeGibs5")		
        ATMS AAAAAAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
	Death.Damage_Expander:
        ATMS A 0
		ATMS A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ExpanderFly")
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
		ATMS A 1 A_PlaySound("Expander/Expand",5)
		ATMS A 0 A_Die
		ATMS A 1 A_SetScale(0.71,0.71)
        ATMS A 1 A_SetScale(0.72,0.72)
		ATMS A 1 A_SetScale(0.73,0.73)
		ATMS A 1 A_SetScale(0.74,0.74)
		ATMS A 1 A_SetScale(0.75,0.75)
		ATMS A 1 A_SetScale(0.76,0.76)
		ATMS A 1 A_SetScale(0.77,0.77)
		ATMS A 1 A_SetScale(0.78,0.78)
		ATMS A 1 A_SetScale(0.79,0.79)
		ATMS A 1 A_SetScale(0.80,0.80)
		ATMS A 1 A_SetScale(0.81,0.81)
		ATMS A 1 A_SetScale(0.82,0.82)
		ATMS A 1 A_SetScale(0.83,0.83)
		ATMS A 1 A_SetScale(0.84,0.84)
		ATMS A 1 A_SetScale(0.85,0.85)
		ATMS A 1 A_SetScale(0.86,0.86)
		ATMS A 1 A_SetScale(0.87,0.87)
		ATMS A 1 A_SetScale(0.88,0.88)
		ATMS A 1 A_SetScale(0.89,0.89)
		ATMS A 1 A_SetScale(0.90,0.90)
		ATMS A 1 A_SetScale(0.91,0.91)
		ATMS A 1 A_SetScale(0.92,0.92)
		ATMS A 1 A_SetScale(0.93,0.93)
		ATMS A 1 A_SetScale(0.94,0.94)
		ATMS A 1 A_SetScale(0.95,0.95)
		ATMS A 1 A_SetScale(0.96,0.96)
		ATMS A 1 A_SetScale(0.97,0.97)
		ATMS A 1 A_SetScale(0.98,0.98)
		ATMS A 1 A_SetScale(0.99,0.99)
		ATMS A 1 A_SetScale(1.00,1.00)
		ATMS A 1 A_SetScale(1.01,1.01)
		ATMS A 1 A_SetScale(1.02,1.02)
		ATMS A 1 A_SetScale(1.03,1.03)
		ATMS A 1 A_SetScale(1.04,1.04)
		ATMS A 1 A_SetScale(1.05,1.05)
		ATMS A 1 A_SetScale(1.06,1.06)
		ATMS A 1 A_SetScale(1.07,1.07)
		ATMS A 1 A_SetScale(1.08,1.08)
		ATMS A 1 A_SetScale(1.09,1.09)
		ATMS A 1 A_SetScale(1.10,1.10)
		ATMS A 1 A_SetScale(1.11,1.11)
		ATMS A 1 A_SetScale(1.12,1.12)
		ATMS A 1 A_SetScale(1.13,1.13)
		ATMS A 1 A_SetScale(1.14,1.14)
        ATMS A 25 A_SetScale(1.15,1.15)
        ATMS A 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	DeathDamage_ExpanderFly:
	    ATMS G 0 
	    ATMS G 0 A_Stop
		ATMS G 0 A_NoGravity
		ATMS G 0 A_StopSoundEx("SoundSlot7")
	    ATMS G 1 A_PlaySound("Expander/Expand",5)
		ATMS G 0 A_Die
		ATMS G 1 A_SetScale(0.71,0.71)
        ATMS G 1 A_SetScale(0.72,0.72)
		ATMS G 1 A_SetScale(0.73,0.73)
		ATMS G 1 A_SetScale(0.74,0.74)
		ATMS G 1 A_SetScale(0.75,0.75)
		ATMS G 1 A_SetScale(0.76,0.76)
		ATMS G 1 A_SetScale(0.77,0.77)
		ATMS G 1 A_SetScale(0.78,0.78)
		ATMS G 1 A_SetScale(0.79,0.79)
		ATMS G 1 A_SetScale(0.80,0.80)
		ATMS G 1 A_SetScale(0.81,0.81)
		ATMS G 1 A_SetScale(0.82,0.82)
		ATMS G 1 A_SetScale(0.83,0.83)
		ATMS G 1 A_SetScale(0.84,0.84)
		ATMS G 1 A_SetScale(0.85,0.85)
		ATMS G 1 A_SetScale(0.86,0.86)
		ATMS G 1 A_SetScale(0.87,0.87)
		ATMS G 1 A_SetScale(0.88,0.88)
		ATMS G 1 A_SetScale(0.89,0.89)
		ATMS G 1 A_SetScale(0.90,0.90)
		ATMS G 1 A_SetScale(0.91,0.91)
		ATMS G 1 A_SetScale(0.92,0.92)
		ATMS G 1 A_SetScale(0.93,0.93)
		ATMS G 1 A_SetScale(0.94,0.94)
		ATMS G 1 A_SetScale(0.95,0.95)
		ATMS G 1 A_SetScale(0.96,0.96)
		ATMS G 1 A_SetScale(0.97,0.97)
		ATMS G 1 A_SetScale(0.98,0.98)
		ATMS G 1 A_SetScale(0.99,0.99)
		ATMS G 1 A_SetScale(1.00,1.00)
		ATMS G 1 A_SetScale(1.01,1.01)
		ATMS G 1 A_SetScale(1.02,1.02)
		ATMS G 1 A_SetScale(1.03,1.03)
		ATMS G 1 A_SetScale(1.04,1.04)
		ATMS G 1 A_SetScale(1.05,1.05)
		ATMS G 1 A_SetScale(1.06,1.06)
		ATMS G 1 A_SetScale(1.07,1.07)
		ATMS G 1 A_SetScale(1.08,1.08)
		ATMS G 1 A_SetScale(1.09,1.09)
		ATMS G 1 A_SetScale(1.10,1.10)
		ATMS G 1 A_SetScale(1.11,1.11)
		ATMS G 1 A_SetScale(1.12,1.12)
		ATMS G 1 A_SetScale(1.13,1.13)
		ATMS G 1 A_SetScale(1.14,1.14)
        ATMS G 25 A_SetScale(1.15,1.15)
        ATMS G 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	Wound.Damage_Expander:
        TNT1 A 0
        TNT1 A 0 A_GiveInventory("DeathExpandedCheck",1)
        TNT1 A 0 A_Die
		Stop
	Burn:
	Wound.Fire:
	    ATMF K 0
		ATMF K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMF K 0 A_ChangeFlag("DROPOFF",0)
		ATMF K 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMF K 0 A_ChangeFlag("FLOAT",0)
		ATMF K 0 A_ChangeFlag("NOGRAVITY",0)
		ATMF K 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMF K 0 A_TakeInventory("FlyCheck",999)
		ATMF K 0 A_ChangeFlag("NOPAIN",0)
		ATMF K 0 A_StopSoundEx("Body")
		ATMF K 0 A_StopSoundEx("SoundSlot7")
		ATMF K 0 A_Die
		ATMF K 0 A_Jump(256,1,33)
		ATMF K 0 A_Scream 
        ATMF KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ATMF M 0 A_NoBlocking
        ATMF MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ATMF O 1 A_SpawnItemEx("FireintheFloor")
		ATMF O -1 
        Stop
		ATF4 K 0 A_Scream 
        ATF4 KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ATF4 M 0 A_NoBlocking 
        ATF4 MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ATF4 O 1 A_SpawnItemEx("FireintheFloor")
		ATF4 O 1 A_GiveInventory("Death2CheckFire",1)
		ATF4 O -1 
        Stop
	Raise:
	    TNT1 A 0 
	    TNT1 A 0 A_UnSetShootable
		TNT1 A 0 A_ChangeFlag("COUNTKILL",0)
		TNT1 A 0 A_ChangeFlag("SOLID",0)
	    ATMS O 0 A_JumpIfInventory("FireCheckDeath",1,"Raise2")
		ATMS O 0 A_JumpIfInventory("Death2Check",1,2)
		ATMS O 35
		Stop
		ATM2 O 0
		ATM2 O 35
		Stop
	Raise2:
		ATMF O 0
		ATMF O 0 A_JumpIfInventory("Death2CheckFire",1,2)
		ATMF O 35
		Stop
		ATF4 O 0
		ATF4 O 35
		Stop
	}
}		

ACTOR "  Assault Trooper General  " : "Assault Trooper" 31062
{
	//$Category DN3D Aliens //Assault Troopers
	Obituary "%o was inflated by a trooper General."
    Health 130
	DropItem "Expander" 24 10
	DropItem "Expander Ammo" 32 10
    States
    {
    Spawn:
        ATMS S 0 A_SetShootable
		ATMS S 0 A_JumpIfInventory("NormalCheck",1,"NormalSpawn")
	    ATMS S 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
		ATMS S 0 A_GiveInventory("NormalCheck",1)
        ATMS S 0 Thing_ChangeTID(0,1000)
        ATMS S 30 A_Look
        Goto Spawn+3
	NormalSpawn:
        ATMS A 0 A_SetShootable
	    ATMS A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
        ATMS A 0 Thing_ChangeTID(0,1000)
        ATMS A 3 A_Look
        Loop
	FlySpawn:
	    ATMS G 0 A_SetShootable
		ATMS G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ATMS G 0 Thing_ChangeTID(0,1000)
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS G 3 A_Look
        Loop
    See:
	    ATMS S 0 A_SetShootable
	    ATMS S 0 A_ChangeFlag("NOPAIN",0)
		ATMS S 0 A_StopSoundEx("Body")
		ATMS S 0 A_StopSoundEx("SoundSlot7")
	    ATMS S 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ATMS A 0 A_Jump(2,"GiveFly")
		ATMS AABB 3 A_Chase
		ATMS B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ATMS CCDD 3 A_Chase
		ATMS D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ATMS G 0 
		ATMS G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ATMS G 0 A_ChangeFlag("DROPOFF",1)
		ATMS G 0 A_ChangeFlag("DONTOVERLAP",1)
		ATMS G 0 A_ChangeFlag("FLOAT",1)
		ATMS G 0 A_ChangeFlag("NOGRAVITY",1)
		ATMS G 0 A_ChangeFlag("FLOORCLIP",0)
		ATMS G 0 A_Sentinelbob
	    ATMS G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ATMS G 0 
		ATMS G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMS G 0 A_ChangeFlag("DROPOFF",0)
		ATMS G 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMS G 0 A_ChangeFlag("FLOAT",0)
		ATMS G 0 A_ChangeFlag("NOGRAVITY",0)
		ATMS G 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMS G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ATMS G 0 A_SetShootable
		ATMS G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
        ATMS G 0 A_Jump(256,"See2","See3")
		Loop
	See2:
	    ATMS G 0
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS G 0 A_JumpIfTargetinLOS(1,240)
        ATMS G 0 A_Sentinelbob
		ATMS GG 3 A_Chase
		ATMS GG 3 A_Chase
	    Loop
	See3:
	    ATMS G 0
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Chase
	    Loop	
    Missile:
	    ATMS E 0 
	    ATMS E 0 A_JumpIfInventory("FlyCheck",1,"FlyMissile")
        ATMS E 0 A_Jump(128,"Missile2","Missile3","Teleport")
        ATMS E 9 A_FaceTarget
        ATMS E 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS F 6 Bright A_CustomMissile("ExpanderProjectile",32,11,0)
        ATMS E 9
        Goto See
    Missile2:
        ATMS E 9 A_FaceTarget
        ATMS E 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS F 6 Bright A_CustomMissile("ExpanderProjectile",32,11,0)
		ATMS E 9 A_FaceTarget
        ATMS E 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS F 6 Bright A_CustomMissile("ExpanderProjectile",32,11,0)
		ATMS E 9
        Goto See
    Missile3:
        ATMS I 12 A_FaceTarget
        ATMS I 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS J 6 Bright A_CustomMissile("ExpanderProjectile",26,11,-8)
        ATMS I 9 A_FaceTarget
        ATMS I 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS J 6 Bright A_CustomMissile("ExpanderProjectile",26,11,0)
        ATMS I 9 A_FaceTarget
        ATMS I 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS J 6 Bright A_CustomMissile("ExpanderProjectile",26,11,8)
        ATMS I 12 A_FaceTarget
        Goto See
	FlyMissile:
        ATMS G 0 A_FaceTarget
		ATMS G 0 A_Jump(96,"TeleportFly")
        ATMS G 0 A_PlayWeaponSound("Shrinker/Shoot")
        ATMS G 0 A_CustomMissile("ExpanderProjectile",32,11,0)
        ATMS H 6 Bright 
        ATMS GGGG 3 
        Goto FlySee
	Teleport:
        ATMS U 10
		ATMS V 0 A_ChangeFlag("NOPAIN",1)
		ATMS V 0 A_UnsetShootable
        ATMS V 1 A_SetScale(0.70,0.70)
        ATMS V 1 A_SetScale(0.67,0.70)
        ATMS V 1 A_SetScale(0.64,0.70)
        ATMS V 1 A_SetScale(0.61,0.70)
        ATMS V 1 A_SetScale(0.58,0.70)
        ATMS V 1 A_SetScale(0.55,0.70)
        ATMS V 1 A_SetScale(0.52,0.70)
        ATMS V 1 A_SetScale(0.49,0.70)
        ATMS V 1 A_SetScale(0.46,0.70)
        ATMS V 1 A_SetScale(0.43,0.70)
        ATMS V 1 A_SetScale(0.40,0.70)
        ATMS V 1 A_SetScale(0.37,0.70)
        ATMS V 1 A_SetScale(0.34,0.70)
        ATMS V 1 A_SetScale(0.31,0.70)
        ATMS V 1 A_SetScale(0.28,0.70)
        ATMS V 1 A_SetScale(0.25,0.70)
        ATMS V 1 A_SetScale(0.22,0.70)
        ATMS V 1 A_SetScale(0.19,0.70)
        ATMS V 1 A_SetScale(0.16,0.70)
        ATMS V 1 A_SetScale(0.13,0.70)
        ATMS V 1 A_SetScale(0.10,0.70)
        ATMS V 1 A_SetScale(0.07,0.70)
        ATMS V 1 A_SetScale(0.04,0.70)
        ATMS V 1 A_CustomMissile("AlienTeleport",32,0,0)
		ATMS U 0 A_SetScale(0.70,0.70)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		ATMS U 0 A_ChangeFlag("NOPAIN",0)
		ATMS U 0 A_SetShootable
        ATMS U 10
        Goto See
	TeleportFly:
        ATMS G 0
        ATMS G 0 A_CustomMissile("AlienTeleport",32,0,0)
        ATMS G 0 A_StopSoundEx("Body")
		ATMS G 0 A_StopSoundEx("SoundSlot7")
		ATMS G 0 A_ChangeFlag("NOPAIN",1)
        ATMS G 1 A_UnsetShootable
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		ATMS G 2 A_SetShootable
        Goto FlySee
    Pain:
        ATMS T 0 
	    ATMS T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ATMS T 8 A_Pain
        Goto See 
	FlyPain:
		ATMS G 8 A_Pain
        Goto FlySee
	Pain.LaserShot:
	    ATMS T 0 
		ATMS T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ATMS T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ATMS T 0
        ATMS T 0 HealThing(2)
        Goto See
	Pain.Fire:
	    ATMF A 0
		ATMF A 0 A_JumpIfInventory("FlyCheck",1,"PainFireFly")
		ATMF A 0 A_GiveInventory("FireCheck",1)
		ATMF A 0 A_GiveInventory("FireCheckDeath",1)
		ATMF A 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ATMF A 0 A_PlaySound("Trooper/Pain",10)
		ATMF A 0 A_ChangeFlag("NOPAIN",1)
		ATMF A 0 A_ChangeFlag("FRIGHTENED",1)
		ATMF A 0 A_Wander
		ATMF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF A 0 A_Wander
		ATMF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF B 0 A_Wander
		ATMF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF B 0 A_Wander
		ATMF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF C 0 A_Wander
		ATMF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF C 0 A_Wander
		ATMF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_Wander
		ATMF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_Wander
		ATMF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ATMF A 0 A_Wander
		ATMF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF A 0 A_Wander
		ATMF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF B 0 A_Wander
		ATMF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF B 0 A_Wander
		ATMF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF C 0 A_Wander
		ATMF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF C 0 A_Wander
		ATMF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_Wander
		ATMF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_Wander
		ATMF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF D 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireFly:
		ATMF G 0
		ATMF G 0 A_GiveInventory("FireCheck",1)
		ATMF G 0 A_GiveInventory("FireCheckDeath",1)
		ATMF G 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ATMF G 0 A_PlaySound("Trooper/Pain",10)
		ATMF G 0 A_ChangeFlag("NOPAIN",1)
		ATMF G 0 A_ChangeFlag("FRIGHTENED",1)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_Wander
		ATMF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ATMF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ATMF G 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireStop:
	    ATMF A 0 
		ATMF A 0 A_ChangeFlag("NOPAIN",0)
		ATMF A 0 A_ChangeFlag("FRIGHTENED",0)
		ATMF A 0 A_TakeInventory("FireCheck",999)
		ATMF A 0 A_TakeInventory("FireCheckDeath",999)
		ATMF A 0 A_StopSoundEx("SoundSlot7")
		Goto See
	Death:
	    ATMS K 0
		ATMS K 0 A_JumpIfInventory("DeathExpandedCheck",1,"Death.Damage_Expander")
		ATMS K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ATMS K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMS K 0 A_ChangeFlag("DROPOFF",0)
		ATMS K 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMS K 0 A_ChangeFlag("FLOAT",0)
		ATMS K 0 A_ChangeFlag("NOGRAVITY",0)
		ATMS K 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMS K 0 A_TakeInventory("FlyCheck",999)
		ATMS K 0 A_ChangeFlag("NOPAIN",0)
		ATMS K 0 A_StopSoundEx("Body")
		ATMS K 0 A_StopSoundEx("SoundSlot7")
		ATMS K 0 A_JumpIfInventory("RealDieCheck",1,"RealDeath")
		ATMS K 0 A_JumpIfInventory("WoundedCheck",1,"WoundDeath")
		ATMS K 0 A_Jump(256,1,6)
		ATMS K 7 A_Scream
        ATMS L 7
        ATMS M 7 A_NoBlocking
        ATMS N 7
        ATMS O -1 
        Stop
		ATM2 K 7 A_Scream
        ATM2 L 7
        ATM2 M 7 A_NoBlocking
        ATM2 N 7
        ATM2 O 1 A_GiveInventory("Death2Check",1)
		ATM2 O -1 
        Stop
	Wound:
	    ATMS K 0 
		ATMS K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ATMS K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMS K 0 A_ChangeFlag("DROPOFF",0)
		ATMS K 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMS K 0 A_ChangeFlag("FLOAT",0)
		ATMS K 0 A_ChangeFlag("NOGRAVITY",0)
		ATMS K 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMS K 0 A_TakeInventory("FlyCheck",999)
		ATMS K 0 A_ChangeFlag("NOPAIN",0)
		ATMS K 0 A_StopSoundEx("Body")
		ATMS K 0 A_StopSoundEx("SoundSlot7")
		ATMS K 0 A_Jump(256,1,27)
		ATMS K 7 A_Scream
        ATMS LM 7 
		ATMS N 7 A_GiveInventory("WoundedCheck",1)
        ATMS O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ATMS PQPQPQPQPQPQP 10 
        ATMS R 0 A_Jump(96,5)
        ATMS R 7 A_Scream
        ATMS N 7 A_NoBlocking
		ATMS O 1 A_GiveInventory("RealDieCheck",1)   
		ATMS O 1 A_Die 
        Goto Death
        ATMS A 0 HealThing(50)
		ATMS A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	    ATM2 K 7 A_Scream
        ATM2 LM 7 
		ATM2 N 7 A_GiveInventory("WoundedCheck",1)
        ATM2 O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ATM2 QPQPQPQPQPQPQ 10 
        ATM2 R 0 A_Jump(96,6)		
        ATM2 R 7 A_Scream
        ATM2 N 7 A_NoBlocking
		ATM2 O 1 A_GiveInventory("Death2Check",1)
		ATM2 O 1 A_GiveInventory("RealDieCheck",1)   
		ATM2 O 1 A_Die   
        Goto Death
        ATM2 A 0 HealThing(50)
		ATM2 A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	Death.Damage_Shrinker:
    Wound.Damage_Shrinker:
        ATMS A 0
		ATMS A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ShrinkerFly")
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
		ATMS A 0 A_ChangeFlag("NOPAIN",0)
        ATMS A 10 A_PlaySound("Shrinker/Shrink")
		ATMS A 1 A_SetScale(0.70,0.70)
        ATMS A 1 A_SetScale(0.68,0.68)
        ATMS A 1 A_SetScale(0.66,0.66)
        ATMS A 1 A_SetScale(0.64,0.64)
        ATMS A 1 A_SetScale(0.62,0.62)
        ATMS A 1 A_SetScale(0.60,0.60)
        ATMS A 1 A_SetScale(0.58,0.58)
        ATMS A 1 A_SetScale(0.56,0.56)
        ATMS A 1 A_SetScale(0.54,0.54)
        ATMS A 1 A_SetScale(0.52,0.52)
        ATMS A 1 A_SetScale(0.50,0.50)
        ATMS A 1 A_SetScale(0.48,0.48)
        ATMS A 1 A_SetScale(0.46,0.46)
        ATMS A 1 A_SetScale(0.44,0.44)
        ATMS A 1 A_SetScale(0.42,0.42)
        ATMS A 1 A_SetScale(0.40,0.40)
        ATMS A 1 A_SetScale(0.38,0.38)
        ATMS A 1 A_SetScale(0.36,0.36)
        ATMS A 1 A_SetScale(0.34,0.34)
        ATMS A 1 A_SetScale(0.32,0.32)
        ATMS A 1 A_SetScale(0.30,0.30)
        ATMS A 1 A_SetScale(0.28,0.28)
        ATMS A 1 A_SetScale(0.26,0.26)
        ATMS A 1 A_SetScale(0.24,0.24)
        ATMS A 1 A_SetScale(0.22,0.22)
        ATMS A 1 A_SetScale(0.20,0.20)
		ATMS A 0 A_SpawnItemEx("Assault Trooper General Shrunken",0,0,0,0,0,0,0,32,0)
        Stop
	DeathDamage_ShrinkerFly:
        ATMS G 0
		ATMS G 0 A_StopSoundEx("Body")
		ATMS G 0 A_StopSoundEx("SoundSlot7")
		ATMS G 0 A_ChangeFlag("NOPAIN",0)
		ATMS G 0 A_Stop
		ATMS G 0 A_NoGravity
        ATMS G 10 A_PlaySound("Shrinker/Shrink")
		ATMS G 1 A_SetScale(0.70,0.70)
        ATMS G 1 A_SetScale(0.68,0.68)
        ATMS G 1 A_SetScale(0.66,0.66)
        ATMS G 1 A_SetScale(0.64,0.64)
        ATMS G 1 A_SetScale(0.62,0.62)
        ATMS G 1 A_SetScale(0.60,0.60)
        ATMS G 1 A_SetScale(0.58,0.58)
        ATMS G 1 A_SetScale(0.56,0.56)
        ATMS G 1 A_SetScale(0.54,0.54)
        ATMS G 1 A_SetScale(0.52,0.52)
        ATMS G 1 A_SetScale(0.50,0.50)
        ATMS G 1 A_SetScale(0.48,0.48)
        ATMS G 1 A_SetScale(0.46,0.46)
        ATMS G 1 A_SetScale(0.44,0.44)
        ATMS G 1 A_SetScale(0.42,0.42)
        ATMS G 1 A_SetScale(0.40,0.40)
        ATMS G 1 A_SetScale(0.38,0.38)
        ATMS G 1 A_SetScale(0.36,0.36)
        ATMS G 1 A_SetScale(0.34,0.34)
        ATMS G 1 A_SetScale(0.32,0.32)
        ATMS G 1 A_SetScale(0.30,0.30)
        ATMS G 1 A_SetScale(0.28,0.28)
        ATMS G 1 A_SetScale(0.26,0.26)
        ATMS G 1 A_SetScale(0.24,0.24)
        ATMS G 1 A_SetScale(0.22,0.22)
        ATMS G 1 A_SetScale(0.20,0.20)
		ATMS A 0 A_SpawnItemEx(" Assault Trooper General Shrunken ",0,0,0,0,0,0,0,32,0)
		Stop
	WoundDeath:
	    ATMS R 0 A_Jump(256,1,4)
	    ATMS R 7 A_Scream
        ATMS N 7 A_NoBlocking
		ATMS O -1 A_Die
        Stop
        ATM2 R 7 A_Scream
        ATM2 N 7 A_NoBlocking
		ATM2 O 1 A_GiveInventory("Death2Check",1)
		ATM2 O -1 A_Die
        Stop
	RealDeath:
	    ATMS O 1 A_JumpIfInventory("Death2Check",1,2)
		ATMS O -1 
        Stop
		ATM2 O -1 
        Stop
	Death.Damage_Explosion:
	Death.Damage_BigShock:
	Wound.Damage_Explosion:
	Wound.Damage_BigShock:
	Death.Damage_BigThunder:
	Wound.Damage_BigThunder:
		ATMS A 0
		ATMS A 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMS A 0 A_ChangeFlag("DROPOFF",0)
		ATMS A 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMS A 0 A_ChangeFlag("FLOAT",0)
		ATMS A 0 A_ChangeFlag("NOGRAVITY",0)
		ATMS A 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMS A 0 A_TakeInventory("FlyCheck",999)
		ATMS A 0 A_ChangeFlag("NOPAIN",0)
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
		ATMS A 0 A_Die
        ATMS A 0 A_PlaySound("Gib/Explode",5)
        ATMS A 0 A_NoBlocking
        ATMS AAA 0 A_SpawnDebris("DukeGibs1")
        ATMS AAA 0 A_SpawnDebris("DukeGibs2")
		ATMS AAA 0 A_SpawnDebris("DukeGibs3")
        ATMS AAA 0 A_SpawnDebris("DukeGibs4")
        ATMS AAA 0 A_SpawnDebris("DukeGibs5")		
        ATMS AAAAAAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
	Death.Damage_Expander:
        ATMS A 0
		ATMS A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ExpanderFly")
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
		ATMS A 1 A_PlaySound("Expander/Expand",5)
		ATMS A 0 A_Die
		ATMS A 1 A_SetScale(0.71,0.71)
        ATMS A 1 A_SetScale(0.72,0.72)
		ATMS A 1 A_SetScale(0.73,0.73)
		ATMS A 1 A_SetScale(0.74,0.74)
		ATMS A 1 A_SetScale(0.75,0.75)
		ATMS A 1 A_SetScale(0.76,0.76)
		ATMS A 1 A_SetScale(0.77,0.77)
		ATMS A 1 A_SetScale(0.78,0.78)
		ATMS A 1 A_SetScale(0.79,0.79)
		ATMS A 1 A_SetScale(0.80,0.80)
		ATMS A 1 A_SetScale(0.81,0.81)
		ATMS A 1 A_SetScale(0.82,0.82)
		ATMS A 1 A_SetScale(0.83,0.83)
		ATMS A 1 A_SetScale(0.84,0.84)
		ATMS A 1 A_SetScale(0.85,0.85)
		ATMS A 1 A_SetScale(0.86,0.86)
		ATMS A 1 A_SetScale(0.87,0.87)
		ATMS A 1 A_SetScale(0.88,0.88)
		ATMS A 1 A_SetScale(0.89,0.89)
		ATMS A 1 A_SetScale(0.90,0.90)
		ATMS A 1 A_SetScale(0.91,0.91)
		ATMS A 1 A_SetScale(0.92,0.92)
		ATMS A 1 A_SetScale(0.93,0.93)
		ATMS A 1 A_SetScale(0.94,0.94)
		ATMS A 1 A_SetScale(0.95,0.95)
		ATMS A 1 A_SetScale(0.96,0.96)
		ATMS A 1 A_SetScale(0.97,0.97)
		ATMS A 1 A_SetScale(0.98,0.98)
		ATMS A 1 A_SetScale(0.99,0.99)
		ATMS A 1 A_SetScale(1.00,1.00)
		ATMS A 1 A_SetScale(1.01,1.01)
		ATMS A 1 A_SetScale(1.02,1.02)
		ATMS A 1 A_SetScale(1.03,1.03)
		ATMS A 1 A_SetScale(1.04,1.04)
		ATMS A 1 A_SetScale(1.05,1.05)
		ATMS A 1 A_SetScale(1.06,1.06)
		ATMS A 1 A_SetScale(1.07,1.07)
		ATMS A 1 A_SetScale(1.08,1.08)
		ATMS A 1 A_SetScale(1.09,1.09)
		ATMS A 1 A_SetScale(1.10,1.10)
		ATMS A 1 A_SetScale(1.11,1.11)
		ATMS A 1 A_SetScale(1.12,1.12)
		ATMS A 1 A_SetScale(1.13,1.13)
		ATMS A 1 A_SetScale(1.14,1.14)
        ATMS A 25 A_SetScale(1.15,1.15)
        ATMS A 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	DeathDamage_ExpanderFly:
	    ATMS G 0 
	    ATMS G 0 A_Stop
		ATMS G 0 A_NoGravity
		ATMS G 0 A_StopSoundEx("SoundSlot7")
	    ATMS G 1 A_PlaySound("Expander/Expand",5)
		ATMS G 0 A_Die
		ATMS G 1 A_SetScale(0.71,0.71)
        ATMS G 1 A_SetScale(0.72,0.72)
		ATMS G 1 A_SetScale(0.73,0.73)
		ATMS G 1 A_SetScale(0.74,0.74)
		ATMS G 1 A_SetScale(0.75,0.75)
		ATMS G 1 A_SetScale(0.76,0.76)
		ATMS G 1 A_SetScale(0.77,0.77)
		ATMS G 1 A_SetScale(0.78,0.78)
		ATMS G 1 A_SetScale(0.79,0.79)
		ATMS G 1 A_SetScale(0.80,0.80)
		ATMS G 1 A_SetScale(0.81,0.81)
		ATMS G 1 A_SetScale(0.82,0.82)
		ATMS G 1 A_SetScale(0.83,0.83)
		ATMS G 1 A_SetScale(0.84,0.84)
		ATMS G 1 A_SetScale(0.85,0.85)
		ATMS G 1 A_SetScale(0.86,0.86)
		ATMS G 1 A_SetScale(0.87,0.87)
		ATMS G 1 A_SetScale(0.88,0.88)
		ATMS G 1 A_SetScale(0.89,0.89)
		ATMS G 1 A_SetScale(0.90,0.90)
		ATMS G 1 A_SetScale(0.91,0.91)
		ATMS G 1 A_SetScale(0.92,0.92)
		ATMS G 1 A_SetScale(0.93,0.93)
		ATMS G 1 A_SetScale(0.94,0.94)
		ATMS G 1 A_SetScale(0.95,0.95)
		ATMS G 1 A_SetScale(0.96,0.96)
		ATMS G 1 A_SetScale(0.97,0.97)
		ATMS G 1 A_SetScale(0.98,0.98)
		ATMS G 1 A_SetScale(0.99,0.99)
		ATMS G 1 A_SetScale(1.00,1.00)
		ATMS G 1 A_SetScale(1.01,1.01)
		ATMS G 1 A_SetScale(1.02,1.02)
		ATMS G 1 A_SetScale(1.03,1.03)
		ATMS G 1 A_SetScale(1.04,1.04)
		ATMS G 1 A_SetScale(1.05,1.05)
		ATMS G 1 A_SetScale(1.06,1.06)
		ATMS G 1 A_SetScale(1.07,1.07)
		ATMS G 1 A_SetScale(1.08,1.08)
		ATMS G 1 A_SetScale(1.09,1.09)
		ATMS G 1 A_SetScale(1.10,1.10)
		ATMS G 1 A_SetScale(1.11,1.11)
		ATMS G 1 A_SetScale(1.12,1.12)
		ATMS G 1 A_SetScale(1.13,1.13)
		ATMS G 1 A_SetScale(1.14,1.14)
        ATMS G 25 A_SetScale(1.15,1.15)
        ATMS G 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	Wound.Damage_Expander:
        TNT1 A 0
        TNT1 A 0 A_GiveInventory("DeathExpandedCheck",1)
        TNT1 A 0 A_Die
		Stop
	Burn:
	Wound.Fire:
	    ATMF K 0
		ATMF K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMF K 0 A_ChangeFlag("DROPOFF",0)
		ATMF K 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMF K 0 A_ChangeFlag("FLOAT",0)
		ATMF K 0 A_ChangeFlag("NOGRAVITY",0)
		ATMF K 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMF K 0 A_TakeInventory("FlyCheck",999)
		ATMF K 0 A_ChangeFlag("NOPAIN",0)
		ATMF K 0 A_StopSoundEx("Body")
		ATMF K 0 A_StopSoundEx("SoundSlot7")
		ATMF K 0 A_Die
		ATMF K 0 A_Jump(256,1,33)
		ATMF K 0 A_Scream 
        ATMF KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ATMF M 0 A_NoBlocking
        ATMF MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ATMF O 1 A_SpawnItemEx("FireintheFloor")
		ATMF O -1 
        Stop
		ATF4 K 0 A_Scream 
        ATF4 KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ATF4 M 0 A_NoBlocking 
        ATF4 MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ATF4 O 1 A_SpawnItemEx("FireintheFloor")
		ATF4 O 1 A_GiveInventory("Death2CheckFire",1)
		ATF4 O -1 
        Stop
	Raise:
	    TNT1 A 0 
	    TNT1 A 0 A_UnSetShootable
		TNT1 A 0 A_ChangeFlag("COUNTKILL",0)
		TNT1 A 0 A_ChangeFlag("SOLID",0)
	    ATMS O 0 A_JumpIfInventory("FireCheckDeath",1,"Raise2")
		ATMS O 0 A_JumpIfInventory("Death2Check",1,2)
		ATMS O 35
		Stop
		ATM2 O 0
		ATM2 O 35
		Stop
	Raise2:
		ATMF O 0
		ATMF O 0 A_JumpIfInventory("Death2CheckFire",1,2)
		ATMF O 35
		Stop
		ATF4 O 0
		ATF4 O 35
		Stop
    }
}

ACTOR "Assault Trooper General Shrunken" : "Assault Trooper Shrunken" 
{
    States
    {
    Spawn:
        ATMS A 0 
	    ATMS A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
		ATMS A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		ATMS A 0 A_GiveInventory("ShrunkenCheck",1)
        ATMS AAAAAAAA 3 A_Look
        Loop
	FlySpawn:
	    ATMS G 0 
		ATMS A 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ATMS G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS G 0 A_GiveInventory("ShrunkenCheck",1)
		ATMS GGGGGGGG 3 A_Look
        Loop
    See:
	    ATMS A 0 
	    ATMS A 0 A_ChangeFlag("NOPAIN",0)
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
	    ATMS A 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ATMS A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		ATMS A 0 A_Jump(2,"GiveFly")
		ATMS A 0 A_GiveInventory("ShrunkenCheck",1)
		ATMS AABB 3 A_Chase
		ATMS B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ATMS CCDD 3 A_Chase
		ATMS D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ATMS G 0 
		ATMS G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ATMS G 0 A_ChangeFlag("DROPOFF",1)
		ATMS G 0 A_ChangeFlag("DONTOVERLAP",1)
		ATMS G 0 A_ChangeFlag("FLOAT",1)
		ATMS G 0 A_ChangeFlag("NOGRAVITY",1)
		ATMS G 0 A_ChangeFlag("FLOORCLIP",0)
		ATMS G 0 A_Sentinelbob
	    ATMS G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ATMS G 0 
		ATMS G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMS G 0 A_ChangeFlag("DROPOFF",0)
		ATMS G 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMS G 0 A_ChangeFlag("FLOAT",0)
		ATMS G 0 A_ChangeFlag("NOGRAVITY",0)
		ATMS G 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMS G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ATMS G 0
		ATMS G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ATMS G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ATMS G 0 A_GiveInventory("ShrunkenCheck",1)
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
        ATMS G 0 A_Jump(256,"See2","See3")
		Stop
	See2:
	    ATMS G 0
		ATMS G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ATMS G 0 A_GiveInventory("ShrunkenCheck",1)
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS G 0 A_Sentinelbob
		ATMS GG 3 A_Chase
		ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS G 0 A_Sentinelbob
		ATMS GG 3 A_Chase
		ATMS GG 3 A_Chase
	    Loop
	See3:
	    ATMS G 0
		ATMS G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ATMS G 0 A_GiveInventory("ShrunkenCheck",1)
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Chase
	    Loop	
    Pain:
        ATMS T 0 
	    ATMS T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ATMS T 8 A_Pain
        Goto See 
	FlyPain:
		ATMS G 8 A_Pain
        Goto See
	Pain.LaserShot:
	    ATMS T 0 
		ATMS T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ATMS T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ATMS T 0
        ATMS T 0 HealThing(2)
        Goto See
	Restore:
	    ATMS A 0
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
		ATMS A 0 A_ChangeFlag("NOPAIN",0)
        ATMS A 10 A_PlaySound("Shrinker/Shrink")
		ATMS A 1 A_SetScale(0.20,0.20)
        ATMS A 1 A_SetScale(0.22,0.22)
        ATMS A 1 A_SetScale(0.26,0.24)
        ATMS A 1 A_SetScale(0.24,0.24)
        ATMS A 1 A_SetScale(0.28,0.28)
        ATMS A 1 A_SetScale(0.30,0.30)
        ATMS A 1 A_SetScale(0.32,0.32)
        ATMS A 1 A_SetScale(0.34,0.34)
        ATMS A 1 A_SetScale(0.36,0.36)
        ATMS A 1 A_SetScale(0.38,0.38)
        ATMS A 1 A_SetScale(0.40,0.40)
        ATMS A 1 A_SetScale(0.42,0.42)
        ATMS A 1 A_SetScale(0.44,0.44)
        ATMS A 1 A_SetScale(0.46,0.46)
        ATMS A 1 A_SetScale(0.48,0.48)
        ATMS A 1 A_SetScale(0.50,0.50)
        ATMS A 1 A_SetScale(0.52,0.52)
        ATMS A 1 A_SetScale(0.54,0.54)
        ATMS A 1 A_SetScale(0.56,0.56)
        ATMS A 1 A_SetScale(0.58,0.58)
        ATMS A 1 A_SetScale(0.60,0.60)
        ATMS A 1 A_SetScale(0.62,0.62)
        ATMS A 1 A_SetScale(0.64,0.64)
        ATMS A 1 A_SetScale(0.66,0.66)
        ATMS A 1 A_SetScale(0.68,0.68)
        ATMS A 1 A_SetScale(0.70,0.70)
		ATMS A 0 A_SpawnItemEx("Assault Trooper General",0,0,0,0,0,0,0,32,0)
        Stop
	RestoreFly:	
		ATMS G 0
		ATMS G 0 A_Stop
		ATMS G 0 A_StopSoundEx("Body")
		ATMS G 0 A_StopSoundEx("SoundSlot7")
		ATMS G 0 A_ChangeFlag("NOPAIN",0)
        ATMS G 10 A_PlaySound("Shrinker/Shrink")
		ATMS G 1 A_SetScale(0.20,0.20)
        ATMS G 1 A_SetScale(0.22,0.22)
        ATMS G 1 A_SetScale(0.26,0.24)
        ATMS G 1 A_SetScale(0.24,0.24)
        ATMS G 1 A_SetScale(0.28,0.28)
        ATMS G 1 A_SetScale(0.30,0.30)
        ATMS G 1 A_SetScale(0.32,0.32)
        ATMS G 1 A_SetScale(0.34,0.34)
        ATMS G 1 A_SetScale(0.36,0.36)
        ATMS G 1 A_SetScale(0.38,0.38)
        ATMS G 1 A_SetScale(0.40,0.40)
        ATMS G 1 A_SetScale(0.42,0.42)
        ATMS G 1 A_SetScale(0.44,0.44)
        ATMS G 1 A_SetScale(0.46,0.46)
        ATMS G 1 A_SetScale(0.48,0.48)
        ATMS G 1 A_SetScale(0.50,0.50)
        ATMS G 1 A_SetScale(0.52,0.52)
        ATMS G 1 A_SetScale(0.54,0.54)
        ATMS G 1 A_SetScale(0.56,0.56)
        ATMS G 1 A_SetScale(0.58,0.58)
        ATMS G 1 A_SetScale(0.60,0.60)
        ATMS G 1 A_SetScale(0.62,0.62)
        ATMS G 1 A_SetScale(0.64,0.64)
        ATMS G 1 A_SetScale(0.66,0.66)
        ATMS G 1 A_SetScale(0.68,0.68)
        ATMS G 1 A_SetScale(0.70,0.70)
		ATMS G 0 A_SpawnItemEx(" Assault Trooper General ",0,0,0,0,0,0,0,32,0)
        Stop
	Death:
	    ATMS A 0
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
		ATMS A 0 A_ChangeFlag("NOPAIN",0)
		ATMS A 0 A_Stop
        ATMS A 0 A_PlaySound("DukeNukem/DeathLittle",5)
        ATMS A 0 A_NoBlocking
        ATMS A 0 A_SpawnDebris("DukeGibs1")
        ATMS A 0 A_SpawnDebris("DukeGibs2")
		ATMS A 0 A_SpawnDebris("DukeGibs3")
        ATMS A 0 A_SpawnDebris("DukeGibs4")
        ATMS A 0 A_SpawnDebris("DukeGibs5")		
        ATMS AAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
    }
}

ACTOR " Assault Trooper General Shrunken " : "Assault Trooper General Shrunken"
{
	+SPAWNFLOAT
	+DROPOFF
	+DONTOVERLAP
	+FLOAT
	+NOGRAVITY
	States
    {
	Spawn:
	    ATMS G 0 
		ATMS G 0 A_JumpIfInventory("FloorCheck",1,3)
	    ATMS G 0 A_GiveInventory("FloorCheck",1)
		ATMS G 0 A_Jump(256,13)
		ATMS A 0 
	    ATMS A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
		ATMS A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
        ATMS A 0 A_GiveInventory("ShrunkenCheck",1)
        ATMS AAAAAAAA 3 A_Look
        Loop
		ATMS G 0 A_GiveInventory("FlyCheck",1)
		Loop
	FlySpawn:
	    ATMS G 0 
		ATMS G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ATMS G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ATMS G 0 A_GiveInventory("ShrunkenCheck",1)
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Look
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Look
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Look
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Look
        Loop
    See:
		ATMS A 0 
	    ATMS A 0 A_ChangeFlag("NOPAIN",0)
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
	    ATMS A 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ATMS A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		ATMS A 0 A_Jump(2,"GiveFly")
		ATMS A 0 A_GiveInventory("ShrunkenCheck",1)
		ATMS AABB 3 A_Chase
		ATMS B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ATMS CCDD 3 A_Chase
		ATMS D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ATMS G 0 
		ATMS G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ATMS G 0 A_ChangeFlag("DROPOFF",1)
		ATMS G 0 A_ChangeFlag("DONTOVERLAP",1)
		ATMS G 0 A_ChangeFlag("FLOAT",1)
		ATMS G 0 A_ChangeFlag("NOGRAVITY",1)
		ATMS G 0 A_ChangeFlag("FLOORCLIP",0)
		ATMS G 0 A_Sentinelbob
	    ATMS G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ATMS G 0 
		ATMS G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ATMS G 0 A_ChangeFlag("DROPOFF",0)
		ATMS G 0 A_ChangeFlag("DONTOVERLAP",0)
		ATMS G 0 A_ChangeFlag("FLOAT",0)
		ATMS G 0 A_ChangeFlag("NOGRAVITY",0)
		ATMS G 0 A_ChangeFlag("FLOORCLIP",1)
	    ATMS G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ATMS G 0
		ATMS G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ATMS G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ATMS G 0 A_GiveInventory("ShrunkenCheck",1)
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS GG 3 A_Chase
        ATMS G 0 A_Jump(256,"See2","See3")
		Stop
	See2:
	    ATMS G 0
		ATMS G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ATMS G 0 A_GiveInventory("ShrunkenCheck",1)
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS G 0 A_Sentinelbob
		ATMS GG 3 A_Chase
		ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
        ATMS G 0 A_Sentinelbob
		ATMS GG 3 A_Chase
		ATMS GG 3 A_Chase
	    Loop
	See3:
	    ATMS G 0
		ATMS G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ATMS G 0 A_GiveInventory("ShrunkenCheck",1)
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Chase
		ATMS G 0 A_CheckFloor("TakeFly")
		ATMS GG 3 A_Chase
	    Loop		
    Pain:
        ATMS T 0 
	    ATMS T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ATMS T 8 A_Pain
        Goto See 
	FlyPain:
		ATMS G 8 A_Pain
        Goto See
	Pain.LaserShot:
	    ATMS T 0 
		ATMS T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ATMS T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ATMS T 0
        ATMS T 0 HealThing(2)
        Goto See
	Restore:
	    ATMS A 0
		ATMS A 0 A_StopSoundEx("Body")
		ATMS A 0 A_StopSoundEx("SoundSlot7")
		ATMS A 0 A_ChangeFlag("NOPAIN",0)
        ATMS A 10 A_PlaySound("Shrinker/Shrink")
		ATMS A 1 A_SetScale(0.20,0.20)
        ATMS A 1 A_SetScale(0.22,0.22)
        ATMS A 1 A_SetScale(0.26,0.24)
        ATMS A 1 A_SetScale(0.24,0.24)
        ATMS A 1 A_SetScale(0.28,0.28)
        ATMS A 1 A_SetScale(0.30,0.30)
        ATMS A 1 A_SetScale(0.32,0.32)
        ATMS A 1 A_SetScale(0.34,0.34)
        ATMS A 1 A_SetScale(0.36,0.36)
        ATMS A 1 A_SetScale(0.38,0.38)
        ATMS A 1 A_SetScale(0.40,0.40)
        ATMS A 1 A_SetScale(0.42,0.42)
        ATMS A 1 A_SetScale(0.44,0.44)
        ATMS A 1 A_SetScale(0.46,0.46)
        ATMS A 1 A_SetScale(0.48,0.48)
        ATMS A 1 A_SetScale(0.50,0.50)
        ATMS A 1 A_SetScale(0.52,0.52)
        ATMS A 1 A_SetScale(0.54,0.54)
        ATMS A 1 A_SetScale(0.56,0.56)
        ATMS A 1 A_SetScale(0.58,0.58)
        ATMS A 1 A_SetScale(0.60,0.60)
        ATMS A 1 A_SetScale(0.62,0.62)
        ATMS A 1 A_SetScale(0.64,0.64)
        ATMS A 1 A_SetScale(0.66,0.66)
        ATMS A 1 A_SetScale(0.68,0.68)
        ATMS A 1 A_SetScale(0.70,0.70)
		ATMS A 0 A_SpawnItemEx("Assault Trooper General",0,0,0,0,0,0,0,32,0)
        Stop
	RestoreFly:	
		ATMS G 0
		ATMS G 0 A_Stop
		ATMS G 0 A_StopSoundEx("Body")
		ATMS G 0 A_StopSoundEx("SoundSlot7")
		ATMS G 0 A_ChangeFlag("NOPAIN",0)
        ATMS G 10 A_PlaySound("Shrinker/Shrink")
		ATMS G 1 A_SetScale(0.20,0.20)
        ATMS G 1 A_SetScale(0.22,0.22)
        ATMS G 1 A_SetScale(0.26,0.24)
        ATMS G 1 A_SetScale(0.24,0.24)
        ATMS G 1 A_SetScale(0.28,0.28)
        ATMS G 1 A_SetScale(0.30,0.30)
        ATMS G 1 A_SetScale(0.32,0.32)
        ATMS G 1 A_SetScale(0.34,0.34)
        ATMS G 1 A_SetScale(0.36,0.36)
        ATMS G 1 A_SetScale(0.38,0.38)
        ATMS G 1 A_SetScale(0.40,0.40)
        ATMS G 1 A_SetScale(0.42,0.42)
        ATMS G 1 A_SetScale(0.44,0.44)
        ATMS G 1 A_SetScale(0.46,0.46)
        ATMS G 1 A_SetScale(0.48,0.48)
        ATMS G 1 A_SetScale(0.50,0.50)
        ATMS G 1 A_SetScale(0.52,0.52)
        ATMS G 1 A_SetScale(0.54,0.54)
        ATMS G 1 A_SetScale(0.56,0.56)
        ATMS G 1 A_SetScale(0.58,0.58)
        ATMS G 1 A_SetScale(0.60,0.60)
        ATMS G 1 A_SetScale(0.62,0.62)
        ATMS G 1 A_SetScale(0.64,0.64)
        ATMS G 1 A_SetScale(0.66,0.66)
        ATMS G 1 A_SetScale(0.68,0.68)
        ATMS G 1 A_SetScale(0.70,0.70)
		ATMS G 0 A_SpawnItemEx(" Assault Trooper General ",0,0,0,0,0,0,0,32,0)
        Stop
	Death:
	    ATMS G 0
		ATMS G 0 A_StopSoundEx("Body")
		ATMS G 0 A_StopSoundEx("SoundSlot7")
		ATMS G 0 A_ChangeFlag("NOPAIN",0)
		ATMS G 0 A_Stop
        ATMS G 0 A_PlaySound("DukeNukem/DeathLittle",5)
        ATMS G 0 A_NoBlocking
        ATMS G 0 A_SpawnDebris("DukeGibs1")
        ATMS G 0 A_SpawnDebris("DukeGibs2")
		ATMS G 0 A_SpawnDebris("DukeGibs3")
        ATMS G 0 A_SpawnDebris("DukeGibs4")
        ATMS G 0 A_SpawnDebris("DukeGibs5")		
        ATMS GGGGG 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
	}
}	

ACTOR ExpanderProjectile
{
    Radius 6
    Height 6
    Speed 25
    Damage (Random(67,72))
    Projectile
    DeathSound "Shrinker/Hit"
    Scale 0.2
    Decal "ExpanderProjectileLightning"
    DamageType "Damage_Expander"
    RenderStyle Add
	+THRUGHOST
	+NOEXTREMEDEATH
    States
    {
    Spawn:
        TNT1 A 1 Bright A_SpawnItemEx("ExpanderProjectileTrailMore",-(MomX/1.2),-(MomY/1.2),(MomZ/1.2*-1),(MomX/1.2),(MomY/1.2),(MomZ/1.2),0,138) 
		Loop
    Death:
        EXKX E 1 Bright A_SetScale(0.6,0.6)
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("ExpanderParticle",0,0,Random(0,360),2,Random(0,360))
	    EXKX E 3 Bright 
		EXKX FGH 4 Bright
        Stop
        }
}

ACTOR ExpanderProjectileTrailMore
{
	Radius 6
    Height 6
	Projectile
	RenderStyle Add
	Scale 0.6
	+NOGRAVITY
    +DONTSPLASH
    +CLIENTSIDEONLY
	States
	{
	Spawn:
	    EXKX A 0 
		EXKX A 0 A_Jump(128,"See1","See2","See3","See4")
	See1:
	    EXKX A 1 Bright A_FadeOut(0.08)
	    Loop
	See2:
	    EXKX B 1 Bright A_FadeOut(0.08)
	    Loop
	See3:
	    EXKX C 1 Bright A_FadeOut(0.08)
	    Loop
	See4:
        EXKX D 1 Bright A_FadeOut(0.08)
	    Loop
	Death:
	    TNT1 A 1
	    Stop
	    }
}