ACTOR "Assault Trooper Visor" : "Assault Trooper" 31057
{
    //$Category DN3D Aliens //Assault Troopers
	Obituary "%o was killed by a trooper Visor."
    Health 110
	DropItem "Shock Ammo" 32 10
    States
    {
    Spawn:
        ASVI A 0 A_SetShootable
	    ASVI A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
        ASVI A 0 Thing_ChangeTID(0,1000)
        ASVI A 3 A_Look
        Loop
	FlySpawn:
	    ASVI G 0 A_SetShootable
		ASVI G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASVI G 0 Thing_ChangeTID(0,1000)
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI G 3 A_Look
        Loop
    See:
	    ASVI A 0 A_SetShootable
	    ASVI A 0 A_ChangeFlag("NOPAIN",0)
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
	    ASVI A 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ASVI A 0 A_Jump(2,"GiveFly")
		ASVI AABB 3 A_Chase
		ASVI B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ASVI CCDD 3 A_Chase
		ASVI D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ASVI G 0 
		ASVI G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ASVI G 0 A_ChangeFlag("DROPOFF",1)
		ASVI G 0 A_ChangeFlag("DONTOVERLAP",1)
		ASVI G 0 A_ChangeFlag("FLOAT",1)
		ASVI G 0 A_ChangeFlag("NOGRAVITY",1)
		ASVI G 0 A_ChangeFlag("FLOORCLIP",0)
		ASVI G 0 A_Sentinelbob
	    ASVI G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ASVI G 0 
		ASVI G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVI G 0 A_ChangeFlag("DROPOFF",0)
		ASVI G 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVI G 0 A_ChangeFlag("FLOAT",0)
		ASVI G 0 A_ChangeFlag("NOGRAVITY",0)
		ASVI G 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVI G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ASVI G 0 A_SetShootable
		ASVI G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
        ASVI G 0 A_Jump(256,"See2","See3")
		Loop
	See2:
	    ASVI G 0
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI G 0 A_JumpIfTargetinLOS(1,240)
        ASVI G 0 A_Sentinelbob
		ASVI GG 3 A_Chase
		ASVI GG 3 A_Chase
	    Loop
	See3:
	    ASVI G 0
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Chase
	    Loop	
    Missile:
	    ASVI E 0 
	    ASVI E 0 A_JumpIfInventory("FlyCheck",1,"FlyMissile")
        ASVI E 0 A_Jump(128,"Missile2","Missile3","Teleport")
        ASVI E 6 A_FaceTarget
        ASVI E 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI F 6 Bright A_CustomMissile("AlienBullet2",32,14,Random(-8,8))
        ASVI E 6
        Goto See
    Missile2:
        ASVI E 6 A_FaceTarget
        ASVI E 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI F 6 Bright A_CustomMissile("AlienBullet2",32,14,Random(-8,8))
        ASVI E 6 A_FaceTarget
        ASVI E 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI F 6 Bright A_CustomMissile("AlienBullet2",32,14,Random(-8,8))
		ASVI E 6
        Goto See
    Missile3:
        ASVI I 10 A_FaceTarget
        ASVI I 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI J 6 Bright A_CustomMissile("AlienBullet2",26,14,-8)
        ASVI I 6 A_FaceTarget
        ASVI I 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI J 6 Bright A_CustomMissile("AlienBullet2",26,14,0)
        ASVI I 6 A_FaceTarget
        ASVI I 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI J 6 Bright A_CustomMissile("AlienBullet2",26,14,8)
        ASVI I 10 A_FaceTarget
        Goto See
	FlyMissile:
        ASVI G 0 A_FaceTarget
		ASVI G 0 A_Jump(96,"TeleportFly")
        ASVI G 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI G 0 A_CustomMissile("AlienBullet2",32,14,Random(-10,10))
        ASVI H 6 Bright 
        ASVI G 3 
        Goto FlySee
	Teleport:
        ASVI U 10
		ASVI V 0 A_ChangeFlag("NOPAIN",1)
		ASVI V 0 A_UnsetShootable
        ASVI V 1 A_SetScale(0.70,0.70)
        ASVI V 1 A_SetScale(0.67,0.70)
        ASVI V 1 A_SetScale(0.64,0.70)
        ASVI V 1 A_SetScale(0.61,0.70)
        ASVI V 1 A_SetScale(0.58,0.70)
        ASVI V 1 A_SetScale(0.55,0.70)
        ASVI V 1 A_SetScale(0.52,0.70)
        ASVI V 1 A_SetScale(0.49,0.70)
        ASVI V 1 A_SetScale(0.46,0.70)
        ASVI V 1 A_SetScale(0.43,0.70)
        ASVI V 1 A_SetScale(0.40,0.70)
        ASVI V 1 A_SetScale(0.37,0.70)
        ASVI V 1 A_SetScale(0.34,0.70)
        ASVI V 1 A_SetScale(0.31,0.70)
        ASVI V 1 A_SetScale(0.28,0.70)
        ASVI V 1 A_SetScale(0.25,0.70)
        ASVI V 1 A_SetScale(0.22,0.70)
        ASVI V 1 A_SetScale(0.19,0.70)
        ASVI V 1 A_SetScale(0.16,0.70)
        ASVI V 1 A_SetScale(0.13,0.70)
        ASVI V 1 A_SetScale(0.10,0.70)
        ASVI V 1 A_SetScale(0.07,0.70)
        ASVI V 1 A_SetScale(0.04,0.70)
        ASVI V 1 A_CustomMissile("AlienTeleport",32,0,0)
		ASVI U 0 A_SetScale(0.70,0.70)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		ASVI U 0 A_ChangeFlag("NOPAIN",0)
		ASVI U 0 A_SetShootable
        ASVI U 10
        Goto See
	TeleportFly:
        ASVI G 0
        ASVI G 0 A_CustomMissile("AlienTeleport",32,0,0)
        ASVI G 0 A_StopSoundEx("Body")
		ASVI G 0 A_StopSoundEx("SoundSlot7")
		ASVI G 0 A_ChangeFlag("NOPAIN",1)
        ASVI G 1 A_UnsetShootable
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		ASVI G 2 A_SetShootable
        Goto FlySee
    Pain:
        ASVI T 0 
	    ASVI T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ASVI T 8 A_Pain
        Goto See 
	FlyPain:
		ASVI G 8 A_Pain
        Goto FlySee
	Pain.LaserShot:
	    ASVI T 0 
		ASVI T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ASVI T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ASVI T 0
        ASVI T 0 HealThing(2)
        Goto See
	Pain.Fire:
	    ASVF A 0
		ASVF A 0 A_JumpIfInventory("FlyCheck",1,"PainFireFly")
		ASVF A 0 A_GiveInventory("FireCheck",1)
		ASVF A 0 A_GiveInventory("FireCheckDeath",1)
		ASVF A 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ASVF A 0 A_PlaySound("Trooper/Pain",10)
		ASVF A 0 A_ChangeFlag("NOPAIN",1)
		ASVF A 0 A_ChangeFlag("FRIGHTENED",1)
		ASVF A 0 A_Wander
		ASVF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF A 0 A_Wander
		ASVF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF B 0 A_Wander
		ASVF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF B 0 A_Wander
		ASVF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF C 0 A_Wander
		ASVF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF C 0 A_Wander
		ASVF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_Wander
		ASVF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_Wander
		ASVF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ASVF A 0 A_Wander
		ASVF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF A 0 A_Wander
		ASVF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF B 0 A_Wander
		ASVF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF B 0 A_Wander
		ASVF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF C 0 A_Wander
		ASVF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF C 0 A_Wander
		ASVF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_Wander
		ASVF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_Wander
		ASVF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireFly:
		ASVF G 0
		ASVF G 0 A_GiveInventory("FireCheck",1)
		ASVF G 0 A_GiveInventory("FireCheckDeath",1)
		ASVF G 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ASVF G 0 A_PlaySound("Trooper/Pain",10)
		ASVF G 0 A_ChangeFlag("NOPAIN",1)
		ASVF G 0 A_ChangeFlag("FRIGHTENED",1)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireStop:
	    ASVF A 0 
		ASVF A 0 A_ChangeFlag("NOPAIN",0)
		ASVF A 0 A_ChangeFlag("FRIGHTENED",0)
		ASVF A 0 A_TakeInventory("FireCheck",999)
		ASVF A 0 A_TakeInventory("FireCheckDeath",999)
		ASVF A 0 A_StopSoundEx("SoundSlot7")
		Goto See
	Death:
	    ASVI K 0
		ASVI K 0 A_JumpIfInventory("DeathExpandedCheck",1,"Death.Damage_Expander")
		ASVI K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ASVI K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVI K 0 A_ChangeFlag("DROPOFF",0)
		ASVI K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVI K 0 A_ChangeFlag("FLOAT",0)
		ASVI K 0 A_ChangeFlag("NOGRAVITY",0)
		ASVI K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVI K 0 A_TakeInventory("FlyCheck",999)
		ASVI K 0 A_ChangeFlag("NOPAIN",0)
		ASVI K 0 A_StopSoundEx("Body")
		ASVI K 0 A_StopSoundEx("SoundSlot7")
		ASVI K 0 A_JumpIfInventory("RealDieCheck",1,"RealDeath")
		ASVI K 0 A_JumpIfInventory("WoundedCheck",1,"WoundDeath")
		ASVI K 0 A_Jump(256,1,6)
		ASVI K 7 A_Scream
        ASVI L 7
        ASVI M 7 A_NoBlocking
        ASVI N 7
        ASVI O -1 
        Stop
		ASV2 K 7 A_Scream
        ASV2 L 7
        ASV2 M 7 A_NoBlocking
        ASV2 N 7
        ASV2 O 1 A_GiveInventory("Death2Check",1)
		ASV2 O -1 
        Stop
	Wound:
	    ASVI K 0 
		ASVI K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ASVI K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVI K 0 A_ChangeFlag("DROPOFF",0)
		ASVI K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVI K 0 A_ChangeFlag("FLOAT",0)
		ASVI K 0 A_ChangeFlag("NOGRAVITY",0)
		ASVI K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVI K 0 A_TakeInventory("FlyCheck",999)
		ASVI K 0 A_ChangeFlag("NOPAIN",0)
		ASVI K 0 A_StopSoundEx("Body")
		ASVI K 0 A_StopSoundEx("SoundSlot7")
		ASVI K 0 A_Jump(256,1,27)
		ASVI K 7 A_Scream
        ASVI LM 7 
		ASVI N 7 A_GiveInventory("WoundedCheck",1)
        ASVI O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ASVI PQPQPQPQPQPQP 10 
        ASVI R 0 A_Jump(96,5)
        ASVI R 7 A_Scream
        ASVI N 7 A_NoBlocking
		ASVI O 1 A_GiveInventory("RealDieCheck",1)  
		ASVI O 1 A_Die
        Goto Death
        ASVI A 0 HealThing(50)
		ASVI A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	    ASV2 K 7 A_Scream
        ASV2 LM 7 
		ASV2 N 7 A_GiveInventory("WoundedCheck",1)
        ASV2 O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ASV2 QPQPQPQPQPQPQ 10 
        ASV2 R 0 A_Jump(96,6)		
        ASV2 R 7 A_Scream
        ASV2 N 7 A_NoBlocking
		ASV2 O 1 A_GiveInventory("Death2Check",1)
		ASV2 O 1 A_GiveInventory("RealDieCheck",1) 
		ASV2 O 1 A_Die 
        Goto Death
        ASV2 A 0 HealThing(50)
		ASV2 A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	Death.Damage_Shrinker:
    Wound.Damage_Shrinker:
        ASVI A 0
		ASVI A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ShrinkerFly")
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
		ASVI A 0 A_ChangeFlag("NOPAIN",0)
        ASVI A 10 A_PlaySound("Shrinker/Shrink")
		ASVI A 1 A_SetScale(0.70,0.70)
        ASVI A 1 A_SetScale(0.68,0.68)
        ASVI A 1 A_SetScale(0.66,0.66)
        ASVI A 1 A_SetScale(0.64,0.64)
        ASVI A 1 A_SetScale(0.62,0.62)
        ASVI A 1 A_SetScale(0.60,0.60)
        ASVI A 1 A_SetScale(0.58,0.58)
        ASVI A 1 A_SetScale(0.56,0.56)
        ASVI A 1 A_SetScale(0.54,0.54)
        ASVI A 1 A_SetScale(0.52,0.52)
        ASVI A 1 A_SetScale(0.50,0.50)
        ASVI A 1 A_SetScale(0.48,0.48)
        ASVI A 1 A_SetScale(0.46,0.46)
        ASVI A 1 A_SetScale(0.44,0.44)
        ASVI A 1 A_SetScale(0.42,0.42)
        ASVI A 1 A_SetScale(0.40,0.40)
        ASVI A 1 A_SetScale(0.38,0.38)
        ASVI A 1 A_SetScale(0.36,0.36)
        ASVI A 1 A_SetScale(0.34,0.34)
        ASVI A 1 A_SetScale(0.32,0.32)
        ASVI A 1 A_SetScale(0.30,0.30)
        ASVI A 1 A_SetScale(0.28,0.28)
        ASVI A 1 A_SetScale(0.26,0.26)
        ASVI A 1 A_SetScale(0.24,0.24)
        ASVI A 1 A_SetScale(0.22,0.22)
        ASVI A 1 A_SetScale(0.20,0.20)
		ASVI A 0 A_SpawnItemEx("Assault Trooper Visor Shrunken",0,0,0,0,0,0,0,32,0)
        Stop
	DeathDamage_ShrinkerFly:
        ASVI G 0
		ASVI G 0 A_StopSoundEx("Body")
		ASVI G 0 A_StopSoundEx("SoundSlot7")
		ASVI G 0 A_ChangeFlag("NOPAIN",0)
		ASVI G 0 A_Stop
		ASVI G 0 A_NoGravity
        ASVI G 10 A_PlaySound("Shrinker/Shrink")
		ASVI G 1 A_SetScale(0.70,0.70)
        ASVI G 1 A_SetScale(0.68,0.68)
        ASVI G 1 A_SetScale(0.66,0.66)
        ASVI G 1 A_SetScale(0.64,0.64)
        ASVI G 1 A_SetScale(0.62,0.62)
        ASVI G 1 A_SetScale(0.60,0.60)
        ASVI G 1 A_SetScale(0.58,0.58)
        ASVI G 1 A_SetScale(0.56,0.56)
        ASVI G 1 A_SetScale(0.54,0.54)
        ASVI G 1 A_SetScale(0.52,0.52)
        ASVI G 1 A_SetScale(0.50,0.50)
        ASVI G 1 A_SetScale(0.48,0.48)
        ASVI G 1 A_SetScale(0.46,0.46)
        ASVI G 1 A_SetScale(0.44,0.44)
        ASVI G 1 A_SetScale(0.42,0.42)
        ASVI G 1 A_SetScale(0.40,0.40)
        ASVI G 1 A_SetScale(0.38,0.38)
        ASVI G 1 A_SetScale(0.36,0.36)
        ASVI G 1 A_SetScale(0.34,0.34)
        ASVI G 1 A_SetScale(0.32,0.32)
        ASVI G 1 A_SetScale(0.30,0.30)
        ASVI G 1 A_SetScale(0.28,0.28)
        ASVI G 1 A_SetScale(0.26,0.26)
        ASVI G 1 A_SetScale(0.24,0.24)
        ASVI G 1 A_SetScale(0.22,0.22)
        ASVI G 1 A_SetScale(0.20,0.20)
		ASVI A 0 A_SpawnItemEx(" Assault Trooper Visor Shrunken ",0,0,0,0,0,0,0,32,0)
        Stop
	WoundDeath:
	    ASVI R 0 A_Jump(256,1,4)
	    ASVI R 7 A_Scream
        ASVI N 7 A_NoBlocking
		ASVI O -1 A_Die
        Stop
        ASV2 R 7 A_Scream
        ASV2 N 7 A_NoBlocking
		ASV2 O 1 A_GiveInventory("Death2Check",1)
		ASV2 O -1 A_Die
        Stop
	RealDeath:
	    ASVI O 1 A_JumpIfInventory("Death2Check",1,2)
		ASVI O -1 
        Stop
		ASV2 O -1 
        Stop
	Death.Damage_Explosion:
	Death.Damage_BigShock:
	Wound.Damage_Explosion:
	Wound.Damage_BigShock:
	Death.Damage_BigThunder:
	Wound.Damage_BigThunder:
		ASVI A 0
		ASVI A 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVI A 0 A_ChangeFlag("DROPOFF",0)
		ASVI A 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVI A 0 A_ChangeFlag("FLOAT",0)
		ASVI A 0 A_ChangeFlag("NOGRAVITY",0)
		ASVI A 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVI A 0 A_TakeInventory("FlyCheck",999)
		ASVI A 0 A_ChangeFlag("NOPAIN",0)
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
		ASVI A 0 A_Die
        ASVI A 0 A_PlaySound("Gib/Explode",5)
        ASVI A 0 A_NoBlocking
        ASVI AAA 0 A_SpawnDebris("DukeGibs1")
        ASVI AAA 0 A_SpawnDebris("DukeGibs2")
		ASVI AAA 0 A_SpawnDebris("DukeGibs3")
        ASVI AAA 0 A_SpawnDebris("DukeGibs4")
        ASVI AAA 0 A_SpawnDebris("DukeGibs5")		
        ASVI AAAAAAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
	Death.Damage_Expander:
        ASVI A 0
		ASVI A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ExpanderFly")
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
		ASVI A 1 A_PlaySound("Expander/Expand",5)
		ASVI A 0 A_Die
		ASVI A 1 A_SetScale(0.71,0.71)
        ASVI A 1 A_SetScale(0.72,0.72)
		ASVI A 1 A_SetScale(0.73,0.73)
		ASVI A 1 A_SetScale(0.74,0.74)
		ASVI A 1 A_SetScale(0.75,0.75)
		ASVI A 1 A_SetScale(0.76,0.76)
		ASVI A 1 A_SetScale(0.77,0.77)
		ASVI A 1 A_SetScale(0.78,0.78)
		ASVI A 1 A_SetScale(0.79,0.79)
		ASVI A 1 A_SetScale(0.80,0.80)
		ASVI A 1 A_SetScale(0.81,0.81)
		ASVI A 1 A_SetScale(0.82,0.82)
		ASVI A 1 A_SetScale(0.83,0.83)
		ASVI A 1 A_SetScale(0.84,0.84)
		ASVI A 1 A_SetScale(0.85,0.85)
		ASVI A 1 A_SetScale(0.86,0.86)
		ASVI A 1 A_SetScale(0.87,0.87)
		ASVI A 1 A_SetScale(0.88,0.88)
		ASVI A 1 A_SetScale(0.89,0.89)
		ASVI A 1 A_SetScale(0.90,0.90)
		ASVI A 1 A_SetScale(0.91,0.91)
		ASVI A 1 A_SetScale(0.92,0.92)
		ASVI A 1 A_SetScale(0.93,0.93)
		ASVI A 1 A_SetScale(0.94,0.94)
		ASVI A 1 A_SetScale(0.95,0.95)
		ASVI A 1 A_SetScale(0.96,0.96)
		ASVI A 1 A_SetScale(0.97,0.97)
		ASVI A 1 A_SetScale(0.98,0.98)
		ASVI A 1 A_SetScale(0.99,0.99)
		ASVI A 1 A_SetScale(1.00,1.00)
		ASVI A 1 A_SetScale(1.01,1.01)
		ASVI A 1 A_SetScale(1.02,1.02)
		ASVI A 1 A_SetScale(1.03,1.03)
		ASVI A 1 A_SetScale(1.04,1.04)
		ASVI A 1 A_SetScale(1.05,1.05)
		ASVI A 1 A_SetScale(1.06,1.06)
		ASVI A 1 A_SetScale(1.07,1.07)
		ASVI A 1 A_SetScale(1.08,1.08)
		ASVI A 1 A_SetScale(1.09,1.09)
		ASVI A 1 A_SetScale(1.10,1.10)
		ASVI A 1 A_SetScale(1.11,1.11)
		ASVI A 1 A_SetScale(1.12,1.12)
		ASVI A 1 A_SetScale(1.13,1.13)
		ASVI A 1 A_SetScale(1.14,1.14)
        ASVI A 25 A_SetScale(1.15,1.15)
        ASVI A 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	DeathDamage_ExpanderFly:
	    ASVI G 0 
	    ASVI G 0 A_Stop
		ASVI G 0 A_NoGravity
		ASVI G 0 A_StopSoundEx("SoundSlot7")
	    ASVI G 1 A_PlaySound("Expander/Expand",5)
		ASVI G 0 A_Die
		ASVI G 1 A_SetScale(0.71,0.71)
        ASVI G 1 A_SetScale(0.72,0.72)
		ASVI G 1 A_SetScale(0.73,0.73)
		ASVI G 1 A_SetScale(0.74,0.74)
		ASVI G 1 A_SetScale(0.75,0.75)
		ASVI G 1 A_SetScale(0.76,0.76)
		ASVI G 1 A_SetScale(0.77,0.77)
		ASVI G 1 A_SetScale(0.78,0.78)
		ASVI G 1 A_SetScale(0.79,0.79)
		ASVI G 1 A_SetScale(0.80,0.80)
		ASVI G 1 A_SetScale(0.81,0.81)
		ASVI G 1 A_SetScale(0.82,0.82)
		ASVI G 1 A_SetScale(0.83,0.83)
		ASVI G 1 A_SetScale(0.84,0.84)
		ASVI G 1 A_SetScale(0.85,0.85)
		ASVI G 1 A_SetScale(0.86,0.86)
		ASVI G 1 A_SetScale(0.87,0.87)
		ASVI G 1 A_SetScale(0.88,0.88)
		ASVI G 1 A_SetScale(0.89,0.89)
		ASVI G 1 A_SetScale(0.90,0.90)
		ASVI G 1 A_SetScale(0.91,0.91)
		ASVI G 1 A_SetScale(0.92,0.92)
		ASVI G 1 A_SetScale(0.93,0.93)
		ASVI G 1 A_SetScale(0.94,0.94)
		ASVI G 1 A_SetScale(0.95,0.95)
		ASVI G 1 A_SetScale(0.96,0.96)
		ASVI G 1 A_SetScale(0.97,0.97)
		ASVI G 1 A_SetScale(0.98,0.98)
		ASVI G 1 A_SetScale(0.99,0.99)
		ASVI G 1 A_SetScale(1.00,1.00)
		ASVI G 1 A_SetScale(1.01,1.01)
		ASVI G 1 A_SetScale(1.02,1.02)
		ASVI G 1 A_SetScale(1.03,1.03)
		ASVI G 1 A_SetScale(1.04,1.04)
		ASVI G 1 A_SetScale(1.05,1.05)
		ASVI G 1 A_SetScale(1.06,1.06)
		ASVI G 1 A_SetScale(1.07,1.07)
		ASVI G 1 A_SetScale(1.08,1.08)
		ASVI G 1 A_SetScale(1.09,1.09)
		ASVI G 1 A_SetScale(1.10,1.10)
		ASVI G 1 A_SetScale(1.11,1.11)
		ASVI G 1 A_SetScale(1.12,1.12)
		ASVI G 1 A_SetScale(1.13,1.13)
		ASVI G 1 A_SetScale(1.14,1.14)
        ASVI G 25 A_SetScale(1.15,1.15)
        ASVI G 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	Wound.Damage_Expander:
        TNT1 A 0
        TNT1 A 0 A_GiveInventory("DeathExpandedCheck",1)
        TNT1 A 0 A_Die
		Stop
	Burn:
	Wound.Fire:
	    ASVF K 0
		ASVF K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVF K 0 A_ChangeFlag("DROPOFF",0)
		ASVF K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVF K 0 A_ChangeFlag("FLOAT",0)
		ASVF K 0 A_ChangeFlag("NOGRAVITY",0)
		ASVF K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVF K 0 A_TakeInventory("FlyCheck",999)
		ASVF K 0 A_ChangeFlag("NOPAIN",0)
		ASVF K 0 A_StopSoundEx("Body")
		ASVF K 0 A_StopSoundEx("SoundSlot7")
		ASVF K 0 A_Die
		ASVF K 0 A_Jump(256,1,33)
		ASVF K 0 A_Scream 
        ASVF KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASVF M 0 A_NoBlocking
        ASVF MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASVF O 1 A_SpawnItemEx("FireintheFloor")
		ASVF O -1 
        Stop
		ASF3 K 0 A_Scream 
        ASF3 KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASF3 M 0 A_NoBlocking 
        ASF3 MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASF3 O 1 A_SpawnItemEx("FireintheFloor")
		ASF3 O 1 A_GiveInventory("Death2CheckFire",1)
		ASF3 O -1 
        Stop
	Raise:
	    TNT1 A 0 
	    TNT1 A 0 A_UnSetShootable
		TNT1 A 0 A_ChangeFlag("COUNTKILL",0)
		TNT1 A 0 A_ChangeFlag("SOLID",0)
	    ASVI O 0 A_JumpIfInventory("FireCheckDeath",1,"Raise2")
		ASVI O 0 A_JumpIfInventory("Death2Check",1,2)
		ASVI O 35
		Stop
		ASV2 O 0
		ASV2 O 35
		Stop
	Raise2:
		ASVF O 0
		ASVF O 0 A_JumpIfInventory("Death2CheckFire",1,2)
		ASVF O 35
		Stop
		ASF3 O 0
		ASF3 O 35
		Stop
    }
}

ACTOR " Assault Trooper Visor " : "Assault Trooper Visor" 31058
{
	//$Category DN3D Aliens //Assault Troopers
	DropItem "Shock Ammo" 32 10
	+SPAWNFLOAT
	+DROPOFF
	+DONTOVERLAP
	+FLOAT
	+NOGRAVITY
	States
    {
	Spawn:
	    ASVI G 0 A_SetShootable
		ASVI G 0 A_JumpIfInventory("FloorCheck",1,3)
	    ASVI G 0 A_GiveInventory("FloorCheck",1)
		ASVI G 0 A_Jump(256,5)
		ASVI A 0 
	    ASVI A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
        ASVI A 0 Thing_ChangeTID(0,1000)
        ASVI A 3 A_Look
        Loop
		ASVI G 1 A_GiveInventory("FlyCheck",1)
		Loop
	FlySpawn:
	    ASVI G 0 A_SetShootable
		ASVI G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASVI G 0 Thing_ChangeTID(0,1000)
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI G 3 A_Look
        Loop	
    See:
	    ASVI G 0 A_SetShootable
	    ASVI G 0 A_ChangeFlag("NOPAIN",0)
		ASVI G 0 A_StopSoundEx("Body")
		ASVI G 0 A_StopSoundEx("SoundSlot7")
	    ASVI G 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ASVI A 0 A_Jump(2,"GiveFly")
		ASVI AABB 3 A_Chase
		ASVI B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ASVI CCDD 3 A_Chase
		ASVI D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ASVI G 0 
		ASVI G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ASVI G 0 A_ChangeFlag("DROPOFF",1)
		ASVI G 0 A_ChangeFlag("DONTOVERLAP",1)
		ASVI G 0 A_ChangeFlag("FLOAT",1)
		ASVI G 0 A_ChangeFlag("NOGRAVITY",1)
		ASVI G 0 A_ChangeFlag("FLOORCLIP",0)
		ASVI G 0 A_Sentinelbob
	    ASVI G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ASVI G 0 
		ASVI G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVI G 0 A_ChangeFlag("DROPOFF",0)
		ASVI G 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVI G 0 A_ChangeFlag("FLOAT",0)
		ASVI G 0 A_ChangeFlag("NOGRAVITY",0)
		ASVI G 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVI G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ASVI G 0 A_SetShootable
		ASVI G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
        ASVI G 0 A_Jump(256,"See2","See3")
		Loop
	See2:
	    ASVI G 0
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI G 0 A_JumpIfTargetinLOS(1,240)
        ASVI G 0 A_Sentinelbob
		ASVI GG 3 A_Chase
		ASVI GG 3 A_Chase
	    Loop
	See3:
	    ASVI G 0
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Chase
	    Loop	
    Missile:
	    ASVI E 0 
	    ASVI E 0 A_JumpIfInventory("FlyCheck",1,"FlyMissile")
        ASVI E 0 A_Jump(128,"Missile2","Missile3","Teleport")
        ASVI E 6 A_FaceTarget
        ASVI E 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI F 6 Bright A_CustomMissile("AlienBullet2",32,14,Random(-8,8))
        ASVI E 6
        Goto See
    Missile2:
        ASVI E 6 A_FaceTarget
        ASVI E 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI F 6 Bright A_CustomMissile("AlienBullet2",32,14,Random(-8,8))
        ASVI E 6 A_FaceTarget
        ASVI E 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI F 6 Bright A_CustomMissile("AlienBullet2",32,14,Random(-8,8))
		ASVI E 6
        Goto See
    Missile3:
        ASVI I 10 A_FaceTarget
        ASVI I 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI J 6 Bright A_CustomMissile("AlienBullet2",26,14,-8)
        ASVI I 6 A_FaceTarget
        ASVI I 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI J 6 Bright A_CustomMissile("AlienBullet2",26,14,0)
        ASVI I 6 A_FaceTarget
        ASVI I 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI J 6 Bright A_CustomMissile("AlienBullet2",26,14,8)
        ASVI I 10 A_FaceTarget
        Goto See
	FlyMissile:
        ASVI G 0 A_FaceTarget
		ASVI G 0 A_Jump(96,"TeleportFly")
        ASVI G 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI G 0 A_CustomMissile("AlienBullet2",32,14,Random(-10,10))
        ASVI H 6 Bright 
        ASVI G 3 
        Goto FlySee
	Teleport:
        ASVI U 10
		ASVI V 0 A_ChangeFlag("NOPAIN",1)
		ASVI V 0 A_UnsetShootable
		ASVI V 0 A_StopSoundEx("Body")
		ASVI V 0 A_StopSoundEx("SoundSlot7")
        ASVI V 1 A_SetScale(0.70,0.70)
        ASVI V 1 A_SetScale(0.67,0.70)
        ASVI V 1 A_SetScale(0.64,0.70)
        ASVI V 1 A_SetScale(0.61,0.70)
        ASVI V 1 A_SetScale(0.58,0.70)
        ASVI V 1 A_SetScale(0.55,0.70)
        ASVI V 1 A_SetScale(0.52,0.70)
        ASVI V 1 A_SetScale(0.49,0.70)
        ASVI V 1 A_SetScale(0.46,0.70)
        ASVI V 1 A_SetScale(0.43,0.70)
        ASVI V 1 A_SetScale(0.40,0.70)
        ASVI V 1 A_SetScale(0.37,0.70)
        ASVI V 1 A_SetScale(0.34,0.70)
        ASVI V 1 A_SetScale(0.31,0.70)
        ASVI V 1 A_SetScale(0.28,0.70)
        ASVI V 1 A_SetScale(0.25,0.70)
        ASVI V 1 A_SetScale(0.22,0.70)
        ASVI V 1 A_SetScale(0.19,0.70)
        ASVI V 1 A_SetScale(0.16,0.70)
        ASVI V 1 A_SetScale(0.13,0.70)
        ASVI V 1 A_SetScale(0.10,0.70)
        ASVI V 1 A_SetScale(0.07,0.70)
        ASVI V 1 A_SetScale(0.04,0.70)
        ASVI V 1 A_CustomMissile("AlienTeleport",32,0,0)
		ASVI U 0 A_SetScale(0.70,0.70)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		ASVI U 0 A_ChangeFlag("NOPAIN",0)
		ASVI U 0 A_SetShootable
        ASVI U 10
        Goto See
	TeleportFly:
        ASVI G 0
        ASVI G 0 A_CustomMissile("AlienTeleport",32,0,0)
        ASVI G 0 A_StopSoundEx("Body")
		ASVI G 0 A_StopSoundEx("SoundSlot7")
		ASVI G 0 A_ChangeFlag("NOPAIN",1)
        ASVI G 1 A_UnsetShootable
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		ASVI G 2 A_SetShootable
        Goto FlySee
    Pain:
        ASVI T 0 
	    ASVI T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ASVI T 8 A_Pain
        Goto See 
	FlyPain:
		ASVI G 8 A_Pain
        Goto FlySee
	Pain.LaserShot:
	    ASVI T 0 
		ASVI T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ASVI T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ASVI T 0
        ASVI T 0 HealThing(2)
        Goto See
	Pain.Fire:
	    ASVF A 0
		ASVF A 0 A_JumpIfInventory("FlyCheck",1,"PainFireFly")
		ASVF A 0 A_GiveInventory("FireCheck",1)
		ASVF A 0 A_GiveInventory("FireCheckDeath",1)
		ASVF A 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ASVF A 0 A_PlaySound("Trooper/Pain",10)
		ASVF A 0 A_ChangeFlag("NOPAIN",1)
		ASVF A 0 A_ChangeFlag("FRIGHTENED",1)
		ASVF A 0 A_Wander
		ASVF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF A 0 A_Wander
		ASVF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF B 0 A_Wander
		ASVF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF B 0 A_Wander
		ASVF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF C 0 A_Wander
		ASVF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF C 0 A_Wander
		ASVF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_Wander
		ASVF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_Wander
		ASVF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ASVF A 0 A_Wander
		ASVF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF A 0 A_Wander
		ASVF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF B 0 A_Wander
		ASVF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF B 0 A_Wander
		ASVF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF C 0 A_Wander
		ASVF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF C 0 A_Wander
		ASVF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_Wander
		ASVF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_Wander
		ASVF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireFly:
		ASVF G 0
		ASVF G 0 A_GiveInventory("FireCheck",1)
		ASVF G 0 A_GiveInventory("FireCheckDeath",1)
		ASVF G 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ASVF G 0 A_PlaySound("Trooper/Pain",10)
		ASVF G 0 A_ChangeFlag("NOPAIN",1)
		ASVF G 0 A_ChangeFlag("FRIGHTENED",1)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireStop:
	    ASVF A 0 
		ASVF A 0 A_ChangeFlag("NOPAIN",0)
		ASVF A 0 A_ChangeFlag("FRIGHTENED",0)
		ASVF A 0 A_TakeInventory("FireCheck",999)
		ASVF A 0 A_TakeInventory("FireCheckDeath",999)
		ASVF A 0 A_StopSoundEx("SoundSlot7")
		Goto See
	Death:
	    ASVI K 0
		ASVI K 0 A_JumpIfInventory("DeathExpandedCheck",1,"Death.Damage_Expander")
		ASVI K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ASVI K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVI K 0 A_ChangeFlag("DROPOFF",0)
		ASVI K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVI K 0 A_ChangeFlag("FLOAT",0)
		ASVI K 0 A_ChangeFlag("NOGRAVITY",0)
		ASVI K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVI K 0 A_TakeInventory("FlyCheck",999)
		ASVI K 0 A_ChangeFlag("NOPAIN",0)
		ASVI K 0 A_StopSoundEx("Body")
		ASVI K 0 A_StopSoundEx("SoundSlot7")
		ASVI K 0 A_JumpIfInventory("RealDieCheck",1,"RealDeath")
		ASVI K 0 A_JumpIfInventory("WoundedCheck",1,"WoundDeath")
		ASVI K 0 A_Jump(256,1,6)
		ASVI K 7 A_Scream
        ASVI L 7
        ASVI M 7 A_NoBlocking
        ASVI N 7
        ASVI O -1 
        Stop
		ASV2 K 7 A_Scream
        ASV2 L 7
        ASV2 M 7 A_NoBlocking
        ASV2 N 7
        ASV2 O 1 A_GiveInventory("Death2Check",1)
		ASV2 O -1 
        Stop
	Wound:
	    ASVI K 0 
		ASVI K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ASVI K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVI K 0 A_ChangeFlag("DROPOFF",0)
		ASVI K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVI K 0 A_ChangeFlag("FLOAT",0)
		ASVI K 0 A_ChangeFlag("NOGRAVITY",0)
		ASVI K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVI K 0 A_TakeInventory("FlyCheck",999)
		ASVI K 0 A_ChangeFlag("NOPAIN",0)
		ASVI K 0 A_StopSoundEx("Body")
		ASVI K 0 A_StopSoundEx("SoundSlot7")
		ASVI K 0 A_Jump(256,1,27)
		ASVI K 7 A_Scream
        ASVI LM 7 
		ASVI N 7 A_GiveInventory("WoundedCheck",1)
        ASVI O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ASVI PQPQPQPQPQPQP 10 
        ASVI R 0 A_Jump(96,5)
        ASVI R 7 A_Scream
        ASVI N 7 A_NoBlocking
		ASVI O 1 A_GiveInventory("RealDieCheck",1) 
		ASVI O 1 A_Die 
        Goto Death
        ASVI A 0 HealThing(50)
		ASVI A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	    ASV2 K 7 A_Scream
        ASV2 LM 7 
		ASV2 N 7 A_GiveInventory("WoundedCheck",1)
        ASV2 O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ASV2 QPQPQPQPQPQPQ 10 
        ASV2 R 0 A_Jump(96,6)		
        ASV2 R 7 A_Scream
        ASV2 N 7 A_NoBlocking
		ASV2 O 1 A_GiveInventory("Death2Check",1)
		ASV2 O 1 A_GiveInventory("RealDieCheck",1) 
		ASV2 O 1 A_Die 
        Goto Death
        ASV2 A 0 HealThing(50)
		ASV2 A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	Death.Damage_Shrinker:
    Wound.Damage_Shrinker:
        ASVI A 0
		ASVI A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ShrinkerFly")
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
		ASVI A 0 A_ChangeFlag("NOPAIN",0)
        ASVI A 10 A_PlaySound("Shrinker/Shrink")
		ASVI A 1 A_SetScale(0.70,0.70)
        ASVI A 1 A_SetScale(0.68,0.68)
        ASVI A 1 A_SetScale(0.66,0.66)
        ASVI A 1 A_SetScale(0.64,0.64)
        ASVI A 1 A_SetScale(0.62,0.62)
        ASVI A 1 A_SetScale(0.60,0.60)
        ASVI A 1 A_SetScale(0.58,0.58)
        ASVI A 1 A_SetScale(0.56,0.56)
        ASVI A 1 A_SetScale(0.54,0.54)
        ASVI A 1 A_SetScale(0.52,0.52)
        ASVI A 1 A_SetScale(0.50,0.50)
        ASVI A 1 A_SetScale(0.48,0.48)
        ASVI A 1 A_SetScale(0.46,0.46)
        ASVI A 1 A_SetScale(0.44,0.44)
        ASVI A 1 A_SetScale(0.42,0.42)
        ASVI A 1 A_SetScale(0.40,0.40)
        ASVI A 1 A_SetScale(0.38,0.38)
        ASVI A 1 A_SetScale(0.36,0.36)
        ASVI A 1 A_SetScale(0.34,0.34)
        ASVI A 1 A_SetScale(0.32,0.32)
        ASVI A 1 A_SetScale(0.30,0.30)
        ASVI A 1 A_SetScale(0.28,0.28)
        ASVI A 1 A_SetScale(0.26,0.26)
        ASVI A 1 A_SetScale(0.24,0.24)
        ASVI A 1 A_SetScale(0.22,0.22)
        ASVI A 1 A_SetScale(0.20,0.20)
		ASVI A 0 A_SpawnItemEx("Assault Trooper Visor Shrunken",0,0,0,0,0,0,0,32,0)
        Stop
	DeathDamage_ShrinkerFly:
        ASVI G 0
		ASVI G 0 A_StopSoundEx("Body")
		ASVI G 0 A_StopSoundEx("SoundSlot7")
		ASVI G 0 A_ChangeFlag("NOPAIN",0)
		ASVI G 0 A_Stop
		ASVI G 0 A_NoGravity
        ASVI G 10 A_PlaySound("Shrinker/Shrink")
		ASVI G 1 A_SetScale(0.70,0.70)
        ASVI G 1 A_SetScale(0.68,0.68)
        ASVI G 1 A_SetScale(0.66,0.66)
        ASVI G 1 A_SetScale(0.64,0.64)
        ASVI G 1 A_SetScale(0.62,0.62)
        ASVI G 1 A_SetScale(0.60,0.60)
        ASVI G 1 A_SetScale(0.58,0.58)
        ASVI G 1 A_SetScale(0.56,0.56)
        ASVI G 1 A_SetScale(0.54,0.54)
        ASVI G 1 A_SetScale(0.52,0.52)
        ASVI G 1 A_SetScale(0.50,0.50)
        ASVI G 1 A_SetScale(0.48,0.48)
        ASVI G 1 A_SetScale(0.46,0.46)
        ASVI G 1 A_SetScale(0.44,0.44)
        ASVI G 1 A_SetScale(0.42,0.42)
        ASVI G 1 A_SetScale(0.40,0.40)
        ASVI G 1 A_SetScale(0.38,0.38)
        ASVI G 1 A_SetScale(0.36,0.36)
        ASVI G 1 A_SetScale(0.34,0.34)
        ASVI G 1 A_SetScale(0.32,0.32)
        ASVI G 1 A_SetScale(0.30,0.30)
        ASVI G 1 A_SetScale(0.28,0.28)
        ASVI G 1 A_SetScale(0.26,0.26)
        ASVI G 1 A_SetScale(0.24,0.24)
        ASVI G 1 A_SetScale(0.22,0.22)
        ASVI G 1 A_SetScale(0.20,0.20)
		ASVI A 0 A_SpawnItemEx(" Assault Trooper Visor Shrunken ",0,0,0,0,0,0,0,32,0)
        Stop
	WoundDeath:
	    ASVI R 0 A_Jump(256,1,4)
	    ASVI R 7 A_Scream
        ASVI N 7 A_NoBlocking
		ASVI O -1 A_Die
        Stop
        ASV2 R 7 A_Scream
        ASV2 N 7 A_NoBlocking
		ASV2 O 1 A_GiveInventory("Death2Check",1)
		ASV2 O -1 A_Die
        Stop
	RealDeath:
	    ASVI O 1 A_JumpIfInventory("Death2Check",1,2)
		ASVI O -1 
        Stop
		ASV2 O -1 
        Stop
	Death.Damage_Explosion:
	Death.Damage_BigShock:
	Wound.Damage_Explosion:
	Wound.Damage_BigShock:
	Death.Damage_BigThunder:
	Wound.Damage_BigThunder:
		ASVI A 0
		ASVI A 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVI A 0 A_ChangeFlag("DROPOFF",0)
		ASVI A 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVI A 0 A_ChangeFlag("FLOAT",0)
		ASVI A 0 A_ChangeFlag("NOGRAVITY",0)
		ASVI A 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVI A 0 A_TakeInventory("FlyCheck",999)
		ASVI A 0 A_ChangeFlag("NOPAIN",0)
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
		ASVI A 0 A_Die
        ASVI A 0 A_PlaySound("Gib/Explode",5)
        ASVI A 0 A_NoBlocking
        ASVI AAA 0 A_SpawnDebris("DukeGibs1")
        ASVI AAA 0 A_SpawnDebris("DukeGibs2")
		ASVI AAA 0 A_SpawnDebris("DukeGibs3")
        ASVI AAA 0 A_SpawnDebris("DukeGibs4")
        ASVI AAA 0 A_SpawnDebris("DukeGibs5")		
        ASVI AAAAAAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
	Death.Damage_Expander:
        ASVI A 0
		ASVI A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ExpanderFly")
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
		ASVI A 1 A_PlaySound("Expander/Expand",5)
		ASVI A 0 A_Die
		ASVI A 1 A_SetScale(0.71,0.71)
        ASVI A 1 A_SetScale(0.72,0.72)
		ASVI A 1 A_SetScale(0.73,0.73)
		ASVI A 1 A_SetScale(0.74,0.74)
		ASVI A 1 A_SetScale(0.75,0.75)
		ASVI A 1 A_SetScale(0.76,0.76)
		ASVI A 1 A_SetScale(0.77,0.77)
		ASVI A 1 A_SetScale(0.78,0.78)
		ASVI A 1 A_SetScale(0.79,0.79)
		ASVI A 1 A_SetScale(0.80,0.80)
		ASVI A 1 A_SetScale(0.81,0.81)
		ASVI A 1 A_SetScale(0.82,0.82)
		ASVI A 1 A_SetScale(0.83,0.83)
		ASVI A 1 A_SetScale(0.84,0.84)
		ASVI A 1 A_SetScale(0.85,0.85)
		ASVI A 1 A_SetScale(0.86,0.86)
		ASVI A 1 A_SetScale(0.87,0.87)
		ASVI A 1 A_SetScale(0.88,0.88)
		ASVI A 1 A_SetScale(0.89,0.89)
		ASVI A 1 A_SetScale(0.90,0.90)
		ASVI A 1 A_SetScale(0.91,0.91)
		ASVI A 1 A_SetScale(0.92,0.92)
		ASVI A 1 A_SetScale(0.93,0.93)
		ASVI A 1 A_SetScale(0.94,0.94)
		ASVI A 1 A_SetScale(0.95,0.95)
		ASVI A 1 A_SetScale(0.96,0.96)
		ASVI A 1 A_SetScale(0.97,0.97)
		ASVI A 1 A_SetScale(0.98,0.98)
		ASVI A 1 A_SetScale(0.99,0.99)
		ASVI A 1 A_SetScale(1.00,1.00)
		ASVI A 1 A_SetScale(1.01,1.01)
		ASVI A 1 A_SetScale(1.02,1.02)
		ASVI A 1 A_SetScale(1.03,1.03)
		ASVI A 1 A_SetScale(1.04,1.04)
		ASVI A 1 A_SetScale(1.05,1.05)
		ASVI A 1 A_SetScale(1.06,1.06)
		ASVI A 1 A_SetScale(1.07,1.07)
		ASVI A 1 A_SetScale(1.08,1.08)
		ASVI A 1 A_SetScale(1.09,1.09)
		ASVI A 1 A_SetScale(1.10,1.10)
		ASVI A 1 A_SetScale(1.11,1.11)
		ASVI A 1 A_SetScale(1.12,1.12)
		ASVI A 1 A_SetScale(1.13,1.13)
		ASVI A 1 A_SetScale(1.14,1.14)
        ASVI A 25 A_SetScale(1.15,1.15)
        ASVI A 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	DeathDamage_ExpanderFly:
	    ASVI G 0 
	    ASVI G 0 A_Stop
		ASVI G 0 A_NoGravity
		ASVI G 0 A_StopSoundEx("SoundSlot7")
	    ASVI G 1 A_PlaySound("Expander/Expand",5)
		ASVI G 0 A_Die
		ASVI G 1 A_SetScale(0.71,0.71)
        ASVI G 1 A_SetScale(0.72,0.72)
		ASVI G 1 A_SetScale(0.73,0.73)
		ASVI G 1 A_SetScale(0.74,0.74)
		ASVI G 1 A_SetScale(0.75,0.75)
		ASVI G 1 A_SetScale(0.76,0.76)
		ASVI G 1 A_SetScale(0.77,0.77)
		ASVI G 1 A_SetScale(0.78,0.78)
		ASVI G 1 A_SetScale(0.79,0.79)
		ASVI G 1 A_SetScale(0.80,0.80)
		ASVI G 1 A_SetScale(0.81,0.81)
		ASVI G 1 A_SetScale(0.82,0.82)
		ASVI G 1 A_SetScale(0.83,0.83)
		ASVI G 1 A_SetScale(0.84,0.84)
		ASVI G 1 A_SetScale(0.85,0.85)
		ASVI G 1 A_SetScale(0.86,0.86)
		ASVI G 1 A_SetScale(0.87,0.87)
		ASVI G 1 A_SetScale(0.88,0.88)
		ASVI G 1 A_SetScale(0.89,0.89)
		ASVI G 1 A_SetScale(0.90,0.90)
		ASVI G 1 A_SetScale(0.91,0.91)
		ASVI G 1 A_SetScale(0.92,0.92)
		ASVI G 1 A_SetScale(0.93,0.93)
		ASVI G 1 A_SetScale(0.94,0.94)
		ASVI G 1 A_SetScale(0.95,0.95)
		ASVI G 1 A_SetScale(0.96,0.96)
		ASVI G 1 A_SetScale(0.97,0.97)
		ASVI G 1 A_SetScale(0.98,0.98)
		ASVI G 1 A_SetScale(0.99,0.99)
		ASVI G 1 A_SetScale(1.00,1.00)
		ASVI G 1 A_SetScale(1.01,1.01)
		ASVI G 1 A_SetScale(1.02,1.02)
		ASVI G 1 A_SetScale(1.03,1.03)
		ASVI G 1 A_SetScale(1.04,1.04)
		ASVI G 1 A_SetScale(1.05,1.05)
		ASVI G 1 A_SetScale(1.06,1.06)
		ASVI G 1 A_SetScale(1.07,1.07)
		ASVI G 1 A_SetScale(1.08,1.08)
		ASVI G 1 A_SetScale(1.09,1.09)
		ASVI G 1 A_SetScale(1.10,1.10)
		ASVI G 1 A_SetScale(1.11,1.11)
		ASVI G 1 A_SetScale(1.12,1.12)
		ASVI G 1 A_SetScale(1.13,1.13)
		ASVI G 1 A_SetScale(1.14,1.14)
        ASVI G 25 A_SetScale(1.15,1.15)
        ASVI G 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	Wound.Damage_Expander:
        TNT1 A 0
        TNT1 A 0 A_GiveInventory("DeathExpandedCheck",1)
        TNT1 A 0 A_Die
		Stop
	Burn:
	Wound.Fire:
	    ASVF K 0
		ASVF K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVF K 0 A_ChangeFlag("DROPOFF",0)
		ASVF K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVF K 0 A_ChangeFlag("FLOAT",0)
		ASVF K 0 A_ChangeFlag("NOGRAVITY",0)
		ASVF K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVF K 0 A_TakeInventory("FlyCheck",999)
		ASVF K 0 A_ChangeFlag("NOPAIN",0)
		ASVF K 0 A_StopSoundEx("Body")
		ASVF K 0 A_StopSoundEx("SoundSlot7")
		ASVF K 0 A_Die
		ASVF K 0 A_Jump(256,1,33)
		ASVF K 0 A_Scream 
        ASVF KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASVF M 0 A_NoBlocking
        ASVF MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASVF O 1 A_SpawnItemEx("FireintheFloor")
		ASVF O -1 
        Stop
		ASF3 K 0 A_Scream 
        ASF3 KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASF3 M 0 A_NoBlocking 
        ASF3 MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASF3 O 1 A_SpawnItemEx("FireintheFloor")
		ASF3 O 1 A_GiveInventory("Death2CheckFire",1)
		ASF3 O -1 
        Stop
	Raise:
	    TNT1 A 0 
	    TNT1 A 0 A_UnSetShootable
		TNT1 A 0 A_ChangeFlag("COUNTKILL",0)
		TNT1 A 0 A_ChangeFlag("SOLID",0)
	    ASVI O 0 A_JumpIfInventory("FireCheckDeath",1,"Raise2")
		ASVI O 0 A_JumpIfInventory("Death2Check",1,2)
		ASVI O 35
		Stop
		ASV2 O 0
		ASV2 O 35
		Stop
	Raise2:
		ASVF O 0
		ASVF O 0 A_JumpIfInventory("Death2CheckFire",1,2)
		ASVF O 35
		Stop
		ASF3 O 0
		ASF3 O 35
		Stop
	}
}		

ACTOR "  Assault Trooper Visor  " : "Assault Trooper" 31059
{
    //$Category DN3D Aliens //Assault Troopers
	Obituary "%o was killed by a trooper Visor."
    Health 110
	DropItem "Shock Ammo" 32 10
    States
    {
	Spawn:
        ASVI S 0 A_SetShootable
		ASVI S 0 A_JumpIfInventory("NormalCheck",1,"NormalSpawn")
	    ASVI S 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
		ASVI S 0 A_GiveInventory("NormalCheck",1)
        ASVI S 0 Thing_ChangeTID(0,1000)
        ASVI S 30 A_Look
        Goto Spawn+3
	NormalSpawn:
        ASVI A 0 A_SetShootable
	    ASVI A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
        ASVI A 0 Thing_ChangeTID(0,1000)
        ASVI A 3 A_Look
        Loop
	FlySpawn:
	    ASVI G 0 A_SetShootable
		ASVI G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASVI G 0 Thing_ChangeTID(0,1000)
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI G 3 A_Look
        Loop
    See:
	    ASVI S 0 A_SetShootable
	    ASVI S 0 A_ChangeFlag("NOPAIN",0)
		ASVI S 0 A_StopSoundEx("Body")
		ASVI S 0 A_StopSoundEx("SoundSlot7")
	    ASVI S 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ASVI A 0 A_Jump(2,"GiveFly")
		ASVI AABB 3 A_Chase
		ASVI B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ASVI CCDD 3 A_Chase
		ASVI D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ASVI G 0 
		ASVI G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ASVI G 0 A_ChangeFlag("DROPOFF",1)
		ASVI G 0 A_ChangeFlag("DONTOVERLAP",1)
		ASVI G 0 A_ChangeFlag("FLOAT",1)
		ASVI G 0 A_ChangeFlag("NOGRAVITY",1)
		ASVI G 0 A_ChangeFlag("FLOORCLIP",0)
		ASVI G 0 A_Sentinelbob
	    ASVI G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ASVI G 0 
		ASVI G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVI G 0 A_ChangeFlag("DROPOFF",0)
		ASVI G 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVI G 0 A_ChangeFlag("FLOAT",0)
		ASVI G 0 A_ChangeFlag("NOGRAVITY",0)
		ASVI G 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVI G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ASVI G 0 A_SetShootable
		ASVI G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
        ASVI G 0 A_Jump(256,"See2","See3")
		Loop
	See2:
	    ASVI G 0
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI G 0 A_JumpIfTargetinLOS(1,240)
        ASVI G 0 A_Sentinelbob
		ASVI GG 3 A_Chase
		ASVI GG 3 A_Chase
	    Loop
	See3:
	    ASVI G 0
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Chase
	    Loop	
    Missile:
	    ASVI E 0 
	    ASVI E 0 A_JumpIfInventory("FlyCheck",1,"FlyMissile")
        ASVI E 0 A_Jump(128,"Missile2","Missile3","Teleport")
        ASVI E 6 A_FaceTarget
        ASVI E 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI F 6 Bright A_CustomMissile("AlienBullet2",32,14,Random(-8,8))
        ASVI E 6
        Goto See
    Missile2:
        ASVI E 6 A_FaceTarget
        ASVI E 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI F 6 Bright A_CustomMissile("AlienBullet2",32,14,Random(-8,8))
        ASVI E 6 A_FaceTarget
        ASVI E 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI F 6 Bright A_CustomMissile("AlienBullet2",32,14,Random(-8,8))
		ASVI E 6
        Goto See
    Missile3:
        ASVI I 10 A_FaceTarget
        ASVI I 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI J 6 Bright A_CustomMissile("AlienBullet2",26,14,-8)
        ASVI I 6 A_FaceTarget
        ASVI I 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI J 6 Bright A_CustomMissile("AlienBullet2",26,14,0)
        ASVI I 6 A_FaceTarget
        ASVI I 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI J 6 Bright A_CustomMissile("AlienBullet2",26,14,8)
        ASVI I 10 A_FaceTarget
        Goto See
	FlyMissile:
        ASVI G 0 A_FaceTarget
		ASVI G 0 A_Jump(96,"TeleportFly")
        ASVI G 0 A_PlayWeaponSound("Trooper/Attack")
        ASVI G 0 A_CustomMissile("AlienBullet2",32,14,Random(-10,10))
        ASVI H 6 Bright 
        ASVI G 3 
        Goto FlySee
	Teleport:
        ASVI U 10
		ASVI V 0 A_ChangeFlag("NOPAIN",1)
		ASVI V 0 A_UnsetShootable
        ASVI V 1 A_SetScale(0.70,0.70)
        ASVI V 1 A_SetScale(0.67,0.70)
        ASVI V 1 A_SetScale(0.64,0.70)
        ASVI V 1 A_SetScale(0.61,0.70)
        ASVI V 1 A_SetScale(0.58,0.70)
        ASVI V 1 A_SetScale(0.55,0.70)
        ASVI V 1 A_SetScale(0.52,0.70)
        ASVI V 1 A_SetScale(0.49,0.70)
        ASVI V 1 A_SetScale(0.46,0.70)
        ASVI V 1 A_SetScale(0.43,0.70)
        ASVI V 1 A_SetScale(0.40,0.70)
        ASVI V 1 A_SetScale(0.37,0.70)
        ASVI V 1 A_SetScale(0.34,0.70)
        ASVI V 1 A_SetScale(0.31,0.70)
        ASVI V 1 A_SetScale(0.28,0.70)
        ASVI V 1 A_SetScale(0.25,0.70)
        ASVI V 1 A_SetScale(0.22,0.70)
        ASVI V 1 A_SetScale(0.19,0.70)
        ASVI V 1 A_SetScale(0.16,0.70)
        ASVI V 1 A_SetScale(0.13,0.70)
        ASVI V 1 A_SetScale(0.10,0.70)
        ASVI V 1 A_SetScale(0.07,0.70)
        ASVI V 1 A_SetScale(0.04,0.70)
        ASVI V 1 A_CustomMissile("AlienTeleport",32,0,0)
		ASVI U 0 A_SetScale(0.70,0.70)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		ASVI U 0 A_ChangeFlag("NOPAIN",0)
		ASVI U 0 A_SetShootable
        ASVI U 10
        Goto See
	TeleportFly:
        ASVI G 0
        ASVI G 0 A_CustomMissile("AlienTeleport",32,0,0)
        ASVI G 0 A_StopSoundEx("Body")
		ASVI G 0 A_StopSoundEx("SoundSlot7")
		ASVI G 0 A_ChangeFlag("NOPAIN",1)
        ASVI G 1 A_UnsetShootable
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_ExtChase(0,0,0,0)
        TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        TNT1 A 10 A_CustomMissile("AlienTeleport",32,0,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		ASVI G 2 A_SetShootable
        Goto FlySee
    Pain:
        ASVI T 0 
	    ASVI T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ASVI T 8 A_Pain
        Goto See 
	FlyPain:
		ASVI G 8 A_Pain
        Goto FlySee
	Pain.LaserShot:
	    ASVI T 0 
		ASVI T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ASVI T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ASVI T 0
        ASVI T 0 HealThing(2)
        Goto See
	Pain.Fire:
	    ASVF A 0
		ASVF A 0 A_JumpIfInventory("FlyCheck",1,"PainFireFly")
		ASVF A 0 A_GiveInventory("FireCheck",1)
		ASVF A 0 A_GiveInventory("FireCheckDeath",1)
		ASVF A 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ASVF A 0 A_PlaySound("Trooper/Pain",10)
		ASVF A 0 A_ChangeFlag("NOPAIN",1)
		ASVF A 0 A_ChangeFlag("FRIGHTENED",1)
		ASVF A 0 A_Wander
		ASVF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF A 0 A_Wander
		ASVF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF B 0 A_Wander
		ASVF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF B 0 A_Wander
		ASVF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF C 0 A_Wander
		ASVF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF C 0 A_Wander
		ASVF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_Wander
		ASVF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_Wander
		ASVF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ASVF A 0 A_Wander
		ASVF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF A 0 A_Wander
		ASVF A 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF B 0 A_Wander
		ASVF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF B 0 A_Wander
		ASVF B 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF C 0 A_Wander
		ASVF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF C 0 A_Wander
		ASVF C 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_Wander
		ASVF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_Wander
		ASVF D 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF D 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireFly:
		ASVF G 0
		ASVF G 0 A_GiveInventory("FireCheck",1)
		ASVF G 0 A_GiveInventory("FireCheckDeath",1)
		ASVF G 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		ASVF G 0 A_PlaySound("Trooper/Pain",10)
		ASVF G 0 A_ChangeFlag("NOPAIN",1)
		ASVF G 0 A_ChangeFlag("FRIGHTENED",1)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_Wander
		ASVF G 0 A_SpawnItemEx("FireRadiusDamage1",0,0,38)
		ASVF GGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		ASVF G 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop
	PainFireStop:
	    ASVF A 0 
		ASVF A 0 A_ChangeFlag("NOPAIN",0)
		ASVF A 0 A_ChangeFlag("FRIGHTENED",0)
		ASVF A 0 A_TakeInventory("FireCheck",999)
		ASVF A 0 A_TakeInventory("FireCheckDeath",999)
		ASVF A 0 A_StopSoundEx("SoundSlot7")
		Goto See
	Death:
	    ASVI K 0
		ASVI K 0 A_JumpIfInventory("DeathExpandedCheck",1,"Death.Damage_Expander")
		ASVI K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ASVI K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVI K 0 A_ChangeFlag("DROPOFF",0)
		ASVI K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVI K 0 A_ChangeFlag("FLOAT",0)
		ASVI K 0 A_ChangeFlag("NOGRAVITY",0)
		ASVI K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVI K 0 A_TakeInventory("FlyCheck",999)
		ASVI K 0 A_ChangeFlag("NOPAIN",0)
		ASVI K 0 A_StopSoundEx("Body")
		ASVI K 0 A_StopSoundEx("SoundSlot7")
		ASVI K 0 A_JumpIfInventory("RealDieCheck",1,"RealDeath")
		ASVI K 0 A_JumpIfInventory("WoundedCheck",1,"WoundDeath")
		ASVI K 0 A_Jump(256,1,6)
		ASVI K 7 A_Scream
        ASVI L 7
        ASVI M 7 A_NoBlocking
        ASVI N 7
        ASVI O -1 
        Stop
		ASV2 K 7 A_Scream
        ASV2 L 7
        ASV2 M 7 A_NoBlocking
        ASV2 N 7
        ASV2 O 1 A_GiveInventory("Death2Check",1)
		ASV2 O -1 
        Stop
	Wound:
	    ASVI K 0 
		ASVI K 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		ASVI K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVI K 0 A_ChangeFlag("DROPOFF",0)
		ASVI K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVI K 0 A_ChangeFlag("FLOAT",0)
		ASVI K 0 A_ChangeFlag("NOGRAVITY",0)
		ASVI K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVI K 0 A_TakeInventory("FlyCheck",999)
		ASVI K 0 A_ChangeFlag("NOPAIN",0)
		ASVI K 0 A_StopSoundEx("Body")
		ASVI K 0 A_StopSoundEx("SoundSlot7")
		ASVI K 0 A_Jump(256,1,27)
		ASVI K 7 A_Scream
        ASVI LM 7 
		ASVI N 7 A_GiveInventory("WoundedCheck",1)
        ASVI O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ASVI PQPQPQPQPQPQP 10 
        ASVI R 0 A_Jump(96,5)
        ASVI R 7 A_Scream
        ASVI N 7 A_NoBlocking
		ASVI O 1 A_GiveInventory("RealDieCheck",1)  
		ASVI O 1 A_Die
        Goto Death
        ASVI A 0 HealThing(50)
		ASVI A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	    ASV2 K 7 A_Scream
        ASV2 LM 7 
		ASV2 N 7 A_GiveInventory("WoundedCheck",1)
        ASV2 O 7 A_PlaySoundEx("Trooper/Choke","Body",0)
        ASV2 QPQPQPQPQPQPQ 10 
        ASV2 R 0 A_Jump(96,6)		
        ASV2 R 7 A_Scream
        ASV2 N 7 A_NoBlocking
		ASV2 O 1 A_GiveInventory("Death2Check",1)
		ASV2 O 1 A_GiveInventory("RealDieCheck",1)  
		ASV2 O 1 A_Die
        Goto Death
        ASV2 A 0 HealThing(50)
		ASV2 A 0 A_TakeInventory("WoundedCheck",1)
        Goto See
	Death.Damage_Shrinker:
    Wound.Damage_Shrinker:
        ASVI A 0
		ASVI A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ShrinkerFly")
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
		ASVI A 0 A_ChangeFlag("NOPAIN",0)
        ASVI A 10 A_PlaySound("Shrinker/Shrink")
		ASVI A 1 A_SetScale(0.70,0.70)
        ASVI A 1 A_SetScale(0.68,0.68)
        ASVI A 1 A_SetScale(0.66,0.66)
        ASVI A 1 A_SetScale(0.64,0.64)
        ASVI A 1 A_SetScale(0.62,0.62)
        ASVI A 1 A_SetScale(0.60,0.60)
        ASVI A 1 A_SetScale(0.58,0.58)
        ASVI A 1 A_SetScale(0.56,0.56)
        ASVI A 1 A_SetScale(0.54,0.54)
        ASVI A 1 A_SetScale(0.52,0.52)
        ASVI A 1 A_SetScale(0.50,0.50)
        ASVI A 1 A_SetScale(0.48,0.48)
        ASVI A 1 A_SetScale(0.46,0.46)
        ASVI A 1 A_SetScale(0.44,0.44)
        ASVI A 1 A_SetScale(0.42,0.42)
        ASVI A 1 A_SetScale(0.40,0.40)
        ASVI A 1 A_SetScale(0.38,0.38)
        ASVI A 1 A_SetScale(0.36,0.36)
        ASVI A 1 A_SetScale(0.34,0.34)
        ASVI A 1 A_SetScale(0.32,0.32)
        ASVI A 1 A_SetScale(0.30,0.30)
        ASVI A 1 A_SetScale(0.28,0.28)
        ASVI A 1 A_SetScale(0.26,0.26)
        ASVI A 1 A_SetScale(0.24,0.24)
        ASVI A 1 A_SetScale(0.22,0.22)
        ASVI A 1 A_SetScale(0.20,0.20)
		ASVI A 0 A_SpawnItemEx("Assault Trooper Visor Shrunken",0,0,0,0,0,0,0,32,0)
        Stop
	DeathDamage_ShrinkerFly:
        ASVI G 0
		ASVI G 0 A_StopSoundEx("Body")
		ASVI G 0 A_StopSoundEx("SoundSlot7")
		ASVI G 0 A_ChangeFlag("NOPAIN",0)
		ASVI G 0 A_Stop
		ASVI G 0 A_NoGravity
        ASVI G 10 A_PlaySound("Shrinker/Shrink")
		ASVI G 1 A_SetScale(0.70,0.70)
        ASVI G 1 A_SetScale(0.68,0.68)
        ASVI G 1 A_SetScale(0.66,0.66)
        ASVI G 1 A_SetScale(0.64,0.64)
        ASVI G 1 A_SetScale(0.62,0.62)
        ASVI G 1 A_SetScale(0.60,0.60)
        ASVI G 1 A_SetScale(0.58,0.58)
        ASVI G 1 A_SetScale(0.56,0.56)
        ASVI G 1 A_SetScale(0.54,0.54)
        ASVI G 1 A_SetScale(0.52,0.52)
        ASVI G 1 A_SetScale(0.50,0.50)
        ASVI G 1 A_SetScale(0.48,0.48)
        ASVI G 1 A_SetScale(0.46,0.46)
        ASVI G 1 A_SetScale(0.44,0.44)
        ASVI G 1 A_SetScale(0.42,0.42)
        ASVI G 1 A_SetScale(0.40,0.40)
        ASVI G 1 A_SetScale(0.38,0.38)
        ASVI G 1 A_SetScale(0.36,0.36)
        ASVI G 1 A_SetScale(0.34,0.34)
        ASVI G 1 A_SetScale(0.32,0.32)
        ASVI G 1 A_SetScale(0.30,0.30)
        ASVI G 1 A_SetScale(0.28,0.28)
        ASVI G 1 A_SetScale(0.26,0.26)
        ASVI G 1 A_SetScale(0.24,0.24)
        ASVI G 1 A_SetScale(0.22,0.22)
        ASVI G 1 A_SetScale(0.20,0.20)
		ASVI A 0 A_SpawnItemEx(" Assault Trooper Visor Shrunken ",0,0,0,0,0,0,0,32,0)
        Stop
	WoundDeath:
	    ASVI R 0 A_Jump(256,1,4)
	    ASVI R 7 A_Scream
        ASVI N 7 A_NoBlocking
		ASVI O -1 A_Die
        Stop
        ASV2 R 7 A_Scream
        ASV2 N 7 A_NoBlocking
		ASV2 O 1 A_GiveInventory("Death2Check",1)
		ASV2 O -1 A_Die
        Stop
	RealDeath:
	    ASVI O 1 A_JumpIfInventory("Death2Check",1,2)
		ASVI O -1 
        Stop
		ASV2 O -1 
        Stop
	Death.Damage_Explosion:
	Death.Damage_BigShock:
	Wound.Damage_Explosion:
	Wound.Damage_BigShock:
	Death.Damage_BigThunder:
	Wound.Damage_BigThunder:
		ASVI A 0
		ASVI A 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVI A 0 A_ChangeFlag("DROPOFF",0)
		ASVI A 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVI A 0 A_ChangeFlag("FLOAT",0)
		ASVI A 0 A_ChangeFlag("NOGRAVITY",0)
		ASVI A 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVI A 0 A_TakeInventory("FlyCheck",999)
		ASVI A 0 A_ChangeFlag("NOPAIN",0)
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
		ASVI A 0 A_Die
        ASVI A 0 A_PlaySound("Gib/Explode",5)
        ASVI A 0 A_NoBlocking
        ASVI AAA 0 A_SpawnDebris("DukeGibs1")
        ASVI AAA 0 A_SpawnDebris("DukeGibs2")
		ASVI AAA 0 A_SpawnDebris("DukeGibs3")
        ASVI AAA 0 A_SpawnDebris("DukeGibs4")
        ASVI AAA 0 A_SpawnDebris("DukeGibs5")		
        ASVI AAAAAAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
	Death.Damage_Expander:
        ASVI A 0
		ASVI A 0 A_JumpIfInventory("FlyCheck",1,"DeathDamage_ExpanderFly")
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
		ASVI A 1 A_PlaySound("Expander/Expand",5)
		ASVI A 0 A_Die
		ASVI A 1 A_SetScale(0.71,0.71)
        ASVI A 1 A_SetScale(0.72,0.72)
		ASVI A 1 A_SetScale(0.73,0.73)
		ASVI A 1 A_SetScale(0.74,0.74)
		ASVI A 1 A_SetScale(0.75,0.75)
		ASVI A 1 A_SetScale(0.76,0.76)
		ASVI A 1 A_SetScale(0.77,0.77)
		ASVI A 1 A_SetScale(0.78,0.78)
		ASVI A 1 A_SetScale(0.79,0.79)
		ASVI A 1 A_SetScale(0.80,0.80)
		ASVI A 1 A_SetScale(0.81,0.81)
		ASVI A 1 A_SetScale(0.82,0.82)
		ASVI A 1 A_SetScale(0.83,0.83)
		ASVI A 1 A_SetScale(0.84,0.84)
		ASVI A 1 A_SetScale(0.85,0.85)
		ASVI A 1 A_SetScale(0.86,0.86)
		ASVI A 1 A_SetScale(0.87,0.87)
		ASVI A 1 A_SetScale(0.88,0.88)
		ASVI A 1 A_SetScale(0.89,0.89)
		ASVI A 1 A_SetScale(0.90,0.90)
		ASVI A 1 A_SetScale(0.91,0.91)
		ASVI A 1 A_SetScale(0.92,0.92)
		ASVI A 1 A_SetScale(0.93,0.93)
		ASVI A 1 A_SetScale(0.94,0.94)
		ASVI A 1 A_SetScale(0.95,0.95)
		ASVI A 1 A_SetScale(0.96,0.96)
		ASVI A 1 A_SetScale(0.97,0.97)
		ASVI A 1 A_SetScale(0.98,0.98)
		ASVI A 1 A_SetScale(0.99,0.99)
		ASVI A 1 A_SetScale(1.00,1.00)
		ASVI A 1 A_SetScale(1.01,1.01)
		ASVI A 1 A_SetScale(1.02,1.02)
		ASVI A 1 A_SetScale(1.03,1.03)
		ASVI A 1 A_SetScale(1.04,1.04)
		ASVI A 1 A_SetScale(1.05,1.05)
		ASVI A 1 A_SetScale(1.06,1.06)
		ASVI A 1 A_SetScale(1.07,1.07)
		ASVI A 1 A_SetScale(1.08,1.08)
		ASVI A 1 A_SetScale(1.09,1.09)
		ASVI A 1 A_SetScale(1.10,1.10)
		ASVI A 1 A_SetScale(1.11,1.11)
		ASVI A 1 A_SetScale(1.12,1.12)
		ASVI A 1 A_SetScale(1.13,1.13)
		ASVI A 1 A_SetScale(1.14,1.14)
        ASVI A 25 A_SetScale(1.15,1.15)
        ASVI A 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	DeathDamage_ExpanderFly:
	    ASVI G 0 
	    ASVI G 0 A_Stop
		ASVI G 0 A_NoGravity
		ASVI G 0 A_StopSoundEx("SoundSlot7")
	    ASVI G 1 A_PlaySound("Expander/Expand",5)
		ASVI G 0 A_Die
		ASVI G 1 A_SetScale(0.71,0.71)
        ASVI G 1 A_SetScale(0.72,0.72)
		ASVI G 1 A_SetScale(0.73,0.73)
		ASVI G 1 A_SetScale(0.74,0.74)
		ASVI G 1 A_SetScale(0.75,0.75)
		ASVI G 1 A_SetScale(0.76,0.76)
		ASVI G 1 A_SetScale(0.77,0.77)
		ASVI G 1 A_SetScale(0.78,0.78)
		ASVI G 1 A_SetScale(0.79,0.79)
		ASVI G 1 A_SetScale(0.80,0.80)
		ASVI G 1 A_SetScale(0.81,0.81)
		ASVI G 1 A_SetScale(0.82,0.82)
		ASVI G 1 A_SetScale(0.83,0.83)
		ASVI G 1 A_SetScale(0.84,0.84)
		ASVI G 1 A_SetScale(0.85,0.85)
		ASVI G 1 A_SetScale(0.86,0.86)
		ASVI G 1 A_SetScale(0.87,0.87)
		ASVI G 1 A_SetScale(0.88,0.88)
		ASVI G 1 A_SetScale(0.89,0.89)
		ASVI G 1 A_SetScale(0.90,0.90)
		ASVI G 1 A_SetScale(0.91,0.91)
		ASVI G 1 A_SetScale(0.92,0.92)
		ASVI G 1 A_SetScale(0.93,0.93)
		ASVI G 1 A_SetScale(0.94,0.94)
		ASVI G 1 A_SetScale(0.95,0.95)
		ASVI G 1 A_SetScale(0.96,0.96)
		ASVI G 1 A_SetScale(0.97,0.97)
		ASVI G 1 A_SetScale(0.98,0.98)
		ASVI G 1 A_SetScale(0.99,0.99)
		ASVI G 1 A_SetScale(1.00,1.00)
		ASVI G 1 A_SetScale(1.01,1.01)
		ASVI G 1 A_SetScale(1.02,1.02)
		ASVI G 1 A_SetScale(1.03,1.03)
		ASVI G 1 A_SetScale(1.04,1.04)
		ASVI G 1 A_SetScale(1.05,1.05)
		ASVI G 1 A_SetScale(1.06,1.06)
		ASVI G 1 A_SetScale(1.07,1.07)
		ASVI G 1 A_SetScale(1.08,1.08)
		ASVI G 1 A_SetScale(1.09,1.09)
		ASVI G 1 A_SetScale(1.10,1.10)
		ASVI G 1 A_SetScale(1.11,1.11)
		ASVI G 1 A_SetScale(1.12,1.12)
		ASVI G 1 A_SetScale(1.13,1.13)
		ASVI G 1 A_SetScale(1.14,1.14)
        ASVI G 25 A_SetScale(1.15,1.15)
        ASVI G 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	Wound.Damage_Expander:
        TNT1 A 0
        TNT1 A 0 A_GiveInventory("DeathExpandedCheck",1)
        TNT1 A 0 A_Die
		Stop
	Burn:
	Wound.Fire:
	    ASVF K 0
		ASVF K 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVF K 0 A_ChangeFlag("DROPOFF",0)
		ASVF K 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVF K 0 A_ChangeFlag("FLOAT",0)
		ASVF K 0 A_ChangeFlag("NOGRAVITY",0)
		ASVF K 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVF K 0 A_TakeInventory("FlyCheck",999)
		ASVF K 0 A_ChangeFlag("NOPAIN",0)
		ASVF K 0 A_StopSoundEx("Body")
		ASVF K 0 A_StopSoundEx("SoundSlot7")
		ASVF K 0 A_Die
		ASVF K 0 A_Jump(256,1,33)
		ASVF K 0 A_Scream 
        ASVF KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASVF M 0 A_NoBlocking
        ASVF MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASVF O 1 A_SpawnItemEx("FireintheFloor")
		ASVF O -1 
        Stop
		ASF3 K 0 A_Scream 
        ASF3 KKKKKKKLLLLLLL 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASF3 M 0 A_NoBlocking 
        ASF3 MMMMMMMNNNNNNN 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32) 
        ASF3 O 1 A_SpawnItemEx("FireintheFloor")
		ASF3 O 1 A_GiveInventory("Death2CheckFire",1)
		ASF3 O -1 
        Stop
	Raise:
	    TNT1 A 0 
	    TNT1 A 0 A_UnSetShootable
		TNT1 A 0 A_ChangeFlag("COUNTKILL",0)
		TNT1 A 0 A_ChangeFlag("SOLID",0)
	    ASVI O 0 A_JumpIfInventory("FireCheckDeath",1,"Raise2")
		ASVI O 0 A_JumpIfInventory("Death2Check",1,2)
		ASVI O 35
		Stop
		ASV2 O 0
		ASV2 O 35
		Stop
	Raise2:
		ASVF O 0
		ASVF O 0 A_JumpIfInventory("Death2CheckFire",1,2)
		ASVF O 35
		Stop
		ASF3 O 0
		ASF3 O 35
		Stop
    }
}

ACTOR "Assault Trooper Visor Shrunken" : "Assault Trooper Shrunken" 
{
    States
    {
    Spawn:
        ASVI A 0 
	    ASVI A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
		ASVI A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		ASVI A 0 A_GiveInventory("ShrunkenCheck",1)
        ASVI AAAAAAAA 3 A_Look
        Loop
	FlySpawn:
	    ASVI G 0 
		ASVI A 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASVI G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI G 0 A_GiveInventory("ShrunkenCheck",1)
		ASVI GGGGGGGG 3 A_Look
        Loop
    See:
	    ASVI A 0 
	    ASVI A 0 A_ChangeFlag("NOPAIN",0)
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
	    ASVI A 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ASVI A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		ASVI A 0 A_Jump(2,"GiveFly")
		ASVI A 0 A_GiveInventory("ShrunkenCheck",1)
		ASVI AABB 3 A_Chase
		ASVI B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ASVI CCDD 3 A_Chase
		ASVI D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ASVI G 0 
		ASVI G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ASVI G 0 A_ChangeFlag("DROPOFF",1)
		ASVI G 0 A_ChangeFlag("DONTOVERLAP",1)
		ASVI G 0 A_ChangeFlag("FLOAT",1)
		ASVI G 0 A_ChangeFlag("NOGRAVITY",1)
		ASVI G 0 A_ChangeFlag("FLOORCLIP",0)
		ASVI G 0 A_Sentinelbob
	    ASVI G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ASVI G 0 
		ASVI G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVI G 0 A_ChangeFlag("DROPOFF",0)
		ASVI G 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVI G 0 A_ChangeFlag("FLOAT",0)
		ASVI G 0 A_ChangeFlag("NOGRAVITY",0)
		ASVI G 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVI G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ASVI G 0
		ASVI G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASVI G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASVI G 0 A_GiveInventory("ShrunkenCheck",1)
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
        ASVI G 0 A_Jump(256,"See2","See3")
		Stop
	See2:
	    ASVI G 0
		ASVI G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASVI G 0 A_GiveInventory("ShrunkenCheck",1)
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI G 0 A_Sentinelbob
		ASVI GG 3 A_Chase
		ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI G 0 A_Sentinelbob
		ASVI GG 3 A_Chase
		ASVI GG 3 A_Chase
	    Loop
	See3:
	    ASVI G 0
		ASVI G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASVI G 0 A_GiveInventory("ShrunkenCheck",1)
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Chase
	    Loop	
    Pain:
        ASVI T 0 
	    ASVI T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ASVI T 8 A_Pain
        Goto See 
	FlyPain:
		ASVI G 8 A_Pain
        Goto See
	Pain.LaserShot:
	    ASVI T 0 
		ASVI T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ASVI T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ASVI T 0
        ASVI T 0 HealThing(2)
        Goto See
	Restore:
	    ASVI A 0
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
		ASVI A 0 A_ChangeFlag("NOPAIN",0)
        ASVI A 10 A_PlaySound("Shrinker/Shrink")
		ASVI A 1 A_SetScale(0.20,0.20)
        ASVI A 1 A_SetScale(0.22,0.22)
        ASVI A 1 A_SetScale(0.26,0.24)
        ASVI A 1 A_SetScale(0.24,0.24)
        ASVI A 1 A_SetScale(0.28,0.28)
        ASVI A 1 A_SetScale(0.30,0.30)
        ASVI A 1 A_SetScale(0.32,0.32)
        ASVI A 1 A_SetScale(0.34,0.34)
        ASVI A 1 A_SetScale(0.36,0.36)
        ASVI A 1 A_SetScale(0.38,0.38)
        ASVI A 1 A_SetScale(0.40,0.40)
        ASVI A 1 A_SetScale(0.42,0.42)
        ASVI A 1 A_SetScale(0.44,0.44)
        ASVI A 1 A_SetScale(0.46,0.46)
        ASVI A 1 A_SetScale(0.48,0.48)
        ASVI A 1 A_SetScale(0.50,0.50)
        ASVI A 1 A_SetScale(0.52,0.52)
        ASVI A 1 A_SetScale(0.54,0.54)
        ASVI A 1 A_SetScale(0.56,0.56)
        ASVI A 1 A_SetScale(0.58,0.58)
        ASVI A 1 A_SetScale(0.60,0.60)
        ASVI A 1 A_SetScale(0.62,0.62)
        ASVI A 1 A_SetScale(0.64,0.64)
        ASVI A 1 A_SetScale(0.66,0.66)
        ASVI A 1 A_SetScale(0.68,0.68)
        ASVI A 1 A_SetScale(0.70,0.70)
		ASVI A 0 A_SpawnItemEx("Assault Trooper Visor",0,0,0,0,0,0,0,32,0)
        Stop
	RestoreFly:	
		ASVI G 0
		ASVI G 0 A_Stop
		ASVI G 0 A_StopSoundEx("Body")
		ASVI G 0 A_StopSoundEx("SoundSlot7")
		ASVI G 0 A_ChangeFlag("NOPAIN",0)
        ASVI G 10 A_PlaySound("Shrinker/Shrink")
		ASVI G 1 A_SetScale(0.20,0.20)
        ASVI G 1 A_SetScale(0.22,0.22)
        ASVI G 1 A_SetScale(0.26,0.24)
        ASVI G 1 A_SetScale(0.24,0.24)
        ASVI G 1 A_SetScale(0.28,0.28)
        ASVI G 1 A_SetScale(0.30,0.30)
        ASVI G 1 A_SetScale(0.32,0.32)
        ASVI G 1 A_SetScale(0.34,0.34)
        ASVI G 1 A_SetScale(0.36,0.36)
        ASVI G 1 A_SetScale(0.38,0.38)
        ASVI G 1 A_SetScale(0.40,0.40)
        ASVI G 1 A_SetScale(0.42,0.42)
        ASVI G 1 A_SetScale(0.44,0.44)
        ASVI G 1 A_SetScale(0.46,0.46)
        ASVI G 1 A_SetScale(0.48,0.48)
        ASVI G 1 A_SetScale(0.50,0.50)
        ASVI G 1 A_SetScale(0.52,0.52)
        ASVI G 1 A_SetScale(0.54,0.54)
        ASVI G 1 A_SetScale(0.56,0.56)
        ASVI G 1 A_SetScale(0.58,0.58)
        ASVI G 1 A_SetScale(0.60,0.60)
        ASVI G 1 A_SetScale(0.62,0.62)
        ASVI G 1 A_SetScale(0.64,0.64)
        ASVI G 1 A_SetScale(0.66,0.66)
        ASVI G 1 A_SetScale(0.68,0.68)
        ASVI G 1 A_SetScale(0.70,0.70)
		ASVI G 0 A_SpawnItemEx(" Assault Trooper Visor ",0,0,0,0,0,0,0,32,0)
        Stop
	Death:
	    ASVI A 0
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
		ASVI A 0 A_ChangeFlag("NOPAIN",0)
		ASVI A 0 A_Stop
        ASVI A 0 A_PlaySound("DukeNukem/DeathLittle",5)
        ASVI A 0 A_NoBlocking
        ASVI A 0 A_SpawnDebris("DukeGibs1")
        ASVI A 0 A_SpawnDebris("DukeGibs2")
		ASVI A 0 A_SpawnDebris("DukeGibs3")
        ASVI A 0 A_SpawnDebris("DukeGibs4")
        ASVI A 0 A_SpawnDebris("DukeGibs5")		
        ASVI AAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
    }
}

ACTOR " Assault Trooper Visor Shrunken " : "Assault Trooper Visor Shrunken"
{
	+SPAWNFLOAT
	+DROPOFF
	+DONTOVERLAP
	+FLOAT
	+NOGRAVITY
	States
    {
	Spawn:
	    ASVI G 0 
		ASVI G 0 A_JumpIfInventory("FloorCheck",1,3)
	    ASVI G 0 A_GiveInventory("FloorCheck",1)
		ASVI G 0 A_Jump(256,13)
		ASVI A 0 
	    ASVI A 0 A_JumpIfInventory("FlyCheck",1,"FlySpawn")
		ASVI A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
        ASVI A 0 A_GiveInventory("ShrunkenCheck",1)
        ASVI AAAAAAAA 3 A_Look
        Loop
		ASVI G 0 A_GiveInventory("FlyCheck",1)
		Loop
	FlySpawn:
	    ASVI G 0 
		ASVI G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASVI G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASVI G 0 A_GiveInventory("ShrunkenCheck",1)
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Look
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Look
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Look
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Look
        Loop
    See:
	    ASVI A 0 
	    ASVI A 0 A_ChangeFlag("NOPAIN",0)
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
	    ASVI A 0 A_JumpIfInventory("FlyCheck",1,"FlySee")
		ASVI A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		ASVI A 0 A_Jump(2,"GiveFly")
		ASVI A 0 A_GiveInventory("ShrunkenCheck",1)
		ASVI AABB 3 A_Chase
		ASVI B 0 A_SpawnItem("AlienStep1",0,0,0,0)
		ASVI CCDD 3 A_Chase
		ASVI D 0 A_SpawnItem("AlienStep1",0,0,0,0)
        Loop
	GiveFly:
	    ASVI G 0 
		ASVI G 0 A_ChangeFlag("SPAWNFLOAT",1)
		ASVI G 0 A_ChangeFlag("DROPOFF",1)
		ASVI G 0 A_ChangeFlag("DONTOVERLAP",1)
		ASVI G 0 A_ChangeFlag("FLOAT",1)
		ASVI G 0 A_ChangeFlag("NOGRAVITY",1)
		ASVI G 0 A_ChangeFlag("FLOORCLIP",0)
		ASVI G 0 A_Sentinelbob
	    ASVI G 1 A_GiveInventory("FlyCheck",1)
		Goto FlySee
	TakeFly:
	    ASVI G 0 
		ASVI G 0 A_ChangeFlag("SPAWNFLOAT",0)
		ASVI G 0 A_ChangeFlag("DROPOFF",0)
		ASVI G 0 A_ChangeFlag("DONTOVERLAP",0)
		ASVI G 0 A_ChangeFlag("FLOAT",0)
		ASVI G 0 A_ChangeFlag("NOGRAVITY",0)
		ASVI G 0 A_ChangeFlag("FLOORCLIP",1)
	    ASVI G 1 A_TakeInventory("FlyCheck",999)
		Goto See
	FlySee:
	    ASVI G 0
		ASVI G 0 A_PlaySoundEx("JetPack/Active","Body",1)
		ASVI G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASVI G 0 A_GiveInventory("ShrunkenCheck",1)
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI GG 3 A_Chase
        ASVI G 0 A_Jump(256,"See2","See3")
		Stop
	See2:
	    ASVI G 0
		ASVI G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASVI G 0 A_GiveInventory("ShrunkenCheck",1)
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI G 0 A_Sentinelbob
		ASVI GG 3 A_Chase
		ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
        ASVI G 0 A_Sentinelbob
		ASVI GG 3 A_Chase
		ASVI GG 3 A_Chase
	    Loop
	See3:
	    ASVI G 0
		ASVI G 0 A_JumpIfInventory("ShrunkenCheck",40,"RestoreFly")
		ASVI G 0 A_GiveInventory("ShrunkenCheck",1)
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Chase
		ASVI G 0 A_CheckFloor("TakeFly")
		ASVI GG 3 A_Chase
	    Loop		
    Pain:
        ASCR T 0 
	    ASCR T 0 A_JumpIfInventory("FlyCheck",1,"FlyPain")
		ASCR T 8 A_Pain
        Goto See 
	FlyPain:
		ASVI G 8 A_Pain
        Goto See
	Pain.LaserShot:
	    ASVI T 0 
		ASVI T 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		ASVI T 0 HealThing(2)
		Goto See
	Pain.Radial:
        ASVI T 0
        ASVI T 0 HealThing(2)
        Goto See
	Restore:
	    ASVI A 0
		ASVI A 0 A_StopSoundEx("Body")
		ASVI A 0 A_StopSoundEx("SoundSlot7")
		ASVI A 0 A_ChangeFlag("NOPAIN",0)
        ASVI A 10 A_PlaySound("Shrinker/Shrink")
		ASVI A 1 A_SetScale(0.20,0.20)
        ASVI A 1 A_SetScale(0.22,0.22)
        ASVI A 1 A_SetScale(0.26,0.24)
        ASVI A 1 A_SetScale(0.24,0.24)
        ASVI A 1 A_SetScale(0.28,0.28)
        ASVI A 1 A_SetScale(0.30,0.30)
        ASVI A 1 A_SetScale(0.32,0.32)
        ASVI A 1 A_SetScale(0.34,0.34)
        ASVI A 1 A_SetScale(0.36,0.36)
        ASVI A 1 A_SetScale(0.38,0.38)
        ASVI A 1 A_SetScale(0.40,0.40)
        ASVI A 1 A_SetScale(0.42,0.42)
        ASVI A 1 A_SetScale(0.44,0.44)
        ASVI A 1 A_SetScale(0.46,0.46)
        ASVI A 1 A_SetScale(0.48,0.48)
        ASVI A 1 A_SetScale(0.50,0.50)
        ASVI A 1 A_SetScale(0.52,0.52)
        ASVI A 1 A_SetScale(0.54,0.54)
        ASVI A 1 A_SetScale(0.56,0.56)
        ASVI A 1 A_SetScale(0.58,0.58)
        ASVI A 1 A_SetScale(0.60,0.60)
        ASVI A 1 A_SetScale(0.62,0.62)
        ASVI A 1 A_SetScale(0.64,0.64)
        ASVI A 1 A_SetScale(0.66,0.66)
        ASVI A 1 A_SetScale(0.68,0.68)
        ASVI A 1 A_SetScale(0.70,0.70)
		ASVI A 0 A_SpawnItemEx("Assault Trooper Visor",0,0,0,0,0,0,0,32,0)
        Stop
	RestoreFly:	
		ASVI G 0
		ASVI G 0 A_Stop
		ASVI G 0 A_StopSoundEx("Body")
		ASVI G 0 A_StopSoundEx("SoundSlot7")
		ASVI G 0 A_ChangeFlag("NOPAIN",0)
        ASVI G 10 A_PlaySound("Shrinker/Shrink")
		ASVI G 1 A_SetScale(0.20,0.20)
        ASVI G 1 A_SetScale(0.22,0.22)
        ASVI G 1 A_SetScale(0.26,0.24)
        ASVI G 1 A_SetScale(0.24,0.24)
        ASVI G 1 A_SetScale(0.28,0.28)
        ASVI G 1 A_SetScale(0.30,0.30)
        ASVI G 1 A_SetScale(0.32,0.32)
        ASVI G 1 A_SetScale(0.34,0.34)
        ASVI G 1 A_SetScale(0.36,0.36)
        ASVI G 1 A_SetScale(0.38,0.38)
        ASVI G 1 A_SetScale(0.40,0.40)
        ASVI G 1 A_SetScale(0.42,0.42)
        ASVI G 1 A_SetScale(0.44,0.44)
        ASVI G 1 A_SetScale(0.46,0.46)
        ASVI G 1 A_SetScale(0.48,0.48)
        ASVI G 1 A_SetScale(0.50,0.50)
        ASVI G 1 A_SetScale(0.52,0.52)
        ASVI G 1 A_SetScale(0.54,0.54)
        ASVI G 1 A_SetScale(0.56,0.56)
        ASVI G 1 A_SetScale(0.58,0.58)
        ASVI G 1 A_SetScale(0.60,0.60)
        ASVI G 1 A_SetScale(0.62,0.62)
        ASVI G 1 A_SetScale(0.64,0.64)
        ASVI G 1 A_SetScale(0.66,0.66)
        ASVI G 1 A_SetScale(0.68,0.68)
        ASVI G 1 A_SetScale(0.70,0.70)
		ASVI G 0 A_SpawnItemEx(" Assault Trooper Visor ",0,0,0,0,0,0,0,32,0)
        Stop
	Death:
	    ASVI G 0
		ASVI G 0 A_StopSoundEx("Body")
		ASVI G 0 A_StopSoundEx("SoundSlot7")
		ASVI G 0 A_ChangeFlag("NOPAIN",0)
		ASVI G 0 A_Stop
        ASVI G 0 A_PlaySound("DukeNukem/DeathLittle",5)
        ASVI G 0 A_NoBlocking
        ASVI G 0 A_SpawnDebris("DukeGibs1")
        ASVI G 0 A_SpawnDebris("DukeGibs2")
		ASVI G 0 A_SpawnDebris("DukeGibs3")
        ASVI G 0 A_SpawnDebris("DukeGibs4")
        ASVI G 0 A_SpawnDebris("DukeGibs5")		
        ASVI GGGGG 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
	}
}		

ACTOR AlienBullet2 : FastProjectile
{
    Radius 4
    Height 4
    Speed 60
    Damage (Random(12,11))
    Projectile
	DamageType "Damage_Laser"
	DeathSound "Laser/Death"
	Decal "LaserChaingunDecal"
    MissileType "LaserProjectileTrailSpawner"
    RenderStyle Add
	+THRUGHOST
    States
    {
	Spawn:
	    TNT1 A -1 
	    Stop
    Death:
        TNT1 A 1 A_SpawnItemEx("LaserProjectileSmoke")
		TNT1 AAAAAAAA 0 A_CustomMissile("LaserProjectileParticle",0,0,Random(0,360),2,Random(0,360))
		TNT1 BCDEFGH 1
        Stop
        }
}