ACTOR "Devastator Ammo" : Ammo Replaces CellPack 31033
{
    //$Category DN3D Ammunition
	Inventory.PickupMessage "\cnAmmo for 'Executor' and 'Devastator'"
    Inventory.Amount 25
    Inventory.MaxAmount 100
    Inventory.Icon "TNT1A0"
    Ammo.BackPackAmount 25
    Ammo.BackPackMaxAmount 100
    Scale 0.73
    +INVENTORY.IGNORESKILL
    States
    {
	Spawn:
		TNT1 A 0		
		TNT1 A 1 A_Jump(256,"Spawn1","Spawn2")
		Stop
	Spawn1:	
        DEVP B -1
        Stop
	Spawn2:	
        2EVP B -1
        Stop	
        }
}