ACTOR "Expander Ammo" : Ammo 31032
{
    //$Category DN3D Ammunition
	Inventory.PickupMessage "\cnAmmo for Expander"
    Inventory.Amount 10
    Inventory.MaxAmount 50
    Inventory.Icon "TNT1A0"
    Ammo.BackPackAmount 10
    Ammo.BackPackMaxAmount 50
    Scale 0.5
    +INVENTORY.IGNORESKILL
    States
    {
	Spawn:
		TNT1 A 0		
		TNT1 A 1 A_Jump(256,"Spawn1","Spawn2")
		Stop
	Spawn1:	
        EXPP B -1
        Stop
	Spawn2:	
        2XPP B -1
        Stop	
        }
}