ACTOR "Laser Trip Ammo" : Ammo
{
    Inventory.PickupMessage "\cnLaser Trip Bomb!"
    Inventory.Amount 1
    Inventory.MaxAmount 10
    Inventory.Icon "TNT1A0"
    Ammo.BackPackAmount 2
    Ammo.BackPackMaxAmount 10
    Scale 0.15
    States
    {
    Spawn:
        TRIP D -1
        Loop
    }
}

ACTOR " Laser Trip Ammo " : CustomInventory 31014
{
    //$Category DN3D Weapons
	Inventory.PickupMessage "\cnLaser Trip Bomb!"
    Inventory.MaxAmount 10
    Inventory.Amount 1
    Scale 0.15
    States
    {
    Spawn:
        TRIP D -1
        Stop
    Pickup: 		
		PBMP A 0 A_JumpIfInventory("FirstTripBombSound",1,6)
        PBMP A 0 A_PlaySound("DukeNukem/PickWeapon",15)
        PBMP A 1 A_GiveInventory("Laser Trip Bomb",1)
		PBMP A 0 A_GiveInventory("FirstTripBombSound",1)
		PBMP A 0 A_SelectWeapon("Laser Trip Bomb")
        Stop
		PBMP A 0
        PBMP A 1 A_GiveInventory("Laser Trip Bomb",1)
        Stop
        }
}

ACTOR "  Laser Trip Ammo  " : " Laser Trip Ammo " Replaces ArmorBonus
{
}

ACTOR FirstTripBombSound : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}