ACTOR "Rocket Ammo" : Ammo Replaces RocketBox 31029
{
    //$Category DN3D Ammunition
	Inventory.PickupMessage "\cnAmmo for RPG"
    Inventory.Amount 5
    Inventory.MaxAmount 50
    Inventory.Icon "TNT1A0"
    Ammo.BackPackAmount 5
    Ammo.BackPackMaxAmount 50
    Scale 0.50
    +INVENTORY.IGNORESKILL
    States
    {
	Spawn:
		TNT1 A 0		
		TNT1 A 1 A_Jump(256,"Spawn1","Spawn2")
		Stop
	Spawn1:	
        RPGP B -1
        Stop
	Spawn2:	
        2PGP B -1
        Stop
    }
}