ACTOR "Shotgun Ammo" : Ammo Replaces Shell 31026
{
    //$Category DN3D Ammunition
	Inventory.PickupMessage "\cnAmmo for Shotgun"
    Inventory.Amount 4
    Inventory.MaxAmount 50
    Inventory.Icon "TNT1A0"
    Ammo.BackPackAmount 4
    Ammo.BackPackMaxAmount 50
    Scale 0.4
    +INVENTORY.IGNORESKILL
    States
    {
	Spawn:
		TNT1 A 0		
		TNT1 A 1 A_Jump(256,"Spawn1","Spawn2")
		Stop
	Spawn1:	
        SHTP C -1
        Stop
	Spawn2:	
        SHT2 C -1
        Stop
    }
}

ACTOR "Shotgun Ammo Box" : "Shotgun Ammo" Replaces ShellBox 31027
{
    //$Category DN3D Ammunition
	Inventory.PickupMessage "\cnAmmo box for Shotgun"
    Inventory.Amount 10
    States
    {
	Spawn:
		TNT1 A 0		
		TNT1 A 1 A_Jump(256,"Spawn1","Spawn2")
		Stop
	Spawn1:	
        SHTP B -1
        Stop
	Spawn2:	
        SHT2 B -1
        Stop
    }
}