//===========================================================================
//
//  Gib
//
//===========================================================================

ACTOR DukeGibs1
{
    Radius 4
    Height 4
    Speed 0
    Projectile
	DeathSound "Sound/Flesh"
	+MISSILE
	-NOGRAVITY
	+MOVEWITHSECTOR
    +CLIENTSIDEONLY
	+CORPSE
    +NOTELEPORT
    +NOBLOCKMAP
	+THRUACTORS
    Gravity 0.5
    Health 1
    Scale 0.5
    States
    {
    Spawn:
        GIB1 ABCD 5
        Loop
	Crash:
    Death:
        GIB1 E 20 A_Gravity
	    GIB1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
    }
}

ACTOR DukeGibs2 : DukeGibs1
{
    States
    {
    Spawn:
        GIB2 ABCD 5
        Loop
	Crash:
    Death:
        GIB2 E 20 A_Gravity
	    GIB2 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
    }
}

ACTOR DukeGibs3 : DukeGibs1
{
    Health 4
    States
    {
    Spawn:
        GIB3 ABCD 5
        Loop
	Crash:
    Death:
        GIB3 E 20 A_Gravity
	    GIB3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
        }
}

ACTOR DukeGibs4 : DukeGibs1
{
    States
    {
    Spawn:
        GIB4 ABCD 5
        Loop
	Crash:
    Death:
        GIB4 E 20 A_Gravity
	    GIB4 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
    }
}

ACTOR DukeGibs5 : DukeGibs1
{
    States
    {
    Spawn:
        GIB5 ABCD 5
        Loop
	Crash:
    Death:
        GIB5 E 20 A_Gravity
	    GIB5 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
    }
}

ACTOR DukeGibs6 : DukeGibs1
{
    Health 4
    States
    {
    Spawn:
        GIB6 ABCD 5
        Loop
	Crash:
    Death:
	    GIB6 E 5 A_Gravity
        GIB6 FGHIJKL 5
        Stop
    }
}

// Dark

ACTOR DukeDarkGibs1 : DukeGibs1
{
    States
    {
    Spawn:
        GIC1 ABCD 5
        Loop
	Crash:
    Death:
        GIC1 E 20 A_Gravity
	    GIC1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
    }
}

ACTOR DukeDarkGibs2 : DukeDarkGibs1
{
    States
    {
    Spawn:
        GIC2 ABCD 5
        Loop
	Crash:
    Death:
        GIC2 E 20 A_Gravity
	    GIC2 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
    }
}

ACTOR DukeDarkGibs3 : DukeDarkGibs1
{
    Health 4
    States
    {
    Spawn:
        GIC3 ABCD 5
        Loop
	Crash:
    Death:
        GIC3 E 20 A_Gravity
	    GIC3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
        }
}

ACTOR DukeDarkGibs4 : DukeDarkGibs1
{
    States
    {
    Spawn:
        GIC4 ABCD 5
        Loop
	Crash:
    Death:
        GIC4 E 20 A_Gravity
	    GIC4 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
    }
}

ACTOR DukeDarkGibs5 : DukeDarkGibs1
{
    States
    {
    Spawn:
        GIC5 ABCD 5
        Loop
	Crash:
    Death:
        GIC5 E 20 A_Gravity
	    GIC5 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
    }
}

ACTOR DukeDarkGibs6 : DukeDarkGibs1
{
    Health 4
    States
    {
    Spawn:
        GIC6 ABCD 5
        Loop
	Crash:
    Death:
	    GIC6 E 5 A_Gravity
        GIC6 FGHIJKL 5
        Stop
    }
}

// Green

ACTOR DukeGreenGibs1 : DukeGibs1
{
    States
    {
    Spawn:
        GID1 ABCD 5
        Loop
	Crash:
    Death:
        GID1 E 20 A_Gravity
	    GID1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
    }
}

ACTOR DukeGreenGibs2 : DukeGreenGibs1
{
    States
    {
    Spawn:
        GID2 ABCD 5
        Loop
	Crash:
    Death:
        GID2 E 20 A_Gravity
	    GID2 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
    }
}

ACTOR DukeGreenGibs3 : DukeGreenGibs1
{
    Health 4
    States
    {
    Spawn:
        GID3 ABCD 5
        Loop
	Crash:
    Death:
        GID3 E 20 A_Gravity
	    GID3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
        }
}

ACTOR DukeGreenGibs4 : DukeGreenGibs1
{
    States
    {
    Spawn:
        GID4 ABCD 5
        Loop
	Crash:
    Death:
        GID4 E 20 A_Gravity
	    GID4 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
    }
}

ACTOR DukeGreenGibs5 : DukeGreenGibs1
{
    States
    {
    Spawn:
        GID5 ABCD 5
        Loop
	Crash:
    Death:
        GID5 E 20 A_Gravity
	    GID5 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
        Stop
    }
}

ACTOR DukeGreenGibs6 : DukeGreenGibs1
{
    Health 4
    States
    {
    Spawn:
        GID6 ABCD 5
        Loop
	Crash:
    Death:
	    GID6 E 5 A_Gravity
        GID6 FGHIJKL 5
        Stop
    }
}

// Protozoids

ACTOR DukeSlimerGibs3 : DukeGreenGibs3
{
    Scale 0.42
}

ACTOR DukeSlimerGibs4 : DukeGreenGibs4
{
    Scale 0.42
}

ACTOR DukeSlimerGibs6 : DukeGreenGibs6
{
    Scale 0.42
}