// Slot 1

ACTOR CheckWeaponMightyFoot : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

// Slot 2

ACTOR CheckWeaponPistol : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponDualPistol : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponBlackTail : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponDualBlackTail : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponDesertEagle : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

// Slot 3

ACTOR CheckWeaponShotgun : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponSuperShotgun : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponAssaultShotgun : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponExplosiveShotgun : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

// Slot 4

ACTOR CheckWeaponChaingun : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponLMG2028 : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponMinigun : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponExplosiveChaingun : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}


// Slot 5

ACTOR CheckWeaponRPG : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponShockCannon : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

// Slot 6

ACTOR CheckWeaponPipeBomb : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponLaserTripBomb : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

// Slot 7

ACTOR CheckWeaponShrinker : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponShrinker2 : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponExpander : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

// Slot 8

ACTOR CheckWeaponExecutor : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponDevastator : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

// Slot 9

ACTOR CheckWeaponLaserChaingun : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponRailgun : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

// Slot 0

ACTOR CheckWeaponFreezethrower : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponIncinerator : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}

ACTOR CheckWeaponPulsethrower : Inventory
{
    Inventory.Amount 0
    Inventory.MaxAmount 1
}