ACTOR "Nothing" : Weapon Replaces Beak
{
    Weapon.SelectionOrder 10000
    Weapon.YAdjust 15
	+CHEATNOTWEAPON
	+WEAPON.NOALERT
	+INVENTORY.UNDROPPABLE
    States
    {
    Select:
        FIST A 1 A_Raise
        Loop
    Deselect:
        FIST A 1 A_Lower
        Loop
    Ready:
        FIST A 0 A_JumpIfInventory("DukeRunning",1,2)
        FIST A 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH) 
        Loop
		FIST A 0 A_TakeInventory("Waiting",15)
        FIST BCDEFGA 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH) 
        Loop 
    Fire:
	    FIST A 0 A_TakeInventory("Waiting",15)
        FIST BCDEFGA 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH) 
        Goto Ready
    }
}	    