FADER LowGoAway2
{
	DecayStart "0.30"
	DecayTime "6.5"
}

FADER MediumGoAway2
{
	DecayStart "0.20"
	DecayTime "6.0"
}

//===========================================================================
//
//  Bullet Decal
//
//===========================================================================

DECAL Bullet1
{
	Pic "BULLETH1"
	Shade "00 00 00"
	X-Scale "0.1"
	Y-Scale "0.1"
	RandomFlipX
	RandomFlipY
}

DECAL Bullet2
{
	Pic "BULLETH2"
	Shade "00 00 00"
	X-Scale "0.1"
	Y-Scale "0.1"
	RandomFlipX
	RandomFlipY
}

DECAL Bullet3
{
	Pic "BULLETH2"
	Shade "00 00 00"
	X-Scale "0.15"
	Y-Scale "0.15"
	RandomFlipX
	RandomFlipY
}

DECAL Bullet4
{
	Pic "BULLETH1"
	Shade "00 00 00"
	X-Scale "0.12"
	Y-Scale "0.12"
	RandomFlipX
	RandomFlipY
}

DECAL Bullet5
{
	Pic "BULLETH1"
	Shade "00 00 00"
	X-Scale "0.09"
	Y-Scale "0.09"
	RandomFlipX
	RandomFlipY
}

DECALGROUP DukeBullet
{
	Bullet1	10
	Bullet2 10
	Bullet3 10
	Bullet4 10
	Bullet5 10
}

//===========================================================================
//
//  Explosive Bullet Decal
//
//===========================================================================

DECAL ShotgunFireBulletScorch
{
	Pic "SCORCH1"
	Shade "00 00 00"
	X-Scale "0.1"
	Y-Scale "0.1"
	RandomFlipX
	RandomFlipY
}

DECAL ShotgunFireBulletLightning1
{
	Pic "CBALSCR1"
	Shade "FF FF 00"
	FullBright
	X-Scale "0.15"
	Y-Scale "0.15"
	Animator "MediumGoAway2"
	LowerDecal "ShotgunFireBulletScorch"
}

DECAL ShotgunFireBulletLightning2
{
	Pic "CBALSCR2"
	Shade "FF FF 00"
	FullBright
	X-Scale "0.15"
	Y-Scale "0.15"
	Animator "MediumGoAway2"
	LowerDecal "ShotgunFireBulletScorch"
}

DECALGROUP ExplosiveShotgunLightning
{
	ShotgunFireBulletLightning1 1
	ShotgunFireBulletLightning2 1
}

//===========================================================================
//
//  Shock Decal
//
//===========================================================================

DECAL SchokScorch1
{
    Pic "BFGSCRC1"
	X-Scale "0.45"
	Y-Scale "0.45"
	Shade "00 00 00"
	RandomFlipX
	RandomFlipY
}

DECAL SchokScorch2
{
	Pic "BFGSCRC2"
	X-Scale "0.45"
	Y-Scale "0.45"
	Shade "00 00 00"
	RandomFlipX
	RandomFlipY
}

DECALGROUP SchokScorch
{
	SchokScorch1 1
	SchokScorch2 1
}

DECAL SchokLightning1
{
	Pic "SHRIDEC1"
	X-Scale "0.45"
	Y-Scale "0.45"
	Add "1.0"
	FullBright
	Animator "GoAway2"
	LowerDecal "SchokScorch1"
}

DECAL SchokLightning2
{
	Pic "SHRIDEC2"
	X-Scale "0.45"
	Y-Scale "0.45"
	Add "1.0"
	FullBright
	Animator "GoAway2"
	LowerDecal "SchokScorch2"
}

DECALGROUP ShockDecal
{
	SchokLightning1 1
	SchokLightning2 1
}

DECAL BigSchokScorch1
{
    Pic "BFGSCRC1"
	X-Scale "1.36"
	Y-Scale "1.36"
	Shade "00 00 00"
	RandomFlipX
	RandomFlipY
}

DECAL BigSchokScorch2
{
	Pic "BFGSCRC2"
	X-Scale "1.36"
	Y-Scale "1.36"
	Shade "00 00 00"
	RandomFlipX
	RandomFlipY
}

DECALGROUP BigSchokScorch
{
	BigSchokScorch1 1
	BigSchokScorch2 1
}

DECAL BigShockDecal
{
	Pic "SURHDEC1"
	X-Scale "0.3"
	Y-Scale "0.3"
	Add "1.0"
	FullBright
	RandomFlipX	
	Animator "LowGoAway2"
	LowerDecal "BigSchokScorch"
}

//===========================================================================
//
//  Shrinker
//
//===========================================================================

DECAL ShrinkerScorch1
{
	Pic BFGSCRC1
	Shade "00 00 00"
	X-Scale "0.60"
	Y-Scale "1.30"
	RandomFlipX
	RandomFlipY
}

DECAL ShrinkerScorch2
{
	Pic BFGSCRC2
	Shade "00 00 00"
	X-Scale "0.60"
	Y-Scale "1.30"
	RandomFlipX
	RandomFlipY
}

DECALGROUP ShrinkerScorch
{
	ShrinkerScorch1	1
	ShrinkerScorch2	1
}

DECAL ShrinkerLightning1
{
	Pic BFGLITE1
	Shade "80 FF 80"
	FullBright
	RandomFlipX
	Animator GoAway2
	LowerDecal ShrinkerScorch
}

DECAL ShrinkerLightning2
{
	Pic BFGLITE2
	Shade "80 FF 80"
	FullBright
	RandomFlipY
	Animator GoAway2
	LowerDecal ShrinkerScorch
}

DECALGROUP ShrinkerLightning
{
	ShrinkerLightning1 1
	ShrinkerLightning2 1
}

//===========================================================================
//
//  Expander
//
//===========================================================================

DECAL ExpanderLightningHit1
{
	Pic BFGLITE1
	Shade "FF 55 00"
	X-Scale 0.5
	Y-Scale 0.5
	FullBright
	RandomFlipX
	Animator GoAway2
	LowerDecal SwordScorch
}

DECAL ExpanderLightningHit2
{
	Pic BFGLITE2
	Shade "FF 55 00"
	X-Scale 0.5
	Y-Scale 0.5
	FullBright
	RandomFlipY
	Animator GoAway2
	LowerDecal SwordScorch
}

DECALGROUP ExpanderLightningHit
{
	ExpanderLightningHit1 1
	ExpanderLightningHit2 1
}

DECAL ExpanderProjectileLightning1
{
	Pic BFGLITE1
	Shade "FF 55 00"
	FullBright
	RandomFlipX
	Animator GoAway2
	LowerDecal ShrinkerScorch
}

DECAL ExpanderProjectileLightning2
{
	Pic BFGLITE2
	Shade "FF 55 00"
	FullBright
	RandomFlipY
	Animator GoAway2
	LowerDecal ShrinkerScorch
}

DECALGROUP ExpanderProjectileLightning
{
	ExpanderProjectileLightning1 1
	ExpanderProjectileLightning2 1
}

//===========================================================================
//
//  Laser Decal
//
//===========================================================================

DECAL LaserChaingunDecal
{
	Pic PLASMA1
	X-Scale 0.20
	Y-Scale 0.20
	RandomFlipX
	RandomFlipY
	Shade "00 00 00"
}

//===========================================================================
//
//  Railgun Decal
//
//===========================================================================

DECAL RailgunBulletScorch1
{
	Pic "BFGLITE1"
	Shade "00 00 00"
	RandomFlipX
	RandomFlipY
	X-Scale "0.80"
	Y-Scale "0.80"
}

DECAL RailgunBulletScorch2
{
	Pic "BFGLITE2"
	Shade "00 00 00"
	RandomFlipX
	RandomFlipY
	X-Scale "0.80"
	Y-Scale "0.80"
}

DECAL "RailgunLightning1"
{
	Pic "BFGLITE1"
	Shade "FF 00 00"
	FullBright
	RandomFlipX
	X-Scale "0.80"
	Y-Scale "0.80"
	Animator "MediumGoAway2"
	LowerDecal "RailgunBulletScorch1"
}

DECAL "RailgunLightning2"
{
	Pic "BFGLITE2"
	Shade "FF 00 00"
	FullBright
	RandomFlipY
	X-Scale "0.80"
	Y-Scale "0.80"
	Animator "MediumGoAway2"
	LowerDecal "RailgunBulletScorch2"
}

DECALGROUP RailgunDukeDecal
{
	RailgunLightning1 1
	RailgunLightning2 1
}

//===========================================================================
//
//  Pulsetrhower
//
//===========================================================================

DECAL PulseScorch1
{
	Pic BFGSCRC1
	Shade "00 00 00"
	X-Scale "0.37"
	Y-Scale "0.37"
	RandomFlipX
	RandomFlipY
}

DECAL PulseScorch2
{
	Pic BFGSCRC2
	Shade "00 00 00"
	X-Scale "0.37"
	Y-Scale "0.37"
	RandomFlipX
	RandomFlipY
}

DECALGROUP PulseScorch
{
	PulseScorch1	1
	PulseScorch2	1
}

DECAL PulseLightningHit1
{
	Pic BFGLITE1
	Shade "FF 00 00"
	X-Scale "0.37"
	Y-Scale "0.37"
	FullBright
	RandomFlipX
	Animator MediumGoAway2
	LowerDecal PulseScorch
}

DECAL PulseLightningHit2
{
	Pic BFGLITE2
	Shade "FF 00 00"
	X-Scale "0.37"
	Y-Scale "0.37"
	FullBright
	RandomFlipY
	Animator MediumGoAway2
	LowerDecal PulseScorch
}

DECALGROUP PulseDecalHit
{
	PulseLightningHit1 1
	PulseLightningHit2 1
}

//===========================================================================
//
//  Neutral Blood Decals
//
//===========================================================================

DECAL BloodSplat01
{
    Pic D3SPLT01
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat02
{
    Pic D3SPLT02
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat03
{
    Pic D3SPLT03
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat04
{
    Pic D3SPLT04
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat05
{
    Pic D3SPLT05
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat06
{
    Pic D3SPLT06
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat07
{
    Pic D3SPLT07
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat08
{
    Pic D3SPLT08
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat09
{
    Pic D3SPLT09
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat10
{
    Pic D3SPLT10
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat11
{
    Pic D3SPLT11
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat12
{
    Pic D3SPLT12
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat13
{
    Pic D3SPLT13
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat14
{
    Pic D3SPLT14
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat15
{
    Pic D3SPLT15
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat16
{
    Pic D3SPLT16
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat17
{
    Pic D3SPLT17
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat18
{
    Pic D3SPLT18
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat19
{
    Pic D3SPLT19
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat20
{
    Pic D3SPLT20
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat21
{
    Pic D3SPLT21
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat22
{
    Pic D3SPLT22
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat23
{
    Pic D3SPLT23
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat24
{
    Pic D3SPLT24
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat25
{
    Pic D3SPLT25
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECAL BloodSplat26
{
    Pic D3SPLT26
    Shade "50 00 00"
    X-Scale 0.25
    Y-Scale 0.25
    RandomFlipX
    RandomFlipY
}

DECALGROUP BloodSplat
{
    BloodSplat01 6
    BloodSplat02 6
    BloodSplat03 6
    BloodSplat04 6
    BloodSplat05 6
    BloodSplat06 6
    BloodSplat07 6
    BloodSplat08 6
    BloodSplat09 6
    BloodSplat10 6
    BloodSplat11 6
    BloodSplat12 6
    BloodSplat13 6
    BloodSplat14 6
    BloodSplat15 6
    BloodSplat16 6
    BloodSplat17 6
    BloodSplat18 6
    BloodSplat19 6
    BloodSplat20 6
    BloodSplat21 6
    BloodSplat22 6
    BloodSplat23 6
    BloodSplat24 6
    BloodSplat25 6
    BloodSplat26 6
}

//===========================================================================
//
//  Blood Decals
//
//===========================================================================

STRETCHER DukeBloodSmearer
{
    GoalX 0.4
    GoalY 2.0
    StretchStart 1
    StretchTime 24
}

DECAL DukeBloodSmear1
{
	Pic BSPLNEW4
	X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
	Animator DukeBloodSmearer
}

DECAL DukeBloodSmear2
{
	Pic BSPLNEW5
	X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
	Animator DukeBloodSmearer
}

DECALGROUP DukeBloodSmear
{
	DukeBloodSmear1	1
	DukeBloodSmear2	1
}

DECAL DukeBloodSmearSmall1
{
	Pic BSPLNEW8
	X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
	Animator DukeBloodSmearer
}

DECAL DukeBloodSmearSmall2
{
	Pic BSPLNEW7
	X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
	Animator DukeBloodSmearer
}

DECALGROUP DukeBloodSmearSmall
{
	DukeBloodSmearSmall1	1
	DukeBloodSmearSmall2	1
}

DECAL BloodSplat001
{
    Pic BSPLNEW
    X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
    RandomFlipY
    LowerDecal DukeBloodSmearSmall
}

DECAL BloodSplat002
{
    Pic BSPLNEW
    X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
    RandomFlipY
    LowerDecal DukeBloodSmearSmall
}

DECALGROUP BloodSplat2
{
    BloodSplat001 6
    BloodSplat002 6
}

DECAL DukeBloodSplat01
{
    Pic BSPLNEW
    X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
    RandomFlipY
    LowerDecal DukeBloodSmearSmall
}

DECAL DukeBloodSplat02
{
    Pic BSPLNEW2
    X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
    RandomFlipY
    LowerDecal DukeBloodSmear
}

DECALGROUP DukeBloodSplat
{
    DukeBloodSplat01 6
    DukeBloodSplat02 6
}

DECAL DukeBloodSuper01
{
    Pic BSPLBIG1
    X-Scale 0.9
	Y-Scale 0.9
	RandomFlipX
    RandomFlipY
    LowerDecal DukeBloodSmear
}

DECAL DukeBloodSuper02
{
    Pic BSPLBIG2
    X-Scale 0.9
	Y-Scale 0.9
	RandomFlipX
    LowerDecal DukeBloodSmear
}

DECALGROUP DukeBloodSuper
{
    DukeBloodSuper01 6
    DukeBloodSuper02 6
}

DECAL DukeBloodSmearGreen1
{
	Pic GSPLNEW4
	X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
	Animator DukeBloodSmearer
}

DECAL DukeBloodSmearGreen2
{
	Pic GSPLNEW5
	X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
	Animator DukeBloodSmearer
}

DECALGROUP DukeBloodSmearGreen
{
	DukeBloodSmearGreen1	1
	DukeBloodSmearGreen2	1
}

DECAL DukeBloodSmearSmallGreen1
{
	Pic GSPLNEW8
	X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
	Animator DukeBloodSmearer
}

DECAL DukeBloodSmearSmallGreen2
{
	Pic GSPLNEW7
	X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
	Animator DukeBloodSmearer
}

DECALGROUP DukeBloodSmearSmallGreen
{
	DukeBloodSmearSmallGreen1	1
	DukeBloodSmearSmallGreen2	1
}

DECAL BloodSplatGreen001
{
    Pic GSPLNEW
    X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
    RandomFlipY
    LowerDecal DukeBloodSmearSmallGreen
}

DECAL BloodSplatGreen002
{
    Pic GSPLNEW
    X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
    RandomFlipY
    LowerDecal DukeBloodSmearSmallGreen
}

DECALGROUP BloodSplat2Green
{
    BloodSplatGreen001 6
    BloodSplatGreen002 6
}

DECAL DukeBloodSplatGreen01
{
    Pic GSPLNEW
    X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
    RandomFlipY
    LowerDecal DukeBloodSmearSmallGreen
}

DECAL DukeBloodSplatGreen02
{
    Pic GSPLNEW2
    X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
    RandomFlipY
    LowerDecal DukeBloodSmearGreen
}

DECALGROUP DukeBloodSplatGreen
{
    DukeBloodSplatGreen01 6
    DukeBloodSplatGreen02 6
}

DECAL DukeBloodSuperGreen01
{
    Pic GSPLBIG1
    X-Scale 0.9
	Y-Scale 0.9
	RandomFlipX
    RandomFlipY
    LowerDecal DukeBloodSmearGreen
}

DECAL DukeBloodSuperGreen02
{
    Pic GSPLBIG2
    X-Scale 0.9
	Y-Scale 0.9
	RandomFlipX
    LowerDecal DukeBloodSmearGreen
}

DECALGROUP DukeBloodSuperGreen
{
    DukeBloodSuperGreen01 6
    DukeBloodSuperGreen02 6
}