//===========================================================================
//
//  Duke Nukem 
//
//===========================================================================

$PlayerAlias   "DN3D"	Male	*Death		DukeNukem/Death 
$PlayerAlias   "DN3D"	Male	*XDeath		DukeNukem/XDeath
$PlayerSound   "DN3D"	Male	*Gibbed		Sound/Gibbed
$PlayerAlias   "DN3D"	Male	*Pain100	DukeNukem/Pain 
$PlayerAlias   "DN3D"	Male	*Pain75		DukeNukem/Pain 
$PlayerAlias   "DN3D"	Male	*Pain50		DukeNukem/Dying
$PlayerAlias   "DN3D"	Male	*Pain25		DukeNukem/Dying
$PlayerAlias   "DN3D"	Male	*Grunt		DukeNukem/Grunt
$PlayerAlias   "DN3D"	Male	*Land		DukeNukem/Land
$PlayerAlias   "DN3D"	Male	*Jump		DukeNukem/Jump
$PlayerSound   "DN3D"	Male	*Fist		Kick/Hit
$PlayerAlias   "DN3D"	Male	*UseFail	DukeNukem/UseFail
$PlayerAlias   "DN3D"	Male	*Falling	DukeNukem/Falling
$PlayerAlias   "DN3D"	Male	*Taunt		DukeNukem/Taunt

$Random DukeNukem/Spawn { DukeNukem/Spawn1 DukeNukem/Spawn2 DukeNukem/Spawn3
                          DukeNukem/Spawn4 DukeNukem/Spawn5 DukeNukem/Spawn6
						  DukeNukem/Spawn7 DukeNukem/Spawn8 DukeNukem/Spawn9
						  DukeNukem/Spawn10 DukeNukem/Spawn11 }
						  
DukeNukem/Spawn1                            2RIDE06
DukeNukem/Spawn2                            ABORT01
DukeNukem/Spawn3                            BOOBY04
DukeNukem/Spawn4                            CHEW05
DukeNukem/Spawn5                            DUKNUK14
DukeNukem/Spawn6                            ESCAPE01
DukeNukem/Spawn7                            INTROC
DukeNukem/Spawn8                            LETSRK03
DukeNukem/Spawn9                            RIP01
DukeNukem/Spawn10                           BIRTHCON
DukeNukem/Spawn11                           BEBACK01
DukeNukem/Spawn12                           DN3DMAP1
DukeNukem/Spawn13                           DN3DMAP2
DukeNukem/Spawn14                           DN3DMAP3
DukeNukem/Spawn15                           DN3DMAP4

$Random DukeNukem/Waiting { DukeNukem/Waiting1 DukeNukem/Waiting2
                            DukeNukem/Waiting3 }

DukeNukem/Waiting1                          COMEON02
DukeNukem/Waiting2                          WAITIN03
DukeNukem/Waiting3                          EHWAKEUP

$Random DukeNukem/Taunt { DukeNukem/Taunt1 DukeNukem/Taunt2 DukeNukem/Taunt3
                            DukeNukem/Taunt4 DukeNukem/Taunt5 DukeNukem/Taunt6
							DukeNukem/Taunt7 DukeNukem/Taunt8 DukeNukem/Taunt9
							DukeNukem/Taunt10 DukeNukem/Taunt11 
							DukeNukem/Taunt12 DukeNukem/Taunt13 
							DukeNukem/Taunt14 DukeNukem/Taunt15
							DukeNukem/Taunt16 DukeNukem/Taunt17 
							DukeNukem/Taunt18 DukeNukem/Taunt19 
							DukeNukem/Taunt20 DukeNukem/Taunt21
							DukeNukem/Taunt22 DukeNukem/Taunt23 
							DukeNukem/Taunt24 DukeNukem/Taunt25 
							DukeNukem/Taunt26 DukeNukem/Taunt27
							DukeNukem/Taunt28 DukeNukem/Taunt29
							DukeNukem/Taunt30 DukeNukem/Taunt31
							DukeNukem/Taunt32 DukeNukem/Taunt33
							DukeNukem/Taunt34 DukeNukem/Taunt35
							DukeNukem/Taunt36 DukeNukem/Taunt37
							DukeNukem/Taunt38 DukeNukem/Taunt39
							DukeNukem/Taunt40 DukeNukem/Taunt41 
							DukeNukem/Taunt42 DukeNukem/Taunt43
							DukeNukem/Taunt44 DukeNukem/Taunt45 }

DukeNukem/Taunt1                            BOOKEM03
DukeNukem/Taunt2                            BORN01
DukeNukem/Taunt3                            CON03
DukeNukem/Taunt4                            DANCE01
DukeNukem/Taunt5                            HAIL01
DukeNukem/Taunt6                            IMGOOD12
DukeNukem/Taunt7                            KTITX
DukeNukem/Taunt8                            LETGOD01
DukeNukem/Taunt9                            MDEVL01
DukeNukem/Taunt10                           MEAT04-N
DukeNukem/Taunt11                           MYSELF3A
DukeNukem/Taunt12                           NOBODY01
DukeNukem/Taunt13                           ONLYON03
DukeNukem/Taunt14                           PARTY03
DukeNukem/Taunt15                           PAY02
DukeNukem/Taunt16                           PIECE02
DukeNukem/Taunt17                           POSTAL01
DukeNukem/Taunt18                           RIDES09
DukeNukem/Taunt19                           RIPEM08
DukeNukem/Taunt20                           SLACKER1
DukeNukem/Taunt21                           SMACK02
DukeNukem/Taunt22                           SOHELP02
DukeNukem/Taunt23                           VACATN01
DukeNukem/Taunt24                           WHISTLE
DukeNukem/Taunt25                           YOHOHO01
DukeNukem/Taunt26                           YOHOHO09
DukeNukem/Taunt27                           GONNADIE
DukeNukem/Taunt28                           IHAVBALL
DukeNukem/Taunt29                           DKMOTA01
DukeNukem/Taunt30                           DKMOTA02
DukeNukem/Taunt31                           DKMOTA03
DukeNukem/Taunt32                           DKMOTA04
DukeNukem/Taunt33                           DKMOTA05
DukeNukem/Taunt34                           DKMOTA06
DukeNukem/Taunt35                           DKMOTA07
DukeNukem/Taunt36                           DKMOTA08
DukeNukem/Taunt37                           DKMOTA09
DukeNukem/Taunt38                           DKMOTA10
DukeNukem/Taunt39                           DKMOTA11
DukeNukem/Taunt40                           DKMOTA12
DukeNukem/Taunt41                           DKMOTA13
DukeNukem/Taunt42                           DKMOTA14
DukeNukem/Taunt43                           DKMOTA15
DukeNukem/Taunt44                           DKMOTA16
DukeNukem/Taunt45                           WHIPYU01

$Random DukeNukem/StepPoop { DukeNukem/StepPoop1 DukeNukem/StepPoop2 }

DukeNukem/StepPoop1                         HAPPEN01
DukeNukem/StepPoop2                         EAT08

$Random DukeNukem/GameOver { DukeNukem/GameOver1 DukeNukem/GameOver2 
                             DukeNukem/GameOver3 DukeNukem/GameOver4 
							 DukeNukem/GameOver5 DukeNukem/GameOver6
							 DukeNukem/GameOver7 DukeNukem/GameOver8 
							 DukeNukem/GameOver9 }

DukeNukem/GameOver1                         PISSIN01
DukeNukem/GameOver2                         PISSES01
DukeNukem/GameOver3                         DAMN03
DukeNukem/GameOver4                         DAMNIT04
DukeNukem/GameOver5                         GMEOVR05
DukeNukem/GameOver6                         GUYSUK01
DukeNukem/GameOver7                         THSUK13A
DukeNukem/GameOver8                         EPICFAIL
DukeNukem/GameOver9                         DKBAFAIL

$Random DukeNukem/Killed { DukeNukem/Killed1 DukeNukem/Killed2 DukeNukem/Killed3
                           DukeNukem/Killed4 DukeNukem/Killed5 DukeNukem/Killed6
						   DukeNukem/Killed7 DukeNukem/Killed8 DukeNukem/Killed9
						   DukeNukem/Killed10 DukeNukem/Killed11
						   DukeNukem/Killed12 DukeNukem/Killed13 
						   DukeNukem/Killed14 DukeNukem/Killed15
						   DukeNukem/Killed16 DukeNukem/Killed17
						   DukeNukem/Killed18 DukeNukem/Killed19
						   DukeNukem/Killed20 DukeNukem/Killed21
						   DukeNukem/Killed22 DukeNukem/Killed23
						   DukeNukem/Killed24 }

DukeNukem/Killed1                           AMESS06
DukeNukem/Killed2                           ANNOY03
DukeNukem/Killed3                           BITCHN04
DukeNukem/Killed4                           BLOWIT01 
DukeNukem/Killed5                           CRY01
DukeNukem/Killed6                           EATSHT01
DukeNukem/Killed7                           FACE01
DukeNukem/Killed8                           GETCRAP1
DukeNukem/Killed9                           GOTHRT01
DukeNukem/Killed10                          HOLYCW01
DukeNukem/Killed11                          HOLYSH02
DukeNukem/Killed12                          INHELL01
DukeNukem/Killed13                          MAKEDAY1
DukeNukem/Killed14                          ROCKIN02
DukeNukem/Killed15                          SHAKE2A
DukeNukem/Killed16                          SUKIT01
DukeNukem/Killed15                          YIPPIE01
DukeNukem/Killed16                          WASTED
DukeNukem/Killed17                          AMERFUCK
DukeNukem/Killed18                          DANCMOTH
DukeNukem/Killed19                          BOOMMOTH
DukeNukem/Killed20                          YEJAMOTH
DukeNukem/Killed21                          YYEEJJAA
DukeNukem/Killed22                          WELCBICH
DukeNukem/Killed23                          PROMKILL
DukeNukem/Killed24                          RESTPIES

$Random DukeNukem/KilledBoss { DukeNukem/KilledBoss1 DukeNukem/KilledBoss2
                               DukeNukem/KilledBoss3 DukeNukem/KilledBoss4 }

DukeNukem/KilledBoss1                       DIESOB00
DukeNukem/KilledBoss2                       DIESOB01
DukeNukem/KilledBoss3                       DIESOB02
DukeNukem/KilledBoss4                       DIESOB03

$Random DukeNukem/Burn { DukeNukem/Burn1 DukeNukem/Burn2 }

DukeNukem/Burn1                             DSPBURN1
DukeNukem/Burn2                             DSPBURN2

$Random DukeNukem/PickWeapon { DukeNukem/PickWeapon1 DukeNukem/PickWeapon2
                               DukeNukem/PickWeapon3 DukeNukem/PickWeapon4 }
							   
DukeNukem/PickWeapon1		                COOL01
DukeNukem/PickWeapon2		                GETSOM1A
DukeNukem/PickWeapon3		                GROOVY02
DukeNukem/PickWeapon4		                WANSOM4A

DukeNukem/TakeMedikit                       NEEDED03

$Random DukeNukem/TakeStimpack { DukeNukem/TakeStimpack1
                                 DukeNukem/TakeStimpack2 }
							   
DukeNukem/TakeStimpack1                     VOCWHEW1
DukeNukem/TakeStimpack2                     VOCWHEW2

$Random DukeNukem/Jump { DukeNukem/Jump1 DukeNukem/Jump2 }
							   
DukeNukem/Jump1                             DSPJUMP1
DukeNukem/Jump2                             DSPJUMP2

DukeNukem/Land                              LAND02

DukeNukem/Grunt                             PAIN39

$Random DukeNukem/UseFail { DukeNukem/UseFail1 DukeNukem/UseFail2 
                            DukeNukem/UseFail3 DukeNukem/UseFail4 
							DukeNukem/UseFail5 DukeNukem/UseFail6 
							DukeNukem/UseFail7 }

DukeNukem/UseFail1                          PAIN87
DukeNukem/UseFail2                          WHRSIT05
DukeNukem/UseFail3                          WDFUCK
DukeNukem/UseFail4                          DSNOWAY1
DukeNukem/UseFail5                          DSNOWAY2
DukeNukem/UseFail6                          DSNOWAY3
DukeNukem/UseFail7                          DSNOWAY4

DukeNukem/Piss2                             AHMUCH03

DukeNukem/Quake                             QUAKE06
DukeNukem/MyName                            NAME01
DukeNukem/Doomed                            DOOMED16
DukeNukem/Force                             FORCE01
DukeNukem/Independence                      INDPNC01
DukeNukem/DrJones                           JONES04
DukeNukem/Terminator                        TERMIN01

$Random Weapons/Shotgr { DukeNukem/NextLevel1 DukeNukem/NextLevel2 }

DukeNukem/NextLevel1                        R&R01
DukeNukem/NextLevel2                        READY2A

DukeNukem/Fucker                            KICK01-I

DukeNukem/Breathe                           GASP

$Random DukeNukem/Pain { DukeNukem/Pain1 DukeNukem/Pain2 DukeNukem/Pain3
                         DukeNukem/Pain4 DukeNukem/Pain5 DukeNukem/Pain6
						 DukeNukem/Pain7 }

DukeNukem/Pain1                             GASPS07
DukeNukem/Pain2                             PAIN13
DukeNukem/Pain3                             PAIN28
DukeNukem/Pain4                             PAIN54
DukeNukem/Pain5                             PAIN68
DukeNukem/Pain6                             PAIN75
DukeNukem/Pain7                             PAIN93

$Random DukeNukem/Dying { DukeNukem/Dying1 DukeNukem/Dying2 DukeNukem/Dying3 }

DukeNukem/Dying1		                    DSCREM15
DukeNukem/Dying2		                    DSCREM16
DukeNukem/Dying3		                    DSCREM17

DukeNukem/Falling                           DSCREM04

$Random DukeNukem/Death { DukeNukem/Death1 DukeNukem/Death2 DukeNukem/Death3
                          DukeNukem/Death4 DukeNukem/Death5 DukeNukem/Death6 }
						 
DukeNukem/Death1                            DMDEATH1
DukeNukem/Death2                            DMDEATH2
DukeNukem/Death3                            DMDEATH3
DukeNukem/Death4                            DSCREM18
DukeNukem/Death5                            DMDEATH4
DukeNukem/Death6                            DMDEATH5

DukeNukem/XDeath                            DSCREM38

$Random DukeNukem/Mad { DukeNukem/Mad1 DukeNukem/Mad2 DukeNukem/Mad3 
                        DukeNukem/Mad4 }

DukeNukem/Mad1                              VOCMAD01
DukeNukem/Mad2                              VOCMAD02
DukeNukem/Mad3                              VOCMAD03
DukeNukem/Mad4                              VOCMAD04

$Random DukeNukem/DeathLittle { DukeNukem/DeathLittle1 DukeNukem/DeathLittle2 }
						
DukeNukem/DeathLittle1                      DSHEDXP1
DukeNukem/DeathLittle2                      DSHEDXP2

$Random DukeNukem/KillWoman { DukeNukem/KillWoman1 DukeNukem/KillWoman2 }

DukeNukem/KillWoman1                        DAMN03
DukeNukem/KillWoman2                        DAMNIT04

//===========================================================================
//
//  Weapons
//
//===========================================================================

Weapons/Up                                  WPNSEL21

// Knucles 

Duke/KNuckles                               KNUCKLE
DukeNukem/KickHit                           KICKHIT
DukeNukem/Kick                              KICK

// Mighty Foot

$Random DukeNukem/KickKilling { DukeNukem/KickKilling1 DukeNukem/KickKilling2
                                DukeNukem/KickKilling3 DukeNukem/KickKilling4
								DukeNukem/KickKilling5 DukeNukem/KickKilling6
								DukeNukem/KickKilling7 }

DukeNukem/KickKilling1                      VOCKIK01
DukeNukem/KickKilling2                      VOCKIK02
DukeNukem/KickKilling3                      VOCKIK03
DukeNukem/KickKilling4                      VOCKIK04
DukeNukem/KickKilling5                      VOCKIK05
DukeNukem/KickKilling6                      VOCKIK06
DukeNukem/KickKilling7                      VOCKIK07

// Pistol

Pistol/Select                               CLIPIN
Pistol/Shoot                                PISTOLI
Pistol/Reload                               CLIPOUT
Pistol/Fail                                 PISTFAIL

// Black Tail

$Random BlackTail/Shoot { BlackTail/Shoot1 BlackTail/Shoot2 BlackTail/Shoot3 }   

BlackTail/Shoot1                            DSFIBLT1
BlackTail/Shoot2                            DSFIBLT2
BlackTail/Shoot3                            DSFIBLT3

BlackTail/Select                            CLIPIN2
BlackTail/Reload                            CLIPOUT2

// Desert Eagle

DesertEagle/Up                              DEEAUP
DesertEagle/Fire                            DEEAFIRE
DesertEagle/ClipOut                         DECLIOUT
DesertEagle/ClipIn                          DECLIIN
DesertEagle/ClipReady                       DECLIREA

// Shotgun

ShotGun/Shoot		                        SHOTGUN7
ShotGun/Pump		                        SHOTGNCK
Shotgun/Fail                                SHOTFAIL

// Double Barrel Shotgun

SuperShotGun/Shoot                          DBSGFIRE

$Random SuperShotgun/Select { SuperShotGun/Reload1 SuperShotGun/Reload2 }   

SuperShotGun/Reload1                        DBSGREL1
SuperShotGun/Reload2                        DBSGREL2

SuperShotGun/Load                           DBSGLOAD

// Assault Shotgun

AssaultShotgun/Up		                    ASSASHUP
AssaultShotgun/Shoot		                ASSAFIRE
AssaultShotgun/Mout		                    ASSAMOUT
AssaultShotgun/Min    	                    ASSAMIN
AssaultShotgun/Fail                         ASSAFAIL

// Explosive Shotgun

ExplosiveShotgun/Select                     ESXHSELE
ExplosiveShotgun/Shoot                      EXSHGUN7
ExplosiveShotgun/Pump                       EXSHGNCK 

$Random ExplosiveShotgun/Explode { ExplosiveShotgun/Explode1 
                                   ExplosiveShotgun/Explode2 }   

ExplosiveShotgun/Explode1                   ESHEXPL1
ExplosiveShotgun/Explode2                   ESHEXPL2

// Chaingun

ChaingunCannon/Shoot                        CHAINGUN
Chaingun/Fail                               CHAIFAIL

// LMG 2028

LMG/Up                                      LMG2UP
LMG/Shoot                                   LMG2SHOT

$Random LMG/Projectile { LMG/Projectile1 LMG/Projectile2 LMG/Projectile3
                         LMG/Projectile4 LMG/Projectile5 }
						 
LMG/Projectile1                             LMGBUSL1
LMG/Projectile2                             LMGBUSL2
LMG/Projectile3                             LMGBUSL3
LMG/Projectile4                             LMGBUSL4
LMG/Projectile5                             LMGBUSL5

$Limit LMG/Projectile 0

// Minigun

$Random Weapons/Pistol { Weapons/Pistol1 Weapons/Pistol2 }   

Weapons/Pistol1                             DSRIPFR1
Weapons/Pistol2                             DSRIPFR2

Minigun/Select                              MINISELE
Minigun/Fail                                MINIFAIL

// Explosive Chaingun

ExplosiveChaingun/Up                        EXCHSELE
ExplosiveChaingun/Star                      EXCHCHAR
ExplosiveChaingun/Move                      EXCHMOVE
ExplosiveChaingun/Stop                      EXCHSTOP
ExplosiveChaingun/Shoot                     MB3FIRE

// RPG

RPG/Shoot                                   RPGFIREK
Rocket/Fly                                  ROCKFLY
RPG/Fail                                    RPGFAIL
Explosion/Sounds                            BOMBEXPL
Explosion/Sounds2                           FAREXPL

$RollOff Explosion/Sounds2 23200 27400
$Limit Explosion/Sounds2 5
$Limit Explosion/Sounds  0
		
// Shock Cannon

Shock/Up                                    SHRIUP
Shock/Active1                               SHRIACT1
Shock/Active2                               SHRIACT2
Shock/BigFail                               SHBIFAIL

Shock/Shoot                                 SHRIFIR1
Shock/Death                                 SHRIEXP1

Shock/BigShoot                              SHRIFIR2
Shock/BigDeath                              SHRIEXP2

NormalShock/Active                          NORSHOCK
BigShock/Active                             BIGSHOCK

$Limit Shock/Death 0
$Limit Shock/BigDeath 0

// Pipe Bomb

Pipebomb/Up                                 PBOMBSEL
Pipebomb/Bounce                             PBOMBBNC     
Pipebomb/Detonate                           PBOMBDET
Pipebomb/Fire                               PBOMBFIR

// Laser Trip Bomb

LaserTripBomb/Fire                          PBOMBFIR
LaserTripBomb/Detecte                       LSRBMBWN
LaserTripBomb/Place                         LSRBMBPT
LaserTripBomb/Place2                        LSRBPLAC

// Shrinker

Shrinker/Shoot                              SHRINKER
Shrinker/Hit                                THUD

$Limit Shrinker/Hit 0

Shrinker/Shrink                             SHRINK

// Expander

Expander/Shoot                              EXSHOT3B
Expander/Hit                                EXSHOT3C
Expander/Expand                             ENLARGE

$Limit Expander/Hit 0

// Executor

Executor/Up                                 DSEXECUP
Executor/Shoot                              DSEXECFI
Executor/Fail                               DSEXECFA
MiniRocket/Fly                              DSEMIFLY

// Devastator

Devastator/Shoot                            CATFIRE

// Laser Chaingun

LaserChaingun/Select                        LASCHAUP
LaserChaingun/Fail                          LASEFAIL

Laser/Death                                 SHORTED

$Limit Laser/Death 0

$Random LaserChaingun/Shoot { LaserChaingun/Shoot1 LaserChaingun/Shoot2
                              LaserChaingun/Shoot3 }   

LaserChaingun/Shoot1                        LASCFIR1
LaserChaingun/Shoot2                        LASCFIR2
LaserChaingun/Shoot3                        LASCFIR3

// Railgun

Railgun/Up                                  DSRAILUP
Railgun/Fail                                DSRAFAIL
Railgun/Shoot                               DSRGFIRE   
Railgun/Impact                              DSRAEXPL                      

$Limit Railgun/Impact 0

//  Freezethrower

$Random Freezer/Shoot { Freezer/Shoot1 Freezer/Shoot2 Freezer/Shoot3 
                        Freezer/Shoot4 Freezer/Shoot5 }  

Freezer/Shoot1                              DSCATF1
Freezer/Shoot2                              DSCATF2
Freezer/Shoot3                              DSCATF3
Freezer/Shoot4                              DSCATF4
Freezer/Shoot5                              DSCATF5

Freezer/Explode                             DSFREXPL

$Limit Freezer/Explode 0

// Incinerator

Incinerator/Shoot                           INPKFIRE
Incinerator/Explode                         INCIEXPL

$Limit Incinerator/Explode 0

Incinerator/FireLoop                        FIRE09
FireLoop/Monsters                           FIRE09

// Pulsethrower

Pulse/Shoot                                 PULSFIRE            
Pulse/Death                                 PULSEXPL

$Limit Pulse/Death 0

//===========================================================================
//
//  Items
//
//===========================================================================

NightVision/Pick                            GOGGLE12
NightVision/Use                             GOGGLE13

ProtectiveBoots/Pick                        DSPUBOOT
ProtectiveBoots/Use                         ZIPPER2
ProtectiveBoots/Off                         BUCKLE

Steroids/Pick                               DSPUSTRD
Steroids/Use                                GULP01

$Random Steroids/Off { Steroids/Off1 Steroids/Off2 Steroids/Off3 Steroids/Off4
                       Steroids/Off5 Steroids/Off6 }   

Steroids/Off1                               ERUPTO1
Steroids/Off2                               ERUPTO2
Steroids/Off3                               ERUPTO3
Steroids/Off4                               ERUPTO4
Steroids/Off5                               ERUPTO5
Steroids/Off6                               PEDO
											
Steroids/Active                             HARTBEAT

IconofInvulnerability/Use                   ROAM22
IconofInvulnerability/Off                   ENGHUM

FirstAidKit/Pick                            DSPUHEAL

$Random FirstAidKit/Use { FirstAidKit/Use1 FirstAidKit/Use2 }   

FirstAidKit/Use1                            AHMUCH03 
FirstAidKit/Use2                            AHH04

JetPack/Pick                                JETPPICK
JetPack/Use                                 JETPAKON
JetPack/Off                                 JETPAKOF
JetPack/Active                              JETPAKI

$Random HologramOfDuke/Use { HologramOfDuke/Use1 HologramOfDuke/Use2 }   

HologramOfDuke/Use1                         LOOKIN01
HologramOfDuke/Use2                         LOOKIN02

$Random HologramOfDuke/Off { HologramOfDuke/Off1 HologramOfDuke/Off2 }   

HologramOfDuke/Off1                         HOLOOFF1
HologramOfDuke/Off2                         HOLOOFF2

CompMap/Pick                                COMPUMAP

ScubaGear/Pick                              WETFEET
ScubaGear/Use                               SBR1C
ScubaGear/Off                               GASP
ScubaGear/Finished                          SCUBA

//===========================================================================
//
//  Casings
//
//===========================================================================

$Random Pistol/Casings { Pistol/Casing1 Pistol/Casing2 Pistol/Casing3 }   

Pistol/Casing1                              DSCASIN1
Pistol/Casing2                              DSCASIN2
Pistol/Casing3                              DSCASIN3

$Random Shotgun/Shells { Shotgun/Shell1 Shotgun/Shell2 Shotgun/Shell3 }   

Shotgun/Shell1                              SHTCASE1
Shotgun/Shell2                              SHTCASE2
Shotgun/Shell3                              SHTCASE3

$Random Rifle/Casing { Rifle/Casing1 Rifle/Casing2 Rifle/Casing3 Rifle/Casing4 
                       Rifle/Casing5 Rifle/Casing6 }

Rifle/Casing1	                            DSCASN1
Rifle/Casing2	                            DSCASN2
Rifle/Casing3	                            DSCASN3
Rifle/Casing4	                            DSCASN4
Rifle/Casing5	                            DSCASN5
Rifle/Casing6	                            DSCASN6

$Random ExplosiveShotgun/Shells { ExplosiveShotgun/Shells1 
                                  ExplosiveShotgun/Shells2 
								  ExplosiveShotgun/Shells3 }   

ExplosiveShotgun/Shells1                    ESHCASE1
ExplosiveShotgun/Shells2                    ESHCASE2
ExplosiveShotgun/Shells3                    ESHCASE3

//===========================================================================
//
//  Troopers
//
//===========================================================================

Trooper/Sight                               PREDRG
Trooper/Pain                                PREDPN
Trooper/Death                               PREDDY
Trooper/Choke                               CHOKN12
Trooper/Attack                              GBLASR01

$Random Trooper/Active { Trooper/Active1 Trooper/Active2 Trooper/Active3
                         Trooper/Active4 }

Trooper/Active1                             ROAM06
Trooper/Active2                             ROAM29
Trooper/Active3                             ROAM58
Trooper/Active4                             ROAM98B

TrooperElite1/Fire                          ATEFIRE1
TrooperElite1/Explode                       ATEEXPL1

TrooperElite2/Fire                          ATEFIRE2
TrooperElite2/Explode                       ATEEXPL2

$Limit TrooperElite1/Explode 0
$Limit TrooperElite2/Explode 0

//===========================================================================
//
//  Pig Cop
//
//===========================================================================

Pig/Sight                                   PIGRG                            
Pig/Shoot                                   SHOTGUN7
Pig/Pain                                    PIGPN
Pig/Death                                   PIGDY
	
$Random Pig/Active { Pig/Active1 Pig/Active2 Pig/Active3 }   
	
Pig/Active1                                 PIGRM
Pig/Active2                                 ROAM30
Pig/Active3                                 ROAM67

AlienMachine/Jump                           JUMPMECH

//===========================================================================
//
//  Enforcer
//
//===========================================================================

Lizard/Sight		                        PREDRG
Lizard/Pain		                            PREDPN
Lizard/Death		                        PREDDY
Lizard/Active		                        PREDRM
Lizard/Spit		                            LIZSPIT
Lizard/Shit		                            LIZSHIT3
LSpit/Death                                 SQUISH1A
CyberEnforcer/Fly                           DSFLBURN

//===========================================================================
//
//  Mutating Pig
//
//===========================================================================

$Random Mutating/Sight { Mutating/Sight1 Mutating/Sight2 }

Mutating/Sight1                             MUPISIG1
Mutating/Sight2                             MUPISIG2

$Random Mutating/Active { Mutating/Active1 Mutating/Active2 Mutating/Active3 }

Mutating/Active1                            MUPITAU1
Mutating/Active2                            MUPITAU2
Mutating/Active3                            MUPITAU3

$Random Mutating/Pain { Mutating/Pain1 Mutating/Pain2 }

Mutating/Pain1                              MUPIPAI1
Mutating/Pain2                              MUPIPAI2

Mutating/Melee                              MUPIATTA
BossHog/Melee                               MUPIATT2
Mutating/Death                              MUPIDIED

$Random Mutating/Body { Mutating/Body1 Mutating/Body2 }

Mutating/Body1                              MUPIBOD1
Mutating/Body2                              MUPIBOD2

//===========================================================================
//
//  Sentry Drone
//
//===========================================================================

Drone/Sight		                            SNAKRG
Drone/Active                                SNAKDY
Drone/Attack1		                        SNAKATA
Drone/Attack2		                        SNAKATB
Drone/Pain		                            SNAKPN
Drone/PlayEx                                SNAKRM 

//===========================================================================
//
//  OctaBrain
//
//===========================================================================

OctoBrain/Sight		                        OCTARG
OctoBrain/Pain		                        OCTAPN
OctoBrain/Death		                        OCTADY
OctoBrain/Active	                        OCTARM
OctoBrain/Attack	                        OCTAAT1
OctoBrain/Melee		                        OCTAAT2

//===========================================================================
//
//  Protozoid Slimer
//
//===========================================================================

Slimer/Sight		                        SLIREC06
Slimer/Death		                        SLIDIE03
Slimer/Attack		                        DSSLOP
Slimer/Active		                        SLIROA02
Slimer/Hatch		                        SLHTCH01
Slimer/EggDie                               SQUISH

//===========================================================================
//
//  Creep
//
//===========================================================================

Creep/Prepare                               CREEMOR1

$Random Creep/Evolution { Creep/Evolution1 Creep/Evolution2 Creep/Evolution3 }

Creep/Evolution1                            CREEMOR2
Creep/Evolution2                            CREEMOR3
Creep/Evolution3                            CREEMOR4

$Random Creep/Sight { Creep/Sight1 Creep/Sight2 Creep/Sight3 Creep/Sight4 }

Creep/Sight1                                CREESIG1
Creep/Sight2                                CREESIG2
Creep/Sight3                                CREESIG3
Creep/Sight4                                CREESIG4

$Random Creep/Active { Creep/Active1 Creep/Active2 Creep/Active3 }

Creep/Active1                               CREETAU1
Creep/Active2                               CREETAU2
Creep/Active3                               CREETAU3

Creep/Melee                                 CREEMELE

$Random Creep/Attack { Creep/Attack1 Creep/Attack2 Creep/Attack3 }

Creep/Attack1                               CREEATT1
Creep/Attack2                               CREEATT2
Creep/Attack3                               CREEATT3

Creep/Death                                 CREEDIED        

Creep/GasSpray			                    DSGSPRY
GasCreep/DeathSpawn		                    DSCLDSPN
GasCreep/DeathFade		                    DSCLDFD

//===========================================================================
//
//  Protector Drone
//
//===========================================================================

ProtectorDrone/Sight		                BLREC4B
ProtectorDrone/Active		                BLROAM2A 
ProtectorDrone/Attack		                BLSPIT1A 
ProtectorDrone/Miss		                    DSEMPTY

$Random	ProtectorDrone/Melee { ProtectorDrone/Melee1 ProtectorDrone/Melee2 }

ProtectorDrone/Melee1		                BLRIP1A
ProtectorDrone/Melee2		                BLRIP1B

$Random	ProtectorDrone/Pain { ProtectorDrone/Pain1 ProtectorDrone/Pain2 }

ProtectorDrone/Pain1		                BLPAIN1B 
ProtectorDrone/Pain2                        BLPAIN1C

$Random	ProtectorDrone/Death { ProtectorDrone/Death1 ProtectorDrone/Death2 }

ProtectorDrone/Death1		                BLDIE3A 
ProtectorDrone/Death2                       BLDIE3B

//===========================================================================
//
//  Firefly Trooper
//
//===========================================================================

FireFlyFlamer/Shoot                         FIFLFIRE

//===========================================================================
//
//  Tanks
//
//===========================================================================

Pig/Tank		                            TANK3B
Pig/Tank2		                            TANK3A
Pig/Tank3                                   TANK3C
PigTank/Sight                               TANK4A
PigTank/Death                               TANK5A
AlienTank/Grenade                           TANKGREN
AlienMissile/Shot                           TAN3SHOT	
Hurt/Tank                                   TANKHURT

//===========================================================================
//
//  Assault Commander
//
//===========================================================================

Comm/Sight		                            COMMRG
Comm/Pain		                            COMMPN
Comm/Death		                            COMMDY
Comm/Active		                            COMMRM
Comm/Attack		                            COMMAT
Comm/Melee		                            COMMSP

//===========================================================================
//
//  Masked Commander
//
//===========================================================================

MaskComm/Sight		                        MCOMRG
MaskComm/Pain		                        MCOMPN
MaskComm/Death		                        MCOMDY
MaskComm/Active		                        MCOMRM
MaskComm/Attack		                        MCOMAT

//===========================================================================
//
//  Fatso Commander
//
//===========================================================================

$Random FatComm/Sight { FatComm/Sight1 FatComm/Sight2 FatComm/Sight3 
                        FatComm/Sight4 }	  		                      

FatComm/Sight1		                        MACOSIG1
FatComm/Sight2		                        MACOSIG2
FatComm/Sight3		                        MACOSIG3
FatComm/Sight4		                        MACOSIG4

$Random FatComm/Pain { FatComm/Pain1 FatComm/Pain2 FatComm/Pain3 FatComm/Pain4
                       FatComm/Pain5 FatComm/Pain6 }	  		                      

FatComm/Pain1		                        MACOPAI1
FatComm/Pain2		                        MACOPAI2
FatComm/Pain3		                        MACOPAI3
FatComm/Pain4		                        MACOPAI4
FatComm/Pain5		                        MACOPAI5
FatComm/Pain6		                        MACOPAI6

FatComm/Death		                        MACODIED

$Random FatComm/Active { FatComm/Active1 FatComm/Active2 }	  		                      

FatComm/Active1		                        MACOTAU1
FatComm/Active2		                        MACOTAU2

$Random FatComm/Attack { FatComm/Attack1 FatComm/Attack2 FatComm/Attack3 }	                      

FatComm/Attack1		                        MACOATT1
FatComm/Attack2		                        MACOATT2
FatComm/Attack3		                        MACOATT3

//===========================================================================
//
//  Organic Turret
//
//===========================================================================

OrganicTurret/Sight                         ALARM1A

//===========================================================================
//
//  Shark
//
//===========================================================================

Shark/Sight                                 DETECT
Shark/Active                                ROAMING
Shark/Melee                                 CHOMP
Shark/MeleeMiss                             Swipe
Shark/Death                                 SQUISH

//===========================================================================
//
//  Battlelords
//
//===========================================================================

MiniLord/Pain                               MOS1PN
MiniLord/Active                             MOS1RM

Lord/Sight                                  BOS1RG
Lord/Pain                                   BOS1PN
Lord/Death                                  BOS1DY
Lord/Active                                 BOS1RM

//===========================================================================
//
//  Overlords
//
//===========================================================================

Overlord/Sight                              B3REC03G
Overlord/Death                              B3DIE03G
Overlord/Roam                               B3ROAM01
Overlord/Pain                               B3PAIN04

//===========================================================================
//
//  Cycloids
//
//===========================================================================

Emperor/Sight                               B2REC03
Emperor/Pain                                B2PAIN03
Emperor/Death                               B2DIE03
Emperor/Active                              B2REC03
Emperor/Attack1                             B2ATK01
Emperor/Attack2                             B2ATK02

//===========================================================================
//
//  Queen
//
//===========================================================================

Queen/Sight                                 BQREC2A
Queen/Pain  	                            BQPAIN2A
Queen/Active 	                            BQROAM2A
Queen/Death 	                            BQDIE1A
Queen/Birth 	                            BQEGG1A
Queen/Attack 	                            BQSHOCK3
Queen/Attack2                               GETHSPWN
Queen/OnHit		                            BQSHOCK1

LittleThunder/See                           LITHSPWN
LittleThunder/Death                         LITHDIED

$Limit LittleThunder/Death 0
                              
GreatThunder/See                            GETHBOUN
GreatThunder/Active                         GETHLOOP

//===========================================================================
//
//  Cycloid Incinerator
//
//===========================================================================

Combustion/Fire                             COMBFIRE

$Random Combustion/Explode { Combustion/Explode1 Combustion/Explode2
                             Combustion/Explode3 }
						  
Combustion/Explode1                         COMBEXP1
Combustion/Explode2                         COMBEXP2
Combustion/Explode3                         COMBEXP3

$Limit Combustion/Explode 0

FireCycloidFlamer/Shoot                     CYINIDLE

//===========================================================================
//
//  Hanging Duke
//
//===========================================================================

KeenDuke/Pain 	                            DN1_PAIN
KeenDuke/Death 	                            DN1_DETH

//===========================================================================
//
//  Xenomorph
//
//===========================================================================

$Random Xenomorph/Sight { Xenomorph/Sight1 Xenomorph/Sight2 }

Xenomorph/Sight1                            XENOSEE1
Xenomorph/Sight2                            XENOSEE2

$Random Xenomorph/Active { Xenomorph/Active1 Xenomorph/Active2 
                           Xenomorph/Active3 Xenomorph/Active4 
						   Xenomorph/Active5 Xenomorph/Active6
						   Xenomorph/Active7 }

Xenomorph/Active1                           XENOACT1
Xenomorph/Active2                           XENOACT2
Xenomorph/Active3                           XENOACT3
Xenomorph/Active4                           XENOACT4
Xenomorph/Active5                           XENOACT5
Xenomorph/Active6                           XENOACT6
Xenomorph/Active7                           XENOACT7

$Random Xenomorph/Pain { Xenomorph/Pain1 Xenomorph/Pain2 Xenomorph/Pain3 
                         Xenomorph/Pain4 Xenomorph/Pain5 }

Xenomorph/Pain1                             XENOPAI1
Xenomorph/Pain2                             XENOPAI2
Xenomorph/Pain3                             XENOPAI3
Xenomorph/Pain4                             XENOPAI4
Xenomorph/Pain5                             XENOPAI5

$Random Xenomorph/Death { Xenomorph/Death1 Xenomorph/Death2 Xenomorph/Death3 }

Xenomorph/Death1                            XENODTH1
Xenomorph/Death2                            XENODTH2
Xenomorph/Death3                            XENODTH3

$Random Xenomorph/Melee { Xenomorph/Melee1 Xenomorph/Melee2 }

Xenomorph/Melee1                            XENOMEL1
Xenomorph/Melee2                            XENOMEL2

$Random Xenomorph/Hit { Xenomorph/Hit1 Xenomorph/Hit2 Xenomorph/Hit3 }

Xenomorph/Hit1                              XENOHIT1
Xenomorph/Hit2                              XENOHIT2
Xenomorph/Hit3                              XENOHIT3

Xenomorph/Fire                              XENOFIRE

//===========================================================================
//
//  Avenger
//
//===========================================================================

Avenger/Sight                               AVENSIGH
Avenger/Active                              AVENIDLE
Avenger/Attack                              AVENATTK
Avenger/Death                               AVENDIED

$Random Avenger/Pain { Avenger/Pain1 Avenger/Pain2 }

Avenger/Pain1                               AVENPAI1
Avenger/Pain2                               AVENPAI2

//===========================================================================
//
//  Step
//
//===========================================================================

$Random Foot/AlienStep1 { Foot/AlienStep1A Foot/AlienStep1B Foot/AlienStep1C
                          Foot/AlienStep1D }

Foot/AlienStep1A                            ASTSTEP1
Foot/AlienStep1B                            ASTSTEP2
Foot/AlienStep1C                            ASTSTEP3
Foot/AlienStep1D                            ASTSTEP4

TrooperCyborg/Move                          TRCYMOVE
	
$Random Foot/AlienStep2 { Foot/AlienStep2A Foot/AlienStep2B Foot/AlienStep2C
                          Foot/AlienStep2D }

Foot/AlienStep2A                            PIGSTEP1
Foot/AlienStep2B                            PIGSTEP2
Foot/AlienStep2C                            PIGSTEP3
Foot/AlienStep2D                            PIGSTEP4


$Random Foot/AlienStep3 { Foot/AlienStep3A Foot/AlienStep3B Foot/AlienStep3C
                          Foot/AlienStep3D Foot/AlienStep3E Foot/AlienStep3F }

Foot/AlienStep3A                            BHOSTEP1
Foot/AlienStep3B                            BHOSTEP2
Foot/AlienStep3C                            BHOSTEP3
Foot/AlienStep3D                            BHOSTEP4
Foot/AlienStep3E                            BHOSTEP5
Foot/AlienStep3F                            BHOSTEP6

$Random Foot/AlienStep4 { Foot/AlienStep4A Foot/AlienStep4B Foot/AlienStep4C }

Foot/AlienStep4A                            CRESTEP1
Foot/AlienStep4B                            CRESTEP2
Foot/AlienStep4C                            CRESTEP3

$Random Foot/AlienStep5 { Foot/AlienStep5A Foot/AlienStep5B Foot/AlienStep5C 
                          Foot/AlienStep5D }

Foot/AlienStep5A                            PRDSTEP1
Foot/AlienStep5B                            PRDSTEP2
Foot/AlienStep5C                            PRDSTEP3
Foot/AlienStep5D                            PRDSTEP4

Foot/AlienStep6                             CYESTEP

Foot/MechaStep                              MECHSTEP

$Limit Foot/MechaStep 0

$Random Foot/AlienStep7 { Foot/AlienStep7A Foot/AlienStep7B Foot/AlienStep7C 
                          Foot/AlienStep7D Foot/AlienStep7E Foot/AlienStep7F
						  Foot/AlienStep7G Foot/AlienStep7H }

Foot/AlienStep7A                            DESSTEP1
Foot/AlienStep7B                            DESSTEP2
Foot/AlienStep7C                            DESSTEP3
Foot/AlienStep7D                            DESSTEP4
Foot/AlienStep7E                            DESSTEP5
Foot/AlienStep7F                            DESSTEP6
Foot/AlienStep7G                            DESSTEP7
Foot/AlienStep7H                            DESSTEP8

Foot/AlienStep8                             THUD

$Random Foot/AlienStep9 { Foot/AlienStep9A Foot/AlienStep9B Foot/AlienStep9C }

Foot/AlienStep9A                            OVSSTEP1
Foot/AlienStep9B                            OVSSTEP2
Foot/AlienStep9C                            OVSSTEP3

Foot/AlienStep10                            CYSESTEP

Foot/AlienStep11                            BATLSTEP

Foot/AlienStep12                            OVERSTEP

$Random Foot/AlienStep13 { Foot/AlienStep13A Foot/AlienStep13B }

Foot/AlienStep13A                           CYCSTEP1
Foot/AlienStep13B                           CYCSTEP2

$Random Foot/AlienStep14 { Foot/AlienStep14A Foot/AlienStep14B 
                           Foot/AlienStep14C }

Foot/AlienStep14A                           QUESTEP1
Foot/AlienStep14B                           QUESTEP2
Foot/AlienStep14C                           QUESTEP3

$Random Foot/AlienStep15 { Foot/AlienStep15A Foot/AlienStep15B }

Foot/AlienStep15A                           XENSTEP1
Foot/AlienStep15B                           XENSTEP2

Avenger/Move                                AVENSTEP
	
$Limit Foot/AlienStep1 50
$Limit TrooperCyborg/Move 50
$Limit Foot/AlienStep2 50
$Limit Foot/AlienStep3 50
$Limit Foot/AlienStep4 50
$Limit Foot/AlienStep5 50
$Limit Foot/AlienStep6 50
$Limit Foot/AlienStep7 50
$Limit Foot/AlienStep8 50
$Limit Foot/AlienStep9 50
$Limit Foot/AlienStep10 50
$Limit Foot/AlienStep11 50
$Limit Foot/AlienStep12 50
$Limit Foot/AlienStep13 50
$Limit Foot/AlienStep14 50
$Limit Foot/AlienStep15 50
$Limit Avenger/Move 50

//===========================================================================
//
//  Others
//
//===========================================================================

$Random StartupTick { ExplosiveShotgun/Shells1 ExplosiveShotgun/Shells2 
				      ExplosiveShotgun/Shells3 }    
 
$Random Sound/Flesh { Sound/Flesh1 Sound/Flesh2 Sound/Flesh3 Sound/Flesh4
                      Sound/Flesh5 Sound/Flesh6 Sound/Flesh7 Sound/Flesh8
					  Sound/Flesh9 }

$Random Sound/BullHit { Sound/BullHit1 Sound/BullHit2 }

Sound/BullHit1                              BULITHI2
Sound/BullHit2                              BULITHIT

Woman/Gib                                   FSCRM10

Glass/Destruido                             GLASHEVY
Glass/Destruido2                            GLASS

Hydrant/Broken	                            WCFLOW		
Hydrant/Death	                            METALBRK	
Fountain/Loop	                            DSWFOUNT

Sound/Flesh1                                STFLESH1
Sound/Flesh2                                STFLESH2
Sound/Flesh3                                STFLESH3
Sound/Flesh4                                STFLESH4
Sound/Flesh5                                STFLESH5
Sound/Flesh6                                STFLESH6
Sound/Flesh7                                STFLESH7
Sound/Flesh8                                STFLESH8
Sound/Flesh9                                STFLESH9

$Random Sound/MetalPuff { Sound/MetalPuff1 Sound/MetalPuff2 Sound/MetalPuff3 }

Sound/MetalPuff1                            RICOHM1
Sound/MetalPuff2                            RICOHM2
Sound/MetalPuff3                            RICOHM3

Plats/Pt1_Strt			                    GBELEV01
Plats/Pt1_Stop			                    GBELEV02
Plats/Pt1_Mid			                    GEARGRND

Doors/Dr1_Open			                    EDOOR10
Doors/Dr1_Clos			                    EDOOR11
Doors/Dr2_Open			                    OPENDOOR
Doors/Dr2_Clos			                    OPENDOOR

SwitchesNormal/NormButn		                SWITCH
SwitchesNormal/ExitButn		                SWITCH
SwitchesFlesh/NormButn		                ASWTCH23
SwitchesFace/NormButn                       SWTCHDK6
SwitchesSkull/NormButn	                    SWTCHSK1

Object/Broken                               METALBRK
Fountain/Toilet                             TOILET1   
  
Misc/I_PkUp                                 GETITM19
Misc/K_PkUp                                 GETITM19
Misc/Atomic                                 ATOMIC
Misc/Chat                                   MONITOR
Misc/Spawn                                  REACTOR
Misc/Teleport                               TELEPORT

Gib/Explode                                 SQUISH
Bullet/Hit                                  BULITHIT
World/Quake                                 QUAKE
Misc/Freeze                                 DSFREEZE
Misc/IceBreak                               GLASS

$Random Pick/Key { Pick/Key1 Pick/Key2 Pick/Key3 }
					 
Pick/Key1                                   VOCKEY01
Pick/Key2                                   VOCKEY02
Pick/Key3                                   VOCKEY03

$Random Sound/Puff { Sound/Puff1 Sound/Puff2 Sound/Puff3 Sound/Puff4 Sound/Puff5
                     Sound/Puff6 Sound/Puff7 Sound/Puff8 Sound/Puff9 }
					   
Sound/Puff1                                 RICOCHE1
Sound/Puff2                                 RICOCHE2
Sound/Puff3                                 RICOCHE3
Sound/Puff4                                 RICOCHE4
Sound/Puff5                                 RICOCHE5
Sound/Puff6                                 RICOCHE6
Sound/Puff7                                 RICOCHE7
Sound/Puff8                                 RICOCHE8
Sound/Puff9                                 RICOCHE9

Weapons/RockLX                              BOMBEXPL
                
Menu/Activate			                    BOMBEXPL	
Menu/Backup				                    ITEM15	
Menu/Prompt				                    ITEM15	
Menu/Cursor				                    KICKHIT		
Menu/Change				                    KICKHIT	
Menu/Dismiss				                ITEM15	
Menu/Choose				                    BULITHI2
Menu/Clear				                    ITEM15

$Random Menu/Invalid { Menu/Invalid1 Menu/Invalid2 Menu/Invalid3 Menu/Invalid4
                       Menu/Invalid5 Menu/Invalid6 Menu/Invalid7 Menu/Invalid8 }	
					   
Menu/Invalid1                               PAIN13
Menu/Invalid2                               PAIN28
Menu/Invalid3                               PAIN39
Menu/Invalid4                               PAIN54
Menu/Invalid5                               PAIN68
Menu/Invalid6                               PAIN75
Menu/Invalid7                               PAIN87
Menu/Invalid8                               PAIN93

//===========================================================================
//
//  Ambient
//
//===========================================================================

World/DKAmb1                                DKAMB1 

$Ambient 50 World/DKAmb1 Point 0.80 Continuous 4.0

World/DKAmb2                                DKAMB2

$Ambient 51 World/DKAmb2 Point 0.75 Continuous 5.0 
                    
World/DKAmb3                                DKAMB3

$RollOff World/DKAmb3 23200 27400

World/DKAmb4                                DKAMB4

$Ambient 52 World/DKAmb4 Point 0.80 Continuous 3.0

World/DKAmb5                                DKAMB5

$Ambient 53 World/DKAmb5 Point 0.75 Continuous 2.0

Explosion/Sounds10                          BOMBEXPL

$RollOff Explosion/Sounds10 23200 27400
$Limit Explosion/Sounds10  0


$Random Menu/Quit1 { DukeNukem/Killed2 DukeNukem/Killed3 DukeNukem/Killed6 
                     DukeNukem/Killed10 DukeNukem/Killed11 DukeNukem/Killed12 
					 DukeNukem/Killed14 DukeNukem/Killed16 DukeNukem/Waiting1 
					 DukeNukem/PickWeapon1 DukeNukem/Taunt6 DukeNukem/Taunt16 
					 DukeNukem/Taunt27 DukeNukem/PickWeapon2 DukeNukem/StepPoop1 
					 DukeNukem/PickWeapon3 DukeNukem/PickWeapon4 
					 DukeNukem/GameOver1 DukeNukem/GameOver3 DukeNukem/GameOver4 
					 DukeNukem/GameOver5 DukeNukem/GameOver6 DukeNukem/GameOver8 					 
					 DukeNukem/Terminator DukeNukem/UseFail3 }
					 
$Random Menu/Quit2 { DukeNukem/Killed2 DukeNukem/Killed3 DukeNukem/Killed6 
                     DukeNukem/Killed10 DukeNukem/Killed11 DukeNukem/Killed12 
					 DukeNukem/Killed14 DukeNukem/Killed16 DukeNukem/Waiting1 
					 DukeNukem/PickWeapon1 DukeNukem/Taunt6 DukeNukem/Taunt16 
					 DukeNukem/Taunt27 DukeNukem/PickWeapon2 DukeNukem/StepPoop1 
					 DukeNukem/PickWeapon3 DukeNukem/PickWeapon4 
					 DukeNukem/GameOver1 DukeNukem/GameOver3 DukeNukem/GameOver4 
					 DukeNukem/GameOver5 DukeNukem/GameOver6 DukeNukem/GameOver8 					 
					 DukeNukem/Terminator DukeNukem/UseFail3 }