Actor ArmorShard2 : BasicArmorBonus 
{
	Game Doom
	SpawnID 22
	Radius 20
	Height 16
	Translation "112:127=172:182"
	Inventory.Pickupmessage "$GOTARMBONUS"
	Inventory.Icon "BON3A0"
	Armor.Savepercent 25.1
	Armor.Saveamount 5
	Armor.Maxsaveamount 400
	+COUNTITEM
	+INVENTORY.NEVERRESPAWN
	+INVENTORY.ALWAYSPICKUP
	States
	{
	Spawn:
		BON3 AAABCDB 2 bright A_SpawnItem("RedFlareMedium",0,8)
		Loop
	}
}

Actor ArmorShard3 : BasicArmorBonus
{
	Game Doom
	SpawnID 22
	Radius 20
	Height 16
	Inventory.Pickupmessage "$GOTARMBONUS"
	Inventory.Icon "BON2A0"
	Armor.Savepercent 30.1
	Armor.Saveamount 2
	Armor.Maxsaveamount 200
	Translation "112:127=240:247"
	+COUNTITEM
	+INVENTORY.NEVERRESPAWN
	+INVENTORY.ALWAYSPICKUP
	States
	{
	Spawn:
		BON2 AAABCDB 2 bright A_SpawnItem ("blueFlareSmall",0,6)
		Loop
	}
}

Actor ArmorShard4 : BasicArmorBonus
{
	Game Doom
	SpawnID 22
	Radius 20
	Height 16
	Inventory.Pickupmessage "$GOTARMBONUS"
	Inventory.Icon "BON2A0"
	Armor.Savepercent 15.1
	Armor.Saveamount 1
	Armor.Maxsaveamount 100
	Translation "112:127=64:79"
	+COUNTITEM
	+INVENTORY.NEVERRESPAWN
	+INVENTORY.ALWAYSPICKUP
	States
	{
	Spawn:
		BON2 AAABCDB 2 bright A_SpawnItem ("yellowFlareSmall",0,3)
		Loop
	}
}	

Actor Shardspawner: Randomspawner replaces ArmorShard
{
	DropItem "ArmorShard2", 256, 9
	DropItem "Armorshard3", 256, 9
	DropItem "Armorshard4", 256, 9
}