
server	int		FD_gunsmoke = 1;
server	bool	FD_guncasings = true;
//server	float	FD_casingvolume = 0.7; fug I can't actually use this
server	bool	FD_casingsound = true;
server	int		FD_guncasingstimer = 30;
server	int		FD_bulletpuffs = 2;
server	float	FD_bulletvolume = 0.7;
server	bool	FD_quakes = true;
server	bool	FD_particles = true;

server	int		FD_bfgammosystem = 0;

user	float	FD_recoil = 1.0;
user	int		FD_simplemaser = 0;