#library "FDOOMSCR"

#include "zcommon.acs"

// --------------------------------------------------
// CVAR GETTERS
// 

script "FD_GunSmoke" (void)
{
    SetResultValue(GetCVar("FD_gunsmoke"));
}

script "FD_GunCasings" (void)
{
    SetResultValue(GetCVar("FD_guncasings"));
}

script "FD_CasingVolume" (void)
{
    SetResultValue(GetCVar("FD_casingvolume"));
}

script "FD_CasingSound" (void)
{
    SetResultValue(GetCVar("FD_casingsound"));
}

script "FD_GunCasingsTimer" (void)
{
    SetResultValue(GetCVar("FD_guncasingstimer"));
}

script "FD_BulletPuffs" (void)
{
    SetResultValue(GetCVar("FD_bulletpuffs"));
}

script "FD_BulletVolume" (void)
{
    SetResultValue(GetCVar("FD_bulletvolume"));
}

script "FD_Recoil" (void)
{
    SetResultValue(GetCVar("FD_recoil"));
}

script "FD_Quakes" (void)
{
    SetResultValue(GetCVar("FD_quakes"));
}

script "FD_Particles" (void)
{
    SetResultValue(GetCVar("FD_particles"));
}

script "FD_BFGAmmoSystem" (void)
{
    SetResultValue(GetCVar("FD_bfgammosystem"));
}

script "FD_SimpleMaser" (void)
{
    SetResultValue(GetCVar("FD_simplemaser"));
}
