
statusbar fullscreen, fullscreenoffsets // ZDoom HUD
{
	//health
	InInventory FDPlutoniaToken, 1 
	{
	drawimage "FLHEALTH", 29, -15, center;
	drawnumber 3, HUDFONT_DOOM, untranslated, health, interpolate(4096), 43, -29;
	drawimage "STTPRCNT", 43, -29;
	}
	InInventory FDTNTToken, 1 
	{
	drawimage "FLHEALTH", 29, -15, center;
	drawnumber 3, HUDFONT_DOOM, untranslated, health, interpolate(4096), 43, -29;
	drawimage "STTPRCNT", 43, -29;
	}
	InInventory FDDoom2Token, 1 
	{
	drawimage "FLDHEALT", 29, -15, center;
	drawnumber 3, FDFONT_DOOM2, untranslated, health, interpolate(4096), 43, -29;
	drawimage "D2PRCNT", 43, -29;
	}

	//armor
	InInventory FDPlutoniaToken, 1 
	{
	drawimage "FLARMOR", 87, -15, center;
	Alpha 0.4
	{
		drawimage armoricon, 87, -21, center, 58, 16, forcescale;
	}
	drawnumber 3, HUDFONT_DOOM, untranslated, armor, interpolate(4096), 101, -29;
	drawimage "STTPRCNT", 101, -29;
	}
	InInventory FDTNTToken, 1 
	{
	drawimage "FLARMOR", 87, -15, center;
	Alpha 0.4
	{
		drawimage armoricon, 87, -21, center, 58, 16, forcescale;
	}
	drawnumber 3, HUDFONT_DOOM, untranslated, armor, interpolate(4096), 101, -29;
	drawimage "STTPRCNT", 101, -29;
	}
	InInventory FDDoom2Token, 1 
	{
	drawimage "FLDARMOR", 87, -15, center;
	Alpha 0.4
	{
		drawimage armoricon, 87, -21, center, 58, 16, forcescale;
	}
	drawnumber 3, FDFONT_DOOM2, untranslated, armor, interpolate(4096), 101, -29;
	drawimage "D2PRCNT", 101, -29;
	}

	//ammo
	
	InInventory FDPlutoniaToken, 1 
	{
	drawimage "FLAMMO", -23, -48, center;
	drawimage "FLKEYS", -52, -47, center;
	Alpha 0.4
		{
			drawimage ammoicon1, -23, -54, center, 32, 14, forcescale;
		}
	drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, interpolate(4096), -2, -61;
	}
	InInventory FDTNTToken, 1 
	{
	drawimage "FLAMMO", -23, -48, center;
	drawimage "FLKEYS", -52, -47, center;
	Alpha 0.4
		{
			drawimage ammoicon1, -23, -54, center, 32, 14, forcescale;
		}
	drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, interpolate(4096), -2, -61;
	}
	InInventory FDDoom2Token, 1 
	{
	drawimage "FLDAMMO", -23, -48, center;
	drawimage "FLDKEYS", -52, -47, center;
	Alpha 0.4
		{
			drawimage ammoicon1, -23, -54, center, 32, 14, forcescale;
		}
	drawnumber 3, FDFONT_DOOM2, untranslated, ammo1, interpolate(4096), -2, -61;
	}
	
	InInventory FDPlutoniaToken, 1 
	{
		drawimage "FLPCAPS", -36, -15, center;
		drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(FDPlutBullets), interpolate(4096), -33, -27;
		drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(FDPlutShells), interpolate(4096), -33, -21;
		drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(FDPlutRocket), interpolate(4096), -33, -15;
		drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(FDPlutCell), interpolate(4096), -33, -9;

		drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(FDPlutBullets), interpolate(1), -7, -27;
		drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(FDPlutShells), interpolate(1), -7, -21;
		drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(FDPlutRocket), interpolate(1), -7, -15;
		drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(FDPlutCell), interpolate(1), -7, -9;
		
		drawimage "FLBFGPLU", -84, -32;
		InInventory FDPlutBFGCharge, 1 
		{
			DrawBar "FLBFGBAR", "FLBFGBAK", Ammo FDPlutBFGCharge, vertical, Interpolate(1), -82, -29;
		}
	}
	
	InInventory FDTNTToken, 1 
	{
		drawimage "FLTCAPS", -36, -15, center;
		drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(FDTNTBullets), interpolate(4096), -33, -27;
		drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(FDTNTShells), interpolate(4096), -33, -21;
		drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(FDTNTRocket), interpolate(4096), -33, -15;
		drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(FDTNTCell), interpolate(4096), -33, -9;

		drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(FDTNTBullets), interpolate(1), -7, -27;
		drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(FDTNTShells), interpolate(1), -7, -21;
		drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(FDTNTRocket), interpolate(1), -7, -15;
		drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(FDTNTCell), interpolate(1), -7, -9;
		
		drawimage "FLBFGPLU", -84, -32;
		InInventory FDTNTBFGCharge, 1 
		{
			DrawBar "FLBFGBAR", "FLBFGBAK", Ammo FDTNTBFGCharge, vertical, Interpolate(1), -82, -29;
		}
	}
	
	InInventory FDDoom2Token, 1 
	{
		drawimage "FLDCAPS", -36, -15, center;
		drawnumber 3, FDFONT_SDOOM2, untranslated, ammo(FDDoom2Bullets), interpolate(4096), -33, -27;
		drawnumber 3, FDFONT_SDOOM2, untranslated, ammo(FDDoom2Shells), interpolate(4096), -33, -21;
		drawnumber 3, FDFONT_SDOOM2, untranslated, ammo(FDDoom2Rocket), interpolate(4096), -33, -15;
		drawnumber 3, FDFONT_SDOOM2, untranslated, ammo(FDDoom2Cell), interpolate(4096), -33, -9;

		drawnumber 3, FDFONT_SDOOM2, untranslated, ammocapacity(FDDoom2Bullets), interpolate(1), -7, -27;
		drawnumber 3, FDFONT_SDOOM2, untranslated, ammocapacity(FDDoom2Shells), interpolate(1), -7, -21;
		drawnumber 3, FDFONT_SDOOM2, untranslated, ammocapacity(FDDoom2Rocket), interpolate(1), -7, -15;
		drawnumber 3, FDFONT_SDOOM2, untranslated, ammocapacity(FDDoom2Cell), interpolate(1), -7, -9;
		
		drawimage "FLBFGDM2", -84, -32;
		InInventory FDDoom2BFGCharge, 1 
		{
			DrawBar "FLBFGBAR", "FLBFGBAK", Ammo FDDoom2BFGCharge, vertical, Interpolate(1), -82, -29;
		}
	}
	
	drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", -56, -61;
	drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", -56, -51;
	drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", -56, -41;
	
	InInventory FDPlutoniaToken, 1 
	{
		inventorybarnotvisible
		{
			drawselectedinventory centerbottom, alwaysshowcounter, HUDFONT_DOOM, -14, -71, -26, -83, untranslated;
		}
	}
	InInventory FDTNTToken, 1 
	{
		inventorybarnotvisible
		{
			drawselectedinventory centerbottom, alwaysshowcounter, HUDFONT_DOOM, -14, -71, -26, -83, untranslated;
		}
	}
	InInventory FDDoom2Token, 1 
	{
		inventorybarnotvisible
		{
			drawselectedinventory centerbottom, alwaysshowcounter, FDFONT_DOOM2, -14, -71, -26, -86, untranslated;
		}
	}
}

statusbar inventoryfullscreen, forcescaled // ZDoom HUD overlay.
{
	InInventory FDPlutoniaToken, 1 
	{
		drawinventorybar Doom, translucent, 7, INDEXFONT, 70, 170;
	}
	InInventory FDTNTToken, 1 
	{
		drawinventorybar Doom, translucent, 7, INDEXFONT, 70, 170;
	}
	InInventory FDDoom2Token, 1 
	{
		drawinventorybar Doom, translucent, 7, FDFONT_SDOOM2, 70, 170;
	}
}