// Texture definitions generated by SLADE3
// on Thu Jan 19 19:23:04 2017

Sprite PFISJ0, 320, 200
{
	Offset 0, 31
	Patch PFISC0, 0, 0
	{
		FlipX
	}
}

Sprite PFISK0, 320, 200
{
	Offset 0, 31
	Patch PFISD0, 0, 0
	{
		FlipX
	}
}

Sprite PFISL0, 320, 200
{
	Offset 0, 31
	Patch PFISE0, 0, 0
	{
		FlipX
	}
}

Sprite PFISM0, 320, 200
{
	Offset 0, 31
	Patch PFISF0, 0, 0
	{
		FlipX
	}
}

Sprite PFISN0, 320, 200
{
	Offset 0, 31
	Patch PFISG0, 0, 0
	{
		FlipX
	}
}

Sprite PFISO0, 320, 200
{
	Offset 0, 31
	Patch PFISH0, 0, 0
	{
		FlipX
	}
}

Sprite PFISP0, 320, 200
{
	Offset 0, 31
	Patch PFISI0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2C0, 320, 200
{
	Offset 0, 31
	Patch TFISC0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2D0, 320, 200
{
	Offset 0, 31
	Patch TFISD0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2E0, 320, 200
{
	Offset 0, 31
	Patch TFISE0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2F0, 320, 200
{
	Offset 0, 31
	Patch TFISF0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2G0, 320, 200
{
	Offset 0, 31
	Patch TFISG0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2H0, 320, 200
{
	Offset 0, 31
	Patch TFISH0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2I0, 320, 200
{
	Offset 0, 31
	Patch TFISI0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2J0, 320, 200
{
	Offset 0, 31
	Patch TFISJ0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2K0, 320, 200
{
	Offset 0, 31
	Patch TFISK0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2L0, 320, 200
{
	Offset 0, 31
	Patch TFISL0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2M0, 320, 200
{
	Offset 0, 31
	Patch TFISM0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2N0, 320, 200
{
	Offset 0, 31
	Patch TFISN0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2O0, 320, 200
{
	Offset 0, 31
	Patch TFISO0, 0, 0
	{
		FlipX
	}
}

Sprite TFI2P0, 320, 200
{
	Offset 0, 31
	Patch TFISP0, 0, 0
	{
		FlipX
	}
}

// End of texture definitions
