gameinfo
{
	swapmenu = false
	dimcolor = "00 00 00"
    dimamount = 0.25
	pickupcolor = "00 00 FF"
	quitmessages = 	"For England, James?"
}

clearskills

skill baby
{
	AutoUseHealth
	AmmoFactor = 2
	DoubleAmmoFactor = 2
	EasyKey 
	EasyBossBrain
	SpawnFilter = Baby
	Name = "Agent"
	Key = "a"
}

skill easy
{
	EasyKey 
	EasyBossBrain
	SpawnFilter = Easy
	Name = "Secret Agent"
	Key = "s"
}

skill normal
{
	EasyKey 
	SpawnFilter = Normal
	Name = "00 Agent"
	Key = "0"
}

skill hard
{
	EasyKey 
	SpawnFilter = Hard
	Name = "007"
	Key = "7"
}

skill nightmare
{
	AmmoFactor = 2
	DoubleAmmoFactor = 2
	FastMonsters
	RespawnTime = 30
	RespawnLimit = 2
	SpawnFilter = Nightmare
	Name = "License To Kill"
	MustConfirm = "Are you sure? This difficulty level will break you."
	Key = "l"
}

episode ARCHIVES
{
	name = "GoldenEye 007 Maps"
	noskillmenu
}

episode ORIG01
{
	name = "GE007 TC Original Maps"
	noskillmenu
}

map ARCHIVES "Goldeneye 007 - Archives"
{
	sky1 = sky1, 0.0
	music = "D_ARCHIV"
	clipmidtextures
	allowcrouch
	UsePlayerStartZ
	next = "BUNKER"
	cluster = 1
}

map BUNKER "Goldeneye 007 - Bunker"
{
	sky1 = bsky1, 0.0
	music = "D_BUNKER"
	evenlighting
	clipmidtextures
	allowcrouch
	UsePlayerStartZ
	next = "STACK"
	cluster = 1
}

map STACK "Goldeneye 007 - Stack/Library"
{
	sky1 = bsky1, 0.0
	music = "D_STACK"
	clipmidtextures
	allowcrouch
	UsePlayerStartZ
	next = "BASEMENT"
	cluster = 1
}

map BASEMENT "Goldeneye 007 - Basement"
{
	sky1 = bsky1, 0.0
	music = "D_BASEME"
	clipmidtextures
	evenlighting
	allowcrouch
	next = "COMPLEX"
	cluster = 1
}

map COMPLEX "Goldeneye 007 - Complex"
{
	sky1 = REDSKY1, 0.0
	music = "FRIGATE"
	clipmidtextures
	allowcrouch
	UsePlayerStartZ 
	next = "ARCHIVES" // Go back to ARCHIVES for now, until the rest of the maps are ready. Once done, go to FACILITY.
	cluster = 1
}

map FACILITY "Goldeneye 007 - Facility"
{
	sky1 = bsky1, 0.0
	music = "D_FACIL"
	clipmidtextures
	allowcrouch
	next = "TEMPLE"
	cluster = 1
}

map TEMPLE "Goldeneye 007 - Temple"
{
	sky1 = bsky1, 0.0
	music = "D_TEMPLE"
	clipmidtextures
	allowcrouch
	next = "EGYPTIAN"
	cluster = 1
}

map EGYPTIAN "Goldeneye 007 - Egyptian Temple"
{
	sky1 = bsky1, 0.0
	music = "D_EGYPT"
	clipmidtextures
	allowcrouch
	next = "CAVERNS"
	cluster = 1
}

map CAVERNS "Goldeneye 007 - Water Caverns"
{
	sky1 = bsky1, 0.0
	music = "D_CAVE"
	clipmidtextures
	allowcrouch
	next = "FACILBZ"
	cluster = 1
}

map FACILBZ "Goldeneye 007 - Facility Backzone"
{
	sky1 = bsky1, 0.0
	music = "D_BACKZN"
	clipmidtextures
	allowcrouch
	next = "FACIQUAD"
	cluster = 1
}

map FACIQUAD "Goldeneye 007 - Facility Quad"
{
	sky1 = REDSKY1, 0.0
	music = "D_QUAD"
	clipmidtextures
	allowcrouch
	next = "ARCHIVES"
	cluster = 1
}

map SURFACE "Goldeneye 007 - Surface (WIP)"
{
	sky1 = WHITE, 0.0
	music = "D_SURFAC"
	outsidefog = "ED ED ED"
	clipmidtextures
	evenlighting
	allowcrouch
	next = "ARCHIVES"
	cluster = 1
}

map ORIG01 "GE TC Original - Clusterfuck (StrikerMan780)"
{
	sky1 = DONNITE, 0.0
	music = "D_POLKA"
	clipmidtextures
	allowcrouch
	next = "ORIG02"
	cluster = 1
}

map ORIG02 "GE TC Original - Greens (Keo and StrikerMan780)"
{
	sky1 = DONNITE, 0.0
	music = "D_TEMPLE"
	clipmidtextures
	allowcrouch
	next = "ORIG01"
	cluster = 1
}
