Model MunitionsBox // StrikerMan780
{
	Path "Models"
	Model 0 "Crate.md3"
	Skin 0 "Crate.png"
	Scale 8.0 8.0 8.0

   FrameIndex BAR1 A 0 0
}

model Tazer // StrikerMan780
{
	Path "Models"
	Model 0 "Tazer.md2"
	Skin 0 "Tazer.png"
	Scale 2.7 2.7 2.7

   Frame TAZP A 0 "Skin"
}

model HuntingKnife // Vicious/StrikerMan780
{
	Path "Models"
	Model 0 "Knife.md2"
	Skin 0 "Knife.png"
	Scale 2.5 2.5 2.5
   ZOffset 1

   Frame TKNP A 0 "Base1"
}

model KnifePickup // Vicious/StrikerMan780
{
	Path "Models"
	Model 0 "Knife.md2"
	Skin 0 "Knife.png"
	Scale 2.5 2.5 2.5
	ZOffset 1

	Frame TKNP A 0 "Base1"
}

model BloodsplatterPool // StrikerMan780
{
	Path "Models"
	Model 0 "BloodPool.md2"
	Skin 0 "BloodPool.png"
	Scale 0.7 0.7 0.7
   ZOffset 0.1

   Frame BLUD E 0 "Skin"
}

model Debris1
{
	Path "Models"
	Model 0 "Debris.md2"
	Skin 0 "Debris1.png"
	Scale 1.32 1.32 1.32
	PITCHFROMMOMENTUM

	FrameIndex DEB1 A 0 0
	FrameIndex DEB1 B 0 1
	FrameIndex DEB1 C 0 2
	FrameIndex DEB1 D 0 3
	FrameIndex DEB1 E 0 4
	FrameIndex DEB1 F 0 5
	FrameIndex DEB1 G 0 6
	FrameIndex DEB1 H 0 7
}

model Debris2
{
	Path "Models"
	Model 0 "Debris.md2"
	Skin 0 "Debris2.png"
	Scale 1.32 1.32 1.32
	PITCHFROMMOMENTUM

   FrameIndex DEB2 A 0 0
   FrameIndex DEB2 B 0 1
   FrameIndex DEB2 C 0 2
   FrameIndex DEB2 D 0 3
   FrameIndex DEB2 E 0 4
   FrameIndex DEB2 F 0 5
   FrameIndex DEB2 G 0 6
   FrameIndex DEB2 H 0 7
}

model Debris3
{
	Path "Models"
	Model 0 "Debris.md2"
	Skin 0 "Debris3.png"
	Scale 1.32 1.32 1.32
   PITCHFROMMOMENTUM

   FrameIndex DEB3 A 0 0
   FrameIndex DEB3 B 0 1
   FrameIndex DEB3 C 0 2
   FrameIndex DEB3 D 0 3
   FrameIndex DEB3 E 0 4
   FrameIndex DEB3 F 0 5
   FrameIndex DEB3 G 0 6
   FrameIndex DEB3 H 0 7
}

model Debris4
{
	Path "Models"
	Model 0 "Debris.md2"
	Skin 0 "Debris4.png"
	Scale 1.32 1.32 1.32
   PITCHFROMMOMENTUM

   FrameIndex DEB4 A 0 0
   FrameIndex DEB4 B 0 1
   FrameIndex DEB4 C 0 2
   FrameIndex DEB4 D 0 3
   FrameIndex DEB4 E 0 4
   FrameIndex DEB4 F 0 5
   FrameIndex DEB4 G 0 6
   FrameIndex DEB4 H 0 7
}

model Debris5
{
	Path "Models"
	Model 0 "Debris.md2"
	Skin 0 "Debris5.png"
	Scale 1.32 1.32 1.32
   PITCHFROMMOMENTUM

   FrameIndex DEB5 A 0 0
   FrameIndex DEB5 B 0 1
   FrameIndex DEB5 C 0 2
   FrameIndex DEB5 D 0 3
   FrameIndex DEB5 E 0 4
   FrameIndex DEB5 F 0 5
   FrameIndex DEB5 G 0 6
   FrameIndex DEB5 H 0 7
}

model MedikitPickup
{
	Path "Models/ammobox"
	Model 0 "ammobox.md3"
	SurfaceSkin 0 0 "main_med.png"
	SurfaceSkin 0 1 "sides_med.png"
	SurfaceSkin 0 2 "null.png"
	SurfaceSkin 0 3 "null.png"
	Scale 10.0 8.0 8.0

	FrameIndex MEDI A 0 0
}

model StimpackPickup
{
	Path "Models/ammobox"
	Model 0 "ammobox.md3"
	SurfaceSkin 0 0 "main_med.png"
	SurfaceSkin 0 1 "sides_med.png"
	SurfaceSkin 0 2 "null.png"
	SurfaceSkin 0 3 "null.png"
	Scale 7.0 5.0 7.0

	FrameIndex STIM A 0 0
}

model BodyArmorPickup
{
	Path "Models"
	Model 0 "BodyArmor.md3"
	Skin 0 "BodyArmor.png"
	Scale 3.2 3.2 2.5

	FrameIndex ARM2 A 0 0
}

Model AutomaticShotgun
{
	Path "Models\Autoshotgun"
   Model 0 "Autoshotgun.Md3"
	Scale -4 3 4

   FrameIndex ASHG A 0 0
   FrameIndex ASHG B 0 0
   FrameIndex ASHG C 0 1
   FrameIndex ASHG D 0 2
   FrameIndex ASHG E 0 3
   FrameIndex ASHG F 0 4
   FrameIndex ASHG G 0 5
   FrameIndex ASHG H 0 6
   FrameIndex ASHG I 0 7
}

Model AutomaticShotgun
{
	Path "Models\Autoshotgun"
   Model 0 "AutoShotgunFlash.Md3"
	Scale -4 3 4

   FrameIndex NULL A 0 0
   FrameIndex NULL B 0 1
}

Model AutomaticShotgunPaintball
{
	Path "Models\Autoshotgun"
   Model 0 "Autoshotgun.Md3"
	Scale -4 3 4

   FrameIndex ASHG A 0 0
   FrameIndex ASHG B 0 0
   FrameIndex ASHG C 0 1
   FrameIndex ASHG D 0 2
   FrameIndex ASHG E 0 3
   FrameIndex ASHG F 0 4
   FrameIndex ASHG G 0 5
   FrameIndex ASHG H 0 6
   FrameIndex ASHG I 0 7
}

Model AutomaticShotgunPaintball
{
	Path "Models\Autoshotgun"
   Model 0 "AutoShotgunFlash.Md3"
	Scale -4 3 4

   FrameIndex NULL A 0 0
   FrameIndex NULL B 0 1
}

Model MoonrakerLaser
{
	Path "Models\Moonraker"
   Model 0 "Moonraker.Md3"
	Scale -4 3 4

   FrameIndex MOON A 0 0
   FrameIndex MOON B 0 0
}

Model MoonrakerLaser
{
	Path "Models\Moonraker"
   Model 0 "MoonrakerFlash.Md3"
	Scale -4 3 4

   FrameIndex NULL A 0 0
   FrameIndex NULL B 0 1
   FrameIndex NULL C 0 2
}

Model BigSatellite
{
   Path "Models"
   Model 0 "0479_radardish.md3"
   Skin 0 "0479_radardish.png"
   Scale 6.0 6.0 4.5

   FrameIndex SATT A 0 0
}

Model JamesBond
{
  Path "Models/player"
  Model 0 "marine.md2"
  Skin 0 "green.png"
  Model 1 "marinegun.md2"
  Skin 1 "marinegun.pcx"
  Scale 1.1 1.1 1.1
  ZOffset 22.0

  Frame PLAY A 0 "run2"
  Frame PLAY A 1 "run2"
  Frame PLAY B 0 "run3"
  Frame PLAY B 1 "run3"
  Frame PLAY C 0 "run5"
  Frame PLAY C 1 "run5"
  Frame PLAY D 0 "run6"
  Frame PLAY D 1 "run6"

  Frame PLAY E 0 "attack1"
  Frame PLAY E 1 "attack1"
  Frame PLAY F 0 "attack3"
  Frame PLAY F 1 "attack3"

  Frame PLAY G 0 "pain101"
  Frame PLAY G 1 "pain101"
}

Model JamesBond
{
  Path "Models/player"
  Model 0 "marine.md2"
  Skin 0 "greendead.png"
  Scale 1.1 1.1 1.1
  ZOffset 22.0

  Frame PLAY H 0 "death301"
  Frame PLAY I 0 "death302"
  Frame PLAY J 0 "death303"
  Frame PLAY K 0 "death304"
  Frame PLAY L 0 "death306"
  Frame PLAY M 0 "death307"
  Frame PLAY N 0 "death308"

  Frame PLYC H 0 "crdeath1"
  Frame PLYC I 0 "crdeath2"
  Frame PLYC J 0 "crdeath3"
  Frame PLYC K 0 "crdeath4"
  Frame PLYC L 0 "crdeath5"
  Frame PLYC M 0 "crdeath5"
  Frame PLYC N 0 "crdeath5"
}

Model JamesBond
{
  Path "Models/player"
  Model 0 "marine.md2"
  Skin 0 "green.png"
  Model 1 "marinegun.md2"
  Skin 1 "marinegun.pcx"
  Scale 1.1 1.1 1.1
  NOINTERPOLATION
  ZOffset 22.0

  Frame PLYC A 0 "crwalk2"
  Frame PLYC A 1 "crwalk2"
  Frame PLYC B 0 "crwalk3"
  Frame PLYC B 1 "crwalk3"
  Frame PLYC C 0 "crwalk5"
  Frame PLYC C 1 "crwalk5"
  Frame PLYC D 0 "crwalk6"
  Frame PLYC D 1 "crwalk6"

  Frame PLYC E 0 "crattak1"
  Frame PLYC E 1 "crattak1"
  Frame PLYC F 0 "crattak3"
  Frame PLYC F 1 "crattak3"

  Frame PLYC G 0 "crpain1"
  Frame PLYC G 1 "crpain1"
}

model ExplodingChair
{
	Path "Models/chair"
	Model 0 "chair.md3"
	Scale 0.75 0.75 0.75

	FrameIndex CHAI A 0 0
}

model ExplodingChair
{
	Path "Models/chair"
	Model 0 "chair.md3"
	SurfaceSkin 0 0 "chairpipe_burnt.png"
	SurfaceSkin 0 1 "chairbottom_burnt.png"
	SurfaceSkin 0 2 "chaircushion_burnt.png"
	SurfaceSkin 0 3 "chairpipe_burnt.png"
	SurfaceSkin 0 4 "chaircushion_burnt.png"
	Scale 0.75 0.75 0.75

	FrameIndex CHAI B 0 1
}

Model KF7Soviet
{
	Path "Models\KF7"
	Model 0 "kf7.md3"
	Scale -4 3 4

	FrameIndex KF7S A 0 0
	FrameIndex KF7S B 0 1
	FrameIndex KF7S C 0 2
	FrameIndex KF7S D 0 3
	FrameIndex KF7S E 0 4
}

Model KF7Soviet
{
	Path "Models\KF7"
	Model 0 "kf7flash.md3"
	Scale -4 3 4

	FrameIndex NULL A 0 0
	FrameIndex NULL B 0 1
}

Model KF7SovietPaintball
{
	Path "Models\KF7"
	Model 0 "kf7.md3"
	Scale -4 3 4

	FrameIndex KF7S A 0 0
	FrameIndex KF7S B 0 1
	FrameIndex KF7S C 0 2
	FrameIndex KF7S D 0 3
	FrameIndex KF7S E 0 4
}

Model KF7SovietPaintball
{
	Path "Models\KF7"
	Model 0 "kf7flash.md3"
	Scale -4 3 4

	FrameIndex NULL A 0 0
	FrameIndex NULL B 0 1
}

model PointedBulletCasing
{
	Path "Models\casings"
	Model 0 "riflecasing.md3"
	Scale 6.0 6.0 6.0
	
	PitchFromMomentum

	FrameIndex PCAS A 0 0
	FrameIndex PCAS B 0 0
	FrameIndex PCAS C 0 0
	FrameIndex PCAS D 0 0
	FrameIndex PCAS E 0 0
	FrameIndex PCAS F 0 0
	FrameIndex PCAS G 0 0
	FrameIndex PCAS H 0 0
}

model BulletCasing
{
	Path "Models\casings"
	Model 0 "casing.md3"
	Scale 6.0 6.0 6.0
	
	PitchFromMomentum

	FrameIndex BCAS A 0 0
	FrameIndex BCAS B 0 0
	FrameIndex BCAS C 0 0
	FrameIndex BCAS D 0 0
	FrameIndex BCAS E 0 0
	FrameIndex BCAS F 0 0
	FrameIndex BCAS G 0 0
	FrameIndex BCAS H 0 0
}