Height 0;

// 269 179 for Bullet Icon
// 262 182 for Primary Ammo
// 298 182 for Secondary Ammo
// 24 189 for health
// 24 181 for armor
// 95 180 for frags

// 271 184 for Centered Ammo Icon
// 318 1 for alternate Frags location

// 50 21/176 Health Bar
// 215 21/176 Armor Bar

// Fullscreen HUD

statusbar fullscreen, forcescaled
{
	drawimage ammoicon1, 271, 184, center;
    drawnumber 3, SMALLFONT, untranslated, ammo1, alignment(right), 262, 180;
    drawnumber 3, SMALLFONT, untranslated, ammo2, alignment(left), 278, 180;

    GameMode deathmatch, teamgame
    {
    	drawnumber 3, BIGFONT, green, frags, 318, 1;
    }

	//keys
	GameMode singleplayer, cooperative
	{
	drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 36, 171;
	drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 36, 181;
	drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 36, 191;
	}

	// GE Health and Armor Indicators
	InInventory PowerFrightener, 1
	{
	drawbar "HEALTH", "HEALTHBK", health, vertical, 50, 21;
	drawbar "ARMOR", "ARMORBK", armor, vertical, 215, 21;
	drawnumber 3, SMALLFONT, white, health, 24, 189;
    drawnumber 3, SMALLFONT, blue, armor, 24, 181;
	}
}

statusbar normal, forcescaled
{
	drawimage ammoicon1, 271, 184, center;
    drawnumber 3, SMALLFONT, untranslated, ammo1, alignment(right), 262, 180;
    drawnumber 3, SMALLFONT, untranslated, ammo2, alignment(left), 278, 180;

    GameMode deathmatch, teamgame
    {
    	drawnumber 3, BIGFONT, green, frags, 318, 1;
    }

	//keys
	GameMode singleplayer, cooperative
	{
	drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 36, 171;
	drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 36, 181;
	drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 36, 191;
	}

	// GE Health and Armor Indicators
	InInventory PowerFrightener, 1
	{
	drawbar "HEALTH", "HEALTHBK", health, vertical, 50, 21;
	drawbar "ARMOR", "ARMORBK", armor, vertical, 215, 21;
	drawnumber 3, SMALLFONT, white, health, 24, 189;
    drawnumber 3, SMALLFONT, blue, armor, 24, 181;
	}
}

statusbar inventory
{
	drawinventorybar Doom, 7, INDEXFONT, 50, 170;
}
