ACTOR ShotgunCartridges : Ammo Replaces Shell
{
  Inventory.PickupMessage "Picked up some Shotgun Cartridges"
  Inventory.Amount 5
  Inventory.MaxAmount 50
  Ammo.BackpackAmount 5
  Ammo.BackpackMaxAmount 100
  Inventory.Icon "SHELA0"
  +INVENTORY.IGNORESKILL
  States
  {
  Spawn:
    SHEL A -1
    Stop
  }
}

ACTOR LargeShotgunCartridges : ShotgunCartridges Replaces ShellBox
{
	Inventory.Amount 15
}

ACTOR GrenadeRounds : Ammo Replaces RocketAmmo
{
  Inventory.PickupMessage "Picked up some Grenade Rounds"
  Inventory.Amount 6
  Inventory.MaxAmount 12
  Ammo.BackpackAmount 1
  Ammo.BackpackMaxAmount 24
  Inventory.Icon "ROCKA0"
  +INVENTORY.IGNORESKILL
  States
  {
  Spawn:
    ROCK A -1
    stop
  }
}

ACTOR Rockets : Ammo Replaces RocketBox
{
  Inventory.PickupMessage "Picked up some Rockets"
  Inventory.Amount 3
  Inventory.MaxAmount 3
  Ammo.BackpackAmount 1
  Ammo.BackpackMaxAmount 6
  Inventory.Icon "ROCKA0"
  +INVENTORY.IGNORESKILL
  States
  {
  Spawn:
    ROCK A -1
    stop
  }
}

ACTOR 9mmBullets : Ammo Replaces Clip
{
  Inventory.PickupMessage "Picked up some Ammo"
  Inventory.Amount 14
  Inventory.MaxAmount 200
  Ammo.BackpackAmount 14
  Ammo.BackpackMaxAmount 400
  Inventory.Icon "CLIPA0"
  +INVENTORY.IGNORESKILL
  States
  {
  Spawn:
    CLIP A -1
    Stop
  }
}


actor Large9mmBullets : 9mmBullets replaces ClipBox
{
  Game Doom
  SpawnID 139
  Inventory.PickupMessage "Picked up some Ammo"
  Inventory.Amount 42
  States
  {
  Spawn:
    CLIP A -1
    Stop
  }
}

ACTOR PointedBullets : Ammo 16532
{
 Inventory.PickupMessage "Picked up some Pointed Bullets."
 Inventory.Amount 30
 Inventory.MaxAmount 200
 Ammo.BackpackAmount 0
 Ammo.BackpackMaxAmount 400
 Inventory.Icon ICONBULL
 +INVENTORY.IGNORESKILL
 States
 {
 Spawn:
  PAMO A -1
  loop
 }
}

ACTOR GoldenBullet : Ammo Replaces Cell
{
	Game Doom
	SpawnID 75
	Inventory.PickupMessage "Picked up a Golden Bullet"
	Inventory.Amount 1
	Inventory.MaxAmount 10
	Ammo.BackpackAmount 2
	Ammo.BackpackMaxAmount 20
	Inventory.Icon "GBULLET"
	+INVENTORY.IGNORESKILL
	States
	{
	Spawn:
		CELL A -1
		Stop
	}
}

ACTOR MagnumBullets : Ammo Replaces CellPack
{
	Game Doom
	SpawnID 142
	Inventory.PickupMessage "Picked up some Magnum Bullets."
	Inventory.Amount 6
	Inventory.MaxAmount 100
	Ammo.BackpackAmount 6
	Ammo.BackpackMaxAmount 200
	Inventory.Icon "MAGBA0"
	+INVENTORY.IGNORESKILL
	States
	{
	Spawn:
		MAGB A -1
		Stop
	}
}

ACTOR Knives : Ammo
{
	Inventory.MaxAmount 11
	Ammo.BackpackAmount 0
	Ammo.BackpackMaxAmount 22
	Inventory.Icon "KNIFE"
	+INVENTORY.ALWAYSPICKUP
	+INVENTORY.IGNORESKILL
}

actor KnifePickup : CustomInventory
{
	Inventory.PickupMessage ""
	Inventory.PickupSound "KnifeUp"
	+INVENTORY.ALWAYSPICKUP
	Scale 0.5
	States
	{
		Spawn:
			TKNP A -1
			loop
		Pickup:
			TKNP A 0 A_GiveInventory("Knives", 1)
			TKNP A 0 A_GiveInventory("ThrowingKnives", 1)
			stop
	}
}

actor ProxMineAmmo : Ammo
{
	scale 0.3
	radius 16
	height 8
	inventory.pickupmessage "Picked up a Proximity Mine"
	inventory.icon "PROXMINE"
	inventory.amount 1
	inventory.maxamount 11
	ammo.backpackamount 3
	ammo.backpackmaxamount 22
	+INVENTORY.IGNORESKILL
	states
	{
		Spawn:
			MINE A -1
			stop
	}
}

actor RemoteMineAmmo : Ammo
{
	scale 0.3
	radius 16
	height 8
	inventory.pickupmessage "Picked up a Remote Mine"
	inventory.icon "REMOMINE"
	inventory.amount 1
	inventory.maxamount 11
	ammo.backpackamount 3
	ammo.backpackmaxamount 22
	+INVENTORY.IGNORESKILL
	states
	{
		Spawn:
			RMIP A -1
			stop
	}
}

actor TimedMineAmmo : Ammo
{
	scale 0.3
	radius 16
	height 8
	inventory.pickupmessage "Picked up a Timed Mine"
	inventory.icon "TIMEMINE"
	inventory.amount 1
	inventory.maxamount 11
	ammo.backpackamount 3
	ammo.backpackmaxamount 22
	+INVENTORY.IGNORESKILL
	states
	{
		Spawn:
			RMIP A -1
			stop
	}
}

ACTOR CycloneCell : Ammo 16552
{
	Inventory.PickupMessage "Picked up some Cyclone Cells."
	Inventory.Amount 50
	Inventory.MaxAmount 200
	Ammo.BackpackAmount 0
	Ammo.BackpackMaxAmount 400
	Scale 0.6
	Inventory.Icon ICONBULL
	+INVENTORY.IGNORESKILL
	States
	{
		Spawn:
			CCEL A -1
			loop
	}
}

actor HandGrenadeAmmo : Ammo
{
	scale 0.3
	radius 16
	height 8
	inventory.pickupmessage "Picked up a hand grenade."
	inventory.icon "HGRNICON"
	inventory.amount 1
	inventory.maxamount 13
	ammo.backpackamount 3
	ammo.backpackmaxamount 26
	+INVENTORY.IGNORESKILL
	states
	{
		Spawn:
			RMIP A -1
			stop
	}
}