actor BulletTracer : FastProjectile
{
	Projectile
	Radius 2
	Height 2
	Speed 232
	RenderStyle Add
	Alpha 1.0
	+NOGRAVITY
	+DONTSPLASH
	+THRUACTORS
	-ACTIVATEIMPACT
	-ACTIVATEPCROSS
	States
	{
		Spawn:
			PUFF A 1 BRIGHT
			loop
		Crash:
		Death:
			TNT1 A 0
			TNT1 A 1
			stop
	}
}

actor BulletTracerSpawner
{
	Radius 0
	Height 0
	+DROPOFF
	+NOBLOCKMAP
	+NOINTERACTION
	+NOGRAVITY
	+NOCLIP
	+ISMONSTER
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A 0 A_RearrangePointers(AAPTR_MASTER, AAPTR_TRACER, AAPTR_TARGET, PTROP_NOSAFEGUARDS)
			TNT1 A 0 A_Warp(AAPTR_TRACER, 0, 0, 32.0, 0, WARPF_NOCHECKPOSITION)
			TNT1 A 0 A_CustomMissile("BulletTracer", 0, 8)
			TNT1 A 1
			stop
	}
}