//Heavy Macer
//ammo 10
//HMCR
actor heavymacerspell : spellcandle
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 1
		TNT1 A 0 a_custommissile ("BlazHeavyMacerSprite",0,0,0,CMF_AIMDIRECTION)
		TNT1 A 0 a_custommissile ("DoomslayerGlassDaggerSprite",0,0,0,CMF_AIMDIRECTION)
		Goto spawn1		
	Pickup:
		TNT1 A 0
		TNT1 A 0 A_JumpIfInventory ("IamLordBlaz",1,"Blaz")
		TNT1 A 0 A_JumpIfInventory ("IamDoomSlayer",1,"DoomSlayer")
		TNT1 A 1
		stop
	Blaz:
		TNT1 A 0
		TNT1 A 0
		TNT1 A 0 a_setblend (FFFF00,0.1,5)
		TNT1 A 0 a_playsound ("powerups/spellorb",CHAN_ITEM)
		TNT1 A 0 ACS_NamedExecuteAlways("SubLog",0,14,0,0)
		//TNT1 A 0 a_log ("Heavy Macer Subshot!")
		TNT1 A 0 a_jumpifinventory ("HeavyMacercheck", 1, "GiveAmmo")
		TNT1 A 0 a_giveinventory ("HeavyMacercheck", 1)
		TNT1 A 0 a_takeinventory ("subshotammo", 99)
		TNT1 A 0 a_giveinventory ("subshotammo", 6)
		TNT1 A 0 a_takeinventory ("rollingbombcheck", 99)
		TNT1 A 0 a_takeinventory ("scattershotcheck", 99)
		TNT1 A 0 a_takeinventory ("heatbeamcheck", 99)
		TNT1 A 0 a_takeinventory ("spikevulcancheck", 99)
		TNT1 A 0 a_takeinventory ("crushmissilecheck", 99)
		stop
	GiveAmmo:
		TNT1 A 0
		TNT1 A 0 a_giveinventory ("subshotammo", 6)
		stop
	Doomslayer:
		TNT1 A 0
		TNT1 A 0 a_setblend (FFFF00,0.1,5)
		TNT1 A 0 a_playsound ("doomslayer/subpickup",CHAN_ITEM)
		TNT1 A 0 ACS_NamedExecuteAlways("SubLog",0,14,0,0)
		//TNT1 A 0 a_log ("Shatter slicer!")
		TNT1 A 0 a_takeinventory ("SlayerDaggerCooldown",999)
		TNT1 A 0 a_jumpifinventory ("glassdaggercheck", 1, "GiveSlayerAmmo")
		TNT1 A 0 a_giveinventory ("glassdaggercheck", 1)
		TNT1 A 0 a_takeinventory ("daggerammo", 99)
		TNT1 A 0 a_giveinventory ("daggerammo", 4)
		TNT1 A 0 a_takeinventory ("SpreadDaggerCheck", 99)
		TNT1 A 0 a_takeinventory ("AmmoDaggerCheck", 99)
		TNT1 A 0 a_takeinventory ("FoodDaggerCheck", 99)
		stop
	GiveSlayerAmmo:
		TNT1 A 0
		TNT1 A 0 a_giveinventory ("daggerammo", 4)
		stop
	}
}

actor heavymacercheck : ammo
{	
	inventory.amount 1
	inventory.maxamount 1
	states
	{
	spawn:
		LCRS A -1
		stop
	}
}



actor BlazHeavyMacerSprite : GMOTAweaponsprite
{
	+floatbob
    VisibleToPlayerClass LordBlaz
    States
    {
	spawn:
		TNT1 A 0
		HMCR A 1 bright
		TNT1 A 0 a_warp (AAPTR_TARGET,0,0,0,0,WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
		TNT1 A 0 a_checkflag ("SPECIAL","spawn",AAPTR_TARGET)
		HMCR A 1 bright
		goto death
	death:
		TNT1 A 0
		TNT1 A 1 a_spawnitemex ("Blazwinkout")
		stop
    }
}

