Hi there, if you're reading this, it probably means you're curious
about what makes GMOTA tick, well let me tell you: A whole lot of
spaghetti code and prayers, god forbid you're some shmoe years from
now trying to make this work with some future port of Doom and
everyhing broke as shit. I apologize to you future people out there.

Oh fuck, right, credits stuff, okay so let's start with the

//==MUSIC CREDITS==

//==LORD BLAZ==
//Blaz's soundtrack consists entirely of .spcs (SNES music files),
//so every game I list here will be the SNES version.

BLAZ01 - At Brokmar's gate (Magic sword)
BLAZ02 - Village on fire (Knights of the round)
BLAZ03 - Big Blag (battletoads and double dragon)
BLAZ04 - Filmoa (Actraiser)
BLAZ05 - Chasing insanity (Spiderman and venom: Maximum carnage)
BLAZ06 - desparate fight (knights of the round)
BLAZ07 - Steelworks (Sparkster)
BLAZ08 - City (biker mice from mars)
BLAZ09 - Heroic Assault (spiderman and venom: Maximum carnage)
BLAZ10 - Battle at the castle fort (Knights of the round)
BLAZ11 - Island (biker mice from mars)
BLAZ12 - Sky palace (TMNT Tournament fighters)
BLAZ13 - Submarine (Sparkster)
BLAZ14 - Scrapyard (TMNT Tournament fighters)
BLAZ15 - Circuit (Biker mice from mars)
BLAZ16 - macabre funk (Magic Sword)
BLAZ17 - theme of wolverine (X-men mutant apocalypse)
BLAZ18 - pirate ship (TMNT Tournament fighters)
BLAZ19 - Ilvern ruins (YS 3)
BLAZ20 - Courage and crystal (magic sword)
BLAZ21 - sealed time (YS 3)
BLAZ22 - last castle (Final Fantasy mystic quest)
BLAZ23 - reach for the sky (Lagoon)
BLAZ24 - Adols theme (YS 5)

//tracks from this point onwards were suggested by Cryomundus
BLAZ25 - Floating Continent	(Alcahest)
BLAZ26 - General of the empire (Alcahest)
BLAZ27 - Imperial palace (Alcahest)
BLAZ28 - The Demon Underworld (Alcahest)
BLAZ29 - Player Select (Arcus Spirits)
BLAZ30 - Road to the Tower (Brain Lord)
BLAZ31 - Tower of Light (Brain Lord)
BLAZ32 - Natural Cavern (Brain Lord)
BLAZ33 - Road to Toronto (Brain Lord)
BLAZ34 - Robo Manus (Battletoads and Double dragon)
BLAZ35 - Site of civilization (Brain Lord)
BLAZ36 - Before the Journey (Brain Lord)
BLAZ37 - Lostside marshes (Soul Blazer)
BLAZ38 - Bravery (Emerald Dragon)

//tracks from this point are recommendations from other folks
BLAZ39 - Go Go Buruki Daioh! (Live a live)
BLAZ40 - Megalomania (Live a Live)

//Extra tracks I've added since the BIG update
Blaz 41 - Run faster! (Ganbare Goemon 3)
Blaz 42 - Tokyo (Saturday Night Slam masters)
Blaz 43 - Moscow (Saturday Night Slam masters)
Blaz 44 - Mexico (Saturday Night Slam masters)
Blaz 45 - Main Theme (Micheal Jordan, Chaos in the Windy City)
Blaz 46 - Souther Texas Canyon (Samurai Showdown)
Blaz 47 - Canyon Crow (Front Mission)
Blaz 48 - Take the offensive (Front Mission)
Blaz 49 - Manifold irons (front mission)
Blaz 50 - Setting up (Front Mission)
Blaz 51 - Crescendo of Death (Seijuu Maden - Beasts & Blades)
Blaz 52 - Streets of new York (Spiderman: Maximum carnage)
Blaz 53 - Underground City (Spiderman: Seperation anxiety)
Blaz 54 - Battle#1 (Lufia II: Rise of the Sinistrals)
Blaz 55 - Battle on a Mountain Peak (King of Dragons)
Blaz 56 - Cave of Hydra (King of Dragons)
Blaz 57 - Trees in the Depths of the Earth (Kirby Superstar)
Blaz 58 - Carve a Dragon wood (Final Fight 2)
Blaz 59 - For metro city (final Fight 3)
Blaz 60 - Pints and punks (final fight 3)
Blaz 61 - Smeared Graffiti (final fight 3)
Blaz 62 - dark clouds (Biometal)
Blaz 63 - desert storm (Biometal)
Blaz 64 - Steel Skeleton (Biometal)
Blaz 65 - Fight to the end! (Biometal)
Blaz 66 - Battle 2 (Lufia 2)
Blaz 67 - The Conflict (Romancing SaGa)
Blaz 68 - the horrible shadow (Romancing SaGa)
Blaz 69 - Beat them up! (Romancing SaGa)
Blaz 70 - Prologue (part 4) (Romancing SaGa 2)
Blaz 71 - Field (Romancing SaGa 3)
Blaz 72 - The battle (Romancing SaGa 3)
Blaz 73 - Battle 2 (Romancing SaGa 3)
Blaz 74 - Evil does not cherish (Romancing SaGa 3)
Blaz 75 - Under World (Rudra no Hihou)
Blaz 76 - Earth Bound (Rudra no Hihou)
Blaz 77 - Battle for the fields (Rudra no Hihou)
Blaz 78 - Strange Encounter (Rudra no Hihou)
Blaz 79 - The Flame and the arrow (Rudra no Hihou)
Blaz 80 - Blazing Impact (Rudra no Hihou)
Blaz 81 - Shadows of illusion (Rudra no Hihou)
Blaz 82 - King of the mountain (Rudra no Hihou)
Blaz 83 - Descent into Darkness (Illusion of Gaia)
Blaz 84 - The secret of Nasca (Illusion of Gaia)
Blaz 85 - Proto Core Wyvern (Galaxy Robo)
Blaz 86 - Airport (Gundam Wing: Endless duel)
Blaz 87 - Arctic (Gundam Wing: Endless duel)
Blaz 88 - City (Gundam Wing: Endless duel)
Blaz 89 - Port (Gundam Wing: Endless duel)
Blaz 90 - Seaside (Gundam Wing: Endless duel)
Blaz 91 - Space ship (Gundam Wing: Endless duel)
Blaz 92 - Pleasant solider (Seijuu Maden - Beasts & Blades)
Blaz 93 - Bounty combat (Bounty Sword)
Blaz 94 - Grand canyon (Power rangers: The fighting edition)
Blaz 95 - Airport (Power rangers: The fighting edition)
Blaz 96 - Shopping Center (Power Rangers: The movie)
Blaz 97 - Aircraft carrier (Power Rangers: The movie)
Blaz 98 - Frozen Mountains (Power Rangers: The movie)
Blaz 99 - Cargo Train (Power Rangers: The movie)
Blaz 100 - Energy generator lab (Power Rangers: The movie)
Blaz 101 - City (Power Rangers)
Blaz 102 - Depot (Power Rangers)
Blaz 103 - Sewer (Power Rangers)
Blaz 104 - Building (Power Rangers)
Blaz 105 - Cave (Power Rangers)
Blaz 106 - Dangerous dungeon (Crystal beans from Dungeon Explorer)
Blaz 107 - Water Dungeon (Super Dangerous Dungeons)

//==SPRITES== 

Zarach (Blaz's sword): model-ripped from hyperdimension Neptunia, Hitsparks for sword from TLOZ: ALttP, Final Fantasy 6, Seiken Denetsu 3, and Knights of the Round
(wide screen arm for swinging was ripped from the WideID.wad, uncertain of where the arm came from, Neoworm? Doorhenge?)
Thrown Power sword sprites taken from Children of Mana
Earthshaker Bomb sprite taken from Metal Slug
Power gauntlet is an edit of Baratus' fist, and quite a few projectiles ripped from the Megaman 8-Bit deathmatch Megaman X single player mod.
Many HUD sprites ripped from Super Ghouls n Ghosts, magic sword, and super metroid
Gauntlet uppercut sprites made by Neoworm
Extra sprites ripped from Alcahest, Secret of Mana, LoZ: Minish Cap, Kirby Super Star, Bombjack,
Ganbare Goemon 3, Garou: Mark of the wolves, Darkstalkers 3
Custom subweapon sprites provided by NovaSilisko
Mike12's responsible for the sick ass gauntlet and arm cannon
Sgt. Shivers made those wonderful power up animations you see
Ice crystal fragments are from the crystal prison in Breath of Fire 2
Various fire effects for the firebrand sword taken from Demon's Crest, as well as the flame puffs monsters emit when killed by the fatal draw
ShatterBomb sprites are edits from Wham Bam rock in Kirby Super Star and the bomb item sprite
Widescreen friendly Blaz arms are a minor edit of the widescreen Baratus arm by Neoworm.

Doomslayer sprites are made of bits and pieces from the Marine skins pack, 
made in conjunction with too many artists to list.
Rend's sprites are a combination of a sword from a Neptunia model pack found on Gmod, with the
hilt from another misceallanous weapon pack.
Sunder's sprites are an edit of the saw glove from Cyclones
The Mourning Star is a combination of the Firemace and rifle from the Doom alpha,
with extra help from Ryan Cordell in making it look cooler
The Thunderbuss are edits of the Doom prototype heavy rifle and the super shotgun,
along with some other parts from a machinegun Breadbagfly made.
The Hydra Repeater are edits from Breadbagfly's machinegun and pistol, along with
the HacX Uzi.
Sapphire bomb has been provided by Mor'ladim
Fire bomb sprite provided by Jasozz


Trine Volgue pickup sprite ripped from Final Fantasy 2: Dawn of souls, weapon sprites are
edits of the Shadow Staff by NeoWorm

//==SOUNDS==
a shitload from Capcom's Magic Sword, Super Ghouls n' Ghosts, 
King of Dragons, demon's crest, Knights of the round, Zelda OoT,
Super Metroid, Hyper Zone, Soul Blazer, Duke Nukem 3D, Megaman X, 
Hexen, Doom, Megaman Legends, super smash bros, Kirby Super Star,
Metal Slug, Mischief Makers, Super Street Fighter IV and D&D Shadows over Mystara

The musical stings of the Doomslayer's berserk rune are edits from 
aubrey hodge's anniversary remaster of the Final Doom soundtrack.
The clips provided by Kinsie, thanks man.

//==MONSTER CREDITS==

Knight Archer sprites and scripting by Ravagefox, taken from Realm667

Steel Duke sprites and baseline code by idgamer, originally
submitted on Realm667 as the Crimson Disciple

Undead hunter Sprites and baseline code by Icytux, originally
submitted on Realm667

Imp Skirmisher is an edit of the Imp Warlord by Tormentor667,
originally submitted on Realm667, sprites by Espi

Chaos Revenant Sprites are from the Death incarnate
submitted on Realm667, sprites by Eriance

Black Viper Gunner sprites are from the Undead Hunter
submitted on Realm667, sprite edit by Icytux

Golden boner sprites are an edit of Doom 2's Revenant
Color edit by TerminusEst13

Living armor sprites are from the Evil Knight
Submitted on Realm667, sprites are by Bullfrog and raven software

Red Wyvern Sprites are an edit of Daggerfall's
Faery dragon

Pavise Guard is an edit of the Terminator from Realm667, submitted by Vader.
Further edited by Ryan Cordell (thanks dude). I also snagged the shield from the 
Hell warrior, also submitted by Vader

Mage Gunner Sprites are an edit of the Shotgun Guy, done by Sgt Shivers

Bomber knight is an edit of Doom 2's hell knight, done by Sgt Shivers

Skuttle is ripped from Shadowcaster (which I then took from Reelism), slightly edited by me

The edgelord is a merging of the Hierophant and Avatar, both made by Eriance, though the avatar
is just an edit of the heresiarch by Raven Software.

If I forgot something or someone, and you're reading this, for the love of pete,
let me know so I can fix that.

//==SPECIAL THANKS==

Realm667 for being such an excellent resource for doom mods.

/vr/ for being helpful, offering feedback, and bearing with my stupid questions,
over the years you guys have shown support and patience with my inability to make
descisions, but you've all stuck through with it, I love you guys.

/agdg/ for offering feedback and criticism, you crazy assholes can be a lot of fun
and I hope to create games along with you in the future.

Silvan for drawing an amazing character portrait for Lord blaz, and being responsible
for his initial design

ijon for helping me out in making a jumping script for my characters, thanks man

Blue_Shadow for a LOT of HUD help

Sgt Shivers for the assload of sprites, animations, and advice on how to do rips

iSpook for being like, one of the first people to make a gameplay video of my mod

Kyle873 for his constant ACS advice and code clips which I make good use of

Yholl and Marrub for extra DECORATE advice and helping me make shit work, especially the sword
boomerang attack! Yholl gets an extra thank you for the new weapon pickup system.
Yholl also created the behavior for the Cybermancer, so we all have him to thank
for the dangerous laser sprinkler.

Scroton for coding assitence and advice

FKER_Guy for additional weapon ideas

CaptainJ for providing projectile sprites for the Rocket Sword, you the man

Ryan Cordell for editing the Pavise Guard to give him those sick ass horns.

Kinsie for the sick as hell skeleton hand projectiles for the Bonelord. As well
as making some great sounds for the Hydra Repeater's mini missiles! (sadly
I'm no longer using the missiles, but they might come back!) He's also
responsible for the slick Doomslayer helmet. Lastly he also made the excellent
new titlemap for GMOTA, as well as the final touches for the Cybermancer!

Hege Cactus for making the laughter frames for the Bonelord, as well as an
extra sawing frame for Sunder, he also made the verticle sword sprites for the 
Doomslayer's player sprites

An extra special thank you to Jimmy for creating the theme of Lord Blaz, I was
overwhelmed the first time I heard it, and it still makes me happy every time
I listen to it. He also ripped and made the custom fonts I'm using here!

Mor'ladim deserves an extra thank you for spriting advice and paying Jimmy
to make Blaz's theme, it wouldn't exist without him offering in the first place

Pillowblaster for making the excellent back mounted sword sprites which I made
good use of for the Doomslayer.

Nax for providing playesting and indepth feedback to help me improve my gameplay
further

Revae for making the amazing character select portrait for Blaz and Doomslayer!

Jasozz for playtesting, and creating the excellent map screen portrait for Doomslayer!
He also provided extra valuable feedback during the trailer's creation, as well as
an alternate SNES version of Blaz's theme!

DrPyspy for providing the excellent Cybermancer sprites! As well helping me
make the Doomslayer's reveal in the trailer snappier and far better

Nyss for the name suggestion for the Wrath Caster and the pickup sound for the 
super burger

HyperUltra64 for so kindly providing the excellent trailer art.

Thanks to Turret49 for the altered Doomslayer helmets for the player sprites,
props to him for adding that helmet to all like, 121 frames, damn son!


Marty Kirra for providing feedback regarding the power gauntlet's sprites,
Making most of the frozen monster sprites, as well as making those amazing Blaz voicelines!

old Capcom for being responsible for some of my favorite childhood games, modern capcom can lick my crack. (please don't sue)

Thanks Terminusest13 for helping me clean up my ACS, making a few extra scripts,
getting the overheal/armor system working right, and generally just helping
me through this whole thing, for lighting a fire under my ass and encouraging me
to make my own mods, shit's been fun, and giving me steady feedback and supporting 
me throughout this whole thing, I don't know where I'd be without you man, but
you're one of the best friends a guy could ask for.

and YOU for playing this mod, you're pretty great.

GMOTA has been a long running effort of love and passion I have poured in since 2014,
I started this not knowing what the hell I was doing, and older versions show this
over the years I have learned and grown, and GMOTA has grown with me. To those of you 
who have read this far down, if you want to do something like this, go for it. You
never know what might become of it, dev with your heart, put your passion into what
you create, don't be afraid to ask for help, always take feedback into consideration,
stay humble, keep yourself disciplined and work hard. If you put forth the time and
love into what you make, it WILL shine through. 

Thank you again, to those of you who play this project and have gotten some enjoyment 
out of it. I hope I can continue to create things to make others happy.

-Kegan