//==BLAZ HUD STATUSBAR==//
base doom;
Height 0;
InterpolateHealth true;
InterpolateArmor true;
//resolution 900,600;

statusbar normal,forcescaled
{
	//Blaz's HUD

	ininventory IAmLordBlaz, 1
	{

//==============================Life and armor==================================
	drawbar "LIFBARB", "LIFBARA", health, horizontal, 13, 177;
	drawbar "LIFBARC", "LIFBARA", overmaxhealth, horizontal, 13, 177; //over 100 HP
	drawimage "LIFBAR", 5, 175;


	ininventory healchecker, 1
		{
			drawimage "HEALING", 5, 175;
		}


	drawbar "ARBARB", "ARBARA", armor, horizontal, 13, 187;
	drawbar "ARBARC", "ARBARA", overmaxarmor, horizontal, 13, 187; //over 100 armor
	drawimage "AMRBAR", 5, 185;

//==============================================================================

//==========================keys================================================
	drawswitchableimage RedCard, "nullimage", "HUDRKEY", 5, 145;
	drawswitchableimage redskull, "nullimage", "HUDRSKU", 5, 160;
	drawswitchableimage Yellowcard, "nullimage", "HUDYKEY", 9, 145;
	drawswitchableimage yellowskull, "nullimage", "HUDYSKU", 9, 160;
	drawswitchableimage BlueCard, "nullimage", "HUDBKEY", 13, 145;
	drawswitchableimage Blueskull, "nullimage", "HUDBSKU", 13, 160;


//==============================================================================


//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//=========================SWORD INFO===================================
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//This shows up when Blaz is missing his sword
	ininventory unarmedcheck, 1
		{
			drawbar "NOSWD", "HASSWD", thrownswordcooldown, horizontal, 290, 10;
		}

//This icon is shown when Blaz's punch buff is in effect
	ininventory punchshield, 1
		{
			drawimage "PNSHD", 250, 8;
		}

//and THIS icon shows itself when Blazter's overheated after using the Hyper Mode
	ininventory overheat, 1
		{
			drawimage "BZTHET", 230, 8;
		}
	

	IsSelected "NewZarach"

		{

//==========================Sub weapon info=============================

			drawimage "SBWPN", 270, 155;
			drawnumber 2, SUBWEAPONFONT, untranslated, ammo subweaponammo, FILLZEROS, 290, 168;


//subweapons

		ininventory Lancecheck, 1
			{
				ininventory not swordpowercheck, 1 { DrawImage "BoxLance", 270, 155; }
				ininventory swordpowercheck, 1 { DrawImage "STNGR1", 270, 155;}
		
				ininventory NOT subweaponammo, 1{ drawimage "HRGLS1", 243, 154;}

			}

		Ininventory shieldcheck, 1
			{
				ininventory not swordpowercheck, 1 { DrawImage "BoxShld", 270, 155; }
				ininventory swordpowercheck, 1 { DrawImage "GALE1", 270, 155;}
		
				ininventory NOT subweaponammo, 1{ drawimage "HRGLS1", 243, 154;}
			}

		Ininventory hatchetcheck, 1
			{
				ininventory not swordpowercheck, 1 { DrawImage "Boxhtcht", 270, 155; }
				ininventory swordpowercheck, 1 { DrawImage "MOON1", 270, 155;}
		
				ininventory NOT subweaponammo, 1{ drawimage "HRGLS1", 243, 154;}

			}

		Ininventory daggercheck, 1
			{
				ininventory not swordpowercheck, 1 { DrawImage "Boxdggr", 270, 155; }
				ininventory swordpowercheck, 1 { DrawImage "CUTS1", 270, 155;}
		
				ininventory NOT subweaponammo, 1{ drawimage "HRGLS1", 243, 154;}
			}

		ininventory torchcheck, 1
			{
				ininventory not swordpowercheck, 1 { DrawImage "Boxtch", 270, 155; }
				ininventory swordpowercheck, 1 { DrawImage "FIRE1", 270, 155;}
		
				ininventory NOT subweaponammo, 1{ drawimage "HRGLS1", 243, 154;}
			}

		ininventory boomerangcheck, 1
			{
				ininventory not swordpowercheck, 1 { DrawImage "Boxbrng", 270, 155; }
				ininventory swordpowercheck, 1 { DrawImage "BRANG01", 270, 155;}
				
				ininventory NOT subweaponammo, 1{ drawimage "HRGLS1", 243, 154;}
			}

		ininventory crystalbombcheck, 1
			{
				ininventory not swordpowercheck, 1 { DrawImage "Boxbom", 270, 155; }
				ininventory swordpowercheck, 1 { DrawImage "RKTSWD1", 270, 155;}
				
				ininventory NOT subweaponammo, 1{ drawimage "HRGLS1", 243, 154;}
			}


		ininventory TrineVoulgecheck, 1
			{
				ininventory not swordpowercheck, 1 { DrawImage "BoxVol", 270, 155; }
				ininventory swordpowercheck, 1 { DrawImage "ORBSWD1", 270, 155;}
				
				ininventory NOT subweaponammo, 1{ drawimage "HRGLS1", 243, 154;}
			}



		ininventory hammercheck, 1
			{
				ininventory not swordpowercheck, 1 { DrawImage "Boxhmr", 270, 155; }
				ininventory swordpowercheck, 1 { DrawImage "HAM01", 270, 155;}
				
				ininventory NOT subweaponammo, 1{ drawimage "HRGLS1", 243, 154;}
			}



//==========================Sword mana==================================

//Oh my god this is so fucking clunky why the fuck do I have to do it this way
//Damn my wanting a nice looking ammo bar for Blaz
//dsafsajgksg

		drawimage "SWDNRG", 246, 184;

//============GEM 1=================
		ininventory arcaneforce, 1 
			{
				drawimage "BGEM1", 306, 185;
			}

		ininventory arcaneforce, 2 
			{
				drawimage "BGEM2", 306, 185;
			}

		ininventory arcaneforce, 3 
			{
				drawimage "BGEM3", 306, 185;
			}

		ininventory arcaneforce, 4 
			{
				drawimage "BGEM4", 306, 185;
			}

		ininventory arcaneforce, 5 
			{
				drawimage "SHGEM1", 306, 185;
			}

		ininventory arcaneforce, 6 
			{
				drawimage "BGEM1",  298, 185;
			}

		ininventory arcaneforce, 7
			{
				drawimage "BGEM2",  298, 185;
			}

		ininventory arcaneforce, 8
			{
				drawimage "BGEM3",  298, 185;
			}

		ininventory arcaneforce, 9
			{
				drawimage "BGEM4",  298, 185;
			}

		ininventory arcaneforce, 10
			{
				drawimage "SHGEM1", 298, 185;
				drawimage "SHGEM1", 306, 185;
			}

		ininventory arcaneforce, 11
			{
				drawimage "BGEM1",  290, 185;
			}

		ininventory arcaneforce, 12
			{
				drawimage "BGEM2",  290, 185;
			}

		ininventory arcaneforce, 13
			{
				drawimage "BGEM3",  290, 185;
			}

		ininventory arcaneforce, 14
			{
				drawimage "BGEM4",  290, 185;
			}

		ininventory arcaneforce, 15
			{
				drawimage "SHGEM1", 290, 185;
				drawimage "SHGEM1", 298, 185;
				drawimage "SHGEM1", 306, 185;
			}


		ininventory arcaneforce, 16
			{
				drawimage "BGEM1",  282, 185;
			}

		ininventory arcaneforce, 17
			{
				drawimage "BGEM2",  282, 185;
			}

		ininventory arcaneforce, 18
			{
				drawimage "BGEM3",  282, 185;
			}

		ininventory arcaneforce, 19
			{
				drawimage "BGEM4",  282, 185;
			}

		ininventory arcaneforce, 20
			{
				drawimage "SHGEM1", 282, 185;
				drawimage "SHGEM1", 290, 185;
				drawimage "SHGEM1", 298, 185;
				drawimage "SHGEM1", 306, 185;
			}

		ininventory arcaneforce, 21
			{
				drawimage "BGEM1",  274, 185;
			}

		ininventory arcaneforce, 22
			{
				drawimage "BGEM2",  274, 185;
			}

		ininventory arcaneforce, 23
			{
				drawimage "BGEM3",  274, 185;
			}

		ininventory arcaneforce, 24
			{
				drawimage "BGEM4",  274, 185;
			}

		ininventory arcaneforce, 25
			{
				drawimage "SHGEM1", 274, 185;
				drawimage "SHGEM1", 282, 185;
				drawimage "SHGEM1", 290, 185;
				drawimage "SHGEM1", 298, 185;
				drawimage "SHGEM1", 306, 185;
			}

		ininventory arcaneforce, 26
			{
				drawimage "BGEM1",  266, 185;
			}

		ininventory arcaneforce, 27
			{
				drawimage "BGEM2",  266, 185;
			}

		ininventory arcaneforce, 28
			{
				drawimage "BGEM3",  266, 185;
			}

		ininventory arcaneforce, 29
			{
				drawimage "BGEM4",  266, 185;
			}

		ininventory arcaneforce, 30
			{
				drawimage "SHGEM1", 266, 185;
				drawimage "SHGEM1", 274, 185;
				drawimage "SHGEM1", 282, 185;
				drawimage "SHGEM1", 290, 185;
				drawimage "SHGEM1", 298, 185;
				drawimage "SHGEM1", 306, 185;
			}

		ininventory arcaneforce, 31
			{
				drawimage "BGEM1",  258, 185;
			}

		ininventory arcaneforce, 32
			{
				drawimage "BGEM2",  258, 185;
			}

		ininventory arcaneforce, 33
			{
				drawimage "BGEM3",  258, 185;
			}

		ininventory arcaneforce, 34
			{
				drawimage "BGEM4",  258, 185;
			}

		ininventory arcaneforce, 35
			{
				drawimage "SHGEM1", 258, 185;
				drawimage "SHGEM1", 266, 185;
				drawimage "SHGEM1", 274, 185;
				drawimage "SHGEM1", 282, 185;
				drawimage "SHGEM1", 290, 185;
				drawimage "SHGEM1", 298, 185;
				drawimage "SHGEM1", 306, 185;
			}

		ininventory arcaneforce, 36
			{
				drawimage "BGEM1",  250, 185;
			}

		ininventory arcaneforce, 37
			{
				drawimage "BGEM2",  250, 185;
			}

		ininventory arcaneforce, 38
			{
				drawimage "BGEM3",  250, 185;
			}

		ininventory arcaneforce, 39
			{
				drawimage "BGEM4",  250, 185;
			}

		ininventory arcaneforce, 40
			{
				drawimage "SHGEM1", 250, 185;
				drawimage "SHGEM1", 258, 185;
				drawimage "SHGEM1", 266, 185;
				drawimage "SHGEM1", 274, 185;
				drawimage "SHGEM1", 282, 185;
				drawimage "SHGEM1", 290, 185;
				drawimage "SHGEM1", 298, 185;
				drawimage "SHGEM1", 306, 185;
			}

//==========================Fatal Draw charges==================================

//Damn it this is also hacky. But hey it's good looking.

		ininventory unleasher, 1
		{
			drawimage "FTLBAR", 140, 180;
			
			ininventory spiritforce, 1
			{
				drawimage "FGEM1", 175, 186;
			}
			
			ininventory spiritforce, 2
			{
				drawimage "FGEM2", 175, 186;
			}

			ininventory spiritforce, 3
			{
				drawimage "FGEM3", 175, 186;
			}

			ininventory spiritforce, 4
			{
				drawimage "FGEM4", 175, 186;
			}

			ininventory spiritforce, 5
			{
				drawimage "FDGEM1", 173, 179;
			}

			ininventory spiritforce, 6
			{
				drawimage "FGEM1", 166, 186;
			}

			ininventory spiritforce, 7
			{
				drawimage "FGEM2", 166, 186;
			}

			ininventory spiritforce, 8
			{
				drawimage "FGEM3", 166, 186;
			}

			ininventory spiritforce, 9
			{
				drawimage "FGEM4", 166, 186;
			}

			ininventory spiritforce, 10
			{
				drawimage "FDGEM1", 164, 179;
				drawimage "FDGEM1", 173, 179;
			}

			ininventory spiritforce, 11
			{
				drawimage "FGEM1", 157, 186;
			}

			ininventory spiritforce, 12
			{
				drawimage "FGEM2", 157, 186;
			}

			ininventory spiritforce, 13
			{
				drawimage "FGEM3", 157, 186;
			}

			ininventory spiritforce, 14
			{
				drawimage "FGEM4", 157, 186;
			}

			ininventory spiritforce, 15
			{
				drawimage "FDGEM1", 155, 179;
				drawimage "FDGEM1", 164, 179;
				drawimage "FDGEM1", 173, 179;
			}

			ininventory spiritforce, 16
			{
				drawimage "FGEM1", 148, 186;
			}

			ininventory spiritforce, 17
			{
				drawimage "FGEM2", 148, 186;
			}

			ininventory spiritforce, 18
			{
				drawimage "FGEM3", 148, 186;
			}

			ininventory spiritforce, 19
			{
				drawimage "FGEM4", 148, 186;
			}

			ininventory spiritforce, 20
			{
				drawimage "FDGEM1", 146, 179;
				drawimage "FDGEM1", 155, 179;
				drawimage "FDGEM1", 164, 179;
				drawimage "FDGEM1", 173, 179;
			}
	
		}



		} //end of Zarach stuff

		IsSelected "Blazter"
		{

//==========================Sub Shot Ammo Info=============================

		drawimage "SBAMO", 270, 155;
		drawnumber 2, SUBAMMOFONT, untranslated, ammo subshotammo, FILLZEROS, 290, 168;

		drawimage "BZTRBAR", 238, 186;
//subweapons

		ininventory CrushmissileCheck, 1
			{
				DrawImage "CRSHMSL", 270, 155;
			}

		ininventory scattershotcheck,1
			{
				DrawImage "SCTRSHT", 270, 155;
			}

		ininventory heatbeamcheck,1
			{
				DrawImage "HETBEM", 270, 155;
			}

		ininventory rollingbombcheck,1
			{
				DrawImage "SHKRBOM", 270, 155;
			}

		ininventory spikevulcancheck,1
			{
				DrawImage "SPKVCN", 270, 155;
			}

		ininventory heavymacercheck,1
			{
				DrawImage "HVYMCR", 270, 155;
			}


//Bullet tracker
//I swear this is the last time I use a visual counter
//for ammunition because this is awful.


		ininventory bulletgem
		{
			ininventory bulletgem, 11 { drawimage "BZTRMAG", 246, 185; }
			ininventory bulletgem, 21 { drawimage "BZTRMAG", 242, 185; }
			ininventory bulletgem, 31 { drawimage "BZTRMAG", 238, 185; }

			ininventory not bulletgem, 11
			{
				ininventory bulletgem, 1 { drawimage "BZTRBLT", 307,184; }
				ininventory bulletgem, 2 { drawimage "BZTRBLT", 301,184; }
				ininventory bulletgem, 3 { drawimage "BZTRBLT", 295,184; }
				ininventory bulletgem, 4 { drawimage "BZTRBLT", 289,184; }
				ininventory bulletgem, 5 { drawimage "BZTRBLT", 283,184; }
				ininventory bulletgem, 6 { drawimage "BZTRBLT", 277,184; }
				ininventory bulletgem, 7 { drawimage "BZTRBLT", 271,184; }
				ininventory bulletgem, 8 { drawimage "BZTRBLT", 265,184; }
				ininventory bulletgem, 9 { drawimage "BZTRBLT", 259,184; }
				ininventory bulletgem, 10 { drawimage "BZTRBLT", 253,184; }
			}
			ininventory not bulletgem, 21
			{
				ininventory bulletgem, 11 { drawimage "BZTRBLT", 307,184; }
				ininventory bulletgem, 12 { drawimage "BZTRBLT", 301,184; }
				ininventory bulletgem, 13 { drawimage "BZTRBLT", 295,184; }
				ininventory bulletgem, 14 { drawimage "BZTRBLT", 289,184; }
				ininventory bulletgem, 15 { drawimage "BZTRBLT", 283,184; }
				ininventory bulletgem, 16 { drawimage "BZTRBLT", 277,184; }
				ininventory bulletgem, 17 { drawimage "BZTRBLT", 271,184; }
				ininventory bulletgem, 18 { drawimage "BZTRBLT", 265,184; }
				ininventory bulletgem, 19 { drawimage "BZTRBLT", 259,184; }
				ininventory bulletgem, 20 { drawimage "BZTRBLT", 253,184; }
			}
			ininventory not bulletgem, 31
			{
				ininventory bulletgem, 21 { drawimage "BZTRBLT", 307,184; }
				ininventory bulletgem, 22 { drawimage "BZTRBLT", 301,184; }
				ininventory bulletgem, 23 { drawimage "BZTRBLT", 295,184; }
				ininventory bulletgem, 24 { drawimage "BZTRBLT", 289,184; }
				ininventory bulletgem, 25 { drawimage "BZTRBLT", 283,184; }
				ininventory bulletgem, 26 { drawimage "BZTRBLT", 277,184; }
				ininventory bulletgem, 27 { drawimage "BZTRBLT", 271,184; }
				ininventory bulletgem, 28 { drawimage "BZTRBLT", 265,184; }
				ininventory bulletgem, 29 { drawimage "BZTRBLT", 259,184; }
				ininventory bulletgem, 30 { drawimage "BZTRBLT", 253,184; }
			}
			ininventory not bulletgem, 41
			{
				ininventory bulletgem, 31 { drawimage "BZTRBLT", 307,184; }
				ininventory bulletgem, 32 { drawimage "BZTRBLT", 301,184; }
				ininventory bulletgem, 33 { drawimage "BZTRBLT", 295,184; }
				ininventory bulletgem, 34 { drawimage "BZTRBLT", 289,184; }
				ininventory bulletgem, 35 { drawimage "BZTRBLT", 283,184; }
				ininventory bulletgem, 36 { drawimage "BZTRBLT", 277,184; }
				ininventory bulletgem, 37 { drawimage "BZTRBLT", 271,184; }
				ininventory bulletgem, 38 { drawimage "BZTRBLT", 265,184; }
				ininventory bulletgem, 39 { drawimage "BZTRBLT", 259,184; }
				ininventory bulletgem, 40 { drawimage "BZTRBLT", 253,184; }
			}	
		}	// end of bullet tracker

//icon to track if the player has the wave buster
			ininventory waveparts
			{
				drawimage "WAVGEM", 220, 182;
			}

//Subshot heat meter to curb spammers
			ininventory Subheat
			{
				drawbar "SUBHET", "NOCHG", subheat, horizontal, reverse, 253, 192;
			}


//Meter for tracking wave buster charge
			ininventory wavecharge
			{
				drawbar "WAVCHG", "NOCHG", wavecharge, horizontal, reverse, 253, 192;
			}

//icon to track if the player has the hyper buster
			ininventory hyperparts
			{
				drawimage "HYPGEM", 200, 182;
			}

//Meter for tracking hyper mode
			ininventory hypercharge
			{
				drawbar "HYPCHG", "NOCHG", hypercharge, horizontal, reverse, 253, 192;
			}

			ininventory hypertimer
			{
				drawbar "HYPCHG", "HEACHG", hypertimer, horizontal, 253, 192;
			}

			ininventory overheat
			{
				drawbar "HEACHG", "NOCHG", overheat, horizontal, reverse, 253, 192;
			}
			
		} // End of Blazter Stuff

	} //End of Blaz HUD


//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



//Doomslayer HUD
	ininventory IAmDoomSlayer, 1
		{

			ininventory Zerkshield, 1
				{
					drawimage "SLDFA0", 260, 7;
				}


			drawswitchableimage RedCard, "nullimage", "DSRKEY", 10, 154;
			drawswitchableimage redskull, "nullimage", "DSRSKU", 25, 152;
			drawswitchableimage Yellowcard, "nullimage", "DSYKEY", 14, 154;
			drawswitchableimage yellowskull, "nullimage", "DSYSKU", 29, 152;
			drawswitchableimage BlueCard, "nullimage", "DSBKEY", 18, 154;
			drawswitchableimage Blueskull, "nullimage", "DSBSKU", 33, 152;


			drawimage "DSLIF", 10, 170;
			
			ininventory healchecker, 1
			{
				drawimage "SLAYHEL", 10, 170;
			}
			
			drawnumber 3, SLAYERLIFEFONT,lightblue,health, 44,182, 0, Red, 35, gold, 101;
			drawnumber 3, SLAYERLIFEFONT,lightblue,armor, 86,182, 0, Red, 0, gold, 101;
			drawimage "DSAMMO", 216, 167;
			
		//Spikes (Bulletgem ammo)
			DrawNumber 3, SLAYERFONT, Lightblue, ammo spikes, 241, 181;
			drawstring SLAYERFONT, lightblue, "/", 247, 181, 0;
			drawnumber 3, SLAYERFONT, lightblue, ammocapacity spikes, 261, 181;
			
			isselected "HydraRepeater"
				{
					DrawNumber 3, SLAYERFONT, gold, ammo spikes, 241, 181;
					drawstring SLAYERFONT, gold, "/", 247, 181, 0;
					drawnumber 3, SLAYERFONT, gold, ammocapacity spikes, 261, 181;
				}
			
		//Maceorbs (Arcane ammo)	
			DrawNumber 3, SLAYERFONT, Lightblue, ammo maceorbs, 241, 187;
			drawstring SLAYERFONT, lightblue, "/", 247, 187, 0;
			drawnumber 3, SLAYERFONT, lightblue, ammocapacity maceorbs, 261, 187;
			
			isselected "Morningstar", "Thunderbuss"
				{
					DrawNumber 3, SLAYERFONT, gold, ammo maceorbs, 241, 187;
					drawstring SLAYERFONT, gold, "/", 247, 187, 0;
					drawnumber 3, SLAYERFONT, gold, ammocapacity maceorbs, 261, 187;
				}	
		//Wrathrockets (Dark orb ammo)
			DrawNumber 3, SLAYERFONT, Lightblue, ammo wrathrockets, 296, 181;
			drawstring SLAYERFONT, lightblue, "/", 301, 181, 0;
			DrawNumber 3, SLAYERFONT, Lightblue, ammocapacity wrathrockets, 315, 181;

			isselected "WrathCaster"
				{
					DrawNumber 3, SLAYERFONT, gold, ammo wrathrockets, 296, 181;
					drawstring SLAYERFONT, gold, "/", 301, 181, 0;
					drawnumber 3, SLAYERFONT, gold, ammocapacity wrathrockets, 315, 181;
				}
		//Fire Gems (Spirit Gem ammo)
			DrawNumber 3, SLAYERFONT, Lightblue, ammo firegems, 296, 187;
			drawstring SLAYERFONT, lightblue, "/", 301, 187, 0;
			DrawNumber 3, SLAYERFONT, Lightblue, ammocapacity firegems, 315, 187;
			
			isselected "Infernorifle"
				{
					DrawNumber 3, SLAYERFONT, gold, ammo firegems, 296, 187;
					drawstring SLAYERFONT, gold, "/", 301, 187, 0;
					DrawNumber 3, SLAYERFONT, gold, ammocapacity firegems, 315, 187;
				}
		
		
		//Cooldowns
			ininventory overheat
			{
				drawimage "DSMETER", 216,167;
				drawbar "DSCLDWN", "DSRCHG", overheat, horizontal, 218, 169;
				drawimage "DSNOSAW", 218,169;
			}
		
			drawimage "DSBMB",245,168;
			drawimage "DSDGR",271,169;
			
			Ininventory unleasher
			{
				drawimage "DSMETER", 298,167;
				drawbar "DSCLDWN", "DSRCHG", zerkcharge, horizontal, 300, 169;
				drawimage "DSNOFIST", 300,169;
				ininventory zerkcharge, 200
					{
						drawimage "DSMETER", 298,167;
						drawimage "DSFIST", 300,169;
					}

				ininventory "Berserkfists"
				{
					drawimage "BFST01", 300,169;
				}
			}
			
			ininventory SlayerBombCooldown
			{
				drawbar "DSCLDWN", "DSRCHG", SlayerBombCooldown, horizontal, 246, 169;
				drawimage "DSNOBMB",245,168;
			}

			ininventory Beambombcheck, 1
			{
				drawimage "DSBBMB", 245,168;
				ininventory SlayerBombCooldown
				{
				drawimage "DSNOBBMB",245,168;
				}
			}

			ininventory Firebombcheck, 1
			{
				drawimage "DSFBMB", 245,168;
				ininventory SlayerBombCooldown
				{
				drawimage "DSNOFBMB",245,168;
				}
			}

			ininventory Thunderbombcheck, 1
			{
				drawimage "DSTBMB", 245,168;
				ininventory SlayerBombCooldown
				{
				drawimage "DSNOTBMB",245,168;
				}
			}



			ininventory bombammo, 1
			{
				DrawNumber 3, SLAYERFONT, gold, ammo bombammo, 263, 170;
			}

			
			ininventory SlayerDaggerCooldown
			{
				drawbar "DSCLDWN", "DSRCHG", SlayerDaggerCooldown, horizontal, 272, 169;
				drawimage "DSNODGR",271,169;
			}
			
			ininventory GlassDaggercheck, 1
			{
				drawimage "DSGDGR", 271,169;
				ininventory SlayerDaggerCooldown
				{
				drawimage "DSNOGDGR",271,169;
				}
			}

			ininventory SpreadDaggercheck, 1
			{
				drawimage "DSSDGR", 271,169;
				ininventory SlayerDaggerCooldown
				{
				drawimage "DSNOSDGR",271,169;
				}
			}

			ininventory AmmoDaggercheck, 1
			{
				drawimage "DSADGR", 271,169;
				ininventory SlayerDaggerCooldown
				{
				drawimage "DSNOADGR",271,169;
				}
			}

			ininventory FoodDaggercheck, 1
			{
				drawimage "DSFDGR", 271,169;
				ininventory SlayerDaggerCooldown
				{
				drawimage "DSNOFDGR",271,169;
				}
			}
			
			
			ininventory daggerammo, 1
			{
				DrawNumber 3, SLAYERFONT, gold, ammo daggerammo, 289, 170;
			}

			
		} //end of Doomslayer HUD	

} //End of Player HUDs


//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//Map inventory
Statusbar Automap,forcescaled
{
	ininventory IAmLordBlaz, 1
	{
		drawimage "BLZHED", 5, 145;
		drawimage "BINVWD", 55, 145;
		
		ininventory slashbook, 1
		{
			drawimage "BINVBK", 55, 145;
		}
		
		ininventory throwscroll, 1
		{
			drawimage "BINVTS", 55, 145;
		}

		ininventory waveparts, 1
		{
			drawimage "BINVWP", 55, 145;
		}

		ininventory hyperparts, 1
		{
			drawimage "BINVHP", 55, 145;
		}

		ininventory powerscanner, 1
		{
			drawimage "BINVCB", 55, 145;
		}

		ininventory ATKringPowerup, 1
		{
			drawimage "BINVMR", 55, 145;
		}

		ininventory unleasher, 1
		{
			drawimage "BINVFD", 55, 145;
		}

		ininventory swordcharger, 1
		{
			drawimage "BINVAC", 55, 145;
		}

		ininventory gunparts, 3
		{
			drawimage "BINVGP", 69, 145;
		}
		
		ininventory gunparts, 2
		{
			drawimage "BINVGP", 62, 145;
		}
		
		ininventory gunparts, 1
		{
			drawimage "BINVGP", 55, 145;
		}

		ininventory pouchupgrade, 1
		{
			drawimage "BINVBP", 55, 145;
		}
		
		drawimage armoricon, 175, 183, none, 14,14, forcescale;
	}
	//END OF BLAZ INVENTORY

//=================================================================
//=================================================================

	ininventory IAmDoomSlayer, 1
	{
		drawimage "SLYHED", 5, 145;
		drawimage "DINVWD", 55, 145;
		
		ininventory GotSunder, 1
		{
			drawimage "DINVSAW", 55, 145;
		}
		
		ininventory GotMorningStar, 1
		{
			drawimage "DINVSG", 55, 145;
		}

		ininventory GotWrathCaster, 1
		{
			drawimage "DINVRL", 55, 145;
		}

		ininventory GotInfernoRifle, 1
		{
			drawimage "DINVPR", 55, 145;
		}

		ininventory powerscanner, 1
		{
			drawimage "BINVCB", 55, 145;
		}

		ininventory ATKringPowerup, 1
		{
			drawimage "BINVMR", 55, 145;
		}

		ininventory unleasher, 1
		{
			drawimage "DINVBR", 55, 145;
		}

		ininventory GotThunderBuss, 1
		{
			drawimage "DINVSSG", 55, 145;
		}
		
		ininventory GotHydraRepeater, 1
		{
			drawimage "DINVMG", 55, 145;
		}

		ininventory backpack, 1
		{
			drawimage "DINVBP", 55, 145;
		}
		
		drawimage armoricon, 175, 183, none, 14,14, forcescale;
	}


}
