//--Menu sounds--//

menu/activate			MENU //taken from King of Dragons
menu/clear				CLOSE//taken from KoD
menu/cursor				CURSOR//taken from Super GnG
menu/change				CURSOR//taken from Super GnG
menu/choose				CONFIRM//taken from KoD
menu/backup				CANCEL//taken from KoD
menu/dismiss			CANCEL//taken from KoD
menu/tick				MNTICK//Taken from kngights of the round

musicchange/blaz        MUSCHNGB // Taken from Chester Cheetah: Wild Wild Quest

treeboom				TREXP

$alias				intermission/tick					menu/tick
$alias				intermission/nextstage				powerups/upgrade
$alias				intermission/paststats				misc/k_pkup
$alias				intermission/pastcoopstats			powerups/upgrade

$random menu/quit1 { skellytun/pain skeleton/gib hero/drained doomslayer/HEHHENH skuttle/chatter Fatguard/noway skeleton/swing skeleton/sight }
$random menu/quit2 { skellytun/pain skeleton/gib hero/drained doomslayer/HEHHENH skuttle/chatter Fatguard/noway skeleton/swing skeleton/sight }


//==QUIET== 
//This is used to make sure bouncing projectiles don't make their bounce sound when they first appear!
//Thanks Term for letting me use this idea
silence                   		QUIET


//==MUSIC SHIT==
$musicvolume BLAZ05 2
$musicvolume BLAZ14 3
$musicvolume BLAZ17 3
$musicvolume BLAZ83 3
$musicvolume BLAZ84 3

//--player sounds--//

$random player/walk {player/step1 player/step2 player/step3 player/step4} //Steps taken from OoT
player/step1 					STEP1
player/step2 					STEP2
player/step3 					STEP3
player/step4 					STEP4

//-Pain and death-//
$playeralias			braveone	male	*pain100	BZOW //pain sounds taken from Magic Sword and Knights of the Round
$playeralias			braveone	male	*pain75		BZOW2
$playeralias			braveone	male	*pain50		BZOW3
$playeralias			braveone	male	*pain25		BZOW4    
$playeralias			braveone	male	*xdeath		BZXDI
$playeralias			braveone	male	*gibbed		BZXDI
$playeralias			braveone	male	*death		BZDIE
$playeralias 			braveone	male 	*jump 		BZJMP

//-world interaction
$playersound			braveone	male	*land		PLRLAN //landing and grunt sound taken from Magic Sword

$playeralias			braveone	male	*grunt		BLGNT

$playeralias			braveone	male	*usefail	BLWOPS
$volume *usefail 0.90

//=====================BLAZ SOUNDS===============================//
$random BZOW {blaz/pain1 blaz/pain2 blaz/pain3 blaz/pain4}
blaz/pain1			BZOW1
blaz/pain2			BZOW2
blaz/pain3			BZOW3
blaz/pain4			BZOW4

$random BZOW2 {blaz/pain5 blaz/pain6 blaz/pain7}
blaz/pain5			BZOW5
blaz/pain6			BZOW6
blaz/pain7			BZOW7

$random BZOW3 {blaz/pain8 blaz/pain9 blaz/pain10 blaz/pain11}
blaz/pain8			BZOW8
blaz/pain9			BZOW9
blaz/pain10			BZOW10
blaz/pain11			BZOW11

$random BZOW4 {blaz/pain12 blaz/pain13 blaz/pain14 blaz/pain15}
blaz/pain12			BZOW12
blaz/pain13			BZOW13
blaz/pain14			BZOW14
blaz/pain15			BZOW15

$random BZDIE	{blaz/die1 blaz/die2}
blaz/die1			BZDIE1
blaz/die2			BZDIE2

$random BZXDI	{blaz/xdie1 blaz/xdie2}
blaz/xdie1			BZXDT1
blaz/xdie2			BZXDT2

$random BZJMP	{blaz/jump1 blaz/jump2}
blaz/jump1			BZJMP1
blaz/jump2			BZJMP2
$volume BZJMP 0.60

$random BLGNT	{blaz/grunt1 blaz/grunt2}
blaz/grunt1			BZGNT1
blaz/grunt2			BZGNT2

$random BLWOPS	{blaz/whoops4 blaz/whoops4 blaz/whoops4 blaz/whoops1 blaz/whoops1 blaz/whoops2 blaz/whoops2 blaz/whoops2 blaz/whoops2 blaz/whoops2 blaz/whoops2 blaz/whoops3 blaz/whoops4}
blaz/whoops1		BZUSFL1
blaz/whoops2		BZUSFL2
blaz/whoops3		BZUSFL3
blaz/whoops4		BZUSFL4

$random blaz/powerattack 	{blaz/powerattack1 blaz/powerattack2 blaz/powerattack3 blaz/powerattack4 blaz/powerattack5 blaz/powerattack6}
blaz/powerattack1	BZHA1
blaz/powerattack2	BZHA2
blaz/powerattack3	BZHA3
blaz/powerattack4	BZHA4
blaz/powerattack5	BZHA5
blaz/powerattack6	BZHA6

$random blaz/focus			{Blaz/focus1 Blaz/focus2 Blaz/focus3 Blaz/focus4}			
Blaz/Focus1			BZGRR1
Blaz/Focus2			BZCHR1
Blaz/Focus3			BZCHR2
Blaz/Focus4			BZCHR3

$random blaz/fatalslash	{Blaz/fatalslash1 Blaz/fatalslash2 Blaz/fatalslash3}
Blaz/fatalslash1		BZSHA1
Blaz/fatalslash2		BZSHA2
Blaz/fatalslash3		BZSHA3

Blaz/FOTNstart			BZFOTN
Blaz/FOTNloop			BZFNLP
Blaz/FOTNend			BZFEND


//--HERO SOUNDS--//
hero/drained 					DRNATK
hero/POWbreak 					POWBRK
hero/frozen 					FROZEN

//--gore sounds--// courtesy of Eric and Blox
bloodsplat1 					dsblud01
bloodsplat2 					dsblud02
bloodsplat3 					dsblud03
bloodsplat4 					dsblud04
$volume bloodsplat1 			0.333
$volume bloodsplat2 			0.2
$volume bloodsplat3 			0.2
$volume bloodsplat4 			0.14

$random bloodsplat				 { bloodsplat1 bloodsplat2 bloodsplat3 bloodsplat4 bloodsplat4 bloodsplat4 }
$limit bloodsplat 				2
$volume bloodsplat 				0.222

bonebounce1 					BNBNC1
bonebounce2 					BNBNC2
bonebounce3 					BNBNC3
$random gibs/bones 				{ bonebounce1 bonebounce2 bonebounce3 }
$volume gibs/bones 				0.50

$random gibs/metalshrapnel { shrapnel1 shrapnel2 }
shrapnel1 						LACLNG1
shrapnel2 						LACLNG2
$volume gibs/metalshrapnel		0.60
$limit gibs/metalshrapnel		3

$random gibs/icefragment {icebounce1 icebounce2 }
icebounce1						ICEBNC1
icebounce2						ICEBNC2

gibs/fataldrawkill				FDDIE
gibs/fatalburst					FDDIE
$limit gibs/fatalburst 			5
$volume gibs/fatalburst			0.60

$random gibs/bodyhitfloor { bodyfloor1 bodyfloor2 bodyfloor3 bodyfloor4 bodyfloor5 bodyfloor6 bodyfloor7 }
bodyfloor1						BODIMP1
bodyfloor2						BODIMP2
bodyfloor3						BODIMP3
bodyfloor4						BODIMP4
bodyfloor5						BODIMP5
bodyfloor6						BODIMP6
bodyfloor7						BODIMP7


//--Zarach--// //various sounds taken from Magic sword and DnD: Shadows of mystara
weapons/vblhit 					DSVBLHIT
$volume weapons/vblhit  0.60
weapons/vblhit2 				CUT2
weapons/vblwal 					DSVBLWAL
$volume weapons/vblwal 0.90
Sword/draw						SRDDRW
$volume Sword/draw 0.60
sword/away						SRDAWY
Sword/attack1					SRDATK1
$volume sword/attack1 0.50
Sword/attack2					SRDATK2
Sword/attack3					SRDATK3
Sword/attack4					SRDATK4
grappler/shoot					GRSWISH
grappler/chain					GRCHAIN
grappler/hit					GPLHIT
$volume sword/attack 0.50
sword/powerup 					SPOWUP
sword/powerdown 				SPOWDN
shiningknightstart 				BZHO1
shiningswordattack1 			SKATK1
$volume shiningswordattack1 0.60
shiningswordattack2 			SKATK2
$volume shiningswordattack2 0.60
shiningswordwave				SKWAV
$volume shiningswordwave 0.50
sword/zapup 					ZAPUP
sword/zapping 					ZAPPING
sword/zapend 					ZAPEND
swordwavebounce 				WAVBNC
shiningjump 					SKJUMP
Sword/multistrike				MLTSTR
sword/throwhit					STHWHT

//--powered Zarach--// //sounds taken from DnD: som
poweredtear/beam 				PBEAM
poweredtear/draw 				PWRDRW
poweredtear/swish 				POWSSH
poweredtear/cleave 				POWCLV
poweredtear/clang 				POWCLG

//--Fatal Draw--//
FatalDraw/Charge 				FCHARG
FatalDraw/Ready 				FTLRDY
FatalDraw/Attack 				FTLATK
FatalDraw/cut 					FTLCUT


//--Blazshot subshots--// 
subweapons/crushmissileexplode 	CLSEXP
subweapons/crushmissileshot 	CRMSHOT
subweapons/earthshakershot	 	ESBOMB
subweapons/earthshakerbounce 	BMBNC
subweapons/earthshakerexplode 	ERTHEXP
subweapons/heatbeamshot		 	HBEMSHT
subweapons/scattershot 			SCTTR
$volume subweapons/scattershot 0.60
subweapons/bombcharge 			BCHRGE
subweapons/noaltfire 			ALTNO
subweapons/macer	 			BGDART

//--Blazshot--//
gauntlet/shot 					GSHOT
$volume gauntlet/shot 0.80
gauntlet/miss 					PCRSH
gauntlet/hit 					PHIT
gauntlet/dart 					DART
gauntlet/darthit 				PIERCE
$random gauntlet/boltbounce {dart/rebound1 dart/rebound2}
gauntlet/eyeclose 				EYECLS
gauntlet/steam 					GSTEAM
gauntlet/eyeopen 				EYEOPN
dart/rebound1 					DFLCT1
dart/rebound2 					DFLCT2
gauntlet/flailshot 				FSHOT
$volume gauntlet/flailchain 0.70
gauntlet/powupstart 			GPSTR
gauntlet/powupclang 			GPCLNG
gauntlet/powupblades 			GPBLDE
gauntlet/powupbarrel 			GPBRL
gauntlet/powupend 				GPEND
gauntlet/powdownstart 			GDSTR
gauntlet/powdownbarrel 			GDBRL
gauntlet/powdownblades 			GDBLDE
gauntlet/powdownend 			GDEND
gauntlet/charge 				Gcharge
gauntlet/chargestart 			CHRG
gauntlet/waveready 				WAVRDY
gauntlet/midcharge 				MCHG
gauntlet/fullcharge 			FCHG
gauntlet/chargeloop 			CHGLP
gauntlet/lowshot				lowshot
gauntlet/midshot				midshot
gauntlet/maxshot 				maxshot
gauntlet/hypercharge			HYPCHG
gauntlet/hyperready				HYPRDY
Blazter/Stunbreak				GEMBRK
Blazter/Stun		 			AMURPL

wavegun/weakhit					LOWWAV
wavegun/midhit					MIDWAV
wavegun/fullhit					FULWAV


//--arm cannon--// //sounds taken from Donkey Kong Country, Heretic, and DnD: SOW
cannon/lilshoot 				LOBSHT
$volume cannon/lilshoot 0.60
cannon/bigshoot 				LOBPOW
cannon/lilclang 				LOBBNCE
cannon/bigclang 				BCLANG
cannon/charge 					CHARGE
cannon/discharge 				DSCHRG
cannon/turretshot 				TRTSHT
cannon/turretattack 			TRTATK
cannon/lifedrain 				LIFDRN


//--powerups--// //sounds taken from Super Ghouls n Ghosts and Magic sword
powerups/helmet 				HLMGET
powerups/armor 					ARMGET
powerups/bigarmor 				BIGARM
powerups/drink 					DRNKUP
powerups/munch 					FODEAT
powerups/burger					BIGBURG
powerups/smallpower 			LILPOW
powerups/bigpower 				BIGPOW
powerups/superpower 			SPRPOW
powerups/special 				ALLPOW
powerups/subweapon 				SUBGET
powerups/spellorb 				ORBGET
powerups/POWeffect 				POWEFT
powerups/upgrade 				EXPDNR
powerups/smallammo				SMLAMO
powerups/bigammo				BIGAMO
powerups/shadering				INVISRNG
misc/k_pkup						MQKEY
powerups/foodbone				FDBNE

//--sub weapons--// //sounds taken from Soul Blazer, DnD: SoM, Kirby super star, and Super GnG
subweapons/chakramfly 			CHKWSH
$limit subweapons/chakramfly 2
subweapons/hatchetthrow			HTCHT
subweapons/lancethrow 			LNTHRW
subweapons/hit 					SUBHIT
subweapons/miss 				SUBMISS
subweapons/charge 				SUBCHRG
subweapons/chargeshot 			CHRGSHT
subweapons/daggerthrow 			DGRTHRW
subweapons/fanoblades			SPRDBLD
subweapons/jabswing 			JAB
subweapons/jabhit 				JABHIT
subweapons/straightswing 		STRAIGHT
subweapons/straighthit 			STR8HIT
subweapons/haymakerswing 		HYMKR
subweapons/haymakerhit 			HMKRHIT
subweapons/punchmiss 			PMISS
$random subweapons/haymakermiss {subweapons/haymakermiss1 subweapons/haymakermiss2}//sounds taken from TF2's fists of steel
subweapons/haymakermiss1 		HMIS1
subweapons/haymakermiss2 		HMIS2
subweapons/uppercut			 	UPRGNT
subweapons/boomerangthrow 		BMRTHW
subweapons/boomerangloop  		BMRFLY
subweapons/boomerangflystart 	BMRFST
subweapons/boomerangcatch		BMRCTH
subweapons/sicklethrow 			SKLTHW
subweapons/torch 				TBURN
subweapons/torchthrow 			TCHTHW
$limit subweapons/torchthrow 3
subweapons/superfireburst 		FIABST
subweapons/rollingbombexp 		RBXP
subweapons/tornadoshot 			CYCSHOT
subweapons/itemcrash 			CYELL
subweapons/daggercrash 			DGRCRSH
subweapons/rocketlance 			RKTLAN
subweapons/thundercrack 		CRACK
subweapons/lightningstrike 		ZAPSTR
subweapons/lancelightning 		LGHTNG
subweapons/hatchetcrash 		HTCCSH
$random subweapons/shieldblock {blazhield1 blazhield2 blazhield3 }
blazhield1 						BZSHD1
blazhield2 						BZSHD2
blazhield3 						BZSHD3
subweapons/shielddash 			SHDWSH
subweapons/shieldsmash 			SHDWAK
$random subweapons/crackfisthit {subweapons/jabhit subweapons/straighthit subweapons/haymakerhit subweapons/shieldsmash}
$random subweapons/crackfistmiss {subweapons/haymakermiss1 subweapons/haymakermiss2 subweapons/punchmiss cannon/lilclang weapons/vblwal}
$random subweapons/crackfistswing {subweapons/jabswing subweapons/straightswing subweapons/haymakerswing}
subweapons/hammerhit 			HMRHIT
subweapons/hammermiss 			HMRMIS
subweapons/grandhammer 			GNDHMR
subweapons/stonebounce 			STNBNC
subweapons/stonebreak 			STNBRK
subweapons/shatterbomb			SHTRBOM
fists/knucklecrack				KNKLCRK
subweapons/Trineshot1			TRVSHT1
subweapons/Trineshot2			TRVSHT2
subweapons/Trineshot3			TRVSHT3

subweapons/magefist 			psycnn


//==SWORD TECH==
swordtech/firebrandstart		FBSTRT
swordtech/firebrandattack		FBATK
swordtech/firebrandhit			FBHIT

swordtech/swordfreeze			SWDFRZ
swordtech/swordshatter			ICERDY
swordtech/freezedeath			FREZDIE
swordtech/iceslashhit			ICEHIT
$volume swordtech/iceslashhit	0.70
swordtech/iceattack1			ISWNG1
swordtech/iceattack2			ISWNG2
swordtech/iceattack3			ISWNG3
swordtech/iceshatter			ICXPLD

swordtech/moonwavestart			MNCHG
swordtech/moonwaveshot			MNWAV

swordtech/galestart				WNDPR
swordtech/galevortex			CYCVTX

swordtech/boomerangstart		BMRSWD
swordtech/boomerangswordfly		BSWDFLY

swordtech/rocketswordthrow		RSWDTHW
swordtech/rocketswordexplosion	RSWDEXP
swordtech/rocketfuse			RSWDFUZ

swordtech/orbitcharge			ORBCHG
swordtech/orbitslash			ORBSLSH

//==SUB ITEMS==

subitems/hammerspin 			HSPIN
subitems/flickwand 				FWND
subitems/portaexpand 			EXPND
subitems/upgradeitem 			ARMUPG
subitems/bootbreak 				BOOBRK
subitems/amuletbreak 			AMUBRK

//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=====================DOOMSLAYER SOUNDS===============================//

doomslayer/HEHHENH				DSHEH
doomslayer/lifedrain			SLRDRN
doomslayer/itemget				DSITEMG
doomslayer/bigitem				DSBITEM
doomslayer/unf					DSLUNF

//Sword + pistol
//Sounds ripped from shadow warrior, hexen, heretic, and doom
doomslayer/pistol				SPHPIST
$random Doomslayer/sword		{Doomslayer/sword1 Doomslayer/sword2 Doomslayer/sword3 Doomslayer/sword4}
Doomslayer/sword1				DSLWRD1
Doomslayer/sword2				DSLWRD2
Doomslayer/sword3				DSLWRD3
Doomslayer/sword4				DSLWRD4
Doomslayer/swordhit				DSLHIT
Doomslayer/swordwall			DSLMIS
Doomslayer/swordup				DSWDUP
Doomslayer/sworddown			DSWDWN

//Gauntlet
//Sounds ripped from Quake 3 and Doom
doomslayer/sawup				SNDRUP
doomslayer/sawidle				SNDRIDL
doomslayer/sawstart				SNDROUT
doomslayer/sawloop				SNDRSAW
doomslayer/sawhit				SNDRHIT
doomslayer/sawstop				SNDRSTP


//Shotgun
//Sounds ripped from shadow warrior, doom, quake 2, and serious sam
doomslayer/shotgunup			DSMSUP
doomslayer/shotgunfire			DSMSHT
doomslayer/pumpdown				DSMSPD
doomslayer/pumpup				DSMSPU
doomslayer/shotgunalt			DSMSAF
doomslayer/macebomb				DSMSGR
doomslayer/macebomblet			DSMSBL
doomslayer/click				DSBTCL
doomslayer/batteryout			DSBTOU
doomslayer/batteryin			DSBTIN
doomslayer/batterypunch			DSBTPN

doomslayer/holster				DSHLSTR

//Super Shotgun
doomslayer/SSGfire				TNBFIR
doomslayer/SSGopen				TNBOPN
doomslayer/SSGload				TNBLOD
doomslayer/SSGclose				TNBCLS
doomslayer/SSGpin				TNBPIN
$random doomslayer/SSGzap		{doomslayer/SSGzap1 doomslayer/SSGzap2 doomslayer/SSGzap3}
doomslayer/SSGzap1				TBARC1
doomslayer/SSGzap2				TBARC2
doomslayer/SSGzap3				TBARC3


//Chaingun
//Sounds ripped from Half Life 1, Quake 2/3, Doom, and descent (thanks Kins)
$random doomslayer/hydrashot	{Doomslayer/hydrashot1 Doomslayer/hydrashot2 Doomslayer/hydrashot3 Doomslayer/hydrashot4}
Doomslayer/hydrashot1			HYDSHT1
Doomslayer/hydrashot2			HYDSHT2
Doomslayer/hydrashot3			HYDSHT3
Doomslayer/hydrashot4			HYDSHT4
$random doomslayer/hydrahit		{Doomslayer/hydrahit1 Doomslayer/hydrahit2 Doomslayer/hydrahit3 Doomslayer/hydrahit4}
Doomslayer/hydrahit1			HYDHIT1
Doomslayer/hydrahit2			HYDHIT2
Doomslayer/hydrahit3			HYDHIT3
$random doomslayer/hydramiss	{Doomslayer/hydramiss1 Doomslayer/hydramiss2 Doomslayer/hydramiss3}
Doomslayer/hydramiss1			HYDMIS1
Doomslayer/hydramiss2			HYDMIS2
Doomslayer/hydramiss3			HYDMIS3
Doomslayer/hydraopen			HYDOPN
Doomslayer/hydramissile			HYDMSL
$volume Doomslayer/hydramissile 0.60
Doomslayer/hydrawoosh			HYDWSH
$volume Doomslayer/hydrawoosh	0.70
Doomslayer/hydraclose			HYDCLS
$random doomslayer/hydraboom	{doomslayer/hydraboom1 doomslayer/hydraboom2}
doomslayer/hydraboom1			HMSLBM1
doomslayer/hydraboom2			HMSLBM2

//Rocket Launcher
//Sounds ripped from Doom 1, 2, Hexen, and additional help by Capn J!
doomslayer/wrathshot			WRTHSHT
doomslayer/wrathexplode			WRTHEXP
doomslayer/wrathnormal			WRTHNRM
doomslayer/wrathsummon			AGITATE
doomslayer/rocketup				RCKTUP


//Plasma rifle
//Sounds ripped from Doom 2, Hexen, Quake 2, Quake 3, and half life 1
doomslayer/infernoshot			IFRSHT
doomslayer/ventopen				VNTOPN
doomslayer/ventshot1			VNSHT1
doomslayer/ventshot2			VNSHT2
doomslayer/ventshot3			VNSHT3
doomslayer/ventclose			VNTCLS

//BFG (Berserk fists)
//Sounds ripped from Shadow Warrior, Doom 2, Hexen, and Heretic
$random doomslayer/zerkswing	{doomslayer/zerkswing1 doomslayer/zerkswing2}
doomslayer/zerkswing1			BERSWN1
doomslayer/zerkswing2			BERSWN2
doomslayer/zerkmiss				BERMIS
$limit doomslayer/zerkmiss 0
$random doomslayer/zerkhit		{doomslayer/zerkhit1 doomslayer/zerkhit2 doomslayer/zerkhit3}
doomslayer/zerkhit1				BERHIT1
doomslayer/zerkhit2				BERHIT2
doomslayer/zerkhit3				BERHIT3
doomslayer/spiritoof			dsoof
doomslayer/channelsly			BERYELL
doomslayer/berserkget			RNEGET1
doomslayer/berserkgetagain		RNEGET2

//Subweapons
//sounds ripped from Hexen
doomslayer/subpickup			DSSUB
doomslayer/spellpickup			DSSPL

doomslayer/glassbounce			GLSBNC
doomslayer/firebombfly			FIRFLY
doomslayer/daggerthrow			DSDTHR

//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


//==MONSTERS==

//==Knight Archer==
archer/sight					archidle
archer/draw						archdraw
archer/attack					archsht1
$random archer/attackboss		{ archer/attack1 archer/attack2 }
archer/attack1					archsht2
archer/attack2					archsht3
$random archer/pain				{ archer/pain1 archer/pain2 }
archer/pain1					archpain
archer/pain2					archpai2
$random archer/death			{ archer/death1 archer/death2 }
archer/death1					archdeth
archer/death2					archdth2
archer/gib						SLOPPY2
$volume archer/gib				0.70
archer/growl					archidle
archer/hit						arr2flsh
archer/icecharge				ICECHG
archer/iceshot					ICEARW
archer/firecharge				FIRCHG
archer/fireshot					FIRARW

//==Steel Duke==
$random SteelDukeSee 			{ SteelDukeSee01 SteelDukeSee02 SteelDukeSee03 SteelDukeSee04 SteelDukeSee05 SteelDukeSee06 SteelDukeSee07 SteelDukeSee08}
SteelDukeSee01					SDSEE01
SteelDukeSee02					SDSEE02
SteelDukeSee03					SDSEE03
SteelDukeSee04					SDSEE04
SteelDukeSee05					SDSEE05
SteelDukeSee06					SDSEE06
SteelDukeSee07					SDSEE07
SteelDukeSee08					SDSEE08

$random SteelDukePain 			{ SteelDukePain01 SteelDukePain02 SteelDukePain03 SteelDukePain04}
SteelDukePain01					SDPN01
SteelDukePain02					SDPN02
SteelDukePain03					SDPN03
SteelDukePain04					SDPN04

$random SteelDukeDeath 			{ SteelDukeDeath01 SteelDukeDeath02 SteelDukeDeath03 SteelDukeDeath04}
SteelDukeDeath01				SDDTH01
SteelDukeDeath02				SDDTH02
SteelDukeDeath03				SDDTH03
SteelDukeDeath04				SDDTH04

$random SteelDukeDeathLine 		{ SteelDukeDeathLine01 SteelDukeDeathLine02 SteelDukeDeathLine03 SteelDukeDeathLine04 SteelDukeDeathLine05 SteelDukeDeathLine06 SteelDukeDeathLine07 SteelDukeDeathLine08 SteelDukeDeathLine09}
SteelDukeDeathLine01			SDDIE01
SteelDukeDeathLine02			SDDIE02
SteelDukeDeathLine03			SDDIE03
SteelDukeDeathLine04			SDDIE04
SteelDukeDeathLine05			SDDIE05
SteelDukeDeathLine06			SDDIE06
SteelDukeDeathLine07			SDDIE07
SteelDukeDeathLine08			SDDIE08
SteelDukeDeathLine09			SDDIE09

$random SteelDukeAttackTalk 	{SteelDukeAttackTalk01 SteelDukeAttackTalk02 SteelDukeAttackTalk03 SteelDukeAttackTalk04 SteelDukeAttackTalk05}
SteelDukeAttackTalk01			SDATK01
SteelDukeAttackTalk02			SDATK02
SteelDukeAttackTalk03			SDATK03
SteelDukeAttackTalk04			SDATK04
SteelDukeAttackTalk05			SDATK05

SteelDukeSwing   				CRMDATK

$random SteelDukeActive 		{ SteelDukeActive01 SteelDukeActive02 SteelDukeActive03 SteelDukeActive04 SteelDukeActive05 SteelDukeActive06 SteelDukeActive07 SteelDukeActive08 SteelDukeActive09 SteelDukeActive010 SteelDukeActive011 SteelDukeActive012 }
SteelDukeActive01				SDACT01
SteelDukeActive02				SDACT02
SteelDukeActive03				SDACT03
SteelDukeActive04				SDACT04
SteelDukeActive05				SDACT05
SteelDukeActive06				SDACT06
SteelDukeActive07				SDACT07
SteelDukeActive08				SDACT08
SteelDukeActive09				SDACT09
SteelDukeActive10				SDACT10
SteelDukeActive11				SDACT11
SteelDukeActive12				SDACT12

SteelDukeSplatter  				CRMDXDT
BloodShoot        				BLODSHOT
BloodBoom        			 	BLODBOOM
$volume BloodBoom 0.50
mace/swing HAMMIS2
mace/hit HMHIT1A

//==Black Viper==
undeadhunter/activate 			DSDHACT
undeadhunter/pain 				DSDHPAIN
undeadhunter/death 				DSDHDTH
undeadhunter/xdeath 			DSDHXDTH
huntergunshot					HTGUN
blackviper/gunready 			VIARM

//==Imp Skirmisher==

$RANDOM implord/macehit 		{ implord/macehit1 implord/macehit2 }
implord/macehit1				macehit1
implord/macehit2 				macehit2
implord/maceswing 				maceswng
implord/shieldshot 				shldshot
implord/shieldshothit 			shldhit
implord/javelinhit 				JAVHIT

//==Gold Skeleton==

goldskeleton/sight 				GBSEE
goldskeleton/pain 				GBPAIN
goldskeleton/chatter 			GBACT
goldskeleton/taunt 				GBLAUGH
goldskeleton/spin 				GBSPIN
goldskeleton/ding				GBDING
skeleton/gib 					SKLGIB
skeleton/allpain				BNEHRT

//==Grenadier Revenant==
GeoRev/Shot						GEOSHT
GeoRev/Break					GEOBRK
GeoRev/Homing					GEOPNG
$limit GeoRev/Homing 1

//==Black Skeleton==
skellytun/punch sounds/monsters/blackskeleton/skeletonpawnch.ogg
skellytun/woosh sounds/monsters/blackskeleton/skellywoosh.ogg
skellytun/laugh1 sounds/monsters/blackskeleton/laughdraft4.ogg
skellytun/skullmagic sounds/monsters/blackskeleton/agitationpowerup.ogg
skellytun/angry sounds/monsters/blackskeleton/skeletonangry.ogg
skellytun/spinwoosh sounds/monsters/blackskeleton/highwoosh.ogg
skellytun/pain					SKELOW

//==Magebane Thief==
magebane/spot 					THFSPT
magebane/attack 				THFATK
magebane/knife 					KNFMIS
magebane/stab 					KNFHIT
$random magebane/hurt 			{ magebane/hurt1 magebane/hurt2 magebane/hurt3}
magebane/hurt1 					THFOW1
magebane/hurt2 					THFOW2
magebane/hurt3 					THFOW3
$random magebane/die 			{ magebane/die1 magebane/die2}
magebane/die1 					THFDED1
magebane/die2 					THFDED2
magebane/fall 					THFFAL
$random magebane/windup 		{ magebane/windup1 magebane/windup2 }
magebane/windup1 				WINDUP1
magebane/windup2 				WINDUP2
$random magebane/powerattack 	{ magebane/powerattack1 magebane/powerattack2 }
magebane/powerattack1 			MBPOW1
magebane/powerattack2			MBPOW2


//==Living armor==
livingarmor/sight				LARSEE
livingarmor/hit					dsknimel
livingarmor/attack				LAATK
$random livingarmor/pain		{ livingarmor/pain1 livingarmor/pain2 }
livingarmor/pain1 				LAOW1
livingarmor/pain2 				LAOW2
livingarmor/death				LADIE
livingarmor/fall 				LAFAL
livingarmor/warn 				LAWARN
livingarmor/grunt 				LAGNT
$random livingarmor/step 		{ livingarmor/step1 livingarmor/step2 livingarmor/step3 }
livingarmor/step1 				LASTEP1
livingarmor/step2 				LASTEP2
livingarmor/step3 				LASTEP3

//==Red Wyvern==
$random Wyvern/see 				{ wyvern/see1 wyvern/see2 }
wyvern/see1 					WVSEE1
wyvern/see2 					WVSEE2
$random wyvern/idle 			{ wyvern/idle1 wyvern/idle2 }
wyvern/idle1 					WVIDL1
wyvern/idle2 					WVIDL2
$random wyvern/attack 			{ wyvern/attack1 wyvern/attack2 wyvern/attack3 }
wyvern/attack1 					WVATK1
wyvern/attack2 					WVATK2
wyvern/attack3 					WVATK3
$random wyvern/die 				{ wyvern/die1 wyvern/die2 wyvern/die3 wyvern/die4 }
wyvern/die 						WVDIE1
wyvern/die 						WVDIE2
wyvern/die 						WVDIE3
wyvern/die 						WVDIE4
$random wyvern/fly 				{ wyvern/fly1 wyvern/fly2 wyvern/fly3 wyvern/fly4 wyvern/fly5 }
wyvern/fly1 					WVFLY1
wyvern/fly2 					WVFLY2
wyvern/fly3 					WVFLY3
wyvern/fly4 					WVFLY4
wyvern/fly5 					WVFLY5
$random wyvern/pain 			{ wyvern/pain1 wyvern/pain2 wyvern/pain3 }
wyvern/pain1	 				WVOW1
wyvern/pain2 					WVOW2
wyvern/pain3 					WVOW3
wyvern/fireball 				WVFBAL
wyvern/fireballhit 				WVFHIT

//==Pavise Guard==
Fatguard/Sight					PGLAF2
Fatguard/Pain					PGOOF
Fatguard/Death					PGGRN
Fatguard/Fall					PGFAL
Fatguard/Scream					PGSCR
Fatguard/noway					PGNWAY
Fatguard/Roar					PGROR
Fatguard/Gunraise				PGLAF
Fatguard/Shot					PGGUN
Fatguard/Hit					PGHIT
Fatguard/Miss					PGMIS
Fatguard/step1					PVSTP1
$limit fatguard/step1			1
Fatguard/step2					PVSTP2
$limit fatguard/step2			1

//==Mage Gunner==
magegunner/spot 				MGNSEE
$random magegunner/pain 		{ magegunner/pain1 magegunner/pain2 magegunner/pain3 }
magegunner/pain1	 			MGNOW1
magegunner/pain2 				MGNOW2
magegunner/pain3 				MGNOW3
$random magegunner/attack 		{ magegunner/attack1 magegunner/attack2 magegunner/attack3 }
magegunner/attack1 				MGNATK1
magegunner/attack2 				MGNATK2
magegunner/attack3 				MGNATK3
magegunner/die 					MGNDIE1
magegunner/specialdeath 		MGNDIE2
magegunner/Xdeath 				MGNDIEX
magegunner/rifle 				WAND4
magegunner/charge 				MGCHRG
magegunner/bigshot 				MGBSHT
magegunner/missileload 			MGMLOD
magegunner/missileshot			MGMISL
magegunner/missileexplode 		MMSEXP

//==Skuttle==
skuttle/see 					SKTLSEE
$random skuttle/chatter 		{ skuttle/chatter1 skuttle/chatter2 skuttle/chatter3 }
skuttle/chatter1 				SKTLDL1
skuttle/chatter2 				SKTLDL2
skuttle/chatter3 				SKTLDL3
$limit skuttle/chatter1 		2
$limit skuttle/chatter2			2
$limit skuttle/chatter3 		2
$random skuttle/pain 			{ skuttle/pain1 skuttle/pain2 }
skuttle/pain1 					SKTLOW1
skuttle/pain2 					SKTLOW2
$limit skuttle/pain1			2
$limit skuttle/pain2			2
skuttle/wing 					SKTLFLP
skuttle/die 					SKTLDIE
$limit skuttle/die				2
skuttle/wallhit 				SKTLHIT
skuttle/explode 				SKTLXPL

//==Bomber Knight==
bomberknight/death 				BMKNDTH
bomberknight/throw 				KBMTHW
bomberknight/bombbounce 		KBMBNC
bomberknight/explosion 			KBMEXP
bomberknight/dud 				KBMDUD
bomberknight/fall				BMKFALL

//==Hellfos==
monster/dknhit					dsdknhit
Hellfos/see 					HFOSEE
hellfos/pain 					HFOW
hellfos/die 					HFDIE
Hellfos/active 					HFLAF
monster/dknswg 					dsdknswg
hellfos/melee 					HFSWD

$random hellfos/step 			{hellfos/step1 hellfos/step2 hellfos/step3 hellfos/step4}
hellfos/step1					HFSTEP1
hellfos/step2 					HFSTEP2
hellfos/step3 					HFSTEP3
hellfos/step4 					HFSTEP4
monster/dkndrt 					dsdkndrt
weapons/firex2 					dsfirex2
monster/dknmsl 					dsdknmsl
weapons/boom1 					dsboom1
weapons/boltfi 					dsboltfi
weapons/firex4 					dsfirex4
weapons/scorch 					dsscorch
hellfos/fall					HFFALL


//==Brood slime==
Broodslime/wing						SLIWING
Broodslime/see						SLISEE
Broodslime/idle						SLIDL
Broodslime/pain						SLIOW
Broodslime/die						SLIDIE
Broodslime/move						SLIMOV
Broodslime/attack					SLISPT
Broodslime/slimeballsplit			SBSPLT
Broodslime/slimeballhit				SBALHT
Broodslime/melee					SLIMLE
Broodslime/split					SLISPLT

//==Broodling==
broodling/jump					LSLIJMP
broodling/land					LSLLND
broodling/burst					LSLIBST
broodling/die					LSLIDIE



//===Bone Lord===
$random Bonelord/sight			{Bonelord/sight1 Bonelord/sight2 Bonelord/sight3}
Bonelord/sight1					BLSEE1
Bonelord/sight2					BLSEE2
Bonelord/sight3					BLSEE3

$random Bonelord/pain			{Bonelord/pain1 Bonelord/pain2 Bonelord/pain3}
Bonelord/pain1					BLOW1
Bonelord/pain2					BLOW2
Bonelord/pain3					BLOW3

$random Bonelord/lockon			{Bonelord/lockon1 Bonelord/lockon2 Bonelord/lockon3}
Bonelord/lockon1				BLCRS1
Bonelord/lockon2				BLCRS2
Bonelord/lockon3				BLCRS3

$random Bonelord/death			{Bonelord/death1 Bonelord/death2}
Bonelord/death1					BLDIE1
Bonelord/death2					BLDIE2
Bonelord/banish					BLBNSH
Bonelord/explode				BLEXP

$random Bonelord/ChaosRevive	{Bonelord/chaosrevive1 Bonelord/chaosrevive2 Bonelord/chaosrevive3}
Bonelord/chaosrevive1			BLCRV1
Bonelord/chaosrevive2			BLCRV2
Bonelord/chaosrevive3			BLCRV3

$random Bonelord/laugh			{Bonelord/laugh1 Bonelord/laugh2}
Bonelord/laugh1					BLLAF1
Bonelord/laugh2					BLLAF2

$random Bonelord/melee			{Bonelord/melee1 Bonelord/melee2}
Bonelord/melee1					BLMLE1
Bonelord/melee2					BLMLE2
Bonelord/Grapplearm				BLGRAIM
Bonelord/Grappleshoot			BLGRSHT
Bonelord/Grapplehit				BLGRHIT
Bonelord/Knuckle				BLKNKL
Bonelord/Rocketfist				BLRKFST
Bonelord/Tracking				BLTRK
Bonelord/confirmtarget			BLLKON
Bonelord/mortarfire				BLMRTR
Bonelord/mortarhit				BLMRXP

$random bonelord/revive			{bonelord/revive1 bonelord/revive2 bonelord/revive3 bonelord/revive4 bonelord/revive5}
bonelord/revive1				BLRVE1
bonelord/revive2				BLRVE2
bonelord/revive3				BLRVE3
bonelord/revive4				BLRVE4
bonelord/revive5				BLRVE5

vile/raise 						REVIVE

//==Mini Boner==
miniboner/sight					MBNSEE
miniboner/hurt					MBNOW
miniboner/die					MBNDIE
doomboner/punch					DGRPNCH
doomboner/swing					DGRSWNG

$random boner/rattle {rattle1 rattle2 rattle3 rattle4 rattle5}
rattle1						RTL1
rattle2						RTL2
rattle3						RTL3
rattle4						RTL4
rattle5						RTL5


//==Edgelord==
$random edgelord/see			{edgelord/see1 edgelord/see2 edgelord/see3}
edgelord/see1					EDGSEE1
edgelord/see2					EDGSEE2
edgelord/see3					EDGSEE3

$random edgelord/idle			{edgelord/idle1 edgelord/idle2 edgelord/idle3 edgelord/idle4}
edgelord/idle1					EDGIDL1
edgelord/idle2					EDGIDL2
edgelord/idle3					EDGIDL3
edgelord/idle4					EDGIDL4

$random edgelord/attack			{edgelord/attack1 edgelord/attack2}
edgelord/attack1				EDGATK1
edgelord/attack2				EDGATK2

$random edgelord/pain			{edgelord/pain1 edgelord/pain2 edgelord/pain3}
edgelord/pain1					EDGOW1
edgelord/pain2					EDGOW2
edgelord/pain3					EDGOW3

$random edgelord/die			{edgelord/die1 edgelord/die2}
edgelord/die1					EDGDIE1
edgelord/die2					EDGDIE2

$random edgeshade/death			{edgeshade/die1 edgeshade/die2}
edgeshade/die1					CLNDIE1
edgeshade/die2					CLNDIE2

$random edgeshade/pain			{edgeshade/pain1 edgeshade/pain2 edgeshade/pain3 edgeshade/pain4}
edgeshade/pain1					CLNOW1
edgeshade/pain2					CLNOW2
edgeshade/pain3					CLNOW3
edgeshade/pain4					CLNOW4

edgelord/charge					EDGCHG
edgelord/pillarshot				ARWPLR
edgelord/clonecharge			CLNCHG
edgelord/cloneshot				CLNSHT

// huehue yholl was here beware
//==Cybermancer==
$random cybermancer/spawn { cybermancer/spawn1 cybermancer/spawn2 cybermancer/spawn3 cybermancer/spawn4 }
cybermancer/spawn1			cybmspn1
cybermancer/spawn2			cybmspn2
cybermancer/spawn3			cybmspn3
cybermancer/spawn4			cybmspn4

$random cybermancer/see { cybermancer/see1 cybermancer/see2 cybermancer/see3 cybermancer/see4 cybermancer/see5 }
cybermancer/see1			cybmsee1
cybermancer/see2			cybmsee2
cybermancer/see3			cybmsee3
cybermancer/see4			cybmsee4
cybermancer/see5			cybmsee5


$random cybermancer/attack { cybermancer/attack1 cybermancer/attack2 cybermancer/attack3 cybermancer/attack4 cybermancer/attack5 cybermancer/attack6 cybermancer/attack7 cybermancer/attack8}
cybermancer/attack1			cybmatk1	
cybermancer/attack2			cybmatk2	
cybermancer/attack3			cybmatk3	
cybermancer/attack4			cybmatk4	
cybermancer/attack5			cybmatk5	
cybermancer/attack6			cybmatk6	
cybermancer/attack7			cybmatk7	
cybermancer/attack8			cybmatk8	


cybermancer/eyebeam			cybmelas
cybermancer/eyebeamcharge	cybmechg
cybermancer/eyebeamboom		cybmebom

$random cybermancer/taunt { cybermancer/taunt1 cybermancer/taunt2 cybermancer/taunt3 }
cybermancer/taunt1			cybmkil1
cybermancer/taunt2			cybmkil2
cybermancer/taunt3			cybmkil3

$random cybermancer/pain { cybermancer/pain1 cybermancer/pain2 cybermancer/pain3 }
cybermancer/pain1			cybminj1
cybermancer/pain2			cybminj2
cybermancer/pain3			cybminj3

cybermancer/death			cybmscrm

cybermancer/headhands		cybmgrab
cybermancer/sorryimdead		CYBMDTHS


// How far back do these sound definitions DATE?!
$random gibbage/xpart			{gibbage/part1 gibbage/part2 gibbage/part3}
gibbage/part1				gibprt1
gibbage/part2				gibprt2
gibbage/part3				gibprt3

cyberdemony/blowingup				CYBBOOM
cyberdemony/kablooie				CYBDEATH
cyberdemony/chargemainlaser			CYBCHRG1
cyberdemony/chargescatterlaser		CYBCHRG2
cyberdemony/scatterlaser			CYBLASR2
cyberdemony/mainlaser				CYBLASR1
cyberdemony/mainlaserhit			CYBLASRX
cyberdemony/electrocuted			CYBELECT
cyberdemony/idle1					CYBIDLE1
cyberdemony/idle2					CYBIDLE2
$random cyberdemony/idle 			{cyberdemony/idle1 cyberdemony/idle2}
cyberdemony/step					CYBSTEP1
cyberdemony/firingstep				CYBSTEP2
cyberdemony/startmetalstep			CYBMMOVE
cyberdemony/metalstep				CYBMSTEP
cyberdemony/pulseshot				CYBSHOT
cyberdemony/pulseshothit			CYBSHOTX
cyberdemony/missile					CYBMISL
cyberdemony/missilehit				CYBMISLX


//==Mimic Skeletons==
//-Blaz mimic-
Mimic/Blazsee					BZMSEE
Mimic/BlazMelee					BZMMLE
Mimic/Blazpain					BZMOW
Mimic/Blazdie					BZMDIE