gameinfo
{
	titlemusic = "D_DM2TTL"
	titletime = 20.691
	pagetime = 20.1
	dimcolor = "00 00 00"	
	dimamount = 0.8
	infopage = "helppic1", "helppic2", "helppic3"
    menufontcolor_title = "UNTRANSLATED"
	NoRandomPlayerClass = true
}

skill baby
{
	ACSReturn = 0
    EasyBossBrain
	SpawnFilter = Baby
	Name = "Baby"
    PlayerClassName = "Lord Blaz", "$BlazBaby"
    PlayerClassName = "Doomslayer", "$SlayerBaby"
	//MustConfirm = "$CONFIRM_BABY"
    TextColor = LightBlue
}

skill easy
{
	ACSReturn = 1
	EasyBossBrain
	SpawnFilter = Easy
	Name = "Easy"
    PlayerClassName = "Lord Blaz", "$BlazEasy" 
    PlayerClassName = "Doomslayer", "$SlayerEasy"
	//MustConfirm = "$CONFIRM_EASY"
    TextColor = LightBlue
}

skill normal
{
	ACSReturn = 2
	SpawnFilter = Normal
	Name = "Normal"
    PlayerClassName = "Lord Blaz", "$BlazNormal"
    PlayerClassName = "Doomslayer", "$SlayerNormal"
	//MustConfirm = "$CONFIRM_NORMAL"
    TextColor = LightBlue
}

skill hard
{
	ACSReturn = 3
	SpawnFilter = Hard
	Name = "Hard"
    PlayerClassName = "Lord Blaz", "$BlazHard"
    PlayerClassName = "Doomslayer", "$SlayerHard" 
	//MustConfirm = "$CONFIRM_HARD"
    TextColor = LightBlue
}

skill nightmare
{
	ACSReturn = 4
	FastMonsters
	respawntime = 15
	respawnlimit = 1
	SpawnFilter = Nightmare
	Name = "Nightmare"
    PlayerClassName = "Lord Blaz", "$BlazNightmare" 
    PlayerClassName = "Doomslayer", "$SlayerNightmare"
	MustConfirm = "$CONFIRM_NIGHTMARE"
    TextColor = Red
	Aggressiveness = 0.05
}

map TITLEMAP "Menu"
{
    NoIntermission
}