// Texture definitions generated by SLADE3
// on Fri Feb 16 03:55:01 2018

Sprite "ITROA0", 90, 29
{
	Offset 42, 29
	Patch "TRFI", 39, 5
	Patch "TRFI", 31, 5
	Patch "ITRO", 31, 22
}

Sprite "ITROB0", 90, 29
{
	Offset 42, 29
	Patch "TRFI", 44, 6
	Patch "TRFI", 26, 6
	Patch "ITRO", 31, 22
}

Sprite "ITROC0", 90, 29
{
	Offset 42, 29
	Patch "TRFI", 51, 9
	Patch "TRFI", 19, 9
	Patch "ITRO", 31, 22
}

Sprite "ITROD0", 90, 29
{
	Offset 42, 29
	Patch "TRFI", 53, 12
	Patch "TRFI", 17, 12
	Patch "ITRO", 31, 22
}

Sprite "ITROE0", 90, 29
{
	Offset 42, 29
	Patch "TRFI", 57, 17
	Patch "TRFI", 12, 17
	Patch "ITRO", 31, 22
}

Sprite "ITROF0", 90, 29
{
	Offset 42, 29
	Patch "TRFI", 61, 19
	Patch "TRFI", 9, 19
	Patch "ITRO", 31, 22
}

Sprite "ITROG0", 90, 29
{
	Offset 42, 29
	Patch "TRFI", 66, 23
	Patch "TRFI", 4, 23
	Patch "ITRO", 31, 22
}

Sprite "ITROH0", 90, 29
{
	Offset 42, 29
	Patch "TRFI", 71, 26
	Patch "TRFI", -1, 26
	Patch "ITRO", 31, 22
}

Sprite "FOTNA0", 321, 200
{
	Offset 190, 30
	Patch "CFST", -77, 68
}

Sprite "FOTNB0", 320, 200
{
	Offset 135, 30
	Patch "CFST", -39, 71
}

Sprite "FOTNC0", 320, 200
{
	Offset 130, 30
	Patch "CFST", 12, 80
}

Sprite "FOTND0", 320, 200
{
	Offset -230, 30
	Patch "CFST", 49, 89
	{
		FlipX
	}
}

Sprite "FOTNE0", 320, 200
{
	Offset -130, 30
	Patch "CFST", 36, 76
	{
		FlipX
	}
}

Sprite "FOTNF0", 320, 200
{
	Offset -105, 30
	Patch "CFST", 32, 78
	{
		FlipX
	}
}

Sprite "FOTNG0", 320, 200
{
	Offset 145, 30
	Patch "CFST", -44, 49
}

Sprite "FOTNH0", 320, 200
{
	Offset 148, 30
	Patch "CFST", 4, 78
}

Sprite "FOTNI0", 320, 200
{
	Offset 115, 30
	Patch "CFST", 12, 107
}

Sprite "FOTNJ0", 320, 200
{
	Offset -242, 30
	Patch "CFST", 28, 62
	{
		FlipX
	}
}

Sprite "FOTNK0", 320, 200
{
	Offset -173, 30
	Patch "CFST", 1, 92
	{
		FlipX
	}
}

Sprite "FOTNL0", 320, 200
{
	Offset -100, 30
	Patch "CFST", 4, 118
	{
		FlipX
	}
}

Sprite "FOTNM0", 320, 200
{
	Offset 250, 21
	Patch "CFST", -3, 100
}

Sprite "FOTNN0", 320, 200
{
	Offset 200, 30
	Patch "CFST", 7, 90
}

Sprite "FOTNO0", 320, 200
{
	Offset 100, 30
	Patch "CFST", 8, 49
}

Sprite "FOTNP0", 320, 200
{
	Offset -239, 30
	Patch "CFST", 6, 105
	{
		FlipX
	}
}

Sprite "FOTNQ0", 320, 200
{
	Offset -161, 30
	Patch "CFST", 2, 82
	{
		FlipX
	}
}

Sprite "FOTNR0", 320, 200
{
	Offset -90, 30
	Patch "CFST", 2, 70
	{
		FlipX
	}
}

Sprite "LRATA0", 305, 52
{
	Offset 91, -145
	Patch "TCKLA0", 0, 0
	Patch "SHLR3", 120, 19
}

Sprite "LRATB0", 295, 46
{
	Offset 40, -133
	Patch "TCKLA0", 0, 0
	Patch "SHLR3", 111, 22
}

Sprite "LRATC0", 227, 57
{
	Offset -25, -120
	Patch "TCKLB0", 0, 0
	Patch "SHLR3", 53, 30
}

Sprite "LRATD0", 155, 203
{
	Offset -67, -72
	Patch "UPCTC0", 0, 0
	Patch "SHLR1", 43, 90
	{
		FlipY
	}
	Patch "SHLR2", 54, 88
	{
		Rotate 90
	}
}

Sprite "LRATE0", 124, 198
{
	Offset -96, -60
	Patch "UPCTC0", 0, 0
	Patch "SHLR1", 47, 98
	{
		FlipY
	}
	Patch "SHLR2", 59, 94
	{
		Rotate 90
	}
}

Sprite "LRATF0", 124, 198
{
	Offset -146, -66
	Patch "UPCTC0", 0, 0
	Patch "SHLR1", 45, 95
	{
		FlipY
	}
	Patch "SHLR2", 58, 91
	{
		Rotate 90
	}
}

Sprite "LRATG0", 124, 198
{
	Offset -188, -76
	Patch "UPCTC0", 0, 0
	Patch "SHLR1", 50, 91
	{
		FlipY
	}
	Patch "SHLR2", 62, 88
	{
		Rotate 90
	}
}

Sprite "LRATH0", 124, 198
{
	Offset -218, -83
	Patch "UPCTC0", 0, 0
}

Sprite "LRATI0", 125, 124
{
	Offset -219, -102
	Patch "UPCTA0", 0, 0
}

Sprite "LRATJ0", 125, 124
{
	Offset -263, -111
	Patch "UPCTA0", 0, 0
}

Sprite "FBFXA0", 132, 169
{
	Offset -182, 0
	Patch "FRFXC0", 35, 131
	Patch "FRFXA0", 65, 108
	Patch "FRFXA0", 103, 28
	Patch "FRFXI0", 79, 56
}

Sprite "FBFXB0", 132, 169
{
	Offset -182, 0
	Patch "FRFXD0", 48, 126
	Patch "FRFXB0", 97, 118
	Patch "FRFXB0", 114, 37
	Patch "FRFXJ0", 91, 55
}

Sprite "FBFXC0", 132, 169
{
	Offset -182, 0
	Patch "FRFXE0", 54, 115
	Patch "FRFXM0", 107, 110
	Patch "FRFXN0", 114, 37
	Patch "FRFXN0", 97, 65
	Patch "FRFXN0", 116, 67
}

Sprite "FBFXD0", 132, 169
{
	Offset -153, -6
	Patch "FRFXG0", 35, 131
	Patch "FRFXB0", 26, 104
	Patch "FRFXS0", 56, 85
	Patch "FRFXJ0", 91, 36
}

Sprite "FBFXE0", 132, 169
{
	Offset -153, -6
	Patch "FRFXH0", 39, 117
	Patch "FRFXB0", 32, 96
	{
		FlipY
	}
	Patch "FRFXM0", 75, 88
	Patch "FRFXM0", 66, 65
	Patch "FRFXN0", 91, 85
	Patch "FRFXE0", 90, 53
}

Sprite "FBFXF0", 132, 169
{
	Offset -153, -6
	Patch "FRFXI0", 55, 98
	Patch "FRFXB0", 35, 85
	{
		FlipX
	}
	Patch "FRFXM0", 15, 69
	Patch "FRFXN0", 58, 62
	Patch "FRFXN0", 69, 38
	Patch "FRFXM0", 115, 85
	Patch "FRFXN0", 98, 103
	Patch "FRFXB0", 82, 136
}

Sprite "FBFXG0", 128, 157
{
	Offset -80, -9
	Patch "FRFXQ0", 49, 75
	Patch "FRFXA0", 36, 47
	{
		FlipX
		FlipY
		Rotate 90
	}
	Patch "FRFXD0", 12, 63
	{
		FlipX
		Rotate 90
	}
}

Sprite "FBFXH0", 128, 157
{
	Offset -80, -9
	Patch "FRFXR0", 62, 63
	{
		FlipX
	}
	Patch "FRFXA0", 49, 35
	{
		FlipX
		FlipY
	}
	Patch "FRFXE0", 17, 50
	{
		FlipX
		Rotate 90
	}
}

Sprite "FBFXI0", 128, 157
{
	Offset -80, -9
	Patch "FRFXS0", 82, 52
	Patch "FRFXB0", 63, 18
	{
		Rotate 90
	}
	Patch "FRFXE0", 21, 23
}

Sprite "THNSA0", 262, 129
{
	Offset -23, -39
	Patch "STNGA0", 161, 106
	Patch "STHWC0", -27, 110
}

Sprite "THNSB0", 260, 129
{
	Offset -22, -39
	Patch "STNGA0", 153, 94
	Patch "STHWC0", -12, 89
}

Sprite "THNSC0", 251, 129
{
	Offset -29, -39
	Patch "STNGA0", 141, 78
	Patch "STHWC0", -9, 72
}

Sprite "THNSD0", 319, 137
{
	Offset 22, -38
	Patch "STNGA0", 188, 69
	Patch "STHWG0", -16, 76
	Patch "ZAP3", 118, -63
}

Sprite "THNSE0", 319, 137
{
	Offset 22, -38
	Patch "STNGA0", 188, 69
	Patch "STHWG0", -16, 76
	Patch "ZAP4", 132, -50
}

Sprite "THNSF0", 319, 137
{
	Offset 22, -38
	Patch "STNGA0", 188, 69
	Patch "STHWG0", -16, 76
	Patch "ZAP5", 127, -52
}

Sprite "THNSG0", 319, 137
{
	Offset 22, -38
	Patch "STNGA0", 188, 69
	Patch "STHWG0", -16, 76
	Patch "ZAP6", 125, -61
}

Sprite "THNSO0", 302, 147
{
	Offset 33, -31
	Patch "STNGA0", 185, 39
	Patch "STHWD0", -6, 79
}

Sprite "THNSP0", 302, 147
{
	Offset 39, -31
	Patch "STNGA0", 167, 10
	Patch "STHWD0", -47, 88
}

Sprite "THNSQ0", 302, 147
{
	Offset 39, -31
	Patch "STNGA0", 159, 12
	Patch "STHWD0", -72, 97
}

Sprite "THNSR0", 251, 129
{
	Offset -29, -39
	Patch "STNGA0", 56, 15
}

Sprite "THNSS0", 251, 129
{
	Offset -29, -39
	Patch "STNGB0", 25, 85
}

Sprite "THNST0", 251, 129
{
	Offset -29, -39
	Patch "STNGB0", -5, 91
}

Sprite "THNSU0", 251, 129
{
	Offset -29, -39
	Patch "STNGA0", 137, 22
	Patch "STHWC0", -9, 72
}

Sprite "THNSV0", 320, 129
{
	Offset -29, -39
	Patch "STNGA0", 171, 36
	Patch "STHWC0", -11, 80
}

Sprite "THNSW0", 320, 129
{
	Offset -29, -39
	Patch "STNGC0", 161, 62
	Patch "STHWC0", -26, 103
}

Sprite "THNSX0", 320, 129
{
	Offset -29, -39
	Patch "STNGC0", 181, 82
	Patch "STHWC0", -43, 117
}

Sprite "THNSY0", 320, 129
{
	Offset -29, -39
	Patch "STNGC0", 192, 103
	Patch "STHWC0", -45, 125
}

Sprite "CHKSH0", 169, 41
{
	Patch "CHKSC0", -210, -159
}

Sprite "CHKHA0", 260, 41
{
	Offset -27, -127
	Patch "CHKSH0", 53, 8
	Patch "CHKSH0", 46, 11
	{
		FlipX
	}
}

Sprite "CHKHB0", 260, 41
{
	Offset -27, -127
	Patch "CHKSH0", 68, 2
	Patch "CHKSH0", 27, 4
	{
		FlipX
	}
}

Sprite "SHRFA0", 14, 14
{
	XScale 0.500
	Offset 7, 7
	Patch "SHRGA0", 0, 0
}

Sprite "SHRFB0", 14, 14
{
	XScale 0.500
	Offset 7, 7
	Patch "SHRGB0", 0, 0
}

Sprite "SHRFC0", 14, 14
{
	XScale 0.500
	Offset 7, 7
	Patch "SHRGC0", 0, 0
}

Sprite "SHRFD0", 14, 14
{
	XScale 0.500
	Offset 7, 7
	Patch "SHRGD0", 0, 0
}

Sprite "SWFXB0", 2, 16
{
	YScale 1.200
	Offset 0, 16
	Patch "SWFXA0", 0, 0
}

Sprite "MBS1A0", 16, 16
{
	XScale 2.200
	YScale 2.200
	Offset 8, 8
	Patch "MBSTA0", 0, 0
}

Sprite "MBS1B0", 22, 22
{
	XScale 2.200
	YScale 2.200
	Offset 11, 11
	Patch "MBSTB0", 0, 0
}

Sprite "MBS1C0", 24, 24
{
	XScale 2.200
	YScale 2.200
	Offset 12, 12
	Patch "MBSTC0", 0, 0
}

Sprite "MBS1D0", 24, 24
{
	XScale 2.200
	YScale 2.200
	Offset 12, 12
	Patch "MBSTD0", 0, 0
}

Sprite "SWFXC0", 2, 16
{
	YScale 1.400
	Offset 0, 16
	Patch "SWFXA0", 0, 0
}

Sprite "SWFXD0", 2, 16
{
	YScale 1.600
	Offset 0, 16
	Patch "SWFXA0", 0, 0
}

Sprite "SWFXE0", 2, 16
{
	YScale 1.800
	Offset 0, 16
	Patch "SWFXA0", 0, 0
}

Sprite "SWFXF0", 2, 16
{
	YScale 2.000
	Offset 0, 16
	Patch "SWFXA0", 0, 0
}

Sprite "GSH2A1", 10, 16
{
	XScale 0.500
	YScale 0.500
	Offset 5, 8
	Patch "GSHMA1", 0, 0
}

Sprite "GSH2A5", 10, 16
{
	XScale 0.500
	YScale 0.500
	Offset 5, 8
	Patch "GSHMA5", 0, 0
}

Sprite "GSH2A6A4", 34, 16
{
	XScale 0.500
	YScale 0.500
	Offset 17, 8
	Patch "GSHMA6A4", 0, 0
}

Sprite "GSH2A7A3", 39, 20
{
	XScale 0.500
	YScale 0.500
	Offset 19, 10
	Patch "GSHMA7A3", 0, 0
}

Sprite "GSH2A8A2", 29, 17
{
	XScale 0.500
	YScale 0.500
	Offset 14, 8
	Patch "GSHMA8A2", 0, 0
}

Sprite "GSH2B1", 10, 27
{
	XScale 0.500
	YScale 0.500
	Offset 5, 13
	Patch "GSHMB1", 0, 0
}

Sprite "GSH2B5", 10, 31
{
	XScale 0.500
	YScale 0.500
	Offset 5, 15
	Patch "GSHMB5", 0, 0
}

Sprite "GSH2B6B4", 32, 33
{
	XScale 0.500
	YScale 0.500
	Offset 16, 16
	Patch "GSHMB6B4", 0, 0
}

Sprite "GSH2B7B3", 36, 36
{
	XScale 0.500
	YScale 0.500
	Offset 18, 18
	Patch "GSHMB7B3", 0, 0
}

Sprite "GSH2B8B2", 31, 30
{
	XScale 0.500
	YScale 0.500
	Offset 15, 15
	Patch "GSHMB8B2", 0, 0
}

Sprite "GSH2C1", 10, 37
{
	XScale 0.500
	YScale 0.500
	Offset 5, 18
	Patch "GSHMC1", 0, 0
}

Sprite "GSH2C5", 12, 38
{
	XScale 0.500
	YScale 0.500
	Offset 6, 19
	Patch "GSHMC5", 0, 0
}

Sprite "GSH2C6C4", 21, 37
{
	XScale 0.500
	YScale 0.500
	Offset 10, 18
	Patch "GSHMC6C4", 0, 0
}

Sprite "GSH2C7C3", 20, 39
{
	XScale 0.500
	YScale 0.500
	Offset 10, 19
	Patch "GSHMC7C3", 0, 0
}

Sprite "GSH2C8C2", 21, 37
{
	XScale 0.500
	YScale 0.500
	Offset 10, 18
	Patch "GSHMC8C2", 0, 0
}

Sprite "GSH2D1", 10, 31
{
	XScale 0.500
	YScale 0.500
	Offset 5, 15
	Patch "GSHMD1", 0, 0
}

Sprite "GSH2D5", 11, 29
{
	XScale 0.500
	YScale 0.500
	Offset 5, 14
	Patch "GSHMD5", 0, 0
}

Sprite "GSH2D6D4", 31, 30
{
	XScale 0.500
	YScale 0.500
	Offset 15, 15
	Patch "GSHMD6D4", 0, 0
}

Sprite "GSH2D7D3", 36, 36
{
	XScale 0.500
	YScale 0.500
	Offset 18, 18
	Patch "GSHMD7D3", 0, 0
}

Sprite "GSH2D8D2", 32, 33
{
	XScale 0.500
	YScale 0.500
	Offset 16, 16
	Patch "GSHMD8D2", 0, 0
}

Sprite "GSH2E1", 11, 16
{
	XScale 0.500
	YScale 0.500
	Offset 5, 8
	Patch "GSHME1", 0, 0
}

Sprite "GSH2E5", 10, 16
{
	XScale 0.500
	YScale 0.500
	Offset 5, 8
	Patch "GSHME5", 0, 0
}

Sprite "GSH2E6E4", 29, 17
{
	XScale 0.500
	YScale 0.500
	Offset 14, 8
	Patch "GSHME6E4", 0, 0
}

Sprite "GSH2E7E3", 39, 20
{
	XScale 0.500
	YScale 0.500
	Offset 19, 10
	Patch "GSHME7E3", 0, 0
}

Sprite "GSH2E8E2", 34, 16
{
	XScale 0.500
	YScale 0.500
	Offset 17, 8
	Patch "GSHME8E2", 0, 0
}

Sprite "GSH2F1", 10, 31
{
	XScale 0.500
	YScale 0.500
	Offset 5, 15
	Patch "GSHMF1", 0, 0
}

Sprite "GSH2F5", 10, 27
{
	XScale 0.500
	YScale 0.500
	Offset 5, 13
	Patch "GSHMF5", 0, 0
}

Sprite "GSH2F6F4", 33, 32
{
	XScale 0.500
	YScale 0.500
	Offset 16, 16
	Patch "GSHMF6F4", 0, 0
}

Sprite "GSH2F7F3", 36, 36
{
	XScale 0.500
	YScale 0.500
	Offset 18, 18
	Patch "GSHMF7F3", 0, 0
}

Sprite "GSH2F8F2", 30, 31
{
	XScale 0.500
	YScale 0.500
	Offset 15, 15
	Patch "GSHMF8F2", 0, 0
}

Sprite "GSH2G1", 10, 37
{
	XScale 0.500
	YScale 0.500
	Offset 5, 18
	Patch "GSHMG1", 0, 0
}

Sprite "GSH2G5", 12, 38
{
	XScale 0.500
	YScale 0.500
	Offset 6, 19
	Patch "GSHMG5", 0, 0
}

Sprite "GSH2G6G4", 21, 37
{
	XScale 0.500
	YScale 0.500
	Offset 10, 18
	Patch "GSHMG6G4", 0, 0
}

Sprite "GSH2G7G3", 20, 39
{
	XScale 0.500
	YScale 0.500
	Offset 10, 19
	Patch "GSHMG7G3", 0, 0
}

Sprite "GSH2G8G2", 21, 37
{
	XScale 0.500
	YScale 0.500
	Offset 10, 18
	Patch "GSHMG8G2", 0, 0
}

Sprite "GSH2H1", 10, 27
{
	XScale 0.500
	YScale 0.500
	Offset 5, 13
	Patch "GSHMH1", 0, 0
}

Sprite "GSH2H5", 10, 31
{
	XScale 0.500
	YScale 0.500
	Offset 5, 15
	Patch "GSHMH5", 0, 0
}

Sprite "GSH2H6H4", 30, 31
{
	XScale 0.500
	YScale 0.500
	Offset 15, 15
	Patch "GSHMH6H4", 0, 0
}

Sprite "GSH2H7H3", 36, 36
{
	XScale 0.500
	YScale 0.500
	Offset 18, 18
	Patch "GSHMH7H3", 0, 0
}

Sprite "GSH2H8H2", 33, 32
{
	XScale 0.500
	YScale 0.500
	Offset 16, 16
	Patch "GSHMH8H2", 0, 0
}

Sprite "GSH3A1", 10, 16
{
	XScale 0.330
	YScale 0.330
	Offset 5, 8
	Patch "GSHMA1", 0, 0
}

Sprite "GSH3A5", 10, 16
{
	XScale 0.330
	YScale 0.330
	Offset 5, 8
	Patch "GSHMA5", 0, 0
}

Sprite "GSH3A6A4", 34, 16
{
	XScale 0.330
	YScale 0.330
	Offset 17, 8
	Patch "GSHMA6A4", 0, 0
}

Sprite "GSH3A7A3", 39, 20
{
	XScale 0.330
	YScale 0.330
	Offset 19, 10
	Patch "GSHMA7A3", 0, 0
}

Sprite "GSH3A8A2", 29, 17
{
	XScale 0.330
	YScale 0.330
	Offset 14, 8
	Patch "GSHMA8A2", 0, 0
}

Sprite "GSH3B1", 10, 27
{
	XScale 0.330
	YScale 0.330
	Offset 5, 13
	Patch "GSHMB1", 0, 0
}

Sprite "GSH3B5", 10, 31
{
	XScale 0.330
	YScale 0.330
	Offset 5, 15
	Patch "GSHMB5", 0, 0
}

Sprite "GSH3B6B4", 32, 33
{
	XScale 0.330
	YScale 0.330
	Offset 16, 16
	Patch "GSHMB6B4", 0, 0
}

Sprite "GSH3B7B3", 36, 36
{
	XScale 0.330
	YScale 0.330
	Offset 18, 18
	Patch "GSHMB7B3", 0, 0
}

Sprite "GSH3B8B2", 31, 30
{
	XScale 0.330
	YScale 0.330
	Offset 15, 15
	Patch "GSHMB8B2", 0, 0
}

Sprite "GSH3C1", 10, 37
{
	XScale 0.330
	YScale 0.330
	Offset 5, 18
	Patch "GSHMC1", 0, 0
}

Sprite "GSH3C5", 12, 38
{
	XScale 0.330
	YScale 0.330
	Offset 6, 19
	Patch "GSHMC5", 0, 0
}

Sprite "GSH3C6C4", 21, 37
{
	XScale 0.330
	YScale 0.330
	Offset 10, 18
	Patch "GSHMC6C4", 0, 0
}

Sprite "GSH3C7C3", 20, 39
{
	XScale 0.330
	YScale 0.330
	Offset 10, 19
	Patch "GSHMC7C3", 0, 0
}

Sprite "GSH3C8C2", 21, 37
{
	XScale 0.330
	YScale 0.330
	Offset 10, 18
	Patch "GSHMC8C2", 0, 0
}

Sprite "GSH3D1", 10, 31
{
	XScale 0.330
	YScale 0.330
	Offset 5, 15
	Patch "GSHMD1", 0, 0
}

Sprite "GSH3D5", 11, 29
{
	XScale 0.330
	YScale 0.330
	Offset 5, 14
	Patch "GSHMD5", 0, 0
}

Sprite "GSH3D6D4", 31, 30
{
	XScale 0.330
	YScale 0.330
	Offset 15, 15
	Patch "GSHMD6D4", 0, 0
}

Sprite "GSH3D7D3", 36, 36
{
	XScale 0.330
	YScale 0.330
	Offset 18, 18
	Patch "GSHMD7D3", 0, 0
}

Sprite "GSH3D8D2", 32, 33
{
	XScale 0.330
	YScale 0.330
	Offset 16, 16
	Patch "GSHMD8D2", 0, 0
}

Sprite "GSH3E1", 11, 16
{
	XScale 0.330
	YScale 0.330
	Offset 5, 8
	Patch "GSHME1", 0, 0
}

Sprite "GSH3E5", 10, 16
{
	XScale 0.330
	YScale 0.330
	Offset 5, 8
	Patch "GSHME5", 0, 0
}

Sprite "GSH3E6E4", 29, 17
{
	XScale 0.330
	YScale 0.330
	Offset 14, 8
	Patch "GSHME6E4", 0, 0
}

Sprite "GSH3E7E3", 39, 20
{
	XScale 0.330
	YScale 0.330
	Offset 19, 10
	Patch "GSHME7E3", 0, 0
}

Sprite "GSH3E8E2", 34, 16
{
	XScale 0.330
	YScale 0.330
	Offset 17, 8
	Patch "GSHME8E2", 0, 0
}

Sprite "GSH3F1", 10, 31
{
	XScale 0.330
	YScale 0.330
	Offset 5, 15
	Patch "GSHMF1", 0, 0
}

Sprite "GSH3F5", 10, 27
{
	XScale 0.330
	YScale 0.330
	Offset 5, 13
	Patch "GSHMF5", 0, 0
}

Sprite "GSH3F6F4", 33, 32
{
	XScale 0.330
	YScale 0.330
	Offset 16, 16
	Patch "GSHMF6F4", 0, 0
}

Sprite "GSH3F7F3", 36, 36
{
	XScale 0.330
	YScale 0.330
	Offset 18, 18
	Patch "GSHMF7F3", 0, 0
}

Sprite "GSH3F8F2", 30, 31
{
	XScale 0.330
	YScale 0.330
	Offset 15, 15
	Patch "GSHMF8F2", 0, 0
}

Sprite "GSH3G1", 10, 37
{
	XScale 0.330
	YScale 0.330
	Offset 5, 18
	Patch "GSHMG1", 0, 0
}

Sprite "GSH3G5", 12, 38
{
	XScale 0.330
	YScale 0.330
	Offset 6, 19
	Patch "GSHMG5", 0, 0
}

Sprite "GSH3G6G4", 21, 37
{
	XScale 0.330
	YScale 0.330
	Offset 10, 18
	Patch "GSHMG6G4", 0, 0
}

Sprite "GSH3G7G3", 20, 39
{
	XScale 0.330
	YScale 0.330
	Offset 10, 19
	Patch "GSHMG7G3", 0, 0
}

Sprite "GSH3G8G2", 21, 37
{
	XScale 0.330
	YScale 0.330
	Offset 10, 18
	Patch "GSHMG8G2", 0, 0
}

Sprite "GSH3H1", 10, 27
{
	XScale 0.330
	YScale 0.330
	Offset 5, 13
	Patch "GSHMH1", 0, 0
}

Sprite "GSH3H5", 10, 31
{
	XScale 0.330
	YScale 0.330
	Offset 5, 15
	Patch "GSHMH5", 0, 0
}

Sprite "GSH3H6H4", 30, 31
{
	XScale 0.330
	YScale 0.330
	Offset 15, 15
	Patch "GSHMH6H4", 0, 0
}

Sprite "GSH3H7H3", 36, 36
{
	XScale 0.330
	YScale 0.330
	Offset 18, 18
	Patch "GSHMH7H3", 0, 0
}

Sprite "GSH3H8H2", 33, 32
{
	XScale 0.330
	YScale 0.330
	Offset 16, 16
	Patch "GSHMH8H2", 0, 0
}

Sprite "GSH4A1", 10, 16
{
	XScale 0.250
	YScale 0.250
	Offset 5, 8
	Patch "GSHMA1", 0, 0
}

Sprite "GSH4A5", 10, 16
{
	XScale 0.250
	YScale 0.250
	Offset 5, 8
	Patch "GSHMA5", 0, 0
}

Sprite "GSH4A6A4", 34, 16
{
	XScale 0.250
	YScale 0.250
	Offset 17, 8
	Patch "GSHMA6A4", 0, 0
}

Sprite "GSH4A7A3", 39, 20
{
	XScale 0.250
	YScale 0.250
	Offset 19, 10
	Patch "GSHMA7A3", 0, 0
}

Sprite "GSH4A8A2", 29, 17
{
	XScale 0.250
	YScale 0.250
	Offset 14, 8
	Patch "GSHMA8A2", 0, 0
}

Sprite "GSH4B1", 10, 27
{
	XScale 0.250
	YScale 0.250
	Offset 5, 13
	Patch "GSHMB1", 0, 0
}

Sprite "GSH4B5", 10, 31
{
	XScale 0.250
	YScale 0.250
	Offset 5, 15
	Patch "GSHMB5", 0, 0
}

Sprite "GSH4B6B4", 32, 33
{
	XScale 0.250
	YScale 0.250
	Offset 16, 16
	Patch "GSHMB6B4", 0, 0
}

Sprite "GSH4B7B3", 36, 36
{
	XScale 0.250
	YScale 0.250
	Offset 18, 18
	Patch "GSHMB7B3", 0, 0
}

Sprite "GSH4B8B2", 31, 30
{
	XScale 0.250
	YScale 0.250
	Offset 15, 15
	Patch "GSHMB8B2", 0, 0
}

Sprite "GSH4C1", 10, 37
{
	XScale 0.250
	YScale 0.250
	Offset 5, 18
	Patch "GSHMC1", 0, 0
}

Sprite "GSH4C5", 12, 38
{
	XScale 0.250
	YScale 0.250
	Offset 6, 19
	Patch "GSHMC5", 0, 0
}

Sprite "GSH4C6C4", 21, 37
{
	XScale 0.250
	YScale 0.250
	Offset 10, 18
	Patch "GSHMC6C4", 0, 0
}

Sprite "GSH4C7C3", 20, 39
{
	XScale 0.250
	YScale 0.250
	Offset 10, 19
	Patch "GSHMC7C3", 0, 0
}

Sprite "GSH4C8C2", 21, 37
{
	XScale 0.250
	YScale 0.250
	Offset 10, 18
	Patch "GSHMC8C2", 0, 0
}

Sprite "GSH4D1", 10, 31
{
	XScale 0.250
	YScale 0.250
	Offset 5, 15
	Patch "GSHMD1", 0, 0
}

Sprite "GSH4D5", 11, 29
{
	XScale 0.250
	YScale 0.250
	Offset 5, 14
	Patch "GSHMD5", 0, 0
}

Sprite "GSH4D6D4", 31, 30
{
	XScale 0.250
	YScale 0.250
	Offset 15, 15
	Patch "GSHMD6D4", 0, 0
}

Sprite "GSH4D7D3", 36, 36
{
	XScale 0.250
	YScale 0.250
	Offset 18, 18
	Patch "GSHMD7D3", 0, 0
}

Sprite "GSH4D8D2", 32, 33
{
	XScale 0.250
	YScale 0.250
	Offset 16, 16
	Patch "GSHMD8D2", 0, 0
}

Sprite "GSH4E1", 11, 16
{
	XScale 0.250
	YScale 0.250
	Offset 5, 8
	Patch "GSHME1", 0, 0
}

Sprite "GSH4E5", 10, 16
{
	XScale 0.250
	YScale 0.250
	Offset 5, 8
	Patch "GSHME5", 0, 0
}

Sprite "GSH4E6E4", 29, 17
{
	XScale 0.250
	YScale 0.250
	Offset 14, 8
	Patch "GSHME6E4", 0, 0
}

Sprite "GSH4E7E3", 39, 20
{
	XScale 0.250
	YScale 0.250
	Offset 19, 10
	Patch "GSHME7E3", 0, 0
}

Sprite "GSH4E8E2", 34, 16
{
	XScale 0.250
	YScale 0.250
	Offset 17, 8
	Patch "GSHME8E2", 0, 0
}

Sprite "GSH4F1", 10, 31
{
	XScale 0.250
	YScale 0.250
	Offset 5, 15
	Patch "GSHMF1", 0, 0
}

Sprite "GSH4F5", 10, 27
{
	XScale 0.250
	YScale 0.250
	Offset 5, 13
	Patch "GSHMF5", 0, 0
}

Sprite "GSH4F6F4", 33, 32
{
	XScale 0.250
	YScale 0.250
	Offset 16, 16
	Patch "GSHMF6F4", 0, 0
}

Sprite "GSH4F7F3", 36, 36
{
	XScale 0.250
	YScale 0.250
	Offset 18, 18
	Patch "GSHMF7F3", 0, 0
}

Sprite "GSH4F8F2", 30, 31
{
	XScale 0.250
	YScale 0.250
	Offset 15, 15
	Patch "GSHMF8F2", 0, 0
}

Sprite "GSH4G1", 10, 37
{
	XScale 0.250
	YScale 0.250
	Offset 5, 18
	Patch "GSHMG1", 0, 0
}

Sprite "GSH4G5", 12, 38
{
	XScale 0.250
	YScale 0.250
	Offset 6, 19
	Patch "GSHMG5", 0, 0
}

Sprite "GSH4G6G4", 21, 37
{
	XScale 0.250
	YScale 0.250
	Offset 10, 18
	Patch "GSHMG6G4", 0, 0
}

Sprite "GSH4G7G3", 20, 39
{
	XScale 0.250
	YScale 0.250
	Offset 10, 19
	Patch "GSHMG7G3", 0, 0
}

Sprite "GSH4G8G2", 21, 37
{
	XScale 0.250
	YScale 0.250
	Offset 10, 18
	Patch "GSHMG8G2", 0, 0
}

Sprite "GSH4H1", 10, 27
{
	XScale 0.250
	YScale 0.250
	Offset 5, 13
	Patch "GSHMH1", 0, 0
}

Sprite "GSH4H5", 10, 31
{
	XScale 0.250
	YScale 0.250
	Offset 5, 15
	Patch "GSHMH5", 0, 0
}

Sprite "GSH4H6H4", 30, 31
{
	XScale 0.250
	YScale 0.250
	Offset 15, 15
	Patch "GSHMH6H4", 0, 0
}

Sprite "GSH4H7H3", 36, 36
{
	XScale 0.250
	YScale 0.250
	Offset 18, 18
	Patch "GSHMH7H3", 0, 0
}

Sprite "GSH4H8H2", 33, 32
{
	XScale 0.250
	YScale 0.250
	Offset 16, 16
	Patch "GSHMH8H2", 0, 0
}

Sprite "GSH5A1", 10, 16
{
	XScale 0.200
	YScale 0.200
	Offset 5, 8
	Patch "GSHMA1", 0, 0
}

Sprite "GSH5A5", 10, 16
{
	XScale 0.200
	YScale 0.200
	Offset 5, 8
	Patch "GSHMA5", 0, 0
}

Sprite "GSH5A6A4", 34, 16
{
	XScale 0.200
	YScale 0.200
	Offset 17, 8
	Patch "GSHMA6A4", 0, 0
}

Sprite "GSH5A7A3", 39, 20
{
	XScale 0.200
	YScale 0.200
	Offset 19, 10
	Patch "GSHMA7A3", 0, 0
}

Sprite "GSH5A8A2", 29, 17
{
	XScale 0.200
	YScale 0.200
	Offset 14, 8
	Patch "GSHMA8A2", 0, 0
}

Sprite "GSH5B1", 10, 27
{
	XScale 0.200
	YScale 0.200
	Offset 5, 13
	Patch "GSHMB1", 0, 0
}

Sprite "GSH5B5", 10, 31
{
	XScale 0.200
	YScale 0.200
	Offset 5, 15
	Patch "GSHMB5", 0, 0
}

Sprite "GSH5B6B4", 32, 33
{
	XScale 0.200
	YScale 0.200
	Offset 16, 16
	Patch "GSHMB6B4", 0, 0
}

Sprite "GSH5B7B3", 36, 36
{
	XScale 0.200
	YScale 0.200
	Offset 18, 18
	Patch "GSHMB7B3", 0, 0
}

Sprite "GSH5B8B2", 31, 30
{
	XScale 0.200
	YScale 0.200
	Offset 15, 15
	Patch "GSHMB8B2", 0, 0
}

Sprite "GSH5C1", 10, 37
{
	XScale 0.200
	YScale 0.200
	Offset 5, 18
	Patch "GSHMC1", 0, 0
}

Sprite "GSH5C5", 12, 38
{
	XScale 0.200
	YScale 0.200
	Offset 6, 19
	Patch "GSHMC5", 0, 0
}

Sprite "GSH5C6C4", 21, 37
{
	XScale 0.200
	YScale 0.200
	Offset 10, 18
	Patch "GSHMC6C4", 0, 0
}

Sprite "GSH5C7C3", 20, 39
{
	XScale 0.200
	YScale 0.200
	Offset 10, 19
	Patch "GSHMC7C3", 0, 0
}

Sprite "GSH5C8C2", 21, 37
{
	XScale 0.200
	YScale 0.200
	Offset 10, 18
	Patch "GSHMC8C2", 0, 0
}

Sprite "GSH5D1", 10, 31
{
	XScale 0.200
	YScale 0.200
	Offset 5, 15
	Patch "GSHMD1", 0, 0
}

Sprite "GSH5D5", 11, 29
{
	XScale 0.200
	YScale 0.200
	Offset 5, 14
	Patch "GSHMD5", 0, 0
}

Sprite "GSH5D6D4", 31, 30
{
	XScale 0.200
	YScale 0.200
	Offset 15, 15
	Patch "GSHMD6D4", 0, 0
}

Sprite "GSH5D7D3", 36, 36
{
	XScale 0.200
	YScale 0.200
	Offset 18, 18
	Patch "GSHMD7D3", 0, 0
}

Sprite "GSH5D8D2", 32, 33
{
	XScale 0.200
	YScale 0.200
	Offset 16, 16
	Patch "GSHMD8D2", 0, 0
}

Sprite "GSH5E1", 11, 16
{
	XScale 0.200
	YScale 0.200
	Offset 5, 8
	Patch "GSHME1", 0, 0
}

Sprite "GSH5E5", 10, 16
{
	XScale 0.200
	YScale 0.200
	Offset 5, 8
	Patch "GSHME5", 0, 0
}

Sprite "GSH5E6E4", 29, 17
{
	XScale 0.200
	YScale 0.200
	Offset 14, 8
	Patch "GSHME6E4", 0, 0
}

Sprite "GSH5E7E3", 39, 20
{
	XScale 0.200
	YScale 0.200
	Offset 19, 10
	Patch "GSHME7E3", 0, 0
}

Sprite "GSH5E8E2", 34, 16
{
	XScale 0.200
	YScale 0.200
	Offset 17, 8
	Patch "GSHME8E2", 0, 0
}

Sprite "GSH5F1", 10, 31
{
	XScale 0.200
	YScale 0.200
	Offset 5, 15
	Patch "GSHMF1", 0, 0
}

Sprite "GSH5F5", 10, 27
{
	XScale 0.200
	YScale 0.200
	Offset 5, 13
	Patch "GSHMF5", 0, 0
}

Sprite "GSH5F6F4", 33, 32
{
	XScale 0.200
	YScale 0.200
	Offset 16, 16
	Patch "GSHMF6F4", 0, 0
}

Sprite "GSH5F7F3", 36, 36
{
	XScale 0.200
	YScale 0.200
	Offset 18, 18
	Patch "GSHMF7F3", 0, 0
}

Sprite "GSH5F8F2", 30, 31
{
	XScale 0.200
	YScale 0.200
	Offset 15, 15
	Patch "GSHMF8F2", 0, 0
}

Sprite "GSH5G1", 10, 37
{
	XScale 0.200
	YScale 0.200
	Offset 5, 18
	Patch "GSHMG1", 0, 0
}

Sprite "GSH5G5", 12, 38
{
	XScale 0.200
	YScale 0.200
	Offset 6, 19
	Patch "GSHMG5", 0, 0
}

Sprite "GSH5G6G4", 21, 37
{
	XScale 0.200
	YScale 0.200
	Offset 10, 18
	Patch "GSHMG6G4", 0, 0
}

Sprite "GSH5G7G3", 20, 39
{
	XScale 0.200
	YScale 0.200
	Offset 10, 19
	Patch "GSHMG7G3", 0, 0
}

Sprite "GSH5G8G2", 21, 37
{
	XScale 0.200
	YScale 0.200
	Offset 10, 18
	Patch "GSHMG8G2", 0, 0
}

Sprite "GSH5H1", 10, 27
{
	XScale 0.200
	YScale 0.200
	Offset 5, 13
	Patch "GSHMH1", 0, 0
}

Sprite "GSH5H5", 10, 31
{
	XScale 0.200
	YScale 0.200
	Offset 5, 15
	Patch "GSHMH5", 0, 0
}

Sprite "GSH5H6H4", 30, 31
{
	XScale 0.200
	YScale 0.200
	Offset 15, 15
	Patch "GSHMH6H4", 0, 0
}

Sprite "GSH5H7H3", 36, 36
{
	XScale 0.200
	YScale 0.200
	Offset 18, 18
	Patch "GSHMH7H3", 0, 0
}

Sprite "GSH5H8H2", 33, 32
{
	XScale 0.200
	YScale 0.200
	Offset 16, 16
	Patch "GSHMH8H2", 0, 0
}

Sprite "CHS1A0", 24, 21
{
	XScale 1.200
	YScale 1.200
	Offset 12, 21
	Patch "CHSTA0", 0, 0
}

Sprite "SPRJE0", 16, 16
{
	XScale 0.700
	YScale 0.700
	Offset 8, 8
	Patch "SPRJA0", 0, 0
}

Sprite "SPRJF0", 16, 16
{
	XScale 0.700
	YScale 0.700
	Offset 8, 8
	Patch "SPRJB0", 0, 0
}

Sprite "SPRJG0", 16, 16
{
	XScale 0.700
	YScale 0.700
	Offset 8, 8
	Patch "SPRJC0", 0, 0
}

Sprite "SPRJH0", 16, 16
{
	XScale 0.700
	YScale 0.700
	Offset 8, 8
	Patch "SPRJD0", 0, 0
}

Sprite "SPRJI0", 16, 16
{
	XScale 0.500
	YScale 0.500
	Offset 8, 8
	Patch "SPRJA0", 0, 0
}

Sprite "SPRJJ0", 16, 16
{
	XScale 0.500
	YScale 0.500
	Offset 8, 8
	Patch "SPRJB0", 0, 0
}

Sprite "SPRJK0", 16, 16
{
	XScale 0.500
	YScale 0.500
	Offset 8, 8
	Patch "SPRJC0", 0, 0
}

Sprite "SPRJL0", 16, 16
{
	XScale 0.500
	YScale 0.500
	Offset 8, 8
	Patch "SPRJD0", 0, 0
}

Sprite "SPRJM0", 16, 16
{
	XScale 0.300
	YScale 0.300
	Offset 8, 8
	Patch "SPRJA0", 0, 0
}

Sprite "SPRJN0", 16, 16
{
	XScale 0.300
	YScale 0.300
	Offset 8, 8
	Patch "SPRJB0", 0, 0
}

Sprite "SPRJO0", 16, 16
{
	XScale 0.300
	YScale 0.300
	Offset 8, 8
	Patch "SPRJC0", 0, 0
}

Sprite "SPRJP0", 16, 16
{
	XScale 0.300
	YScale 0.300
	Offset 8, 8
	Patch "SPRJD0", 0, 0
}

Sprite "CHS1B0", 24, 21
{
	XScale 2.000
	YScale 2.000
	Offset 12, 21
	Patch "CHSTA0", 0, 0
}

Sprite "CHS1C0", 24, 21
{
	XScale 3.000
	YScale 3.000
	Offset 12, 21
	Patch "CHSTA0", 0, 0
}

Sprite "CHS1D0", 24, 21
{
	XScale 4.000
	YScale 4.000
	Offset 12, 21
	Patch "CHSTA0", 0, 0
}

Sprite "SCB1A0", 48, 48
{
	XScale 4.000
	YScale 4.000
	Offset 24, 70
	Patch "SCBEA0", 0, 0
}

Sprite "SCB1B0", 48, 48
{
	XScale 4.000
	YScale 4.000
	Offset 24, 70
	Patch "SCBEB0", 0, 0
}

Sprite "SCB1C0", 48, 48
{
	XScale 4.000
	YScale 4.000
	Offset 24, 70
	Patch "SCBEC0", 0, 0
}

Sprite "SCB1D0", 48, 48
{
	XScale 4.000
	YScale 4.000
	Offset 24, 70
	Patch "SCBED0", 0, 0
}

Sprite "SCB1E0", 48, 48
{
	XScale 4.000
	YScale 4.000
	Offset 24, 70
	Patch "SCBEE0", 0, 0
}

Sprite "SCB1F0", 48, 48
{
	XScale 4.000
	YScale 4.000
	Offset 24, 70
	Patch "SCBEF0", 0, 0
}

Sprite "SCB1G0", 48, 48
{
	XScale 3.000
	YScale 3.000
	Offset 24, 70
	Patch "SCBEA0", 0, 0
}

Sprite "SCB1H0", 48, 48
{
	XScale 2.000
	YScale 2.000
	Offset 24, 70
	Patch "SCBEA0", 0, 0
}

Sprite "SCB1I0", 48, 48
{
	XScale 1.200
	YScale 1.200
	Offset 24, 70
	Patch "SCBEA0", 0, 0
}

Graphic "HUDYKEY", 36, 32
{
	XScale 2.000
	YScale 2.000
	Patch "NKEYA0", 0, 0
}

Graphic "HUDRKEY", 36, 32
{
	XScale 2.000
	YScale 2.000
	Patch "NKEYB0", 0, 0
}

Graphic "HUDBKEY", 36, 32
{
	XScale 2.000
	YScale 2.000
	Patch "NKEYC0", 0, 0
}

Graphic "HUDYSKU", 30, 28
{
	XScale 2.000
	YScale 2.000
	Patch "SKEYA0", 0, 0
}

Graphic "HUDRSKU", 30, 28
{
	XScale 2.000
	YScale 2.000
	Patch "SKEYB0", 0, 0
}

Graphic "HUDBSKU", 30, 28
{
	XScale 2.000
	YScale 2.000
	Patch "SKEYC0", 0, 0
}

Graphic "DSYKEY", 8, 20
{
	XScale 1.500
	YScale 1.500
	Patch "DHKYA0", 0, 0
}

Graphic "DSRKEY", 8, 20
{
	XScale 1.500
	YScale 1.500
	Patch "DHKYB0", 0, 0
}

Graphic "DSBKEY", 8, 20
{
	XScale 1.500
	YScale 1.500
	Patch "DHKYC0", 0, 0
}

Graphic "DSYSKU", 11, 25
{
	XScale 1.500
	YScale 1.500
	Patch "DHSKA0", 0, 0
}

Graphic "DSRSKU", 11, 25
{
	XScale 1.500
	YScale 1.500
	Patch "DHSKB0", 0, 0
}

Graphic "DSBSKU", 11, 25
{
	XScale 1.500
	YScale 1.500
	Patch "DHSKC0", 0, 0
}

Sprite "DPISA0", 511, 418
{
	Offset 0, 129
	Patch "RNIDA0", 174, -12
	Patch "SPISA0", 117, 266
}

Sprite "DPISB0", 511, 418
{
	Offset 0, 129
	Patch "RNIDA0", 175, -11
	Patch "SPISA0", 102, 252
}

Sprite "DPISC0", 511, 418
{
	Offset 0, 129
	Patch "RNIDA0", 177, -13
	Patch "SPISA0", 94, 241
}

Sprite "DPISD0", 511, 418
{
	Offset 0, 129
	Patch "RNIDA0", 178, -13
	Patch "SPISA0", 85, 233
}

Sprite "DPISE0", 511, 418
{
	Offset 0, 129
	Patch "RNIDA0", 179, -14
	Patch "SPISA0", 77, 228
}

Sprite "DPISF0", 511, 418
{
	Offset 0, 129
	Patch "RNIDA0", 179, -15
	Patch "SPISB0", 77, 217
}

Sprite "DPISG0", 511, 418
{
	Offset 0, 129
	Patch "RNIDA0", 179, -13
	Patch "SPISD0", 76, 219
}

Sprite "DPISH0", 511, 418
{
	Offset 0, 129
	Patch "RNIDA0", 183, -10
	Patch "SPISD0", 76, 222
}

Sprite "DPISI0", 511, 418
{
	Offset 0, 129
	Patch "RNIDA0", 186, -9
	Patch "SPISC0", 80, 225
}

Sprite "DPISJ0", 511, 418
{
	Offset 0, 129
	Patch "RNIDA0", 182, -10
	Patch "SPISA0", 77, 237
}

Sprite "DPISK0", 511, 418
{
	Offset 0, 129
	Patch "RNIDA0", 180, -13
	Patch "SPISA0", 77, 231
}

Sprite "RQMLA0", 289, 194
{
	Offset -184, -109
	Patch "RSWPA0", 0, 0
}

Sprite "RQMLB0", 289, 194
{
	Offset -153, -95
	Patch "RSWPA0", 0, 0
}

Sprite "SNDRA0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -19, 50
	Patch "DSGNT1", 220, 24
}

Sprite "SNDRB0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -19, 50
	Patch "DSGNT2", 220, 24
}

Sprite "SNDRC0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -25, 61
	Patch "DSGNT1", 218, 27
}

Sprite "SNDRD0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -29, 68
	Patch "DSGNT2", 205, 29
}

Sprite "SNDRE0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -41, 79
	Patch "DSGNT3", 180, 32
}

Sprite "SNDRF0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -49, 90
	Patch "DSGNT3", 161, 33
}

Sprite "SNDRG0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -65, 107
	Patch "DSGNT4", 137, 51
}

Sprite "SNDRH0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -65, 107
	Patch "DSGNT7", 137, 51
}

Sprite "SNDRI0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -65, 107
	Patch "DSGNT5", 128, 58
}

Sprite "SNDRJ0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -65, 107
	Patch "DSGNT6", 124, 45
}

Sprite "SNDRK0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -65, 107
	Patch "DSGNT5", 120, 27
}

Sprite "SNDRL0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -65, 107
	Patch "DSGNT6", 100, 33
}

Sprite "SNDRM0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -65, 107
	Patch "DSGNT5", 78, 42
}

Sprite "SNDRN0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -65, 107
	Patch "DSGNT6", 54, 55
}

Sprite "SNDRO0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -65, 107
	Patch "DSGNT5", 34, 70
}

Sprite "SNDRP0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -65, 107
	Patch "DSGNT6", 4, 85
}

Sprite "SNDRQ0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -55, 90
	Patch "DSGNT4", 164, 64
}

Sprite "SNDRR0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -43, 79
	Patch "DSGNT3", 183, 45
}

Sprite "SNDRS0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -30, 67
	Patch "DSGNT2", 192, 38
}

Sprite "SNDRT0", 321, 108
{
	Offset 0, -60
	Patch "DSGLV", -65, 107
	Patch "DSGNT6", 121, 30
}

Sprite "MSRLA0", 216, 173
{
	Offset -51, -52
	Patch "EMPHAND", 39, 77
	Patch "MSTAR", 78, 39
}

Sprite "MSRLB0", 216, 173
{
	Offset -51, -52
	Patch "EMPHAND", 33, 69
	Patch "MSTAR", 78, 39
}

Sprite "MSRLC0", 216, 173
{
	Offset -51, -52
	Patch "EMPHAND", 25, 67
	Patch "MSTAR", 78, 39
}

Sprite "MSRLD0", 216, 173
{
	Offset -51, -52
	Patch "EMPHAND", 13, 72
	Patch "MSTAR", 78, 39
}

Sprite "MSRLE0", 216, 173
{
	Offset -51, -52
	Patch "EMPHAND", 4, 79
	Patch "MSTAR", 78, 39
}

Sprite "MSRLF0", 216, 173
{
	Offset -51, -52
	Patch "EMPHAND", 6, 81
	Patch "MSTAR", 78, 39
}

Sprite "MSRLG0", 216, 173
{
	Offset -51, -52
	Patch "EMPHAND", 11, 84
	Patch "MSTAR", 78, 39
}

Sprite "MSRLH0", 216, 173
{
	Offset -51, -52
	Patch "EMPHAND", 18, 89
	Patch "MSTAR", 78, 39
}

Sprite "MSRLI0", 216, 173
{
	Offset -51, -52
	Patch "EMPHAND", 26, 89
	Patch "MSTAR", 78, 39
}

Sprite "MSRLJ0", 216, 173
{
	Offset -51, -52
	Patch "DEDBAT", 29, 89
	Patch "MSTAR", 78, 39
}

Sprite "MSRLK0", 216, 173
{
	Offset -51, -52
	Patch "DEDBAT", 22, 89
	Patch "MSTAR", 77, 39
}

Sprite "MSRLL0", 216, 173
{
	Offset -51, -52
	Patch "DEDBAT", 16, 89
	Patch "MSTAR", 76, 39
}

Sprite "MSRLM0", 216, 173
{
	Offset -51, -52
	Patch "DEDBAT", 10, 89
	Patch "MSTAR", 75, 39
}

Sprite "MSRLN0", 216, 173
{
	Offset -51, -52
	Patch "DEDBAT", 5, 89
	Patch "MSTAR", 79, 39
}

Sprite "MSRLO0", 216, 173
{
	Offset -51, -52
	Patch "DEDBAT", 1, 89
	Patch "MSTAR", 80, 39
}

Sprite "MSRLP0", 216, 173
{
	Offset -51, -52
	Patch "DEDBAT", -10, 90
	Patch "MSTAR", 81, 40
}

Sprite "MSRLQ0", 216, 173
{
	Offset -51, -52
	Patch "DEDBAT", -21, 100
	Patch "MSTAR", 80, 39
}

Sprite "MSRLR0", 216, 173
{
	Offset -51, -52
	Patch "DEDBAT", -27, 108
	Patch "MSTAR", 78, 39
}

Sprite "MSRLS0", 216, 173
{
	Offset -51, -52
	Patch "BATHAND", -24, 97
	Patch "MSTAR", 78, 39
}

Sprite "MSRLT0", 216, 173
{
	Offset -51, -52
	Patch "BATHAND", -19, 88
	Patch "MSTAR", 78, 39
}

Sprite "MSRLU0", 216, 173
{
	Offset -51, -52
	Patch "BATHAND", -11, 89
	Patch "MSTAR", 78, 39
}

Sprite "MSRLV0", 216, 173
{
	Offset -51, -52
	Patch "BATHAND", 1, 89
	Patch "MSTAR", 79, 39
}

Sprite "MSRLW0", 216, 173
{
	Offset -51, -52
	Patch "BATHAND", 14, 89
	Patch "MSTAR", 80, 39
}

Sprite "MSRLX0", 216, 173
{
	Offset -51, -52
	Patch "BATHAND", 17, 89
	Patch "MSTAR", 79, 39
}

Sprite "MSRLY0", 216, 173
{
	Offset -51, -52
	Patch "EMPHAND", 1, 83
	Patch "HLFBAT", 67, 98
	Patch "MSTAR", 78, 39
}

Sprite "MSRLZ0", 216, 173
{
	Offset -51, -52
	Patch "EMPHAND", -11, 78
	Patch "HLFBAT", 67, 98
	Patch "MSTAR", 78, 39
}

Sprite "MSR1A0", 224, 173
{
	Offset -51, -52
	Patch "BATFIST", -18, 77
	Patch "HLFBAT", 67, 98
	Patch "MSTAR", 78, 39
}

Sprite "MSR1B0", 216, 173
{
	Offset -28, -52
	Patch "BATFIST", -7, 72
	Patch "HLFBAT", 90, 98
	Patch "MSTAR", 101, 39
}

Sprite "MSR1C0", 216, 173
{
	Offset -51, -52
	Patch "HLFBAT", 67, 98
	Patch "BATFIST", -13, 83
	Patch "MSTAR", 78, 39
}

Sprite "MSR1D0", 216, 173
{
	Offset -51, -52
	Patch "HLFBAT", 75, 98
	Patch "BATFIST", -4, 85
	Patch "MSTAR", 78, 39
}

Sprite "MSR1E0", 216, 173
{
	Offset -51, -52
	Patch "HLFBAT", 82, 98
	Patch "BATFIST", 4, 86
	Patch "MSTAR", 78, 39
}

Sprite "MSR1F0", 216, 173
{
	Offset -51, -52
	Patch "MSTAR", 82, 43
	Patch "BATFIST", 8, 87
}

Sprite "MSR1G0", 216, 173
{
	Offset -51, -52
	Patch "MSTAR", 92, 49
	Patch "BATFIST", 6, 85
}

Sprite "MSR1H0", 216, 173
{
	Offset -51, -52
	Patch "BATFIST", 17, 83
	Patch "MSTAR", 89, 44
}

Sprite "MSR1I0", 216, 173
{
	Offset -51, -52
	Patch "EMPHAND", 21, 84
	Patch "MSTAR", 86, 42
}

Sprite "MSR1J0", 216, 173
{
	Offset -51, -52
	Patch "EMPHAND", 29, 80
	Patch "MSTAR", 84, 41
}

Sprite "MSR1K0", 216, 173
{
	Offset -51, -52
	Patch "EMPHAND", 37, 73
	Patch "MSTAR", 78, 39
}

Sprite "MSRXA0", 216, 173
{
	Offset -51, -52
	Patch "MSTAR", 78, 39
}

Sprite "MSFII0", 119, 132
{
	Offset -52, -109
	Patch "MSFIA0", 0, 0
}

Sprite "MSFIJ0", 119, 132
{
	Offset -34, -126
	Patch "MSFIA0", 0, 0
}

Sprite "MSFIK0", 119, 132
{
	Offset -109, -120
	Patch "MSFIA0", 0, 0
}

Sprite "MSFIL0", 119, 132
{
	Offset -94, -104
	Patch "MSFIA0", 0, 0
}

Sprite "MSFIM0", 119, 132
{
	Offset -84, -94
	Patch "MSFIA0", 0, 0
}

Sprite "TNRLA0", 195, 166
{
	Offset -46, -42
	Patch "TBRLODA0", 14, 61
}

Sprite "TNRLB0", 195, 166
{
	Offset -46, -42
	Patch "TBRLODA0", 3, 51
}

Sprite "TNRLC0", 195, 166
{
	Offset -46, -42
	Patch "TBRLODB0", 16, 44
}

Sprite "TNRLD0", 195, 166
{
	Offset -46, -42
	Patch "TBRLODB0", 8, 39
}

Sprite "TNRLE0", 195, 166
{
	Offset -46, -42
	Patch "TBRLODB0", 31, 46
}

Sprite "TNRLF0", 195, 166
{
	Offset -46, -42
	Patch "TBRLODC0", 72, 72
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Sprite "TNRLG0", 195, 166
{
	Offset -46, -42
	Patch "TBRLODC0", 89, 77
}

Sprite "TNRLH0", 195, 166
{
	Offset -46, -42
	Patch "TBRLODC0", 101, 91
}

Sprite "TNRLI0", 195, 166
{
	Offset -46, -42
	Patch "TBRLODD0", 99, 89
}

Sprite "TNRLJ0", 235, 166
{
	Offset -17, -43
	Patch "TBRLODD0", 130, 86
	Patch "TBRLODE0", -40, 104
}

Sprite "TNRLK0", 235, 166
{
	Offset -17, -43
	Patch "TBRLODD0", 133, 94
	Patch "TBRLODE0", -28, 61
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Sprite "TNRLL0", 254, 166
{
	Offset 1, -44
	Patch "TBRLODD0", 152, 94
	Patch "TBRLODE0", -3, 49
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Sprite "TNRLM0", 254, 166
{
	Offset 1, -44
	Patch "TBRLODD0", 149, 95
	Patch "TBRLODE0", 8, 41
}

Sprite "TNRLN0", 254, 166
{
	Offset 1, -44
	Patch "TBRLODD0", 149, 94
	Patch "TBRLODE0", 24, 48
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Sprite "TNRLO0", 254, 166
{
	Offset 1, -44
	Patch "TBRLODF0", 150, 100
	Patch "DSGLV", 77, 73
}

Sprite "TNRLP0", 254, 166
{
	Offset 1, -44
	Patch "TBRLODF0", 154, 103
	Patch "DSGLV", 81, 77
}

Sprite "TNRLQ0", 254, 166
{
	Offset 1, -44
	Patch "TBRLODF0", 161, 112
	Patch "DSGLV", 93, 89
}

Sprite "TNRLR0", 254, 166
{
	Offset 1, -44
	Patch "TBRLODF0", 176, 129
	Patch "DSGLV", 102, 104
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Sprite "TNRLS0", 254, 166
{
	Offset 1, -44
	Patch "TBRLODC0", 162, 99
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Sprite "TNRLT0", 254, 166
{
	Offset 1, -44
	Patch "TBRLODA0", 101, 75
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Sprite "TNRLU0", 254, 166
{
	Offset 1, -44
	Patch "TBRLODA0", 86, 70
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Sprite "TNRLV0", 254, 166
{
	Offset 1, -44
	Patch "TBRLODA0", 84, 68
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Sprite "TNRLW0", 254, 166
{
	Offset 1, -44
	Patch "TBIDA0", 86, 68
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Sprite "TNRLX0", 195, 166
{
	Offset -29, -63
	Patch "TBRLODA0", 3, 51
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Sprite "TNRLY0", 195, 166
{
	Offset -9, -82
	Patch "TBRLODA0", 3, 51
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Sprite "HYDRS0", 66, 59
{
	Offset -92, -122
	Patch "HYDRA0", 0, 0
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Sprite "HYDRT0", 66, 59
{
	Offset -79, -136
	Patch "HYDRA0", 0, 0
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Sprite "HYDRU0", 66, 59
{
	Offset -147, -130
	Patch "HYDRA0", 0, 0
}

Sprite "HYDRV0", 66, 59
{
	Offset -137, -117
	Patch "HYDRA0", 0, 0
}

Sprite "WRCTS0", 94, 82
{
	Offset -145, -117
	Patch "WRCTA0", 0, 0
}

Sprite "WRCTT0", 94, 82
{
	Offset -131, -101
	Patch "WRCTA0", 0, 0
}

Sprite "IRAFA0", 163, 110
{
	Offset -95, -58
	Patch "SLIDE2", 80, 64
	Patch "EMPHAND", 107, 79
	{
		FlipX
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	Patch "HOTGUN", 34, 46
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Sprite "IRAFB0", 154, 110
{
	Offset -95, -58
	Patch "EMPHAND", 99, 66
	{
		FlipX
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	Patch "SLIDE2", 80, 64
	Patch "HOTGUN", 34, 46
}

Sprite "IRAFC0", 154, 110
{
	Offset -95, -58
	Patch "EMPHAND", 86, 60
	{
		FlipX
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	Patch "SLIDE2", 80, 64
	Patch "HOTGUN", 34, 46
}

Sprite "IRAFD0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE2", 80, 64
	Patch "SLDHND", 81, 58
	Patch "HOTGUN", 34, 46
}

Sprite "IRAFE0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE2", 85, 79
	Patch "SLDHND", 86, 76
	Patch "HOTGUN", 36, 52
}

Sprite "IRAFF0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE2", 85, 81
	Patch "SLDHND", 86, 78
	Patch "HOTFRE1", 36, 36
}

Sprite "IRAFG0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE2", 85, 86
	Patch "SLDHND", 86, 83
	Patch "HOTFRE2", 36, 43
}

Sprite "IRAFH0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE1", 85, 82
	Patch "SLDHND", 86, 79
	Patch "DIMGUN", 36, 56
}

Sprite "IRAFI0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE1", 85, 81
	Patch "SLDHND", 86, 78
	Patch "DIMGUN", 36, 55
}

Sprite "IRAFJ0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE1", 82, 73
	Patch "SLDHND", 84, 67
	Patch "DIMGUN", 34, 46
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Sprite "IRAFK0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE1", 81, 67
	Patch "SLDHND", 81, 61
	Patch "DIMGUN", 34, 46
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Sprite "IRAFL0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE1", 80, 63
	Patch "SLDHND", 80, 58
	Patch "DIMGUN", 34, 46
	Patch "DIMGUN", 34, 45
}

Sprite "IRAFM0", 154, 110
{
	Offset -95, -58
	Patch "EMPHAND", 89, 68
	{
		FlipX
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	Patch "SLIDE1", 80, 64
	Patch "DIMGUN", 34, 46
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Sprite "IRAFN0", 154, 110
{
	Offset -95, -58
	Patch "EMPHAND", 94, 74
	{
		FlipX
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	Patch "SLIDE1", 80, 64
	Patch "DIMGUN", 34, 46
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Sprite "IRAFO0", 154, 110
{
	Offset -95, -58
	Patch "EMPHAND", 100, 85
	{
		FlipX
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	Patch "SLIDE1", 80, 64
	Patch "DIMGUN", 34, 46
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Sprite "IRAFP0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE3", 85, 81
	Patch "SLDHND", 86, 78
	Patch "HOTFRE3", 36, 36
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Sprite "IRAFQ0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE3", 85, 86
	Patch "SLDHND", 86, 83
	Patch "HOTFRE4", 36, 43
}

Sprite "IRAFR0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE4", 85, 81
	Patch "SLDHND", 86, 78
	Patch "HOTFRE5", 36, 36
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Sprite "IRAFS0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE4", 85, 86
	Patch "SLDHND", 86, 83
	Patch "HOTFRE6", 36, 43
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Sprite "IRYFA0", 163, 110
{
	Offset -95, -58
	Patch "SLIDE3", 80, 64
	Patch "EMPHAND", 107, 79
	{
		FlipX
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	Patch "MIDGUN", 34, 46
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Sprite "IRYFB0", 154, 110
{
	Offset -95, -58
	Patch "EMPHAND", 99, 66
	{
		FlipX
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	Patch "SLIDE3", 80, 64
	Patch "MIDGUN", 34, 46
}

Sprite "IRYFC0", 154, 110
{
	Offset -95, -58
	Patch "EMPHAND", 86, 60
	{
		FlipX
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	Patch "SLIDE3", 80, 64
	Patch "MIDGUN", 34, 46
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Sprite "IRYFD0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE3", 80, 64
	Patch "SLDHND", 81, 58
	Patch "MIDGUN", 34, 46
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Sprite "IRYFE0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE3", 85, 79
	Patch "SLDHND", 86, 76
	Patch "MIDGUN", 36, 52
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Sprite "IRWFA0", 163, 110
{
	Offset -95, -58
	Patch "SLIDE4", 80, 64
	Patch "EMPHAND", 107, 79
	{
		FlipX
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	Patch "MAXGUN", 34, 46
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Sprite "IRWFB0", 154, 110
{
	Offset -95, -58
	Patch "EMPHAND", 99, 66
	{
		FlipX
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	Patch "SLIDE4", 80, 64
	Patch "MAXGUN", 34, 46
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Sprite "IRWFC0", 154, 110
{
	Offset -95, -58
	Patch "EMPHAND", 86, 60
	{
		FlipX
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	Patch "SLIDE4", 80, 64
	Patch "MAXGUN", 34, 46
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Sprite "IRWFD0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE4", 80, 64
	Patch "SLDHND", 81, 58
	Patch "MAXGUN", 34, 46
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Sprite "IRWFE0", 154, 110
{
	Offset -95, -58
	Patch "SLIDE4", 85, 79
	Patch "SLDHND", 86, 76
	Patch "MAXGUN", 36, 52
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Sprite "IFRLU0", 64, 64
{
	Offset -157, -128
	Patch "IFRLA0", 0, 0
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Sprite "IFRLV0", 64, 64
{
	Offset -145, -115
	Patch "IFRLA0", 0, 0
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Sprite "BERSA0", 317, 120
{
	Offset -3, -47
	Patch "SLAYIDL", 6, 70
	Patch "SLAYIDL", 178, 71
	{
		FlipX
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}

Sprite "BERSB0", 317, 120
{
	Offset -3, -47
	Patch "SLAYIDL", 6, 72
	Patch "SLAYIDL", 178, 73
	{
		FlipX
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Sprite "BERSC0", 317, 120
{
	Offset -3, -47
	Patch "SLAYIDL", 6, 73
	Patch "SLAYIDL", 178, 74
	{
		FlipX
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}

Sprite "BERSD0", 160, 127
{
	Offset -256, -118
	Patch "SLAYPNC", 0, 0
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Sprite "BERSE0", 160, 127
{
	Offset -240, -104
	Patch "SLAYPNC", 0, 0
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Sprite "BERSF0", 160, 127
{
	Offset -131, -57
	Patch "SLAYPNC", 0, 0
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Sprite "BERSG0", 160, 127
{
	Offset -121, -52
	Patch "SLAYPNC", 0, 0
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Sprite "BERSH0", 160, 127
{
	Offset -36, -80
	Patch "SLAYPNC", 0, 0
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Sprite "BERSI0", 160, 127
{
	Offset 34, -114
	Patch "SLAYPNC", 0, 0
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Sprite "BERSJ0", 160, 127
{
	Offset 99, -120
	Patch "SLAYPNC", 0, 0
	{
		FlipX
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Sprite "BERSK0", 160, 127
{
	Offset 76, -109
	Patch "SLAYPNC", 0, 0
	{
		FlipX
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}

Sprite "BERSL0", 160, 127
{
	Offset -49, -58
	Patch "SLAYPNC", 0, 0
	{
		FlipX
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Sprite "BERSM0", 160, 127
{
	Offset -55, -55
	Patch "SLAYPNC", 0, 0
	{
		FlipX
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Sprite "BERSN0", 160, 127
{
	Offset -122, -80
	Patch "SLAYPNC", 0, 0
	{
		FlipX
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Sprite "BERSO0", 160, 127
{
	Offset -178, -116
	Patch "SLAYPNC", 0, 0
	{
		FlipX
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Sprite "RAGEA0", 400, 160
{
	Offset 46, -41
	Patch "EMPHAND", 104, 99
	Patch "EMPHAND", 221, 98
	{
		FlipX
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Sprite "RAGEB0", 400, 160
{
	Offset 46, -41
	Patch "EMPHAND", 95, 77
	Patch "EMPHAND", 231, 78
	{
		FlipX
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Sprite "RAGEC0", 400, 160
{
	Offset 46, -41
	Patch "EMPHAND", 85, 63
	Patch "EMPHAND", 242, 63
	{
		FlipX
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Sprite "RAGED0", 400, 160
{
	Offset 46, -41
	Patch "EMPHAND", 66, 54
	Patch "EMPHAND", 262, 54
	{
		FlipX
	}
}

Sprite "RAGEE0", 400, 160
{
	Offset 46, -41
	Patch "EMPHAND", 62, 52
	Patch "EMPHAND", 265, 50
	{
		FlipX
	}
}

Sprite "RAGEF0", 400, 160
{
	Offset 46, -41
	Patch "EMPHAND", 62, 50
	Patch "EMPHAND", 265, 48
	{
		FlipX
	}
}

Sprite "RAGEG0", 400, 160
{
	Offset 46, -41
	Patch "BATFIST", 62, 74
	Patch "BATFIST", 265, 72
	{
		FlipX
	}
}

Sprite "RAGEH0", 400, 160
{
	Offset 46, -41
	Patch "BATFIST", 57, 87
	Patch "BATFIST", 273, 86
	{
		FlipX
	}
}

Sprite "RAGEI0", 400, 160
{
	Offset 46, -41
	Patch "BATFIST", 40, 121
	Patch "BATFIST", 285, 121
	{
		FlipX
	}
}

// End of texture definitions
