//Bullets
ACTOR Clip_Giver : RandomSpawner replaces Clip
{
	DropItem "LonghornAmmo"
	Dropitem "PulverizerAmmo"
}

ACTOR ClipBox_Giver : RandomSpawner replaces ClipBox
{
	DropItem "LonghornBox"
	Dropitem "PulverizerBox"
}

//Shells
ACTOR ShotgunAmmo2 : ShotgunAmmo
{
	Inventory.Amount 6 //4
	States
	{
	Spawn:
	STRA A -1 //STRA D -1
	Stop
	}
}

ACTOR Shell_Giver : RandomSpawner replaces Shell
{
	DropItem "ShotgunAmmo2"
}

ACTOR ShotgunBandolier2 : ShotgunBandolier
{
	Inventory.Amount 30 //24
}

ACTOR ShellBox_Giver : RandomSpawner replaces ShellBox
{
	Dropitem "ShotgunBandolier2"
}

//Rockets
ACTOR MatriarchAmmo2 : MatriarchAmmo
{
	Inventory.Amount 2
	Inventory.PickupMessage "Picked up a pair of ''Matriarch'' slugs."
	States
	{
	Spawn:
	WINA E -1
	Stop
	}
}

ACTOR SovereignAmmo2 : SovereignAmmo
{
	Inventory.Amount 2
	Inventory.PickupMessage "Picked up a pair of specialized ''Sovereign'' slugs."
	States
	{
	Spawn:
	SVMN E -1
	Stop
	}
}

ACTOR Rocket_Giver : RandomSpawner replaces RocketAmmo
{
	DropItem "MatriarchAmmo2" 255 1
	DropItem "SovereignAmmo2" 255 1
	DropItem "TNTAmmo" 255 1
}

actor MatriarchBox2 : MatriarchBox
{
	Inventory.Amount 10
}

actor SovereignBox2 : SovereignBox
{
	Inventory.Amount 10
}

ACTOR RocketBox_Giver : RandomSpawner replaces RocketBox
{
	DropItem "MatriarchBox2" 255 1
	DropItem "SovereignBox2" 255 1
	DropItem "TNTBox" 255 1
}

//Cells
ACTOR Cell_Giver : RandomSpawner replaces Cell
{
	DropItem "CauterizerAmmo" 255 5
	DropItem "TiberiumAmmo" 255 1
}

ACTOR CellPack_Giver : RandomSpawner replaces CellPack
{
	Dropitem "CauterizerBox" 255 5
	Dropitem "TiberiumBloat" 255 1
}