//[DoomKrakken]: The original "Keys.txt".  

ACTOR RedCard2 : RedCard replaces RedCard
{
  Inventory.PickupSound "KeyCard/Pickup"
  Scale 0.8
  Species RedCard
  States
  {
  Spawn:
  RCRD AB 10
  Loop
  }
}

ACTOR YellowCard2 : YellowCard replaces YellowCard
{
  Inventory.PickupSound "KeyCard/Pickup"
  Scale 0.8
  Species YellowCard
  States
  {
  Spawn:
  YCRD AB 10
  Loop
  }
}

ACTOR BlueCard2 : BlueCard replaces BlueCard
{
  Inventory.PickupSound "KeyCard/Pickup"
  Scale 0.8
  Species BlueCard
  States
  {
  Spawn:
  BCRD AB 10
  Loop
  }
}

ACTOR RedSkull2 : RedSkull replaces RedSkull
{
  Inventory.PickupSound "SkullKey/Pickup"
  Species RedSkull
  States
  {
  Spawn:
  RSKL AB 10
  Loop
  }
}

ACTOR YellowSkull2 : YellowSkull replaces YellowSkull
{
  Inventory.PickupSound "SkullKey/Pickup"
  Species YellowSkull
  States
  {
  Spawn:
  YSKL AB 10
  Loop
  }
}

ACTOR BlueSkull2 : BlueSkull replaces BlueSkull
{
  Inventory.PickupSound "SkullKey/Pickup"
  Species BlueSkull
  States
  {
  Spawn:
  BSKL AB 10
  Loop
  }
}